From: gohan826 | Posted: 11/19/2012 8:31:52 PM | #034So, in closing... People have every right to complain about them, because they do suck. (I personally think the naval mission with the "Kill 3/3 ships by shooting at their powder stores" is the dumbest. That's about as luck-based as I've seen.)
It's the opposite of luck, actually. Knock out the ship's masts, then get in front of each, lightly lobbing the basic cannonball into the front of the ship.
I mean, it's a stupid requirement because it's counter-intuitive to what should be the goal: quickly disposing the ships, but it's not luck.
Yeah, every time I've tried the suggestions that others have posted (in other topics), I always end up accidentally sinking the ships or that Man O'War ends up blasting me to hell, because I wasn't paying attention. This is what makes me feel that this is luck, because there doesn't seem to be a surefire way of getting the powder rooms exposed, before sinking the ships. However, your suggestion is slightly different from what I've seen, so I'll give this a shot. Hope it works!
Can someone explain this idiotic line of thinking that because something is optional, it's free from criticism?
Man, I wish I had an answer for that. Look, if you bought the game, you're entitled to criticize it in any way you choose. Why? Because you're a customer. Granted, that doesn't mean that every criticism is intelligent, or even founded, but the idea of criticizing a paying customer for criticizing the product that they paid for is just beyond ludicrous. I mean, free speech aside, there are people who, you know... Are paid to offer their criticism of products.
As I said, I agree with the OP on this, and while maybe they shouldn't get rid of the idea of the optional objectives entirely, they really need to get rid of the luck-based BS. Oh, and it IS luck-based when you can't do it 100% of the time, even when you know EXACTLY how it's supposed to be done. And that's part of the main problem with these objectives. That, and the ones that just don't make any sense. I'd rather them make the main missions harder than having idiotic (not coherently tied to the mission), near-impossible, luck-based optional objectives. It's just silly, even if you are a neurotic completionist... Like myself.