Xenoblade Chronicles Walkthrough

Our Xenoblade Chronicles guide features a comprehensive walkthrough and additional info on the endless amount of optional content in the game.

by

Xenoblade is a huge game with a plethora of side-quests and optional content. Our guide will help you through the main story, as well as provide a wealth of information relating to side quests, skills, collectibles, and more!

*I managed to wipe out the first page of the guide when adding new content, so updates will be listed from this point onwards!

Updates:

  • May 8, 2012: We have cataloged nearly every quest in the game! Nearly...
  • May 2, 2012: Added "Rebuilding Colony 6" to the primers section.

Walkthrough: Prologue

The game starts off during the battle between the Mechons and the Homs in Colony 9. You control Dunban, wielder the Monado, a sword bestowed to the people from Bionis ages ago.

As the Mechon advance on your team, engage them in battle by targeting them with L or R. Once an enemy is targeted, your battle palette will open on the bottom of the screen. This is where you select which skills (Arts) to use during battle. As Dunban, you have three Arts to choose from: Enchant, Attack, and Buster. Quite simply, engage each Mechon as they appear, cast Enchant, and then follow up with the Buster attack.

When you aren’t using a skill, your character will auto attack the enemy every few seconds. Later in the game, landing auto attacks is required to recharge certain abilities known as Talent Arts. You must be within a reasonable range for your weapon in order to attack successfully. The green barrier surrounding the battle will only lift after the fight concludes. Once you’ve defeated a series of M63 and M69 Mechons, a large M82 will drop in front of your team. Follow the same methods to bring him down.

Walkthrough: Mechon Wreckage

The game continues one year after the events in the intro. You take control of a young man named Shulk, busy salvaging wares from the remnants of the prior year’s battle.

You gain control of him during battle and receive backup from Reyn, his good friend and your first team mate. When using your various Arts, there’s a cooldown time that you must endure before reusing an individual Art. Eventually, you can actually level up Arts, decreasing their cooldown time and increasing their effectiveness. Shulk’s Turn Strike is what’s referred to as a Talent Art. These Arts are specific to an individual character. As I mentioned earlier, the Turn Strike icon will refill every time an auto-attack hit connects.

Like the Krabble you just defeated, most enemies drop loot in the form of a chest. There are different grades of chests, differentiated by their appearance. The simpler wooden chests contain common items and materials while more ornate golden chests contain rare and unique items. Next, you’ll get a brief explanation of the Aggro system in the game. Essentially, the more damage a character deals to an individual enemy, the greater the chance is they'll become the target. If a character is targeted due to increased Aggro, a red ring will appear around them.

Continue south, battling enemies and collecting loot while heading towards Colony 9. You won't always have this luxury, but at the moment you can follow the arrow on the top of the screen to reach your next objective. You may notice small, blue orbs littering the landscape. These are known as Collectables and can be picked up by simply walking over them. By collecting one of every type of collectable in an area, you can fill out your Collectopedia to earn rewards in the form of Gems. Gems are accessories for weapons and other equipment that will boost particular stats. Pretty soon, you'll get the ability to craft your own gems.

When you reach Colony 9, Reyn will depart for work at the military HQ. Check your inventory and equip any new items that you’ve acquired. Your new goal is to reach the Weapon Development Lab, but first, you should spend some time exploring the Colony. There is a lot to learn about the game here, as well as plenty of side-quests, available right from the start.

If you see a colonist with an exclamation point over their head, that’s your clue that they have a side-quest (or even quests in some cases) to offer. You might also notice that certain colonists have generic names, like "Colonist", while others are given unique names, such as "Rosemary". There are a few reasons that some of these NPCs are differentiated from the rest of the pack:

Trades

NPCs with unique names have items available for trade. You need to offer an item in return that is of equal or greater value. The benefit of this is you can find certain hard to locate collectables, which makes filling out the Collectopedia that much easier. Often, if you over trade by offering the NPC a more valuable item, you can get bonus items in return. The quality of the item is based on the difference and the individual's preset selection of bonus items. Eventually, we'll have a sub-guide featuring the individual NPCs and their trade requirements.

Affinity

Every named NPC plays an important role in the society, local and abroad. Xenoblade weighs heavy on affinity between NPCs, Locations, and your individual team mates. Affinity controls the availability of side-quests primarily, but it also plays an important role in whats known as a "Heart-to-Heart" instances. These are character-development opportunities located throughout the world, noted on the map by an icon representing two hands, held together. These opportunities can only be realized when you meet the proper affinity requirements between the characters involved. For more information on Heart-to-Hearts, check out the sub-guide which contains the locations, requirements, and other info for each Heart-to-Heart in Xenoblade.

Side-Quests

Xenoblade features 480 side-quests. If completing that many side-quests is daunting to you, you should know it's nothing compared to obtaining them. Quests are offered only if certain conditions are met. The NPC giving the quest must be present, which is determined by the time of day. In some cases they have affinity requirements as well, either between themselves and another NPC, or even between yourself and the particular town. This walkthrough will primarily focus on getting through the story, but our Quest sub-guide will contain info on finding these finicky NPCs, as well as the conditions required to pick up the particular quest.

At this point, Colony 9 is open for exploration. The only limiting factor is your current level; can't explore that mountain if you can't defeat the enemies on it. Feel free to try though, because dying results in your team respawning to the last major landmark you passed. Not a bad deal. Just don't expect to traipse around, picking up collectables ahead of time. If an enemy is pursuing your team, you won't be able to pick acquire them on the run.

When you've settled the itch to explore, head for the Military district, North from the commercial district. Simply follow the nav-arrow at the top of the screen. Once you arrive, you're treated to a another healthy dose of story.

Walkthrough: Colony 9

When the cutscene concludes, you are left in control of Fiora, Dunban’s sister. At his suggestion, you have to find Shulk. Head towards the Residential District (west from the Military Dist.) and follow your goal marker to the area known as Outlook Park. When you arrive, you'll learn a little more about Fiora, Shulk, and Dunban.

With that complete, head back to the Weapons Development Lab. After your arrival, you'll eventually regain control of Reyn and Shulk. You’ll also get the chance to level up your Arts at this point. You should take the time to examine your Skill Trees at the moment as well. Skills boost certain stats or abilities and can be shared between characters, though sharing does have its limitations.

Tephra Hill / Tephra Cave

Your next goal is Tephra Hill. To get there, you need to take the alternate path back at the fork near the entrance of Colony 9. On your way, you’ll reach a point where the path bends northwest. There is a hill on the northern wall. Explore the hill a bit and you’ll see your first Unique Monster UM, Evil Rhangot. I advise that you avoid encountering the Rhangot for now, as it’s likely you’ll lose and respawn at the entrance to Colony 9. For more info on Unique Monsters, take a look at our handy sub-guide.

Continue down the path. Once you reach the Tephra Cave Entrance, Fiora will rejoin your party. Head into the cave, advancing towards the Ether reserves that lie in wait. As you make your way through the cave you’ll come across a pit (The Caterpile Nest) with three Eater Caterpile nearby. Approach with caution, as a large Cellar Bugworm will pop out of the center of the pit. Avoid it for now as best you can. It will likely be too strong for your team at the moment.

Outside the room are a few Singing Brogs. Don’t let their size fool you, they’re manageable. There’s a path that wraps around to the southeast, but it’s essentially just a shortcut to an earlier part of the cave. There is a UM waiting for you that should be easy to defeat with your team, so keep an eye out for the Mining Patrichev next to the ramp.

You should be close to the goal at this point. Head towards the flag on your map and you’ll enter the Mag Mell Ruins.

Mag Mell Ruins

After the cutscene, the game suggests that you travel to town to reequip your party, but it’s merely a suggestion. My suggestion is to carry on! Explore this floor of the ruins for a moment and you’ll see an inaccessible room along the northern wall. That’s all there’s to see for now. Head up the ramp and take a right when you reach the top. If you take a left, you’ll notice a flashing red beacon, but there’s nothing you can do to it or with it at this point.

Head through the green doors and you’ll encounter a group of Mell Lizards. If you stick around to fight them, a Unique Monster (Wallslide Gwynry) will appear from the south to join the fray. He presents a bit of a challenge, but it's certainly possible to defeat him. If you attempt to beat him and die, you’ll be sent back to the ruins, so it’s not terribly risky to give it a shot.

Walkthrough: Cylindar Hangar

Continue north and you’ll reach the rear entrance of the cave/ruins. Once you exit, you’ll be just outside the Cylinder Hangar. Enter the hangar to trigger a cutscene. Afterwards, you’ll be confronted by two Ancient Machines. They're relatively minor bosses. Employ the usual tactics to take them out.

When you regain control, you’ll have to head back to the Colony as quickly as possible. What better way to do that than to jump off a cliff. Seriously, just leap off and you’ll land safely in the water. From there, head to shore and return to the Colony. As you approach on land, you’ll get to see a cheerful cut-scene featuring the Mechon devouring colonists. Splendid!

Colony 9

Engage the Mechon in battle, but heed this warning. You must inflict break and topple, before you can inflict damage beyond a single hit point. To accomplish this, use Shulk’s Turn Strike, and keep your fingers crossed that Reyn follows up with Wild Down shortly after. It helps to use Turn Strike right after you see Reyn use an Art, so his following action will (hopefully) be Wild Down before the Break debuff times out.

When you’ve defeated the M63 Mechon, run through the town engaging and avoiding the other Mechon as you see fit. Some of them will try to attack you, but if you’re swift enough, you can make it to the goal without having to face any Mechon. One good path to take would be the balcony, as there are less Mechon likely to attack you. When you get to the Military District, your path to the Monado has been cut off. The only way to reach the lab is through a secret path, located past the Residential District. Head that way.

You’ll face off against a couple M31 and M51. Make sure to command your party to focus on one target (using Rz + UP). After the fight, “you know who” arrives with “you know what”, to save Reyn. Work your way back through the Commercial District. When you get to the entrance bridge, Shulk will take up the Monado, and experience its secondary effects. When you gain control of him, auto-attack enough to charge your Monado Art, and use enchant to give your other party members the ability to damage Mechon with their common weapons. Follow up with the Buster Art as well, to deal massive damage.

Make your way to the other side of the bridge and run along the shore towards your goal. Take the eventual left turn into the Residential District. As you battle the large Mechon, “Metal Face”, it’ll become clear right away that the Monado is incapable of damaging your enemy. Right about then, Fiora comes roaring onto the scene. The rest, you’ll have to see for yourself.

Let’s teach Metal Face a lesson!

Your crew will start with a full party gauge. As the mini-tutorial instructed, initiate a Chain Attack at the start of the battle. As Shulk, choose Stream Edge to inflict Break from the front of Metal Face. If you don’t have that Art yet, run to the back of Metal Face and use Turn Strike. Follow that up with Reyn’s Wild Down to inflict Topple. Finally, use Dunban’s Blossom Dance to deliver a combo attack. After each hit Dunban lands, get ready to hit the B button to continue the combo. Let Shulk land a few auto-attack blows after Dunban runs out of steam. You only have to deplete half of Metal Face’s health until he departs, leaving Colony 9 in partial ruin.

Your ultimate goal from now on is to hunt Metal Face down. He is your nemesis. You’ll start your search by heading to Colony 6 on the Bionis’ Knee, by way of Tephra Hill/Cave.

Walkthrough: Tephra Cavern

You need to make your way through Tephra Hill/Cave to reach the Mag Mell Ruins, and then continue through a new section of the cave to get to the Bionis’ knee. The enemies up to the cave are not worth the time it takes to fight them. The Wood Bunnits, Prom Skeeters, and Caterpiles only net you 1-5 EXP. You can take on the UM, Evil Rhangot, located at the bend in the hill, which you were likely too under-leveled to defeat earlier. The Monado and your increased levels give you the advantage this time around. There’s not much else to consider before entering the cave, so let’s do that.

When you reach the ruins, head through the recently opened door to enter the Escape Pod Bay. Take note of the ether lamp nearby; they’ll guide you through the cave on your way to the Bionis’ Knee. Just past the Escape Pod Bay is the Tephra Cavern. Along the outer path is a Ice Ether Deposit, which you can mine for Crystals. Drop into the cavern and if you wish, battle some of the Desert Krabble, then take on the Noble Brog along the eastern wall. Follow the ether lamps towards the southern exit. You’ll come across a few Worker Arachno as your approach the next goal marker.

After defeating the Arachno, Reyn and Shulk will return the dead colonists nearby to the Bionis as a form of burial rite. Once you regain control of the duo, you’ll be in combat against roughly eight Worker Arachno and a Director Arachno. It’s not a difficult battle, but rather, a taste of things to come. Head west from there and you’ll come across an Arachno pit. Rather quickly, Reyn will get ambushed with webbing and hauled up into the ceiling and you'll have to come to his rescue. Head for the southern exit.

You’ll enter Vilia Lake. Your goal is the pillar covered in vines just south from your position. (There is another quest related item to the north, the Lost Pendant.) There are some new enemies that you can take on, but avoid the Gluttenous Eugen for now; Shulk can’t defeat him solo. Before climbing up the vine, check out the waterfalls to the south. One of them veils a Water Ether Deposit ripe for mining. After that, climb up the vines and head northwest towards the exit. After a cut-scene, you’ll be thrust in to battle with the Arachno Queen.

The Monado & Visions of the Future

Thankfully, the Monado can provide visions of the possible future during battle, and tip you off to incoming attacks. Take note of the Vision Tag at the top of the screen during battle. It shows you the incoming attack, the intended target, and the result if you are unable to thwart the attack. You’ll also see a gauge reflecting the amount of time before the enemy will unleash their attack, so react/plan accordingly. Part of this planning includes “warning” your teammate(s) by standing nearby and pressing B.

Individual font colors reflect different types of incoming attacks: White > Talent Arts, Red > Physical Arts, Blue > Ether Arts

In order to block a Talent Art, the Shield Art is required. You also need to have a full segment of the PG charged at the time of the attack. The Shield Art must also be at the same level of the enemy’s Talent Art in order to be effective. For example, Arachno Crush I requires that Shulk’s Shield Art be at least at level 1.

Use Shulk’s Sweep Strike to damage as many Soldier Arachnos as possible. When the Monado is charged, use the Buster attack on the Queen. Remember; keep an eye out for her Talent Art (you’ll get quite a bit of warning) Make sure to heal Shulk or Reyn if their health dips below half, just in case you get overwhelmed.

With the Queen dispatched head northwest. Remove the webs blocking your path by simply pressing A. At the end of the path, you’ll exit the cave and get your first glimpse of the scale and grandeur of the Bionis and Mechonis, the two beings who comprise your "world".

Walkthrough: Bionis Leg

If Colony 9 was large, The Bionis Knee/Leg is enormous. If you want to get right back to the story, head southeast towards the smoking wreck in the distance. If you want to explore the land, you can cover quite a bit of ground. There are some extremely high level monsters throughout the wilderness, even in places where the standard enemy is roughly level 12-14. In most cases, you can avoid combat by staying out of their line of sight and allowing them to pass by.

Shulk has a vision when he arrives at the wreck. The boy responsible for the vehicle seems to be in danger, somewhere near a body of water. Take off to the north in search of a water fall and a small lake along the edge of the map. You'll have to face off against two level 14 Berserk Ardun. This fight is simple if you don't make it too hard on yourself. Ignore the Monado's secondary skills. Focus on one Ardun at a time and try to inflict Break. This will allow Reyn to Topple the Ardun so you can beat it into submission.

Once they're done for, you need to escort Juju back to his home, a camp east of your location. To get there, head directly East from the Jabos Rock Rest Area, a landmark that should be on your map at this point. You'll run into some cliff faces adjacent to a group of trees. Follow the bend in the mountains, heading south. From there, the camp will lie just ahead.

Refugee Camp

Head into the camp and talk to the refugees if you are looking for quests, or stock up on new equipment if you've got some cash burning a hole in your pocket, but also know that the Gaur Plain offers plenty of opportunities to pick up special and unique grade items from battle. When you're ready to continue with the story, talk to Sharla to hear about the refugees escape from Colony 6.

Juju has run off again! Your goal is the bridge over Raquel Lake, located east from the camp. Make sure to stock up on new equipment. Sharla has two arts that will come in handy: Shield Bullet (Damage Immunity) and Cure Bullet (Debuff Immunity). Don’t take them for granted. Unless you take control of Sharla or issue direction to the whole team, you’ll have to wait for her to protect Shulk and Reyn.

Raquel Bridge

When you arrive at the bridge, endure the cutscene and consider the available paths before continuing. You can head northeast and use the Windy Cave, but the less lethal route might Raquel Road, located on the same side you approached the bridge from. There are a few Mechon to contend with on the road, but the Windy Cave is littered with level 75-ish enemies that can only be avoided. If you don’t want to risk restarting your trek, it’s advised you take Raquel Road.

The tentacled Mechon that captured Juju is waiting for you at the goal. He’s at level 18, so it’s advised to level up a bit if he’s over your head. A good way to do this is by taking on side quests or exploring the map, both of which can and will keep you busy for hours. Bionis’ Leg is massive.

Once you enter combat, the tactics required to win are fairly straight forward. First off, enchant Sharla and Reyn so they can actually inflict damage. Avoid using the Team Gauge to release a chain attack. Regardless of your efforts to enchant Reyn, or his ability to draw aggro, Shulk will likely be the primary target throughout the fight. It’s best to spend a little longer fighting the boss and reserve your team gauge for Shulk’s revival, should he need it.

This fight lasts two rounds, followed by a third. Use the same tactics for the second round and since the third cannot be “won”, just attack as you please until the game takes control. Once your team decides to pursue the Mechon, head southeast from its location to reach your next destination, Bask Cave. Cross the body of water near the southern end of the map to reach the entrance.

Walkthrough: Colony 6 / Ether Mines

You'll exit the passage near the entrance to Colony 6. Starting from the Watchpoint Junction, your goal is to enter the Ether Mines, via the northwestern path around the bound south from the Junction. You can head for Colony 6 to the south, but the colony is in disarray and cannot be accessed at this time.

Head northwest to access the Splintered Path. Exploring the path will net you plenty of collectables, some of which can be used to complete quests for the Nopon outside Colony 6's entrance. Take the elevator down to the path. Once you exit, you can see the entrance to the mine in the distance. Once you've explored the path to your liking, head into the mine.

Ether Mine

As you continue into the mine, you might notice a collectable sitting on a platform that's out of your reach. To get there, hike up the inclined pipes on your left, and leap off the larger pipe branching off of it to reach the item. That's all there's to do here for now.

Head up the staircase to reach the Drainage Control Room, manned by a couple of Nopon. You can purchase items from the merchant, but most importantly, take the time to manage your arts and skills if you haven't already.

The mines are a twisted maze of corridors. It's not terribly hard to get to the goal, but there are lots of opportunities to mine ether deposits, nab collectables, and otherwise get turned around. The cave is littered with Mechon, so don't forget to Enchant Reyn and Sharla at the start of each fight to move things along. There's a path that heads far south, leading to a secret area, Glowmoss Lake. The main attraction here? For now, the most you'll get out of visiting the lake is a sizable chunk of EXP. The UM in the area is likely too high level for your team at the moment, but there are a few collectables strewn about, if you're on the hunt.

When you've satisfied your need for exploration, head for the goal at Test Pit 3. After the cutscene, take out the Mechon on the platform, and get ready to meet a new ally. After the introductions are made, it's time to head deeper into the mine. There is a Heart-to-Heart location nearby, but not much else in the immediate vicinity.

Central Terminal

Head south and you'll reach the Central Terminal. This is where navigation gets quite tricky. Though your goal is marked on the map, you'll have to activate a device in order to use the elevator located at said goal.

For a point of reference, I'll provide directions from that marker. Return up the path that led you there and take a right, heading northeast. Run up the small staircase and take another right when you reach the next fork in the path. Drop into the gap in the floor and turn right again, heading south this time. Take a quick left, and follow the path northeast until you reach Observation Point. Head down the staircase to your right, and activate the switch to open the gate that was previously locked. Backtrack to the goal and you'll enter the Central Pit.

Walkthrough: Ether Mine / Central Pit

Welcome to the Central Pit. Take a ride on the elevator that's north from your starting position. Run towards the machine in the middle of the pit and follow the trail clockwise, being careful to avoid the gigantic rotating fins along the way. Follow the first path you come across, breaking off towards the east. Take a left at the end of the bridge and take the next elevator (Personal Lift 2) down to the Central Pit - Level 2 .

Work your way down the slopes and back onto the large device in the middle of the pit. Head south, continuing clockwise, until you reach an elevator-platform. Hop on board when it's heading up, and hop off on the next level. Take the path clockwise and ride the next elevator down a level. Run north, back towards the cliffs lining the pit. Head as far southeast from there as you can and you'll find Personal Lift 3.

The trick to continuing from here is to ride the rotating fins, one by one, until you reach the other side of the pit. Your first stop is the northern platform. When you arrive, a level 24 M84 Mechon will drop down from the machine. Once he's laid to waste, hop back on the fine towards the next platform where you'll face off against two Mechon M84. Once they're finished, go for the tunnel leading away from the pit. Before hopping on the elevator, check out arts, skills, and equipment; there's a boss fight immediately after your upcoming elevator ride.

Boss: Xord, Level 25

The trick to defeating Xord is to utilize Chain Attacks to inflict Break; attempting to debuff him with Break any other way is destined to fail. It really helps if you can fill up the Party Gauge ahead of time. You can warp to an earlier part in the Mine if you'd like to do that. Otherwise, the weaker Mechon Xord summons make for excellent fodder in the race to recharge the Party Gauge, so have at 'em. You don't need to deplete all of his health at the moment. Once he loses about a third, the fight will conclude…for now.

After the cutscene(s) head up the hill and get on the elevator. Continue through the tunnel and head up the stairs. You want to make your way towards the freight elevator to the south, by way of the large rotating fins. Once you try to activate the elevator, Xord will reappear to finish the fight, so prepare yourself.

Xord is much easier to defeat in his weakened state. Enchant your party and Break/Topple him as early as possible. He won't summon any minor-Mechon, so you can focus on him the entire fight.

Walkthrough: Colony 6 / Satorl Marsh

After the battle with Xord, you'll end up on the plains near colony 6. Dickson and Dunban join the fray as even more Mechon appear. You'll take on a handful of powerful, common, Mechon, but they shouldn't be too tough. From that point on, Dunban becomes a member of your squad.

Head southeast after the battle and continue along the cliffs. As you work your way around the mountain, you'll know you're in the right spot when you find the Misty Path landmark. This will take you to the Satorl Marsh, your first stop on the way towards the Bionis' head.

Satorl Marsh

Your goal is marked on the map, but there's plenty to explore if you're in the mood. There are two Nopon merchants that will offer a handful of quests along the path to the goal. It might be a good idea to pick up a few quests and encounters; the closer to level 30 you are at this point, the better.

When you reach the final destination, you'll find yourself at a landmark placed by the High Entia. You team will make camp for the night. When it's time to continue, the path to the next goal is a bit unclear. Rather than head north, make sure you circle east, hugging the cliff-face towards your left. When you reach the large body of water to the south, cross over to the other side and use the hills to continue on.

Once you make it to the top of the hill, look out for the high level monsters roaming the area. Just stay out of their line of sight and you'll be fine. Use the land bridge to reach the western path once you reach the Soter Ruins. Jump down into the water at the end of the path and head through the gap in the large gate.

In the middle of the platform ahead is a Nopon with a Story Quest marker overhead. Talk to him, and he'll give you the quest needed to enter the Bionis (The Ancient Ceremony). In short, you have to collect four quest-collectables strewn about the map. Finding them is the easy part, but the hard part is defeating the monsters that protect them. We'll start with the easiest and work our way around the map.

Head west from the Nopon who gave you the quest. There's a cave that will take you to the first collectable. You'll have to take on 3 level 27 Storm Vangs before you can grab the White Radiant collectable.

The next Ancient Offering is located northwest from the cave, atop a windy plateau. To get up the hill you'll have to defeat two level 25 Detox Brogs. When you grab the Offering they're guarding, you can see the two that are left in the distance. Check out your map and you'll see that the Glowing Obelisk is likely closest landmark, depending on how much exploration you've done. Warp to the Obelisk and work your way southeast toward the Igna territory; an area guarded by lizard-men.

As you head up the hill (assuming you're coming from the east), you'll get ambushed by four Igna guards. After dealing with them, the offering awaits you to the left. Rather than run headlong for the Offering, approach from the south so you can grab it without having to battle the powerful Igna gaurd. Wait for his back to turn and you can sneak your way to the Offering.

The next Offering (collectable) is located in the middle of a poisonous swamp, and as such, comes with its own share of perils. When approaching the marsh, there are some Swamp Rahgouls swarming overhead. Take them out one by one before proceeding through the swamp. Running through the swamp causes damage to your team mates and will leave you vulnerable to the Brog guarding the Offering. Once the Coppice quadwings are taken care of, you can safely proceed towards the offering near the Brog.

You've done it! Keep in mind that once you drop off the quest items, you'll have to deal wit ha minor boss fight. Now, warp to the Satoral Statues and drop your Offerings off at the altar. Here comes the boss!

The level 28 Satorl Guardian is difficult only if you are under-leveled, or you use up your party gauge for a chain attack. There's a slight chance that you'll have to revive a party member or two, so hold onto your gauge segments in case someone needs revivin'.

Once you've defeated the Guardian, the ceremony will be complete. An elevator will appear at the foot of the statue, but it's non-operational. Head to the left and you'll find some vines. Climb them, then continue to ascend the statue-face utilizing the form of the statue, and patches of vines, to reach the top, and ultimately, the Bionis' Interior.

Bionis' Interior

There's not a whole lot to do at this point in the interior. Follow the path to the right, and hop in the water. Settle where there's bubbles coming up from the bottom, and wait for the geyser to erupt, shooting you to the upper interior of the Bionis. Forge ahead and exit the Bionis. You'll regain control of your team at the Makna Path.

Walkthrough: Makna Path / Forest

Head down the path in front of you and a cutscene will ensue. You'll regain control of your team in a lush forest. There are a slew of new enemies here, hovering around level 28. This is the first time in the game that common enemies present a formidable challenge, especially in groups.

When you reach the Agni Tablet landmark, there's a group of Nopons that provide opportunities to shop or pick up quests. It would be a good idea to descend the cliff nearby in order to reach the Lakeside Landmark. There is a Water Ether reserve there that will come into play very soon. Reaching the landmark now will allow you to warp there, rather than backtrack.

Crossing Bridge 1 is your next step. Continue northeast towards the goal and your team will discover an incapacitated girl. The team needs a potent ether source to revive her. Shulk will venture out on his own, but rather then walking all the way back, just open your map and skip to the Lakeside landmark. Nab the crystal when you get there to complete the "Mystery Girl Rescue" story quest.

You'll also meet a curious fellow, and quickly get thrust into battle with three Puera Telethia. It's not a difficult fight and it serves to introduce two new aspects to the battle system.

Aura / Purge Art

From here on out, certain enemies (usually Telethia), will posses an aura. Auras can bolster their defenses, grant status boosts, and induce the ability to inflict Spike Damage (more on that below). Using Shulk's monado Art, Purge, will seal the aura temporarily, reducing the enemy's advantage in battle.

Spike Damage

There's nothing good about spike damage, that's for sure. Many enemies posses the ability to inflict Spike Damage and it's impact is not effected by status protection or defense capabilities. You'll receive damage from some enemies by attacking them (the spike is a counter attack), attacking them when toppled, or even by simply getting too close.

Reyn will show up after the battle and take you back to the mysterious girl. Once she's revived, you'll learn a little bit about who she really is.

Melia's her name, and she's going to lead your team to the Nopon stronghold known as Frontier Village. Follow the marker at the top of the screen and you'll have no problem finding the entrance. As you approach, there's a few titans roaming the ground beneath the footbridges. No worries, luckily they have no interest in your team.

Walkthrough: Frontier Village

There are a lot of quests to undertake at frontier village. We will cover all of them in our upcoming side quest update.

For now, take the time to explore the nearly dozen levels of the village. There is quite a lot to see, including vendors that specialize in particular types of equipment. Once you’ve satisfied your need for exploration, follow the goal compass atop the screen to rejoin Melia.

Once you've spoken to her, return to the ground floor to meat the Nopon Hero, Riki. Don’t bother taking the stairs; you can actually leap from the balcony into the small pool in the middle of Central Plaza. Once you add Riki to your team, its time to get him some equipment. Grab his armor from the vendor on the ground floor, and his weapon from the vendor on the 2nd level.

It’s time to head out. The section of Makna Forest you’ll travel through is full of extremely high level monsters, peaking at lvl. 96. Stick to elevated bridges for now, and head south east. As you approach your goal, keep an eye out for dinosaurs on the ground level. You won't have the safety of elevation anymore, so make sure you pass only when their back is turned.

You’ll get the chance to switch out party members as you head into battle. Make sure to include Melia. Her new art, Mind Blast, will most certainly come in handy. It’s also a great idea to charge up your talent arts and party gauge before heading into battle. The upcoming boss is level 36, and I suggest that you do your best to match his level.

The key to winning against Leone is Shulk’s Purge ability. This will allow you to actually damage Leone. Sadly, if his Aura activates before you are able to disable it, then you face a two pronged challenge: Not only will you be unable to harm him, thus making it hard to fill your talent gauge, but your only resort will be Shulk’s Battle Soul art. This partially fills the talent gauge, but at the cost of half your current health. Sounds manageable, right? Only if Leone doesn’t use his Talent Drain art to completely deplete your gauge. This is why it’s very important to head into battle with the Monado ready to use, so you can stick him with Purge as soon and often as possible.

This is also a two part battle; you deplete half his health in the first round, then come back for the full monty in the second.

When the battles over, you’ll end up back in Frontier Village. Head to the 7th floor to find Melia. Once she’s agreed to continue with the crew, head for the top of the village.From there, you’ll be transported to the Eryth Sea; just talk to the Nopon hanging out on the stout dock by the water.

Walkthrough: Eryth Sea

Your goal is quite a distance away. For now, focus on grinding so you are at least level 36. There are plenty of common enemies that will give you between 200-500 XP, so it shouldn’t be too laborious.

East from the starting landmark is a platform that will teleport you to Hovering Reef 1, which features a series of other transports. Check out your map (or the image below) for an idea of where the transport pads will take you. From Hovering Reef 1, the southeastern platform is your first stop.

That will take you to Hovering Reef 2. Again, take the southeast transport to continue towards your goal at the Center Gate landmark.

Alcamoth

You’ll be in control of Melia solo for a moment. Take her towards the easy to find goal, and you regain control of Shulk and crew after the cutscene with Melia and the High Entia royalty. There’s nowhere to go, so chit chat with each of your party members for now.

Eryth Sea

After a few more cutscenes, you are back in control of the usual gang, and your offer to assist the Entia is accepted. Return to the sea by transporting to the shore, and continuing to Hovering Reef 2. From there, take the southwest platform to Hovering Reef 3, and then the southern platform to Hovering Reef 4. Your contact is straight ahead. After discussing with him, take the transport behind the lighthouse to Reef 5, and then the southeastern transport to your goal.

You are going to face off against four, level 36 Kromar. It’s a difficult battle due to the Defensive Kromar’s ability to momentarily disable your arts. Stick with it, and reserve your party gauge for revivals, rather than chain attacks.

When the battle is over, talk to the nearby worker to complete the story quest. Once you regain control of your team, head back to Alcamoth.

Alcamoth

Your goal is at the whitewing palace. To get there, take the transport in the southeast corner of the great hall, right at the intersection. When you arrive in the chamber, speak with the attendent. When you're ready to advance the story, agree to rest in the palace.

After Emperor Sorean address the citizens of Alcamoth, Melia will have to face a set of trials within the Entia Tomb. Before making your way to the tomb, the rest of the team will have to defeat a series of Entia scouts, guards, and wizards, in the Whitewing Palace chambers. Focus on a single Entia at a time and make sure to reserve your party gauge in case you need to revive a team mate.

Entia Tomb

When your team is ready, open your map and skip to the Center Gate landmark on the Eryth Sea map. Head east from the Center Gate(via transport pad). You'll briefly have control over Melia, until she uses the verification device and enters the Tomb proper.

Walkthrough: Entia Tomb

When you have control of Melia again, take note of the mini-tutorial. Since you’ll be fighthing alone, the information it provides in invaluable. The trick is to use an elemental art, then use her elemental discharge to use that elemental against the enemy, dealing greater damage than a stand alone attack. Though Melia’s talent gauge will appear greyed out, it’s definitely active.

After a few brief trial battles, you’ll regain control of the rest of the team. Be wary when exploring the tombs. Enemies generally aren’t visible until they are right on top of you, so if you try to run from a battle, it’s likely that you’ll just attract more enemies. It’s best to stand your ground and handle each encounter individually. As you follow the goal arrow, you’ll have the choice of heading through a long hall to the north, or a ring shaped room towards the east. Head east when you are done exploring. The circular room features a spiral-ramp that will take you to the lower level. Once there, the goal marker is in plain sight. You’ll come to a room with a huge orb in the middle. To get to the platform in the middle of the room, use the walls nearby to climb over to the bridge.

When you get there, you’ll face a lvl 36 hulk of a monster, Rufus Orluga. Keep a healer handy, and be wary of his ability to inflict your team with the Arts Seal debuff. Avoid using a Chain attack in the case you need to revive fallen team mates. This battle isn’t terribly difficult so long as you are on an even level, but it’s not uncommon for one of these guys to incapacitate a team mate.

As you head east towards the next goal, examine the chambers along the northern wall of the long hallway. There is a hidden passage that leads to an area known as the Secondary Treasury. You can obtain a valuable piece of headgear, but be warned, there’s a level 38 enemy guarding the treasure.

Continue forging eastward. You‘ll reach the tower of trials bridge at the end of the hallway. Climb the wall on your left to reach the platform above your current position. There’s another Orluga Rufus waiting for you, level 37 this time, and he’s got a companion as well. You know the drill. Take ‘em out.

Climb up the southeast wall once the path is clear. There’s a final Orluga waiting for you on the next level. Once he’s gone, head up the ramp along the north wall. You're approaching a boss fight, so assess your arts, equipment, and, team.

The strategy for this fight is quite simple. The Telethia needs to have his aura broken using Shulk’s Purge Monado Art. Between purges, use Shulk as your secondary healer, and allow him to auto-attack so he can refill his Monado Talent Art gauge. Thankfully, if you neglect to ready the Monado’s powers in time, you can attack the female Entia. Switch your target to her so you can auto attack. While you won’t do much damage against her with the Monado, this will afford you the opportunity to recharge it’s abilities.

This is the one downside to the fight. You need Shulk to break the Telethia’s aura, but he won’t be able to do any damage during the second half of the battle with the Monado. If you are level 40 (or higher) you may not need Sharla’s healing skills during the fight (resorting to Shulk’s light heal) which means you can double up on the heavy hitters, namely Reyn and Dunban.

Skill Trees


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Shulk's Skill Tree -

Humanity

Skill Name
Description
Healing WisdomHealing Arts restore more HP.
Kind EncouragementRestores HP to an encourages ally.
Friendship HealsHeals the party slightly after a chain attack.
Cheer of a FriendCauses Burst Affinity to fil more of the Party Gauge.
Chain of FriendshipIncreases chance of a Chain Link

Integrity

Skill Name
Description
Medium EquipmentAllows Medium Weight Armor to be equipped.
Secret of LifeMore HP is restored when reviving a party member.
Rewarding WorkSuccessfully completed quests award more EXP.
Resilient WarriorBoosts physical defense and ether defense.
Ultimate TeamworkIncreases chain attack damage.

Intuition

Skill Name
Description
BattlecryAllows Medium Weight Armor to be equipped.
UnderdogAgility Up buff at start of battle with higher level enemies.
Equipment MasterReduces weight of equipment.
Fever PitchIncreases chance of fever when gem crafting.
Element of SurpriseImproves Arts with Bonus Effects from behind.

Bravery

Skill Name
Description
Fate EvasionGrants EXP when vision tags are destroyed.
Hero's PrivilegeAllows low value items to be offered when trading.
Lone WarriorGrants Agility Up when a party member is incapacitated.
Ultimate DefenseBoosts physical and ether defense for the party
Glorious FutureTalent Gauge will be at max after a vision.

Pessimism

Skill Name
Description
Fight the FutureExtends time before a vision becomes a reality.
Stealth WarriorReduces aggro drawn from using Arts.
Epic EvasionIncreases chance of Burst Affinity after evasion.
Forced MercyReduces aggro when damage is taken.
ImmunizationGrants immunity to debuffs that reduce stats.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Reyn's Skill Tree -

Enthusiasm

Skill Name
Description
Heavy EquipmentAllows heavy weight armor to be equipped.
Courageous TauntIncreases aggro drawn by Mad Taunt.
Healing InspirationRestores HP to an encouraged ally.
Reckless CourageStrength Up buff at start of battle with higher level enemies.
Heroic TauntFurther increases aggro drawn by mad taunt.

Spirit

Skill Name
Description
Medium EquipmentAllows Medium Weight Armor to be equipped.
Mental FortitudeGrants physical def up at start of battle with higher level enemies.
Unrelenting SpiritPrevents incapacitation from lowering tension.
Feel the HeatIncreases tension when damage is taken.
Sheer DeterminationBoosts physical defense when HP is at half.

Diligence

Skill Name
Description
BattlecryIncreases max HP.
UnderdogAgility Up buff at start of battle with higher level enemies.
Battle CharacterIncrease attack power of equipped weapon.
Spoils of WarIncreases AP awarded in battle.
Wall of MuscleFurther increases max HP.

Camaraderie

Skill Name
Description
Ties of FriendshipIncreases chance of a Chain Link.
Shoulder to ShoulderHealsthe party after a chain attack.
Flying StartBattle Start Affinity grants Haste bugg to the party.
Solitary FightGrants strength up when a party member is incapacitated.
Friends ForeverBoosts the affinity gained when encouraging an ally.

Impatience

Skill Name
Description
Ultimate TauntBoosts Mad Taunt's effect on non-targeted enemies.
Melee ChampionGrants haste to the party when an enemy is defeated.
RampageIncreases chance of a double attack.
Speed StrikeGrants haste buff when an attack misses.
Channelled PainFills Talent Gauge when damage is taken.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Sharla's Skill Tree -

Perserverance

Skill Name
Description
Firm DefenseBoosts physical defense.
Ether ExpansionIncreases Ether
Solid DefenseGrants Physical Defense Up buff at start of battle.
Ether UnleashedIncreases ether when HP is at half.
Ultimate SniperReduces the duration of Cool Off.

Devotion

Skill Name
Description
Medium EquipmentAllows Medium Weight Armor to be equipped.
Medical KnowledgeGreatly boosts power of Healing Arts in chain attacks.
Unrelenting SpiritExtends range of long-distance arts.
Feel the HeatIncreases agility.
Sheer DeterminationReduces cooldown of Healing Arts.

Confidence

Skill Name
Description
Ether AssaultIncreases damage dealt by ether Arts attacks.
Initial EnduranceGrants physical protect to party with Battle Start Affinity.
Middleweight ExpertImproves physical and ether defense of medium weight armor. .
AdrenalineIncreases tension when taking damage.
Heavy EquipmentAllows heavy weight armor to be equipped.

Affection

Skill Name
Description
Vote of ConfidenceImproves Healing Arts after being warned of a vision.
Bedside MannerHealing Arts restore more HP.
Hearty CryHeals the party slightly after a successful Burst Affinity.
Shield of KindnessGrants Ether Protect buff with Battle Start Affinity.
Miracle of LoveHeals remaining party members when Incapacitated.

Reliance

Skill Name
Description
Memory of GadoltImproves Block Rate.
VendettaIncreases chance of a counter-attack.
Decisive Follow-UpGrants Ether Up buff when an ally defeats an enemy.
RevengeStrength Up and Physical Def Up when an ally is Incapacitated.
Ether ExplosionGreatly increases ether.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Dunban's Skill Tree -

Wisdom

Skill Name
Description
Spiritual AwakeningGreatly increases aggro when no armour is equipped.
Reckless AbandonIncreases agility when HP is at half.
Twin SwordsIncreases chance of a double attack.
Natural Born WarriorReduces weight of equipment.
Inner PeaceGreatly increases agility with no armor equipped.

Bravery

Skill Name
Description
Medium EquipmentAllows Medium Weight Armor to be equipped.
Invincible HeroIn battle, boosts strength when HP is at max..
Warrior's AmbitionIncreases tension after successful Battle Start Affinity.
OverwhelmingIncreases aggro drawn when dealing damage.
Hero's ValourGrants HP Up buff at start of battle.

Prudence

Skill Name
Description
Sustained SpiritExtends the duration of auras.
Steel ProtectionReduces the effects of Spike attacks.
Mind of the WarriorReduces depletion rate of Party Gauge outside of battle.
Lightweight ExpertImproves Physical and Ether Def. of light equipment.
Critical DrainRestores HP when dealing a critical hit.

Enthusiasm

Skill Name
Description
Charge AccelerationGrants Haste buff at start of battle.
Counter RageIncreases chance of a counter-attack.
Ardent StrikeIncreases tension gained after a critical hit.
Deadly DeterminationIncreases tension gained when using Arts.
Blazing AuraFills party gauge when activating an aura.

Obstinance

Skill Name
Description
Equipment ExpertGreatly reduces weight of equipment.
Gentleman's Valourgrants HP Up buff at start of battle.
Heavy EquipmentAllows heavy weight armor to be equipped.
Body of SteelReduces physical damage taken.
Solid FoundationGrants immunity to Blow-Down attacks.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Melia's Skill Tree -

Honesty

Skill Name
Description
High SpeedIncreases Agility.
Whisper of the WindBoosts wind damage.
Amplified EtherGrants ether up buff at start of battle.
Electric ShockBoosts electric damage.
EnlightenmentIncreases accuracy of ether attacks.

Serenity

Skill Name
Description
Amplified HealingIncreases HP received from healing Arts.
Serenity of WaterIncreases HP absorved from water-type Arts.
Mining MasterIncreases chance of finding rare crystals from deposits.
Glistening IceExtends Chill duration when dealt to an enemy.
Ultimate EtherGreatly increases ether.

Reliability

Skill Name
Description
Ether AwarenessIncreases ether.
Playing with PoisonExtends poison duration when dealt to an enemy.
Power of the MoonIncreases strength during the night.
Unyielding HeartPrevents reduction of accuracu when tension falls.
Ether GuardGrants immunity to Ether down debuff.

Passion

Skill Name
Description
Nonchalant HeartReduces tension loss when en attack fails.
Awakening StrikeBoosts damage dealt to enemies suffering Sleep.
Telethia KillerWhen an aura is actibe, increases damage dealt to Telethia.
Passion of FlameExtends Blaze duration when dealt to an enemy.
Rejection of EvilGreatly reduces the effects of Spike attacks.

Reticence

Skill Name
Description
Palace GuardImproves block rate.
Heavyweight ExpertImproves ether defense the more heavy equipment is worn.
Unadorned BeautyStrength, ether, agility and HP up if no gems are equipped.
Mental BarrierReduces damage taken from ether area attacks.
Arcane AuraReduces aggro drawn while an aura is active.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Riki's Skill Tree -

Innocence

Skill Name
Description
Adventure Time!Increases movement speed.
Learning all the Time!Awards the same AP regardless of the participation in battle.
Explore Time!Awards mroe EXP when discovering a landmark.
Make it all better!Improves healing arts used on an ally with half HP.
Dream of MoneyImproves chance of monsters dropping gold chests.

Vivacity

Skill Name
Description
Like Sun!Increases strength during the day.
Friends Now!Allows low-value items to be offered when trading.
Love Sun!Reduces cooldown during the day.
Lucky Me!Improves chance of monsters dripping silver chests.
Adore Sun!Increases EXP awarded in battles during the day.

Flexibility

Skill Name
Description
Buy Stuff!Allows items to be sold for a higher price.
Riki See, Riki DoAwards the same EXP regardless of participation in battle.
AP for All!Lets Riki steal AP with Yoink! and share it with the party.
Riki StrongGrants immunity to Strength Down debuff.
EXP for All!Lets Riki steal EXP with Yoink! and share it with the party.

Heroism

Skill Name
Description
Heavy EquipmentAllows heavy weight armor to be equipped.
Nutritious!Greatly increases strength.
Kissy Kissy!Halves the Party Gauge usage when reviving allies.
Ouchies!Increases Spike damage dealt.
Cuddly Hero!Increases resistance to all debuffs.

Cowardice

Skill Name
Description
Pretty Stars!Increases strength during the night.
Watch Out!Increases agility when HP is at half.
Amazing Stars!Reduces cooldown during the night.
Bullseye!Improves accuracy of back attacks.
Bestest Stars!Increases EXP awarded in battles during the night.


Shulk - Reyn - Sharla - Dunban - Melia - Riki - Fiora


- Fiora's Skill Tree -

Daring

Skill Name
Description
Battle StanceGrants Strength Up buff at start of battle.
Opening BlowIncreases damage of the first strike of a battle.
Nimble FeetIncreases movement speed.
Physical ResilianceReduces physical damage taken.
Showdown StanceAll Stats Up buff at start of battle with higher-level monsters.

Courage

Skill Name
Description
Mechonis EquipmentAllows special armor from Mechonis to be equipped.
Desperate DaggersIncreases counter-attack rate when HP is at half.
Second WindIncreases amount of HP restored when revived.
Ultimate StrikeIncreases Damage of critical hits.
Unwavering CourageIncreases EXP awarded in battles during the day.

Zeal

Skill Name
Description
Desperate DefenseIncreases block rate when HP is at half.
Swift StrikeRarely grants Haste buff at start of battle.
AccelerationIncreases EXP awarded from battle.
Strength of WillReduces Ether damage taken.
Strong LinksGrants Haste buff to the party after Burst Affinity.

Innocence

Skill Name
Description
Maiden's PowerImproves chain attack damage when in battle with Shulk.
Maiden's CourageIncreases Arts damage if warned of a vision by Shulk.
Maiden's BlessingRestores HP when taking damage when in battle with Shulk.
Maiden's ZealPrevents tension from becoming low if in battle with Shulk.
Maiden's MiracleGrants All Stats Up buff when encouraged by Shulk.

Rashness

Skill Name
Description
Vision ModeBoosts next Arts damage when warned of a vision.
Ultimate CounterTurns all counter-attacks into critical hits.
Vital ForceDealing damage will occasionally max the Talent Gauge.
Critical ComboTurns all double attacks into critical hits.
Explosion of EnergyIncreases tension by one level when using Talent Arts.

Heart-to-Heart Locations


Colony 9 - Tephra Cave - Bionis Leg - Ether Mine - Colony 6 - Satorl Marsh - Makna Forest - Frontier Village - Eryth Sea - Alcamoth - High Entia Tomb - Valak Mountain - Fallen Arm - Bionis' Interior - Prison Island

When running through vast landscapes in Xenoblade, you'll come across icons in the shape of two hands held together. These are known as heart-to-hearts, opportunities for two characters to engage in dialogue, giving you the opportunity to alter the affinity between them. Depending on your answers, this can go either way; good or bad.

Heart-to-Heart Locations, Colony 9

Title
Participants
Req. Affinity
Landmark
Best Answers
Enduring Friendship
Shulk / Reyn
Green
Tephra Cave Entrance
1,1
Sunrise in the Park
Shulk / Fiora
Yellow
Outlook Park
2,1
Fiora's Cooking
Reyn / Fiora
Green
Dunban's House
1,1
Watching Over Them
Reyn / Dunban
Heart
Residential District
1,2
Overlooking the Colony
Reyn / Sharla
Purple
Agora Shore
1,1
Ancient Wreckage
Reyn / Melia
Purple
Cylindar Hangar
2,1
A Heropon's Perspective
Sharla / Riki
Purple
Mechon Wreckage Site
2,2

> Back to the top

Heart-to-Heart Locations, Tephra Cave

Title
Participants
Req. Affinity
Landmark
Best Answers
The Legend of the Spider
Shulk / Reyn
Purple
Bone Corridor
1,1
A Scene Revisited
Reyn / Fiora
Heart
Kneecap Hill
1,1
Glowing in the Night
Dunban / Riki
Purple
Spring of Grief
2,1

> Back to the top

Heart-to-Heart Locations, Bionis Leg

Title
Participants
Req. Affinity
Landmark
Best Answers
Geography Lesson
Shulk / Dunban
Purple
Believer's Paradise
2,2
What Visions May Bring
Shulk / Sharla
Green
Raguel Bridge
1,2
Heir to the Monado
Reyn / Dunban
Green
Refugee Camp (Exterior)
2,2
What's on Reyn's Mind
Reyn / Sharla
Green
Refugee Camp (Interior)
2,1
Revisiting the Past
Dunban / Sharla
Heart
Rho Oasis
2,2

> Back to the top

Heart-to-Heart Locations, Ether Mine

Title
Participants
Req. Affinity
Landmark
Best Answers
A Broken Watch
Shulk / Sharla
Purple
Mining Base
1,1
A wistful Glow
Reyn / Sharla
Heart
Central Terminal
1,2

> Back to the top

Heart-to-Heart Locations, Colony 6

Title
Participants
Req. Affinity
Landmark
Best Answers
Renewed Determination
Fiora / Dunban
Heart
Freight Road
2,1
Strength of Heart
Shulk / Dunban
Heart
Main Street
2,2
The Colony Reborn
Shulk / Sharla
Heart
Special Lvl. 5 Area
2,2
One Year On
Reyn / Dunban
Purple
Pod Depot
1,2
Recovery and Reflection
Fiora / Dunban
Purple
Hope Farm
1,2
Quiet Time
Fiora / Riki
Purple
Park
1,2
Dunban's Right Arm
Dunban / Sharla
Purple
Hope Farm
2,1

> Back to the top

Heart-to-Heart Locations, Satorl Marsh

Title
Participants
Req. Affinity
Landmark
Best Answers
The Shimmering Marsh
Shulk / Dunban
Green
Zaldania Waterfall
2,1
High Entia History
Dunban / Melia
Purple
Sororal Statues
1,2
Atop the Crown Tree
Sharla / Riki
Heart
Crown Tree
2,1

> Back to the top

Heart-to-Heart Locations, Makna Forest

Title
Participants
Req. Affinity
Landmark
Best Answers
Fallen Brethren
Shulk / Melia
Green
Bridge 1
2,2
Riki's Crazy Crystal Plan
Reyn / Riki
Purple
Eks Watering Hole
2,2
No Boys Allowed
Sharla / Melia
Green
Sparkling Pool
1,1

> Back to the top

Heart-to-Heart Locations, Frontier Village

Title
Participants
Req. Affinity
Landmark
Best Answers
At the Pollen Works
Shulk / Riki
Green
Pollen Works
2,1
Reawakened Memories
Fiora / Sharla
Purple
Prophecy Hut
1,2
A Day Like Any Other
Fiora / Melia
Purple
Nopon tower
2,1
Life's Hard for a Heropon
Dunban / Riki
Heart
Riki's House
2,2
True Natures
Dunban / Melia
Green
Contemplation Terrace
2,2
A Mysterious Sanctuary
Riki / Melia
Green
Prophecy Hut
2,2

> Back to the top

Heart-to-Heart Locations, Eryth Sea

Title
Participants
Req. Affinity
Landmark
Best Answers
Fish Fly! Fish Fly!
Reyn / Riki
Green
Sleeping Dragon Isle
1,2
Riki Have Question
Fiora / Riki
Heart
Ether Plant
2,1
A Gift for a Loved One
Sharla / Dunban
Green
Ether Plant
2,1
Flowers of Eryth Sea
Sharla / Riki
Green
Hovering Reef 2
2,1

> Back to the top

Heart-to-Heart Locations, Alcamoth

Title
Participants
Req. Affinity
Landmark
Best Answers
So close, Yet So Far
Shulk / Melia
Purple
Audience Chamber
2,2
A Breathtaking Sight
Reyn / Melia
Heart
Sky Terrace
1,2
Brother and Sister
Fiora / Dunban
Green
Fountain of Hope
2,1
The Forefathers
Fiora / Riki
Green
Great Hall
1,2
Melia's Imperial Villa
Fiora / Melia
Green
Imperial Villa
2,1
Ancient Astrology
Sharla / Melia
Purple
Outer Ring, W. 1st Flr.
2,2

> Back to the top

Heart-to-Heart Locations, Entia Tomb

Title
Participants
Req. Affinity
Landmark
Best Answers
Hopes and Plans
Shulk / Melia
Heart
Hall of Trials
2,1
Echoes of Ancient Times
Reyn / Melia
Green
Valley of Emperors
1,1

> Back to the top

Heart-to-Heart Locations, Valak Mountain

Title
Participants
Req. Affinity
Landmark
Best Answers
A Snowy Hot Spring
Shulk / Riki
Purple
Jakt Geyser
1,1
First Sight of Snow
Reyn / Fiora
Purple
La Luz Church
2,1
In Ose Tower
Dunban / Riki
Green
Sealed Tower
2,1

> Back to the top

Heart-to-Heart Locations, Fallen Arm

Title
Participants
Req. Affinity
Landmark
Best Answers
Just Like Old Times
Shulk / Fiora
Purple
Silver Wreckage
2,1
Those Waiting For You
Shulk / Riki
Heart
Distant Fingertip
2,1
A Family of Two
Fiora / Dunban
Heart
Doctor's Room
1,1
A Night-Time Chat
Fiora / Melia
Heart
Digit 1
1,2
Overcoming the Pain
Fiora / Melia
Heart
Ether Light
1,2
Eternal Scars
Dunban / Melia
Heart
Black Wreckage
2,2
Camping Spot
Riki / Melia
Purple
Inlet Beach
1,1

> Back to the top

Heart-to-Heart Locations, Bionis' Interior

Title
Participants
Req. Affinity
Landmark
Best Answers
Fiora's Body
Fiora / Sharla
Heart
Spinal Nerve Tower
2,1
Kind Words
Riki / Melia
Heart
Terminal Nerve Tower
1,2

> Back to the top

Heart-to-Heart Locations, Prison Island

Title
Participants
Req. Affinity
Landmark
Best Answers
Before the Final Battle
Shulk / Fiora
Heart
Corridor of Silence
2,1
Journey's End
Reyn / Riki
Heart
Empty Throne
2,2
Untold Feelings
Sharla / Melia
Heart
Gravina Bridge
1,1

> Back to the top

Gems

Attribute Buff Gems

Gem
Effect
Max. Effect
Slot Type
Element
Agility Up
Increases agility
50
Armor
Wind
Attack Plus
Increases maximum attack damage
50%
Weapon
Earth
Attack Stability
Increases minimum attack damage
50%
Weapon
Earth
Critical Up
Increases critical hit rate
25%
Weapon
Earth
Ether Defense Up
Increases ether defense
100
Armor
Ice
Ether Up
Increases ether attack
150
Armor
Electric
Muscle Up
Increases physical defense
100
Armor
Earth
Strength Up
Increases physical strength
150
Armor
Fire

Offensive Gems

Gem
Max Effect
Element
Agility Down
25%
Wind
Back Attack Up
100%
Electric
Bleed Attack
100%
Wind
Break
25%
Wind
Cold Attack
300
Ice
Double Attack
50%
Electric
Electric Attack
500
Electric
Electric Up
100%
Electric
Ether Down
25%
Earth
Fire Attack
400
Fire
Fire Up
100%
Fire
First Attack Up
150%
Electric
HP Steal
200
Water
Ice Up
100%
Ice
Muscle Down
25%
Fire
Paralyze
25%
Electric
Poison Attack
500
Earth
Poison Up
100%
Earth
Slow
25%
Ice
*Spike
250
Fire
Stun Attack Up
100%
Electric
Topple Attack Up
100%
Wind
*The Spike gem is the only one in this table that is equipped to armor, rather than a weapon.

Defensive Gems

Gem
Max. Effect
Element
Aggro Down
50%
Ice
Arts Resist
100%
Wind
Bind Resist
100%
Fire
Blaze Defense
100%
Ice
Bleed Resist
100%
Earth
Chill Defense
100%
Fire
Daze Resist
100%
Electric
Debuff Resist
100%
Water
Divine Protect
100%
Earth
Lock-On Resist
100%
Ice
Paralyze Resist
100%
Water
Pierce Resist
100%
Electric
Poison Defense
100%
Water
Sleep Resist
100%
Fire
Slow Resist
100%
Fire
Spike Resist
100%
Water
Topple Resist
100%
Wind

Area Maps

Xenoblade features numerous, gigantic, landscapes. Sometimes the unknown is reason enough to explore, but it can also be quite daunting. We're providing these uncovered maps so you can see what's available, without risking precious time.


Colony 9 - Tephra Cave - Bionis Leg - Ether Mine - Colony 6 - Satorl Marsh - Bionis Interior - Makna Forest - Frontier Village - Eryth Sea - Alcamoth - High Entia Tomb - Prison Island - Valak Mountain - Sword Valley - Galahad Fortress - Fallen Arm - Mechonis Field - Central Factory - Agniratha - Mechonis Core - Prison Island (2nd Visit)

Under each heading is a map concealed within one of our handy spoiler containers. Just click the torquoise bar to reveal the map for the area listed in the heading above.

In case the preview image is too small, we've also provided links to larger format maps. Enjoy!

Colony 9

Click HERE for a larger version.

Tephra Cave

Click HERE for a larger version.

Bionis' Leg

Click HERE for a larger version.

Ether Mine

Click HERE for a larger version.

Colony 6

Click HERE for a larger version.

Satorl Marsh

Click HERE for a larger version.

Bionis' Interior

Click HERE for a larger version.

Makna Forest

Click HERE for a larger version.

Frontier Village

Click HERE for a larger version.

Eryth Sea

Click HERE for a larger version.

Alcamoth

Click HERE for a larger version.

Entia Tomb

Click HERE for a larger version.

Prison Island

Click HERE for a larger version.

Valak Mountain

Click HERE for a larger version.

Sword Valley

Click HERE for a larger version.

Galahad Fortress

Click HERE for a larger version.

Fallen Arm

Click HERE for a larger version.

Mechonis Field

Click HERE for a larger version.

Central Factory

Click HERE for a larger version.

Agniratha

Click HERE for a larger version.

Mechonis Core

Click HERE for a larger version.

Prison Island 2nd Visit

Click HERE for a larger version.

Rebuilding Colony 6

Colony 6 was left in disarray after a visit from the Mechonis, so it's up to your team to return it to its former glory. Granted it's an optional venture, but attempting to complete the reconstruction has it's benefits:
- Additional side quests
- New merchants
- Chances to develop your affinity-tree
- Mine higher-level ether crystals (Colony 6, Ether Mine)

The tables below catalog the required items for each portion of the reconstruction (Housing, Commerce, Nature, and, Special). When you have the proper items, talk to Juju at Reconstruction HQ

Housing

Item
Lvl. 1 Reqs.
Item Type
Location
Source
9,000 Gold
Spotted Volff Hide
2
Drop
Bionis' Leg, Viliera Hill
Volff
Steel Silk
2
Collectable
Tephra Cave, Spring of Grief
-
Item
Lvl. 2 Reqs.
Item Type
Location
Source
19,000 Gold
Bunnia Scent Wood
4
Drop
Satorl Marsh, Glowing Obelisk
Bunnis
Fossil Monkey
1
Collectable
Makna Forest, Eks Watering Hole
-
Item
Lvl. 3 Reqs.
Item Type
Location
Source
55,000 Gold
Eks Iron Heart
1
Drop
Makna Forest, Eks Watering Hole
Eks
Sturdy Armor
4
Drop
Eryth Sea, Reef 1/3/8
Andos
Oil Branch
2
Collectable
Eryth Sea
-
Item
Lvl. 4 Reqs.
Item Type
Location
Source
120,000 Gold
Ponio Hoof Seal
5
Drop
Fallen Arm, Giant Mechonis Debris
Ponio
Royal Volff Hide
3
Drop
Fallen Arm, Giant Mechonis Debris
Volff
Warning Lamp
3
Collectable
Fallen Arm
-
Retro Diode
2
Collectable
Mechonis Field
-
Item
Lvl. 5 Reqs.
Item Type
Location
Source
300,000 Gold
Vang Star Wing
2
Drop
Bionis' Leg, Windy Cave
Vamps
Gogol Horn
3
Drop
Bionis' Leg, Raquel Bridge
Sloth Gogol
Red Frontier
2
Collectable
Sword Valley
-
Black Styrene
2
Collectable
Central Factory
-
Rainbow Zirconium
3
Collectable
Colony 9
-

Commerce

Item
Lv. 1 Reqs.
Item Type
Location
Source
10,000 Gold
-
-
-
-
Igna Hide Jacket
2
Drop
Satorl Marsh, Igna Territory
Igna
Amblygon Turtle
2
Collectable
Colony 6, Hope Farm area
-
Item
Lv. 2 Reqs.
Item Type
Location
Source
22,000 Gold
-
-
-
-
Hode Plank
3
Collectable
Makna Forest, Earth Nebula
-
Ready Coil
2
Collectable
Ether Mine
-
Item
Lv. 3 Reqs.
Item Type
Location
Source
5,000 Gold
-
-
-
-
Shiny Kromar Hide
3
Drop
Eryth Sea
Kromar
Shiny Kromar Stone
2
Drop
Eryth Sea
Kromar
Blue Ladybird
2
Collectable
High Entia Tomb
-
Item
Lv. 4 Reqs.
Item Type
Location
Source
100,000 Gold
-
-
-
-
Piranhax Fishmeal
3
Drop
Fallen Arm, Inlet coast
Piranhax
Silver Antol Fibre
8
Drop
Fallen Arm, 5th Pulse Zone
Antols
Sour Turnip
3
Collectable
Fallen Arm
-
Mossy Panel
2
Collectable
Mechonis Field
-
Item
Lv. 5 Reqs.
Item Type
Location
Source
250,000 Gold
-
-
-
-
Ocean Elixir of Life
1
Collectable
Mechonis Core
-
Ancient Sardi Meat
4
Drop
Colony 9
Throne Sardi
Art Core Coil
2
Collectable
Galahad Fortress
-
Fortune Feather
1
Collectable
Agniratha
-
Hill Fireflies
4
Collectable
Bionis Leg
-

Nature

Item
Lv. 1 Reqs.
Item Type
Location
Source
5,000 Gold
-
-
-
-
Sharp Hox Spur
2
Drop
Bionis Leg
Hox
Dark Grape
2
Collectable
Tephra Cave, Caterpile Nest
-
Item
Lv. 2 Reqs.
Item Type
Location
Source
18,000 Gold
-
-
-
-
Quadwing Bag
2
Drop
Satorl Marsh
Quadwing
Empress Beetle
3
Collectable
Frontier Village
-
Item
Lv. 3 Reqs.
Item Type
Location
Source
40,000 Gold
-
-
-
-
Jagged Tail
3
Drop
Eryth Sea, Lafael Shore/Lighthouse
Hiln/Ansel
Despair Clover
2
Collectable
Eryth Sea, Lafael Shore
-
Ice Cabbage
2
Collectable
Valak Mountain, Befalger Pedestal
-
Item
Lv. 4 Reqs.
Item Type
Location
Source
99,000 Gold
-
-
-
-
Caterpile Silk
3
Drop
Bionis Leg, Windy Cave
Royal Caterpile
Hox Daylight Spur
3
Drop
Bionis Leg, Raquel Lake
Hox
Oil Oyster
2
Collectable
Fallen Arm
-
White Plum
3
Collectable
Fallen Arm
-
Item
Lv. 5 Reqs.
Item Type
Location
Source
280,000 Gold
-
-
-
-
Ardun Elder Beard
3
Drop
Bionis Leg, Rho Oasis
Magnus Ardun
Tokilos King Egg
1
Drop
Bionis Let, Zax Guidepost
Tokilos
Lewisia Silver
2
Collectable
Agniratha
-
Black Liver Bean
2
Collectable
Bionis Interior, 2nd Lung
-
Black Beetle
2
Collectable
Ether Mine
-

Special

Item
Lv. 1 Reqs.
Item Type
Location
Source
8,000 Gold
-
-
-
-
Light Rain Element
1
Drop
Bionis Leg, Jabos Rest Area
Water Nebula
Kneecap Rock
1
Collectable
Tephra Cave, Mag Mel Ruins
-
Item
Lv. 2 Reqs.
Item Type
Location
Source
25,000 Gold
-
-
-
-
Dust Element
2
Drop
Makna Forest, Sap Cave
Earth Nebula
Sea Berry
3
Collectable
Eryth Sea, Latael Coast
-
Item
Lv. 3 Reqs.
Item Type
Location
Source
50,000 Gold
-
-
-
-
Squall Element
2
Drop
Eryth Sea, 4th Reef
Wind Nebula
Snow Element
2
Drop
Valak Mountain, Befalgar Pedestal
Snow Nebula
Lemonade Sky
3
Collectable
Makna Forest
-
Item
Lv. 4 Reqs.
Item Type
Location
Source
130,000 Gold
-
-
-
-
Flexible Selua Cell
3
Drop
Bionis Interior
Largo Selua
Steel Selua Cell
3
Drop
Bionis Interior
Wool Selua
Rainbow Slug
2
Collectable
Fallen Arm, Digit 5 Beach
-
Azure Hollyhock
2
Collectable
Mechonis Field
-
Item
Lv. 5 Reqs.
Item Type
Location
Source
400,000 Gold
-
-
-
-
Inferno Element
2
Drop
Prison Island, Kitchen
Fire Nebula
Bolt Element
2
Drop
Prison Island, Corridor of Silence
Thunder Nebula
Blue Light Amp
3
Collectable
Agniratha
-
Angel Engine X
2
Collectable
Central Factory
-
Rabbit Diode
3
Collectable
Tephra Cave
-

Side Quests

There are 480 side quests in Xenoblade Chronicles. "Whoa" is probably what you're thinking and we don't blame you. In an effort to assist your side-questing ambitions, we've cataloged as many side quests as we could find, including the location and name of the person to get it from.

Similar to the Area Maps page, each area is contained within the cascading spoiler bar; just click on it to reveal the quests for the given area.

Colony 9 Side Quests

Quest NameLocationQuest Giver
Mementos of a Lost SonEther LightCheryl
The Key to a Long LifeTranquil SquareDionysis
A Curry ConundrumEther LightGiorgio
Biscuits for a GrandsonEther LightMarcia
Birthday ShoesFortress EntranceKantz
Education-Minded SuzannaTranquil SquareSuzanna
Education-Crazy SuzannaTranquil SquareSuzanna
Flattened FlowersTranquil SquareFrancoise
Lonely NiraniraTranquil SquareNiranira
The Broken WatchEther LightDesiree
The Old Soldier's TestFortress EntranceJan
Romantic Notions of a BoyFortress EntranceMonica
Romantic Notions of a GirlFortress EntranceMonica
An Impoverished CriticEther LightLeopold
Financial PlanningEther LightKing Squeeze
Overworked and UnderpaidEther LightGiorgio
Out-of-Luck GiorgioEther LightGiorgio
Pestering PaolaEther LightGiorgio
Paola and NarineTranquil SquareNarine
The Plan - PreparationEther LightSesame
The Plan - The Night BeforeEther LightSesame
The Plan - ExecutionEther LightSesame
A Young Captain's RequestFortress EntranceEmmy Leater
A Young Captain's SufferingFortress EntranceEmmy Leater
A Young Captain's RiseFortress EntranceEmmy Leater
A Young Captain's ChallengeFortress EntranceEmmy Leater
A Young Captain's RevivalFortress EntranceMiller
A Young Captain's TrustFortress EntranceMiller
Pride and CourageTranquil SquareLukas
Friendship TokensTranquil SquareMoritz
A Big Brother's FightTranquil SquareZukazu
A Little Brother's FightTranquil SquareJiroque
A Place to Come Home toTranquil SquareJiroque
Rocco's Heartful RequestEther LightRocco
Dean's Shady RequestFortress EntranceDean
Liliana's Sincere RequestEther LightLiliana
Jackon's AwakeningTranquil SquareJackson
Jackson the PoetTranquil SquareJackson
Jackson the CookTranquil SquareJackson
Désirée's FutureEther LightDésirée
Désirée's ApologyEther LightDésirée
The Elite Captain's AnguishFortress EntranceRaoul
Getting to Know MinnieTranquil SquareMinnie
Getting to Know DorothyEther LightDorothy
A Mysterious LightTranquil SquareKenny Rohan
Out Like a Light?Tranquil SquareKenny Rohan
The Lost PendantCylinder HangarDefence Force Soldier
Monster Quest 1 - Part 1Fortress EntranceDefence Force Soldier
Monster Quest 1 - Part 2Fortress EntranceDefence Force Soldier
Monster Quest 1 - Part 3Fortress EntranceDefence Force Soldier
Monster Quest 2 - Part 1Fortress EntranceDefence Force Soldier
Monster Quest 2 - Part 2Fortress EntranceDefence Force Soldier
Monster Quest 2 - Part 3Fortress EntranceDefence Force Soldier
Monster Quest 3 - Part 1Ether LightColony 9 Resident
Monster Quest 3 - Part 2Ether LightColony 9 Resident
Monster Quest 3 - Part 3Ether LightColony 9 Resident
Monster Quest 3 - Part 4Ether LightColony 9 Resident
Monster Quest 4 - Part 1Tephra Cave EntranceDefence Force Soldier
Monster Quest 4 - Part 2Tephra Cave EntranceDefence Force Soldier
Monster Quest 4 - Part 3Tephra Cave EntranceDefence Force Soldier
Challenge 1Fortress EntranceDefence Force Soldier
Challenge 2Ether LightColony 9 Resident
Challenge 3Fortress EntranceDefence Force Soldier
Challenge 4Ether LightColony 9 Resident
Material Quest 1Fortress EntranceColony 9 Resident
Material Quest 2Ether LightColony 9 Resident
Material Quest 3Ether LightColony 9 Resident
Material Quest 4Tranquil SquareColony 9 Resident
Collection Quest 1Ether LightColony 9 Resident
Collection Quest 2Ether LightColony 9 Resident
Collection Quest 3Tranquil SquareColony 9 Resident
Collection Quest 4Tranquil SquareColony 9 Resident
Search Quest 1Central PlazaColony 9 Resident
Search Quest 2Tranquil SquareColony 9 Resident
Search Quest 3Gem Man's StallColony 9 Resident
Search Quest 4Tranquil SquareColony 9 Resident
A Token of FriendshipWeapon Dev. LabShulk
The Gem Man's InventionGem Man's StallThe Gem Man
Delivering FoodStory QuestDunban

Tephra Cave Side Quests

Quest NameLocationQuest Giver
Missing in ActionMag Mell RuinsDefence Force Soldier
Arachno Silk FundraisingMag Mell RuinsDefence Force Soldier
A Thank YouMag Mell RuinsDefence Force Soldier
Clearing ObstructionsMag Mell RuinsDefence Force Soldier
The Book of BafalgarBafalgar TombShura
The Blood of BafalgarBafalgar TombShura
The Path of BafalgarBafalgar TombShura
The Coffin of BafalgarBafalgar TombShura
The Gratitude of BafalgarBafalgar TombShura
Collection Quest 1Mag Mell RuinsDefence Force Soldier
Collection Quest 2Mag Mell RuinsDefence Force Soldier
Material Quest 1Mag Mell RuinsDefence Force Soldier
Material Quest 2Mag Mell RuinsDefence Force Soldier

Bionis' Leg Side Quests

Quest NameLocationQuest Giver
Emergency TreatmentRefugee CampOlga
Being a Good GrandfatherRefugee CampSatata
A Thoughtful IdeaRefugee CampMatryona
A Dash of ColourRefugee CampEwan
Imaginations TemperedRefugee CampMatryona
Spirits RaisedRefugee CampArda
Thieving MonstersRefugee CampGorman
The Greedy MonsterRefugee CampSatata
Save the Girl!Refugee CampSurprise Quest
Earnest's FibsRefugee CampEarnest
Earnest's MischiefRefugee CampEarnest
Earnest's SolitudeRefugee CampEarnest
The Lost NoponSpiral ValleyGerugu
With Much GratitudeSpiral ValleyBatubatu
With Even more GratitudeSpiral ValleyGerugu
Legend of Mythical EmpressSpiral ValleyGerugu
A Flower for a RoseRefugee CampDulland
Battling BrutesRefugee CampDulland
Supplies for SatorlRefugee CampElior
Monster Quest 1 - Part 1Ragrinar Canyon PathHoms Traveller
Monster Quest 1 - Part 2Ragrinar Canyon PathHoms Traveller
Monster Quest 1 - Part 3Ragrinar Canyon PathHoms Traveller
Monster Quest 1 - Part 4Ragrinar Canyon PathHoms Traveller
Monster Quest 2Refugee CampRefugee
Monster Quest 3 - Part 1Refugee CampRefugee
Monster Quest 3 - Part 2Refugee CampRefugee
Challenge 1 - Part 1Refugee CampRefugee
Challenge 1 - Part 2Refugee CampRefugee
Challenge 2 - Part 1Refugee CampRefugee
Challenge 2 - Part 2Refugee CampRefugee
Material Quest 1Refugee CampRefugee
Material Quest 2Refugee CampRefugee
Material Quest 3Refugee CampRefugee
Material Quest 4Refugee CampRefugee
Collection Quest 1Refugee CampRefugee
Collection Quest 2Refugee CampRefugee
Search Quest 1Refugee CampRefugee
Search Quest 2Refugee CampRefugee

Satorl Marsh Side Quests

Quest NameLocationQuest Giver
Preventing StarvationGlowing ObeliskZazadan
Zazadan in DangerGlowing ObeliskZazadan
Zazadan Still in DangerGlowing ObeliskZazadan
It's All in the MindGlowing ObeliskZazadan
A Mysterious DelicacyGlowing ObeliskZazadan
A Gift?Glowing ObeliskZazadan
Gather InformationNopon RefugeSurprise Quest
Kacha's KidnappingNopon Merchant CampBokoko
The Giants' KeyNopon Merchant CampKacha
The Giants' TreasureNopon Merchant CampKacha
Making CampNopon Merchant CampBokoko
Monster Quest 1Nopon Merchant CampNopon Merchant
Monster Quest 2Nopon Merchant CampNopon Merchant
Monster Quest 3Nopon Merchant CampNopon Merchant
Monster Quest 4Nopon Merchant CampNopon Merchant
ChallengeSororal StatuesHigh Entia Refugee
For a FriendSororal StatuesRozeal
A Merciful EndSororal StatuesRozeal
A Release from DutySororal StatuesRozeal
The Imperial CeremonySororal StatuesScarlen
Imperial Ceremony OfferingsSororal StatuesScarlen
The Ancient Ceremony Story Quest
Ancient Ceremony Offerings Story Quest

Makna Forest Side Quests

Quest NameLocationQuest Giver
Legend of the SageDivine SanctuaryNopon Sage
Challenge of the SageDivine SanctuaryNopon Sage
Final Challenge of the SageDivine SanctuaryNopon Sage
Bridge RepairPod Landing SiteNopon Researcher
Monster Quest 1Agni TabletNopon Merchant
Monster Quest 2Agni TabletNopon Merchant
Monster Quest 3Agni TabletNopon Merchant
Monster Quest 4Agni TabletNopon Merchant
ChallengeAgni TabletNopon Merchant
Mystery Girl Rescue Story Quest

Frontier Village Side Quests

Quest NameLocationQuest Giver
Leku's Food CrisisArchaeology LevelLeku
Hunt for a PatronArchaeology LevelLeku
Heropon's SpiritArchaeology LevelKilaki
Beat Kilaki to it!Archaeology LevelLeku
Popularity PremonitionArchaeology LevelLeku
Lousy LizardsArchaeology LevelModado
Making a MixerPollen WorksRono
Materials for a MixerPollen WorksRono
Decoration MakeoverChief's ResidencePepa
Hunt for Bug-Loving FriendNopon TowerKokora
A Worried Bug-LoverNopon TowerDeki
A Tormented Bug-LoverNopon TowerDeki
Mushy MushroomsSacred AltarKofuko
Medical AdvancementsSacred AltarMedi
Let's Make Fillings!Sacred AltarYuka
World's Strongest FlavourSacred AltarKofuko
Reversed TastesSacred AltarKofuko
Sweet SeductionSacred AltarMigaga
Ingredients for a BrewSacred AltarKofuko
Healing the HealerSacred AltarNpa
Legendary Nopon CharmSacred AltarNpa
Mislabelling ProblemSacred AltarMedi
Getting BiggerChief's ResidenceDabidabi
Who is BiggerChief's ResidenceDabidabi
Strange Noises from BelowSacred AltarPipiki
Musical GeniusSacred AltarTati
Things that HumSacred AltarTati
Things that RumbleSacred AltarTati
DisinsectizationSacred AltarRasha
Avenge a Mamapon's DeathSacred AltarRasha
Dadapon In TroubleArchaeology CentrePachipa
It Definitely Exist!Archaeology CentrePachipa
Even in the Chief's AbsenceProphecy HutMiko
Bored PelupeluProphecy HutPelupelu
A Gift for MikoProphecy HutPelupelu
Giant Attack!Chief's ResidenceLalapa
Kind Lupa's GrampyponRiki's HouseLupa
Secret Elixir IngredientsRiki's HouseLupa
Mystery of Makna Ruins 1Riki's HouseLupa
Mystery of Makna Ruins 2Riki's HouseLupa
Mystery of Makna Ruins 3Riki's HouseLupa
Mystery of Makna Ruins 4Riki's HouseLupa
Honouring the Nopon SageSacred AltarPipiki
Meeting the Nopon SageSacred AltarPipiki
Fixing Time MushroomsSacred AltarMigaga
Restoring the CapitalNopon TowerNelo
Restoring the Capital 2Nopon TowerNelo
Broken Ether Furnace Kaleka
Broken Ether Furnace 2 Kaleka
A Memento of Daddy Atael
Pollen Orb IngredientsPollen Orb StorehouseDobadoba
Secret Ingredient HuntSacred AltarBana
Secret InnovationSacred AltarRasha
The Master's SuccessorPollen Orb StorehouseDobadoba
Dangerous AmbitionPollen Orb StorehouseCherri
Find the KingpinPollen WorksGadada
Adviser HuntPollen WorksGadada
Evidence CollectionPollen WorksGadada
Destroying the City TradePollen WorksGadada
Bana the BetrayerPollen WorksGadada
Presents for Priceless PupilsPollen Orb StorehouseDobadoba
Safer Energy Gadada
Monster Quest 1 - Part 1Nopon TowerNopon Villager
Monster Quest 1 - Part 2Nopon TowerNopon Villager
Monster Quest 1 - Part 3Nopon TowerNopon Villager
Monster Quest 2 - Part 1Sacred AltarNopon Villager
Monster Quest 2 - Part 2Sacred AltarNopon Villager
Monster Quest 2 - Part 3Sacred AltarNopon Villager
Material Quest 1Nopon TowerNopon Villager
Material Quest 2Sacred AltarNopon Villager
Material Quest 3Riki's HouseNopon Villager
Material Quest 4Prophecy HutNopon Villager
Collection Quest 1Sacred AltarNopon Villager
Collection Quest 2Nopon TowerNopon Villager
Collection Quest 3Chief's ResidenceNopon Villager
Collection Quest 4Contemplation TerraceNopon Villager
Search Quest 1Pollen WorksNopon Villager
Search Quest 2Riki's HouseNopon Villager
Search Quest 3Sacred AltarNopon Villager
An Errand for the Heropon Story Quest

Eryth Sea Side Quests

Quest NameLocationQuest Giver
Trouble at the PlantEther PlantJarack
Punish the HodesEther PlantJarack
Mend the PlantEther PlantJarack
Hode AttackEther PlantJarack
Trouble at the LighthouseSyrath LighthouseShalen
Investigating SatorlEther PlantMiriall
Ancient High Entia MysteryEther PlantTalia
The Missing BoyEther PlantMiriall
The Only Thing I Can DoEther PlantVidian
Secret ResearchEther PlantTeelan
Monster Quest 1Syrath LighthouseLighthouse Keeper
Monster Quest 2Syrath LighthouseLighthouse Keeper
ChallengeSyrath LighthouseLighthouse Keeper
Collect Quest 1Syrath LighthouseAlcamoth Citizen
Collect Quest 2Syrath LighthouseAlcamoth Citizen
Save the Worker Story Quest
Path to Prison Island Story Quest
Sister Seals Story Quest

Alcamoth Side Quests

Quest NameLocationQuest Giver
The Deciphering MachineImperial PalaceRuthan
A Necessary UpgradeImperial PalaceNaroth
Talia's ResearchImperial PalaceTalia
Bring Back My Son!Imperial PalaceMerisa
Teaching MaterialsImperial PalaceMir'leiz
Brave ActionsImperial PalaceMir'leiz
Protect the Capital!Ascension HallLecrough
How Do They Feel?Main EntranceScarlen
How Do I Feel?Main EntranceScarlen
Together Forever
I Love You No Matter WhatMain EntranceScarlen
A Friend in NeedAscension HallLecrough
Preparing for AdventureFountain of EternityZain
Preparing for Adventure 2Fountain of EternityKurralth
Preparing for Adventure 3Fountain of EternityZain
Adventurers in PerilImperial PalaceMiriall
Building BridgesFountain of EternityArielle
Starlight SeekerFountain of EternityElior
Starlight GazerFountain of EternityElior
Back PainAscension HallGaldo
Looking for Gold BugsImperial PalaceTeelan
Losing the Taste for AlcoholFountain of HopeNelo
Looking for a Lost SonFountain of HopeVol'aren
Looking for a Lost DaughterFountain of HopeVol'aren
Going Out to PlayMain EntrancePopipo
Getting a Member's Card Surprise Quest
Vidian Rescue Operation Surprise Quest
Monster Quest 1 - Part 1Imperial PalaceAlcamoth Citizen
Monster Quest 1 - Part 2Imperial PalaceAlcamoth Citizen
Monster Quest 1 - Part 3Imperial PalaceAlcamoth Citizen
Monster Quest 2 - Part 1Imperial PalaceAlcamoth Imperial Guard
Monster Quest 2 - Part 2Imperial PalaceAlcamoth Imperial Guard
Monster Quest 2 - Part 3Imperial PalaceAlcamoth Imperial Guard
Monster Quest 3 - Part 1Imperial PalaceAlcamoth Citizen
Monster Quest 3 - Part 2Imperial PalaceAlcamoth Citizen
Monster Quest 3 - Part 3Imperial PalaceAlcamoth Citizen
Monster Quest 4 - Part 1Ascension HallAlcamoth Imperial Guard
Monster Quest 4 - Part 2Ascension HallAlcamoth Imperial Guard
Monster Quest 4 - Part 3Ascension HallAlcamoth Imperial Guard
Challenge 1Fountain of HopeAlcamoth Citizen
Challenge 2Fountain of EternityAlcamoth Citizen
Challenge 3Ascension HallAlcamoth Imperial Guard
Challenge 4Fountain of EternityAlcamoth Citizen
Material Quest 1Main EntranceAlcamoth Citizen
Material Quest 2Imperial PalaceAlcamoth Citizen
Material Quest 3Main EntranceAlcamoth Imperial Guard
Material Quest 4Imperial PalaceAlcamoth Citizen
Collection Quest 1Imperial PalaceAlcamoth Citizen
Collection Quest 2Main EntranceAlcamoth Citizen
Collection Quest 3Fountain of HopeAlcamoth Citizen
Collection Quest 4Imperial PalaceAlcamoth Citizen
Search Quest 1Main EntranceAlcamoth Citizen
Search Quest 2Fountain of HopeAlcamoth Citizen
Search Quest 3Fountain of EternityAlcamoth Citizen
Search Quest 4Fountain of HopeAlcamoth Citizen

Valak Mountain Side Quests

Quest NameLocationQuest Giver
Chilkins and AntolsNopon CampNopon Researcher
Valak Mountain ResearchNopon CampNopon Researcher
The Freezing NoponHollow BoneNopon Researcher
Bad TimingBionis' WristNopon Researcher
Chilkin ChangesNopon CampDakuku
The Balance of PowerNopon CampDakuku
The Missing PartnerHarict ChapelKurralth
The Final Giants' RuinsHarict ChapelZain
The Giants' TreasuresHarict ChapelZain
Monster Quest 1Zokhed PassNopon Merchant
Monster Quest 2Zokhed PassNopon Merchant
Monster Quest 3Zokhed PassNopon Merchant
Monster Quest 4Zokhed PassNopon Merchant
The Magma Rock Story Quest

Sword Valley Side Quests

Quest NameLocationQuest Giver
The Magma Rock Story Quest
Secure Dolgan Outpost Surprise Quest
Secure Enalda Control Base Surprise Quest
3rd Gate Front Line Surprise Quest
Secure the Radio Tower Surprise Quest

Galahad Fortress Side Quests

Quest NameLocationQuest Giver
Life Battle Story Quest
Supply Station Battle Story Quest
Turbine Battle Story Quest
Conviction Story Quest

Fallen Arm Side Quests

Quest NameLocationQuest Giver
Save the Machina!JunksVoltak
Eliminate the ThreatJunksVoltak
Mysterious NoisesJunksProx
Protect the VillageJunksEleqa
Stop the Mechon Rampage!JunksEleqa
Stunted GrowthJunksOrkatix
Transmission BypassJunksOrkatix
The Exhaust PumpJunksOrkatix
The Mini ReactorJunksOrkatix
The History of MechonisJunksZilex
The History of the CapitalJunksZilex
I Want to be a Homs!JunksRakzet
PowerlessJunksRakzet
Power Up!JunksRakzet
Fixing a Broken DoorJunksRizaka
The Wilted FlowerJunksRizaka
The Oath SwordJunksKarlos
Scheduled InspectionJunksXekit
A Tough BattleJunksKazat
A Weapon Just For MeJunksKazat
TherapyJunksEleqa
Mending MemoriesJunksMixik
Resolution - FatherJunksKazat
Resolution - MotherJunksQofaria
Food DeliveryJunksNatalia
For My Loved One…Digit 2 PlainZarkort
To My Loved One…Digit 2 PlainZarkort
Reunion Story Quest
We Made It Story Quest
Treatment Story Quest

Mechonis Field Side Quests

Quest NameLocationQuest Giver
Best BootsMachina RefugeBozatrox
Monster QuestMachina RefugeGarrisoned Troop
Challenge Quest 1Machina RefugeGarrisoned Troop
Challenge Quest 2Machina RefugeGarrisoned Troop
Aiming for the Top Story Quest
Get the 3rd Lift Moving Story Quest
Opening the Bulkhead Story Quest
The High-Velocity Lift Story Quest
Need Power!GF - Storage DepotStory Quest

Central Factory Side Quests

Quest NameLocationQuest Giver
Eliminate the Backup! Surprise Quest
Daring Assault Surprise Quest
Roof Battle2F - Training Ground RoofSurprise Quest
New WeaponVentillation ConduitJunks Staff
To the Central Tower Story Quest
Maintenance Wing Escape Story Quest
Find a Path to the Top Story Quest
Materials for a Bomb Story Quest
The Central Tower Barrier Story Quest

Agniratha Side Quests

Quest NameLocationQuest Giver
Civil Protection 1 - 1Central TowerCivil Protection Terminal
Civil Protection 1 - 2Central TowerCivil Protection Terminal
Civil Protection 1 - 3Central TowerCivil Protection Terminal
Civil Protection 2 - 1Central TowerCivil Protection Terminal
Civil Protection 2 - 2Central TowerCivil Protection Terminal
Civil Protection 2 - 3Central TowerCivil Protection Terminal
Military Status 1 - 1Central TowerMilitary Status Terminal
Military Status 1 - 2Central TowerMilitary Status Terminal
Military Status 2 - 1Central TowerMilitary Status Terminal
Military Status 2 - 2Central TowerMilitary Status Terminal
Agniratha Beautification 1Central TowerCity Planning Terminal
Agniratha Beautification 2Central TowerCity Planning Terminal
Telethia Investigation 1Central TowerStrategic Intel Terminal
Telethia Investigation 2Central TowerStrategic Intel Terminal
Shrine Transport Story Quest
Pillar Verification Devices Story Quest
Save Bionis Story Quest

Prison Island Side Quests

Quest NameLocationQuest Giver
Chase DicksonStory Quest
Path to the TopStory Quest

Discussion

4 comments
CKeenan07
CKeenan07

Man, I really wish they finished this :(

lnmcmahan
lnmcmahan

There is an apparent mistake in Special Lever 2 for Regbuilding Colony 6.  It says defeat Earth Nebula at Sap Cave.  I was never able to find a Sap Cave, but I was able to defeat Caris Nebula at the brog lake just before you get to Nopon Arch. 

JTaanaa
JTaanaa

What happens next after the Entia Tomb scene?

lnmcmahan
lnmcmahan

Just looked at the map.  Sap Cave is shown right next to the lake I mentioned.  Now the only mystery is Earth Nebula listed on the page versus the Caris Nebulae I killed.  They were on the path next to the lake, pond, or whatever it was.