Yamauchi Talks Gran Turismo 5

You don't have to travel far in the Polyphony Digital offices to find accolades. The home of the Gran Turismo developer is chock-full of platinum sales awards, awards for excellence, and trophies galore. Yet there's one award that might just all of the rest, at least for GT series creator Kazunori...

by

You don't have to travel far in the Polyphony Digital offices to find accolades. The home of the Gran Turismo developer is chock-full of platinum sales awards, awards for excellence, and trophies galore. Yet there's one award that might just all of the rest, at least for GT series creator Kazunori Yamauchi--a best-in-class trophy he won while driving at a four-hour race at Germany's Nurburgring in August. Yamauchi won the race driving a Lexus IS-F and set fastest lap among the three drivers that drove for his team (an impressive 10 minutes, 9 seconds).

Along with that real-world racing result, Yamauchi's day job--Gran Turismo 5 continues to creep closer to its own finish line. The game now has a release window--March 2010 in Japan--and, according to Yamauchi that release for the rest of the world won't be too much different from the Japanese release.

"I don't think it's going to be that much later in the U.S. and Europe," Yamauchi said during a press presentation on Gran Turismo PSP and Gran Turismo 5 from the Polyphony Digital offices on Saturday. "This is based on our production schedule. The reason why the dates for the U.S. and [European] regions are not decided yet is because their marketing is still discussing their issues. It shouldn't be too far off from [the Japanese] date for the other regions as well."

Yamauchi gave a brief overview of the what to expect from GT 5 during the presentation, including a rundown on the numbers fans can expect from the game: more than 950 cars, 20 locations, and 70 variations of tracks to choose from. Yamauchi said the team at Polyphony Digital have been working on several different areas of late, including a new physics engine, damage, adding moveable objects on the track (such as destructible tire walls on the Tokyo Route 246 track, playable on the show floor of TGS 2009), as well as the inclusion of hybrid and electrical vehicles into the ever-growing roster of cars.

Referring to damage specifically, Yamauchi mentioned some details about the how damage will work in the game. There will be two types of damage in the game, depending on the car you're driving. For regular production model cars, you'll be able scuff the paint job as well as deform specific areas of the cars. For race model cars, like WRC and NASCAR models, damage will be extended to include parts falling off the car during particularly violent shunts.

Sony's Gran Turismo PSP, which is due for release this week, will have a connection with GT 5; players will be able to move the cars they've collected from the PSP game to their garage in GT 5 which is a good thing, considering the ease in which money and cars are available to players in the PSP game (Yamauchi estimates that the car acquisition rate in the PSP game is about 10 times as fast as in GT 5). According to Yamauchi, players won't be able to move their credits from one version to the next.

Yamauchi also went over the modes in the GT 5, and it's looking similar to what GT fans have come to expect from the series. As in previous games, the game will be split into Arcade and GT Mode. In Arcade Mode, you'll have a couple of different options--single player race and split-screen two player race. GT Mode is where the majority of the players will spend their time. Players will have a world map to navigate around, their own garage to house their car collection, dealerships and tuning shops to buy cars and parts, as well as championship race events, and the ubiquitous license tests. The tuning shop will be more than just internal parts--there will also be external bits like bumpers, sidesteps, rear wings, and more.

Gran Turismo 5 will have an online presence, but it won't be quite as ambitious as originally planned… at least not yet. When GT 5 ships, it will include online features such as lobbies to set up races, text/voice chat, private rooms, as well as the places to share your photo and replays online (and even the ability to automatically upload your replays to YouTube). However, the plans outlined by Yamauchi back in 2006 for a marketplace that would let players download cars, tracks, and parts, won't be part of the game at launch.

"It's a definite possibility of something we might do [in the future] but, at the release of GT5, I don't think we'll have that functionality where you can buy single components for your car."

Elsewhere in the game, expect some new Phooto Mode enhancements as well as a new and improved Gran Turismo TV with a new user interface, progressive downloading and the ability export videos to your PSP for later viewing. After the presentation, Yamuachi showed off a new trailer for the game which featured, among other things, peeks at some of the new courses that will be part of the game--including a quick look at the familiar tower from the Indianapolis Motor Speedway, which appears to be set for GT 5.

Finally what about the decision to include hybrid and EV cars which, when compared to the high-end Mercedes models, Ferrari's and suped-up imports, will likely feel a bit underwhelming? Yamauchi said the decision has more to do with Polyphony's interest in technology rather than the performance of the cars themselves.

"I tried driving EV cars and hybrids as they've been released and I've found that they're actually fun to drive, [doing things like] monitoring the battery while you're on the road, it's actually kind of interesting," Yamauchi said. "And honestly we have this curiosity for new technology. When a new technology is released into the world, we're interested in trying to [learn] about that system and trying it out."
Afterwords, I joked at the possibility of the inclusion resulting in Prius-based race series in the real world.

"No joke," Yamauchi said, "I think things like that will happen."

Discussion

32 comments
EricaWildebeest
EricaWildebeest

Jmxer, GT Mode IS Career Mode!!! I've got to say I'm quite excited about GT5 coming out. I don't really care about the damage model, I just hope they make the AI a little more I, and a little less A!!! And if they don't they'd better get rid of the penalty system from Prologue because being penalised for being shunted off the track by an AI vehicle doesn't make me want to keep playing!

Jmxer3
Jmxer3

no career mode !!!!! =((

Furry__StarCat
Furry__StarCat

Hmmm.... I can see the hybrids doing decently in the endurance races...

spartenj22
spartenj22

I wish there where more street racing games though..

Doolum
Doolum

never been disappointed by a GT game so far.with what GT5 is expected to be,it certainly will not disappoint.been waiting for it since ages now!

Razor_F
Razor_F

It's the great game, yeaaaaaaaaaah!. I like this.,.,,,.

megadisc
megadisc

that's is one hot game gotta have it

PPC422
PPC422

I'm not quite sold yet either. Don't get me wrong, I'm a huge GT fan. I love the fact that they use real tracks, and that you could put a factory car on the Nurburgring and run segment and lap times within a second of real-time. However, I have noticed over the years that they tend to use the same race cars a lot. The Castrol Supra, Team Oreca Dodge Viper, and Castrol Mugen NSX come to mind. I'm pretty sure they were the exact same cars in GT 1-4. I also know that when Polyphony says there will be 950 cars, I've come to expect that number to include 10 civics, 10 rx-7's, 16 NSX's, etc. Don't get me wrong, I do love the fact that you can select older model vehicles, but one model per body style should do it. I don't need the option of both a civic ex and civic SI from both 1996 and 1998. Wow, I just wrote a book. Seriously, I'm looking forward to it. Love the franchise. I'm done griping. Oh wait. One more thing. If I have to buy a Mini Cooper to soup up for a Mini Cooper race event, don't award me with a stock Mini Cooper!! Give me something I can use in the next race, like the Miata and Audi TT races. Ok, now I'm done.

terror_ninja
terror_ninja

Im really not to sure about GT5, I think driving wise its much better than Forza (its only real compition) but If GT5 lacks the customization that Forza has then ill definatley stick with Forza

xxx_rinad
xxx_rinad

so it will have damage??? can players decide to have damage options or not??? can anyone confirm that please

bradegel
bradegel

Any word on a B-Spec mode like in GT 4...I loved having the ability to "coach" races especially longer ones...

dublinlad1
dublinlad1

is there co-op in gt 5 Darth_Pietrus because i think it would work maybe a race team mode

Darth_Pietrus
Darth_Pietrus

GREAT news. Co-op; nice. Damage; nice. Over 950 cars!; nice!!!!! Oh and the graphics rock=D

shemau
shemau

Having waited for so many years for GT Mobile I fully expect the perfectionists to find more 'must have' features that could be added to GT 5 in the next six months. Did it not cross their minds that they could have released a decent game back in 2007 and still have a new game with all those 'nice to have' additions, damage, hybrid cars in 2010? Will there be real life Prius based race series before GT5 releases? Probably.

thedynamite007
thedynamite007

since it is mentions that it is up to the marketing department of sony for Euro and USA lauch, I expect it will fall to Dec 2010 for them to make more profit. And they cannot launch it this March 2010 because GOW 3 is in march also and they dont want to big games competing with each other. i think that is also the reason why december 2009 launch is delayed because of GTPSP and FF13

espndave
espndave

Razgriz 101 They said there was mechanical damage with the rally cars and nascar's....well with parts falling off and such. Idk i demo'd FM3 and I just can't get into it. I mean the speed is there and its nice but sometimes the cars just don't look as real. Also i felt like the car was attracted to the sides of the track where it wants to taste the dirt...meh. I tried getting into FM2 i really did but maybe I'm just too used to GT.

happycorey
happycorey

@chunk, not it's a Lamborghini Gallardo LP560-4

iucidium
iucidium

Yamauchi-san, fair does kidda, only you and your fellow dream makers might make me buy a ps3, youtube upload....SWEET! My G1. (Google phone) will like that lots

chunk266
chunk266

is that 1st pic of a lamborghini reventon?? YAY CAR LOOKS TO COOL

adamt2828
adamt2828

@kid kaotik Because they care about other things than money and want to make the game perfect :)

kid_kaotik
kid_kaotik

why does it take so long for this game to come out.

razgriz_101
razgriz_101

the wait keeps sounding like its gonna be worth it more.Especially hearing about the fact external customisation is possible now.If paintjobs are included in this i will be happy it will add more depth. Still its good to hear the damage things cleared up :P didnt see anything bout mechanical damage as i skimmed through which im a bit saddened by. Seems like they are trying to make GT5 last a whole gen in a sense an just adding to it with DLC.

Bufta
Bufta

Great read from the master yamauchi there, its just wetting my appetite for gt5 ever more, however weve got gt psp coming this week so that shud be a gud stop gap.

anotherone10
anotherone10

Typo in the article? "expect some new Phooto Mode enhancements" And this game is gonna be amazing, i can't wait :D

the_fatadder
the_fatadder

Still no answer on the big question, does the 20/70 track number mean that there are 20 tracks with 70 variations of those 20 tracks (ie short course, reverse etc). or 20 locations (ie countries) with 70 tracks.

mechberg
mechberg

@fps_d0minat0r -- Sorry, the trailer wasn't available. Maybe Sony will release it soon...

fps_d0minat0r
fps_d0minat0r

"Yamuachi showed off a new trailer for the game which featured.........". cant we see that "new trailer"????

SgtSilock
SgtSilock

Sigh, guys lets just forget about GT5.. its gonna be a long wait yet.

brendanhunt1
brendanhunt1

"Yamauchi mentioned some details about the how damage will work in the game" that's what i wanted to hear for ages, very good news for me

mechberg
mechberg

You don't have to travel far in the Polyphony Digital offices to find accolades. The home of the Gran Turismo developer is chock-full of platinum sales awards, awards for excellence, and trophies galore. Yet there's one award that might just all of the rest, at least for GT series creator Kazunori Yamauchi--a best-in-class trophy he won while driving at a four-hour race at Germany's Nurburgring in August. Yamauchi won the race driving a Lexus IS-F and set fastest lap among the three drivers that drove for his team (an impressive 10 minutes, 9 seconds).

Along with that real-world racing result, Yamauchi's day job--Gran Turismo 5 continues to creep closer to its own finish line. The game now has a release window--March 2010 in Japan--and, according to Yamauchi that release for the rest of the world won't be too much different from the Japanese release.

"I don't think it's going to be that much later in the U.S. and Europe," Yamauchi said during a press presentation on Gran Turismo PSP and Gran Turismo 5 from the Polyphony Digital offices on Saturday. "This is based on our production schedule. The reason why the dates for the U.S. and [European] regions are not decided yet is because their marketing is still discussing their issues. It shouldn't be too far off from [the Japanese] date for the other regions as well."

Yamauchi gave a brief overview of the what to expect from GT 5 during the presentation, including a rundown on the numbers fans can expect from the game: more than 950 cars, 20 locations, and 70 variations of tracks to choose from. Yamauchi said the team at Polyphony Digital have been working on several different areas of late, including a new physics engine, damage, adding moveable objects on the track (such as destructible tire walls on the Tokyo Route 246 track, playable on the show floor of TGS 2009), as well as the inclusion of hybrid and electrical vehicles into the ever-growing roster of cars.

Referring to damage specifically, Yamauchi mentioned some details about the how damage will work in the game. There will be two types of damage in the game, depending on the car you're driving. For regular production model cars, you'll be able scuff the paint job as well as deform specific areas of the cars. For race model cars, like WRC and NASCAR models, damage will be extended to include parts falling off the car during particularly violent shunts.

Sony's Gran Turismo PSP, which is due for release this week, will have a connection with GT 5; players will be able to move the cars they've collected from the PSP game to their garage in GT 5 which is a good thing, considering the ease in which money and cars are available to players in the PSP game (Yamauchi estimates that the car acquisition rate in the PSP game is about 10 times as fast as in GT 5). According to Yamauchi, players won't be able to move their credits from one version to the next.

Yamauchi also went over the modes in the GT 5, and it's looking similar to what GT fans have come to expect from the series. As in previous games, the game will be split into Arcade and GT Mode. In Arcade Mode, you'll have a couple of different options--single player race and split-screen two player race. GT Mode is where the majority of the players will spend their time. Players will have a world map to navigate around, their own garage to house their car collection, dealerships and tuning shops to buy cars and parts, as well as championship race events, and the ubiquitous license tests. The tuning shop will be more than just internal parts--there will also be external bits like bumpers, sidesteps, rear wings, and more.

Gran Turismo 5 will have an online presence, but it won't be quite as ambitious as originally planned… at least not yet. When GT 5 ships, it will include online features such as lobbies to set up races, text/voice chat, private rooms, as well as the places to share your photo and replays online (and even the ability to automatically upload your replays to YouTube). However, the plans outlined by Yamauchi back in 2006 for a marketplace that would let players download cars, tracks, and parts, won't be part of the game at launch.

"It's a definite possibility of something we might do [in the future] but, at the release of GT5, I don't think we'll have that functionality where you can buy single components for your car."

Elsewhere in the game, expect some new Phooto Mode enhancements as well as a new and improved Gran Turismo TV with a new user interface, progressive downloading and the ability export videos to your PSP for later viewing. After the presentation, Yamuachi showed off a new trailer for the game which featured, among other things, peeks at some of the new courses that will be part of the game--including a quick look at the familiar tower from the Indianapolis Motor Speedway, which appears to be set for GT 5.

Finally what about the decision to include hybrid and EV cars which, when compared to the high-end Mercedes models, Ferrari's and suped-up imports, will likely feel a bit underwhelming? Yamauchi said the decision has more to do with Polyphony's interest in technology rather than the performance of the cars themselves.

"I tried driving EV cars and hybrids as they've been released and I've found that they're actually fun to drive, [doing things like] monitoring the battery while you're on the road, it's actually kind of interesting," Yamauchi said. "And honestly we have this curiosity for new technology. When a new technology is released into the world, we're interested in trying to [learn] about that system and trying it out."Afterwords, I joked at the possibility of the inclusion resulting in Prius-based race series in the real world.

"No joke," Yamauchi said, "I think things like that will happen."