What are you waiting people... make sequel already for gods sake... Now days all kind of games are released by developer only those that fans want are not...
P. S.
Only game ever that got 10 points from me here...
With Arx Fatalis, Arkane Studios intended to pay homage to the classic early-'90s first-person role-playing game Ultima Underworld, but it has done much more than just imitate that game.
Unfortunately for Arx Fatalis, it's arrived on the tail end of what's certainly been an amazing year for computer role-playing, thanks to impressive games like The Elder Scrolls III: Morrowind and Neverwinter Nights. Players still enthralled by those games are liable to overlook this highly atmospheric first-person dungeon crawl, which boasts some surprisingly impressive production values. But you'll be pleased that you took the time out of your busy role-playing schedule to read up on another great 2002 RPG. With Arx Fatalis, French developer Arkane Studios intended to pay homage to the classic early-'90s first-person role-playing game Ultima Underworld, but it has done much more than just imitate that game. Arx Fatalis is entertaining and great looking, and it should especially appeal to fans of other atmospheric first-person games, including Thief: The Dark Project, System Shock 2, and Deus Ex, let alone this year's Morrowind. Though marred by some technical issues (many of which have already been addressed by patches) and at times confusing to navigate in, Arx Fatalis nevertheless delivers a memorable, original role-playing experience.
In Arx Fatalis, you play as a character who's lost his memory and awakens in a small cell. That's got to be the number-one most popular way for a computer role-playing game to start out, but the actual setting of the game is quite a bit more interesting. Arx Fatalis takes place in a world where the sun has fizzled out and civilization has picked up and moved beneath the surface of the earth, since it's warmer down there. This means you won't be seeing much in the way of blue skies or colorful songbirds during your stay in Arx Fatalis, but will instead be seeing plenty of caverns, dungeons, tunnels, and such. That might sound pretty bland, but it isn't. The world of Arx may be lacking in traditional beauty or standard tourist attractions, but it's filled with detail and highly interactive. You're able to pick up just about anything that isn't nailed down, you can use the local flora to brew various potions and such, you can move or throw things around, and if you look down, you can even see your feet. Arx Fatalis does its best to make you feel like you're actually in the world of the game, and for the most part it does an excellent job of it.
You create your character by applying ability points to four core attributes and skill points to a number of different abilities, from close combat and magic to stealth, intuition, and object knowledge. Gaining experience levels lets you further improve these attributes and abilities. You're free to specialize as you see fit, though you'll likely want to play as a character with balanced fighting and magic abilities, since combat is inevitable and magic is useful. At any rate, the manual explicitly tells you what you'll gain by spending skill points in different ways, and it is perhaps a bit too explicit in providing specific information on many of Arx Fatalis' creatures, items, spells, and recipes. Your thrill of discovery will be greater if you use the manual only as a reference.
Arx Fatalis is played entirely from a first-person perspective, though the game switches to an external view for its occasional in-engine cinematic cutscenes. Though you might have to refer to the manual a few times and remember a few hotkeys, for the most part, Arx Fatalis is easy to control and won't be difficult to get into for anyone who's played a first-person game lately. The early portions of Arx also serve effectively as a tutorial, letting you get your feet wet with the game's combat, magic, and puzzle-solving elements. The core gameplay and interface do have a few shortcomings. The game's inventory management, which is based on limited storage space rather than encumbrance, can be clunky. Though you can toggle an automap feature, it covers most of the screen, preventing you from moving around effectively while you're plotting your course. The diary feature also isn't all that great, as it only vaguely serves as a quest log for what you're supposed to be doing--you'll have to pay careful attention during dialogue with the game's non-player characters to make sure you don't miss any vital clues, since they're not always likely to be noted in the diary. Also, Arx Fatalis imported one of the more notorious features from the game that inspired it: You have to eat. While it's nice when role-playing games let you do such things as build fishing rods, catch fish, and then cook them over an open fire, your character in Arx Fatalis has to nourish himself seemingly a bit too often. You'll wish you could just dump all those rat ribs and cheeses and breads, since that's room you could have used for a nice two-handed sword or other loot. But this is a minor problem. The more important elements, like the game's combat and magic systems, work very well.
Dealing with enemies in Arx Fatalis is handled much like in other real-time first-person RPGs, including Morrowind and Ultima Underworld. You'll be able to find and use some ranged weapons, but much of the combat takes place at close range, where you'll use things like swords, clubs, and axes to execute thrusting, slashing, and chopping moves against your assailants. Depressing the left mouse button causes you to rear back to strike, and charging up your attack for a few moments causes it to deal more damage. Critical hits are possible, and it's possible to sneak up behind unsuspecting foes and launch a surprise attack. In any event, the combat in Arx Fatalis looks great, since the game's enemies animate fluidly and will respond noticeably to your attacks with shrieks of pain or various taunts. Injured enemies may turn tail and flee, and various types of deathblows yield various grisly results, depending on where and how hard the killing strike connected. In short, the combat in Arx Fatalis, while not terribly complicated, is still satisfying.
Arx Fatalis has potentially excellent designs, but it has just-decent presentation and incomplete design implementation.
Lots of great ideas, though they all don't come together all the time. On the whole AF is a great classic RPG.