While Assassin's Creed II:Discovery isn't without it's irritations, It's Still a fantastic DS Game In It's own right.

User Rating: 9 | Assassin's Creed II: Discovery DS
After Playing Assassin's Creed: Altair's Chronicles on the Nintendo DS, I enjoyed it, but felt there there were things that they could improve on.
Now, With The Arrival of Assassin's Creed II: Discovery, It Fixes some of the previous game's Problems, But also has problems of it's own.
Taking place 15 years after the console version (Which is Very good, I Assure you), Ezio Auditore Da Firenze Has been transferred to a 2D Platformer format, Which sounds something that would be hard to pull off, But the game does it very well.
Combat is fairly simple for the first few levels , pressing the Y button to swing your sword. But once you get the ability to counter-attack, and the Block-Breaker combo attack, things get a little more Interesting.
Your Hidden Blade is still put to good use, using it only for Assassinations on unaware enemies, though you can't use it as a weapon during combat. In an effort to get this as close to the console version as possible, once you counter-attack or assassinate, the Camera zooms in to make sure you get the best view of leaping onto a Templar enemy and plunging your blade into his neck, or snatching a templar's sword from his hands and stabbing both his and your sword into his head, or perhaps Grabbing a templar's foot from the ledge you're hanging from, and yanking him right off the side of the building, causing him to fall to his death.
Ezio can still scale just about any building and jump from every ledge, and since the backgrounds of Italy and Spain look fantastic, this provides a great Free-running experience. The Mission types come in three different Varieties: Normal, Chase and Stealth. Sleath is based on your ability to remain concealed from the guards, Chase is based on how fast you get to the end goal, and normal is, well, Normal.
Now, Altairs chronicles had one Major Problem: Absolutely NO Replay Value. Discovery has patched up this problem in a fun way.
You can replay any level, and you'll still have all the abilities that you unlocked from playing later levels, and You're actually encouraged to replay levels for This Reason: ANIMUS HACKS. If you meet or exceed a mission's criteria, you'll gain 100 Sync Points, which allow you to unlock more Animus Hacks. These range from An In-Game Assist ( ex. Unlimited throwing knives, Fast wall climb) to a just-for-fun hack (being disguised as a character from the game).
HOWEVER.
The final Levels of the game are extremely frustrating, Since you have to fight through and entire castle of Guard Captains
(UNNNNNNNNNGH BIG, BUFF MUSCLES)
And once you finally get to your Assassination target, you literally exchange insults, before the game's final cut-scenes take place.
As well, If you're cornered between two enemies, It will be hard to find an opening to attack, and since they can break your block, it can get very frustrating and you'll find it easier to sometimes just run away. And the cowardly archers only make things worse. They'll fire arrows at you with infuriating accuracy, and when you're trying to climb a wall, the arrows that rain down upon you will cause you to fall to the ground, Making you start over.
So, This game does have some little tweaks that can make it frustrating, but It's a great game with a good story. Assassin's Creed II: Discovery has earned a spot on my favorite game shelf.

mamagod