Zelda producer on Wii U game -- "It's going well"

Eiji Aonuma speaks positively about upcoming Wii U Zelda game, says it will use GamePad in "various ways"; wants to shake up series with new game.

Development on the upcoming Wii U Legend of Zelda game is "going well," series producer Eiji Aonuma told 4Gamer in a new interview translated by Siliconera.

"It’s going well!” Aonuma said, explaining that the new game will use the Wii U GamePad in "various ways." None of these were specified.

Also in the interview, Aonuma was asked about his recent comment that he is "tired" of making Zelda games. This quote was misinterpreted, he said, because he really meant he is tired of making games based on the same formula.

“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," Aonuma said. "While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

“If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," he added. "However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?”

Aonuma said that something that is "traditional" is something that, in a sense, copies from the work that came before it. By continuing to do this, a franchise's uniqueness can fade away, he said.

"So, by no means, am I tired of it,” Aonuma said. “Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn't make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn't even matter if Zelda is actually a princess, or not.”

Aonuma will discuss the Legend of Zelda series during a New York Comic Con panel next week in New York City.

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Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
456 comments
Puck269
Puck269

So, basically... this article is about one sentence and then goes about rehashing an earlier interview and article with the developer?  Sounds more like a reason just to get hits based on the Zelda Wii U name.

wexnfx
wexnfx

Hope you get to ride more than one type of animal.

dariusq
dariusq

I've wondered what it would be like if Zelda adopted some of the open world aspects from GTA. There could be a lot of potential for a sandbox-esque Hyrule. Not that the games don't already have some similarities but furthering them might be worth the R&D.

Timmy_Gwar
Timmy_Gwar

My beloved childhood moments with Nintendo are, today, just that. 

With the reviews of the new Pokemon games coming out, I just realized that Nintendo is the only company that hasn't matured with me. All I wanted years ago was a 3d console version of the Pokemon games (those who know what I'm talking about probably wanted the same). At this point, reading stuff like this, hearing how they communicate now with the western markets, I'm just moving on. Nintendo has been asked numerous times for one good idea or the other, but they literally just laugh and say "Print that I laughed". Might as well be saying "we would love to make a more in depth Pokemon game, we're just not running out of money yet". They are, however, close to losing money at this point I think.

TL;DR My bitter-sweet resignation as a Nintendo supporter. I am going to follow Reggie Fils-Aims (I think that's how you spell it) shenanigans though, that guy's great.

abHS4L88
abHS4L88

@Timmy_Gwar 
"but they literally just laugh and say "Print that I laughed"." 

You do realize that was when he was asked about a Majora's Mask remake.

"
They are, however, close to losing money at this point I think."

Actually they posted a profit, despite low Wii U sales. 

"
I just realized that Nintendo is the only company that hasn't matured with me."

I ask this, why should Nintendo wrap themselves around what YOU want? They've always been about making their games have universal appeal and they're going to change that because their original fans grew up. I can ask, "Why does Pixar still do family oriented 3D movies? I'm a grown man, I deserve something more adult-themed from them!" but that's stupid since there's PLENTY of other sources. Nintendo games actually appeal to me more now as an adult more than when I was a kid because I wasn't as open-minded or as self-assured as I am now. 

xeidog69
xeidog69

As positive as the producer may think he sounds, I must admit that im now scared for what we have coming to us with the next Zelda. I personally do not want to start out with the whole damn arsenal unless every stage utises the mechanics for everything cleverly. 

In previous Zeldas we were a new Link from a differant time/dimension that is usually thrust into the adventure by powers beyond ones control "destiny, fate,whatever". You start out with the shirt on your back and basic weaponry and attacks.. as you improve and advance in the story your character grows with you and you become that much more involved, when new items, gameplay mechanics are introduced your ready for it as you have had time to master the other aspects of the game.  

Here I was hoping that they would have followed the direction of the tech demo they had on display so long ago. Souped up HD visuals and teen/adult link ...

xeidog69
xeidog69

In addition, as awesome as being able to visit any dungeon in any order sounds and figuring out your progression like in the original game and alttp.

One must consider that even in those games you may not be able to go very far in certain dungeons unless you obtain this item or this weapon, Then when finally finding said items you remember those road blocks and go back to clear them eagerly wanting to know what lies on the other side. everytime one approached a chest they would light up with anticipation for what may be inside as it may be the key to unlocking another area or secret in the game.

This has always been one element of Zelda that should not be messed with, why are MMO games so popular? Gear and Progression, Gear and progression.. The same can be said for Zelda, even if open world it should have barriers which require something special to get past which in turn makes the progression far more rewarding.

Rennik_Repotsir
Rennik_Repotsir

I will buy a WiiU for this...Just thinking what they will use the Utab for peeks my interest.

commanderxp90
commanderxp90

I'm saving $$$ for buying new Zelda Wii U bundle this month I hope I would be able to make it.

matthova
matthova

Zelda is one of the great franchises....I have played almost all of them. Ocarina Classic, ALTTP classic.......TP seems too ....idk drawn out and long. I do admit Zelda could use some different elements in it. I mean they all start out about the same. Link is a nobody, who gets a sword and shield.......goes up against big time bosses, then Ganon(usually) and finds himself talking to Zelda at the end.

Timmy_Gwar
Timmy_Gwar

@matthova Your exemplifying the problem that Aonoma is speaking to I think. As a kid, OOT hands down. Nowadays that I'm an adult? TP actually turned into my favourite. Not for story, for imagery and the fact that it was more in-line with the age of a long time Zelda fan in terms of maturity. Oh and they nailed Hyrule Field for me, its important.

The problem is that Aonoma might actually have some really, really good game ideas mechanic wise from his experience, but if he changes it, Nintendo with get scolded by fans that seek the comfort of "another Zelda game". Not that it matters to me at this point, Nintendo is like a fondly remembered but crazy ex.

Diegoctba
Diegoctba

And what about that remake of A Link to the Past? I never played (i know, i suck), it would be awesome if Nintendo make this happen.

GSJones1994
GSJones1994

@Diegoctba They have made a sequel to ALTTP though that plays just like it. It's called A Link Between Worlds. It should be out around black friday.

Maxwrobinson
Maxwrobinson

@Diegoctba There was a re-release for GBA (with extras). I would also assume they've got it on virtual console. Just trust me and play it. It is timeless, the graphics are pretty, and it will likely not get a remake.

bluefox755
bluefox755

They just wanna modernize it guys, ya know...like Call of Duty.

Timmy_Gwar
Timmy_Gwar

@Diegoctba @bluefox755 The two liking your comment don't honestly think he's serious? How would they even make an apple into an orange? Think before you get trolled. A message from concerned children's advertisers.

grove12345
grove12345

What makes a zelda game a zelda game is its specific charm/game mechanics. Start changing things and its no longer zelda. If i was this guy i would of been tired myself as im sure most developers dont want to be type cast so to speak

Avi-Sama
Avi-Sama

Whoa whoa whoa... I'm all for changing a few things here and there in LoZ but Aonuma's comment about it not mattering if Zelda or Link aren't in a Zelda game... I have to say that is some bullsh*t.

I can handle and enjoy a game with no Zelda (Majora's Mask) and I can handle a game with no Ganondorf (again, Majora's Mask and Skyward Sword) and I can even handle Zelda not being a princess (Skyward Sword again) but a Zelda game with no Link? No, I don't think so.

Avi-Sama
Avi-Sama

Aren't all Link's descendants of Link anyway?

Ah well, to each their own I guess. If there was no Zelda or Link, might as well call it something else. I would probably play the game... but I probably wouldn't enjoy it because I'd be biased in favor of the "old formula" lol

racerxgundam
racerxgundam

@Avi-Sama i don't mind if it were no link, but had the sorta same feel to the the previous games. 

like an ancestor or something like that to link. or if link is worked into the mythos of the game.

> wii u

forrestcupp
forrestcupp

@Avi-Sama I could be wrong, but I am pretty sure he was just making a point about how he wants to change it up. There will be a Link and a Zelda, but things will be a lot different. About Zelda not being a princess, I'm kind of reminded of Wind Waker.

SirApathetic005
SirApathetic005

I love what Aonuma says here, but then when other game corporations and companies try to follow suit, everyone just hates them for it. For example: FFXIII. In an attempt to modernize the turn-based battle system, they get flamed instead of encouraged to make improvements by their own fanbase.

There's a risk that comes with change, and it's called "ignorant fans that 'love' change but appreciate every new release of Call of Duty more than any game that attempts to change for the better." I hope Aonuma is cautious.

SirApathetic005
SirApathetic005

@corrus Yes, and it's weird to see so many people appreciate what he says below...because that number of people seems to almost completely disappear whenever any new game releases that contains a number of changes.

xeidog69
xeidog69

@corrus @SirApathetic005 gamers like changes, but you dont mess with the Core. change the environments, change the villain, change the time/space .. but do not go overhauling the things that make up the games Core...

Link should always be in the games because in all honesty Link himself has been in few of them in essence. Its more like Link is reincarnated as another person within each game, so in actuality hes a differant person in every game yet his Core"Soul" Is Link as hes forced into events beyond his control and must overcome obstacles beyond measure, Usually maturing as the game plays out and the player advances into the story progression. By the end of the story the main protagonist has become Legendary. 

TweekzAlot34
TweekzAlot34

So many idiots on here just looking to troll nintendo

GSJones1994
GSJones1994

@TweekzAlot34 I know. It hasen't even been a month since Hiroshi Yamauchi's death and people still like to take a dump on Nintendo.

RG923
RG923

Aonuma's comments are very encouraging. The series needs some fresh ideas and some reinvigorated thinking, not just some gimmicky motion controls or a new coat of paint. Think outside the box in terms of how to make a Zelda game--how to restyle the format of dungeons, of items, of pacing, of stories. That's what the series needs.

Mariner32
Mariner32

@vI_DigiTaL_Iv I can't quite agree with that. It's not necessarily so simple as not buying it if you don't like it, mostly because I don't think that everyone complaining about Nintendo dislikes Nintendo or their franchises. I'm sure some of the people who are complaining are merely doing so to appear hip because it's rather trendy to bash Nintendo at the moment for some reason. However, I'd wager some of the people who are complaining are doing so because they truly enjoy the games and want to see them evolve and improve.

You call your self a "true fan" and justify that by saying you still play all the systems and will buy 2 or 3, but I think the hallmark of a true fan would be one's ability to see and admit the failings of what they profess to love. A true fan wouldn't blindly buy up system after system or game after game and tell the critics to toss off, but would realize that nothing is perfect and that there is always room for improvement.

de-astroturfer
de-astroturfer

@Mariner32 @vI_DigiTaL_Iv Well said in the long run fanboyism and astroturfing really is to the detriment of the company in question, rather than to convince others that the product is perfect and all criticism should be ignored, the end result is a company insulated from public opinion, left scratching their heads as to why sales are falling

jtthegame316
jtthegame316

@Mariner32 @vI_DigiTaL_Iv The thing is according to these critics the playstation is perfect but it rally is not there is room for a lot of improvement on sony systems but they won't bother doing it because idoits blindly buy into there stuff so that they don't need to improve on it because they are going to buy it any way,

shannybaybay
shannybaybay

what we need is zelda open world in HD on the scale of a skyrim. main story with a million and 1 side quests. give us all the history of the place with in-game literature and sh!t

snxx
snxx

@shannybaybay Eh, I don't think that's a good idea. Let the Elders Scrolls be Elder Scrolls and let the Zeldas be Zelda.

Ever heard someone saying that too much of something, of anything, is never good? I agree. I prefer my games to last me some 30 or 40 (maybe even 50), hours than 150, that way I can explore , four, five or six different worlds, stories and gameplay in the same time Skyrim players only got to experience one.

snxx
snxx

@shannybaybay Bigger, Skyrim scale, plus "a million and 1 side quests", that's what you were talking about, and it was well understood and replied on that basis. :)

de-astroturfer
de-astroturfer

The biggest things they should change to stop it feeling stale is get rid of the midi music and sound effects add voice acting instead of text and don't add anything for the sake of it, The Twilight princess  was too big with lots of redundant space and quests, likewise wind waker didn't have enough temples and was plumped out with a pointless sailing simulator and lots of islands with nothing more interesting to do than cutting some grass to find some random necklace.

If we must play a musical instrument don't make us play it every 5 minutes and finally on a personal level don't have any surreal characters if only to give it a new more realistic feel, but don't overdo the realism, Zelda is Zelda after all.    

corrus
corrus

@freedom01 @de-astroturfer Your game would be much better with voice but that will be expensive for your Nintendo that's why the game don't have voice and that's why and the graphic is not very good when i saw Zelda for Wii the graphic was like a PS1 game well just only little better that PS1 FFX for PS2 had much better graphic funny game from 2001 have better graphic than game from 2012 

http://s21.postimg.org/p0lpt68x3/Wakka_in_ffx_2.jpg

http://s13.postimg.org/4sdjs5jl3/The_Legend_of_Zelda_Skyward_Sword.jpg

freedom01
freedom01 moderator

@de-astroturfer @TaranIsAllUpIns voice acting will ruin the game, if they get good voice actors that will ok, but if it turns out something like Arc Rise Fantasia, then it will turn out horrible

de-astroturfer
de-astroturfer

@TaranIsAllUpIns @de-astroturfer Lets not be silly it wouldn't ruin it just like when they first talked in cartoons it didn't ruin cartoons did it ? This article is about how they could change Zelda to make it feel fresh and different. I think getting rid of the stale midi music and sound effects and adding voice acting would do just that.

GSJones1994
GSJones1994

@corrus No it doesn't need it. For example, *cough* Metroid: Other M *cough*.

freedom01
freedom01 moderator

@corrus @freedom01 @de-astroturfer "Your game would be much better with voice"

yeah....lets see how Arc Rise Fantasia turned out to be, gameplay was fun....if it didnt have that damn horrible voice acting.

same with Sands of Destruction, Metroid Other M, 

snxx
snxx

@de-astroturfer Yeah, I know little kids need someone to read them bedtime stories, because what can they do, right? They can't read for themselves. But most of us learn to read as we age, and we discover reading is an amazing thing! And that way we don't need others to read for us ever again! You should try it yourself.

No, I don't believe adding voice is of benefit for anyone. I actually believe this addiction to putting voice acting on *every game* is detrimental to the game's industry and works against us, the gamers. Voice overs are expansive, they increase the game budget A LOT, they need to be *very* well done to no detract from the game and break immersion, they increase the game's development time, make the translation between different markets (USA, Japa, Europe) harder and more expensive, thus effectively limiting the range and commercial appeal for various games and, in the end, make developers more aware of the high costs of development and slower cycles, thus making then more risk averse and prone to stick to well known formulas.

So, no, I don't want more voice acting, I want *less* voice acting  - it's a plague and do no one any good.

de-astroturfer
de-astroturfer

@snxx @de-astroturfer So would you prefer there was no voice acting in movies either, just a bit of honky tonk piano and subtitles. Perhaps the very ability to hear sound is a detriment to our reading skills too, perhaps we should all deafen ourselves, then we would never have to put up with patronising little comments like 

"And that way we don't need others to read for us ever again! You should try it yourself"

You do appreciate the irony of your little snipe don't you ? Your trying to suggest I cant read why trying to communicate with me via the medium of Text. Irony one of many words which can be communicated  by either text or sound you should look it up. 

snxx
snxx

@de-astroturfer Movies are made by actors, actors can already speak, you don't need to hire additional professionals and increase the movie-making costs to make the actors speak - that's not true in games.

ALSO, movies are (with the exception of some experimental ones) a media dedicated to narrative, to tell stories, games are not. Games *contain* aspects of narrative, but they are about, y'know, *playing* then. They are mainly about gameplay, not telling stories.

Now, granted, *some* games dedicate themselves more to narrative aspects. In a few games of those, like Planescape Torment, being text-based is a bliss, it manages to do something that would be very unlikely for a voice acted game. Now, some other games, like those made by Quantic Dream, try to aproximate themselves from the movies and their language. *These* games can actually justify the use of voice over and are improved by it, but they aren't too many.

In the end, it's not a point of advocating the banishment of voice acting, but regarding as just one more feature and option that has it's places, but should not be taken for granted nor used everywhere - because it does have disadvantages, it's not only flowers and chocolate.

Now, if you believe the ability to hear any sounds is detrimental to our reading skills, that's a fine hypothesis. Now go write it down, find an university that is willing to take you and test it, make a dissertation, a thesis. But let me give you a hint: you may find your hypothesis lacking. :)

Well, at least you do understand what is irony. :) So, after all, was that hard reading and writing? Do you still feel the same need as before to have *every game* read to you like you were a little kid? If no, congratulations, you just matured a little bit! :D If yes, I suggest a shrink. ;)

de-astroturfer
de-astroturfer

@snxx @de-astroturfer I need to find a shrink !?!? Im not the one who feels the need to try and insult anyone who expresses any opinion which runs counter to my own with silly little put downs am I, perhaps I could understand it, if it was a more important subject like global politics for example but voice acting in a video game !?!? what is wrong with you ? why do you feel the need to do that, its a company and a game franchise for gods sake whats so important, that you have to so vociferously defend it, complete with insults and argue that the next game should be a non evolved carbon copy of the last 4 games, an opinion which coincidentally runs counter to that of the developer.

And as for all your pretentious nonsense about narrative it may have escaped your notice but video games and movies are  convergent mediums, largely due to the fact that processing power and memory are increasing, you no longer have to cram an entire game on a 16 meg cartridge there is plenty of power and room these days for photorealistic graphics and SPEECH. and no reason whatsoever that both should not be included.

To say that gameplay and narrative cant co exist is again deeply ironic given that we are talking about Zelda here. I could perhaps understand your annoyance with games like COD which seem to have ditched gameplay entirely in favour of narrative, but your insults and ill deserved smugness isn't so easy to understand. And don't talk to me about maturity Ive worked in this industry a lot longer than you haven't ! and I doubt very much any right thinking adult would heap so much importance on something as benign as voice acting in a video game. 

Jaxith
Jaxith

@TaranIsAllUpIns @de-astroturfer I don't actually think that voice acting would ruin Zelda, but I am strongly against having it.  I just think part of the Zelda feel is in the way dialogue and character lines have always been delivered.  It's not really so much a matter of design choice as artistic choice.  That's how I see it anyway.

snxx
snxx

@de-astroturfer And I suggest you re-read what i wrote. For starters, you're seeing (and taking) too much "offense" in what I wrote. And secondly, I already explained why we shouldn't adopt voice acting *everywhere*, countering the point you just made. Yep, it's there, just look it up again. :) Oh, and the main point is valid also for photorealistic graphics. The fact that we're able to technologically do that today doesn't mean we have do it on every game, nor that we should.

You're seeing a "black and white" discussion when there isn't. "Less voice acting" doesn't mean "no voice acting". Being aware of when and where to use the technology we have doesn't mean forteiting it's use, but only using it where it's benefits outweight the cons. As a person who works on the industry, you should know that. Every detail we put on the games add costs and time and complexity: strong physics, destructible environment, photorealistic graphics, strong and smart AI, multiplayer, voice acting, complex open worlds, non-linear and complex narrative... It's a very dangerous line of thought to want *all* that on *all* games.

And if you think what I wrote about narrative was "pretentious nonsense", then just go read it again. Dude, I may be sarcastic and cynic (you're welcome ^_^), but I'm arguing with the points you are making, I'm not building a strawman fallacy to riducule you and "win" the discussion without making any arguments. I don't even like the way people think a discussion can be won. Really, calm yourself down and read everything again, you'll see it'll make more sense.

de-astroturfer
de-astroturfer

@snxx @de-astroturfer Im not reading it again once was enough, and I never said voice acting should be used for every game ! its you who said it shouldn't be used in any game, I look forward to the upcoming essay explaining why you didn't say what you actually said. and don't band around silly little insults and then act all innocent using words like dude and telling me to calm down, its not clever its pathetic, really find something better to do with your life that trolling internet forums "trying" to compensate for your real life insecurities, may I recommend you start by reading a book closer to your own reading age than your average Zelda dialog box since your so big on learning to read 

snxx
snxx

@de-astroturfer Nah, this time I just say "fuck off". :) There's no point in arguing with oversensitive and lazy little whiners who lack text comprehension. Yep, and this time I meant it, and also, yes, this time you deserve it. Please, have a mediocre life.

snxx
snxx

@corrus @freedom01 @de-astroturfer Here comes corrus again and his delusional comparisons saying a random Final Fantasy from previous generations had "much better graphics" than Skyward Sword. Well, at least his time he's not showing pictures of a later HD remake and claiming them to be from the original PS1 game. lol

Dude, if you think FFX looks better than SS, that has *nothing* to do with the graphics, but with your personal preference of FFX art style. You want to compare graphics? Look at the ground, the sky, the threes, the character hands, draw distance, how the characters hair are built...

And just stop comparing SS to PS1 graphics, that doesn't make any sense. I was there, dude, I played a lot of PS1. It was awful! 3D games at the time made me want to puke! They were fugly!