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Assassin's Creed: Revelations Review

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The Good

  1. A Bit of Italian Mixed With Turkey

  2. A solid assassins game but adds little and some additions are not welcome.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Ezio and Altair make graceful exits in Assassin's Creed: Revelations, another great historical adventure.

Not that Revelations doesn't try to mix up the pace; far from it. Like in Brotherhood, you can recruit assassins and send them off on contracts to such cities as Barcelona and Athens. This menu-based minigame works much as it did before, but there are two key improvements that make recruitment much more interesting now. Firstly, the contracts have been given context in the form of a strategic minigame. Completing contracts increases assassin influence and diminishes Templar presence. Your goal is to earn and retain control of those cities, which lends meaning to what used to be abstract busywork without real consequence. Secondly, once an assassin reaches a high enough level, you can assign him or her as a leader of a faction den. Doing so opens up new missions in which you accompany recruits as they tail targets and attempt assassinations. Your newest brothers typically fail their missions on the first attempt but rise above such adversity later on. Before, you knew Ezio was a mentor because you were told he was. Now, you actually feel like you're making a difference.

It's natural that developer Ubisoft Montreal would want to expand the previous game's mechanics, which felt like they belonged because they were pertinent to the story, and to Ezio's leadership role. On the other hand, it's hard to know what to make of the brand-new addition of tower defense to the mix. The Templars take over for Brotherhood's Borgias, controlling key areas and forcing you to kill their commander so that you can light a signal fire and purchase nearby shops. But the Templars can regain control if you don't take the time to assassinate key figures or bribe heralds. (This new twist on the notoriety concept doesn't require you to rip wanted posters off walls.) To preserve control, you participate in a tower defense battle in which you place assassins on the rooftops above a single, short alley and destroy the waves of soldiers that stampede in.

You do all this from a single vantage point, earning morale (the minigame's currency) as Templars fall, and using it to place blockades and assassins. Not only does the whole thing seem out of place, but it isn't enjoyable on its own terms. It's nice that you can shoot marauders from above as your fellow assassins take aim with bows or leap onto their targets from rooftops. But your limited view is confining, and the gameplay is too simple to lead to a rewarding victory. To make things even less fun, the camera occasionally zooms in for a close-up of a falling enemy or brother. This cinematic touch was probably meant to add excitement to this unexciting process, but it's just aggravating. All it does is disrupt the flow.

As an infomercial host might say: "But wait--there's more!" Now you can craft bombs out of ingredients that you find in chests and earn for completing contracts. It's a simple process; you just go to a crafting station, select the right ingredients, and voila: bombs. The bombs might spew poison into the air or simply explode as a good bomb should. They're nice toys to have but unnecessary because combat isn't so difficult that you're forced to pull them out of your trick bag. That doesn't mean that combat hasn't seen some changes, and to be fair, it is more challenging than before. Much of that new challenge comes from gunners squirreled away in tiny shelters, where they are out of your blade's reach. Getting shot strips away a good deal of health and knocks you back, though you should always have plenty of health packs if you regularly loot bodies. Nonetheless, it's annoying to be shot by a pair of unseen snipers, especially if you're already engaged. At least you have your own ranged weapons (gun, crossbow, knives, bombs) and can destroy gunners once you find them.

So you get more use out of your gun than before, but battles still focus on swordplay. There's still a nice ebb and flow to the action, which is made more brutal by new, frequent kill animations. You take up arms as both Ezio and Altair, and while Altair doesn't have that many moves at his disposal, his sections are much more linear. You won't do much free-form climbing as the Crusades-era hero; rather, these missions are focused much more on narrative. It's a nostaligic joy to return to Musyaf and see how it has changed in the years since Altair's original adventures. Besides, the change in scenery is welcome. Previous games let you gallop around on horseback outside of city walls. Constantinople doesn't offer much in the way of wide-open spaces, and in fact, there are no horses to ride there. But Ezio does make a detour late in the game, though the change in scenery is accompanied by a decline in free-form parkour.

Brotherhood introduced an unusual multiplayer component to the series, and it returns in Revelations. There are new characters with new special abilities, maps, modes, and other changes, but the core mechanics remain the same. In many cases, you are assigned a target and must identify him as he slinks through the crowds, trying to remain unseen. The map gives you only a rough idea of the target's location, so you need to keep your senses keen. Of course, you also need to refrain from giving yourself away to your assigned assassin, slinking through crowds and standing near identical crowd members. Some new modes take a different tack. In Deathmatch, the proximity radar is gone, as are the clones that make it easier to stay hidden. That mode is entertaining but simple, and it doesn't result in the kind of tension boasted in other modes. The new Artifact Assault mode produces tension, albeit of a different kind. This capture-the-flag variant gives you more chances to sprint at top speeds as you deliver the enemy's flag to your home base, hoping to escape a hotfooted pursuer.

As enjoyable as Revelations' multiplayer modes are, it's the single-player adventure that elicits the strongest reactions. The enhanced acrobatics make the simple act of moving from one place to the next an enormous delight. The improved recruitment mechanics communicate that there are, in fact, high stakes in this underground war between Templars and assassins. Not everything that's new represents an improvement, however. First-person puzzling and tower defense are bewildering, unenjoyable additions to a game that didn't need them. On the bright side, the game usually sticks to what it does best. And what Revelations does best is to set you free in a magnificent city, where you skyrocket across the rooftops, letting the gorgeous sights and evocative music transport you to another life and another century.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

14 comments
cdog5386
cdog5386

I just now picked up a cheap(er) copy of Revelations, and I am really enjoying it.  The whole bomb crafting escapade is a bit silly, and the time it took to implement this addition most definitely could have been used to add something more fulfilling to the game (say, much more outfits/armor/weapons/unlockables).

But after playing Assassin's Creed III, I must say (although this may very well be heresy) that I enjoy Revelations just as much.  Of course ACIII has much, much better graphics and movement, but I am thoroughly enjoying Ezio's last outing.

franu
franu

Totally hate bomb crafting. Dumbest adition ever.

 

franu
franu

It does not live up to an 8.0. At best is an 6.0 beacause i like Ezio.

robstar627
robstar627

The multiplayer is the best. The guy who created this game should win a golden medal!

Dragonom
Dragonom

I like ezio's new looks.

HateClick
HateClick

This is quite a good review , and I was thinking of an 8.0 when I played this game when the first ever AC should have been 8.5 . Great game like it's previous versions , and the climbing is further fluid than before . However , combat is still as easy as ever put aside janissaries with their annoying pistols that break your attacks easily , which can be countered by one hit killing them with a 2-h Hold-Release roundswing or throwing knives or poison darts . The challenge is not even there , the guards take forevever to attack you than in compared to AC 1 which you could really die in face of 7 guys surrounding you . However , revelations was great because of the varieties of an assasination and interaction .Furthermore, I like how it's kept its secret armour unlockables from AC 2(Altair's armour) ACbrother hood Romulus armour of Brutus to Revelations' Ishak pashas armour .

 

Visuals and exploration is more of what this game is about , which is still acceptable .I like how they drew the places of Constantinople , like how it was in Venice of AC 2 and Rome of brother hood . Revelations missed a few things like more areas to go to. Like AC2's venice , romagna and florence , Revelations should have a 16th century Damascus ,Masyaaf or Jerusalem, in which it would be great to go to the root of the Assasin's creed.

The thing that ruined the AC series was the full or half sync missions , where from AC 1 to brotherhood , if you've since build up perfectionism in AC , you would understand you would never want a half sync , whereby you would repeat like hell to get a full sync. It feels like a cheap way to make you play longer .

But the main sandbox-ness in this game with its explorations of kill styles and hidden locations + its climbing fluidity and not a ( It's fun because I told you how to play ) thing , I'd gladly give this an 8.0

Multiplayer should not really be relevant with this game review because it's just about how good you are at killing and how challenging it is , although I'd strongly agree its a great challenge , but the smoke bombs made level 50s playing a lot easier.

Last point why i'd give it an 8.0 , The storyline of the whole Assasin creed franchise from first to revelations made us all hunger for more , in which how it allows past - present and future co-exist into one entire book is extremely good , like a very interesting novel put into a game .  The ending was really fantastic , in which i hope the 5th assasin creed game (Assasin's creed Three) would not disappoint me in contininuing the storyline.

CraZkid37
CraZkid37 like.author.displayName 1 Like

This has to be one of the fairest reviews I have ever read here. Well done. I agree with almost everything. Although i'm a huge huge fan of the series since the beginning. I wish they would do away with the multiplayer.

 

I'm upset its coming back in the third one as I rather them just focus on the single player experience. It just isnt that fun. On paper is sounds GREAT but the core gameplay really needs to be reworked. They make it seems vague with the enemy locator, but it might as well be a call of duty minimap. Trying to be stealthy is a waste of time and all those things you supposedly have at your disposal are made pretty useless. Everyone just runs around anyway.

adamomars
adamomars

Solid game with good story that offered a nice amount of fun hours. Some cool extras that added to the games highlighting climbing feats, also the addition of bombs. Some nice new characters, and great development with previous ones. An ending that left me waiting for more.

Kevlar101
Kevlar101

L1qu1dLead, Ubisoft has already announced AC3 for release in late 2012.

L1qu1dLead
L1qu1dLead

this game is great! The ending is such a cliffhanger. Can't wait until AC3 but they better take 2 years to make it so it is the best it possibly can be

isshiah
isshiah like.author.displayName 1 Like

i think the attention to multiplayer is what lessened the last two games. ACII is still the best story, imo. if only they'd just stick to what people want, instead of forcing in new features to put on the box. having said that, i'm still looking forward to ACIII in november 2012.

SirLeRed
SirLeRed

i see this game like the new Stacy Malibu, same talking sh*t but with a new and exclusive hat...kinda' disapointing Ubisoft

bigjoe8181
bigjoe8181

no comments? i guess the game must be THAT good....

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