Every complaint from part one was addressed. This is what a sequel to a game should be!

User Rating: 8.5 | Assassin's Creed II PS3
The first installment of Assassin's Creed gave us a new and interesting story to tell. The free running mechanic was done extremely well, and made the game fun to jump from roof top to rooftop. However, the original title suffered from far too much repetitive game play, and though reviewers sang it's praises, gamers were not happy that the game felt more like doing your chores then playing a fun game. The sequel addresses all of the shortcomings of the first, and when I say all, I mean EVERYTHING and then some.

The story continues exactly where the last left off, and immediately sucks you in from the get go. Free running was fun in the last title, and in this one, there is no change to that except that the cities are MASSIVE compared to the first. Of course, no sequel is without it's graphical update, and this one is no exception. The missions also vary greatly making each one enjoyable in it's own right. On top of the basic story that you play through, there are several side quests and items to collect. And to wrap it up into one great package, there are puzzles that overlay the basic story which are optional and run throughout creating great opportunity for replay value.

One of my gripes with this title is it's fighting mechanic. For those that have played Prince of Persia, you'll know what I'm talking about here. The fighting mechanic is mostly reactive to reversing the attacks of your enemies once they start defending your slashes at the start of the game. It works to get the job done, but the fighting mechanic makes you feel a bit disconnected from the action. Also, the enemies only differ slightly in attacks and that begins to create a sense of monotony. Where they eliminated the repetition everywhere else in the game, it seems to surface in the combat system, and that is truly a shame since the rest of the game is near perfect in it's execution.

Another gripe I have is that it limits where you can go on the map depending on how far along you are in the missions. To see a visible blue wall that stops you from moving on makes you feel limited and could have easily been resolved by not having future NPCs appear in the city until you've gotten that far. This was a clear sign of the product being rushed towards the end of it's development and that is truly a shame.

Regardless of these issues I had with the title, I still feel it's a great game. It is definitely a must buy for anyone who completed the first installment, and a strong invitation for people to come on board and follow the story from start to finish.