Xbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engine

Plus, it's been revealed that an earlier version of the game had you starting in a titan, only to become a pilot as an "extra life."

Xbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engine, it was revealed in journalist Geoff Keighley's newly released The Final Hours of Titanfall feature. In the extensive and fascinating feature, it's revealed that Insomniac Games founder Ted Price called Respawn Entertainment cofounder Vince Zampella in July 2010 to tell him he could freely use Insomniac's "Luna" engine to make the game that would become Titanfall.

Price and Zampella were already friends and were both in similar situations, working on games to be published by Electronic Arts. (Insomniac's game was the co-op shooter Fuse). Because of their existing friendship and because Price wanted to help Respawn succeed, he offered up the engine, which powered Ratchet & Clank: A Crack In Time, and Respawn prototyped Titanfall--then known as R1--for a period of one year using that technology.

It's also revealed in the feature that EA offered to let Respawn use the technology behind Lord of the Rings Conquest and The Saboteur from the since-closed studio Pandemic Studios. Respawn also considered using Epic Games' Unreal Engine, but decided against it because developers feared they would not be able to achieve 60fps in that engine. EA finally switched over to Valve's Source Engine, which runs the final version of Titanfall.

The Final Hours of Titanfall also touches on many other interesting facts about the game's development. It's revealed in the the feature that after learning the specs for Microsoft's Xbox One, Respawn reached out to Sony in hopes of finding out how the PlayStation 4 would compare. However, Sony was not willing to talk specs yet and instead offered to help Respawn make a PlayStation Vita version of Titanfall. That, of course, never happened.

We also learn in the Titanfall feature that the version of the game you know and (maybe) love today wasn't always structured as you now know it. In fact, in an earlier version of Titanfall, players would begin rounds in titans, only to transition to a pilot as an "extra life." But in February 2013, just 13 months out from release, Repsawn changed the game so that you began as a pilot and could call in your titan from above, leading to the name Titanfall.

The full Final Hours of Titanfall hits on subjects like the rift between Respawn founders Jason West (who is no longer with the company) and Vince Zampella that grew as a result of the massive Call of Duty lawsuit, Titanfall's prototyped single-player mode, and how the game came to be an Xbox and PC exclusive. It also features some neat concept art of the various in-development versions of Titanfall, and shows off some early prototype videos of the game.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

116 comments
mdrieber
mdrieber

So are claims that titanfall couldnt run on ps4 correct since its saying here they wouldnt disclose what specs it would have...

georgekaplin197
georgekaplin197

I'm done reading comments. 90% of you are literally troglodytes. You seldom post anything even remotely related to the actual article. You just love the chance to see your little name and avatar next to your insipid comments about how great your machine is and how bad my machine is...


BTW. Its a cool APP. Very in depth and so far a good read.


Pr3DaToR92
Pr3DaToR92

Refunded. That's all I can say about this overrated game.

rarson
rarson

Fanboys will focus on the superficial, but it's always cool to hear about how a game actually comes together. This raises my interest in Titanfall, which is probably exactly the point of the piece, but it's still a good thing.

randomkidlol
randomkidlol

The return of the daily Titanfall article. 


HAIL EDDIE

Pewbert
Pewbert

Mention Titanspot some more, Gamespot. It's not getting desperate at all.

cf_Kage
cf_Kage

Ah, the outdated Source engine. That explains it :D

greaseman1985
greaseman1985

Sony fanboys can't resist bashing Xbox and Xbox games any chance they get. Shouldn't you do something else with your time, like play your PS4? Oh wait I'm sorry, there's nothing to play on your powerful paper weight. Carry on your Xbox bashing.

eternaldragoonx
eternaldragoonx

The more I hear of this game the more I think its a successor to Mechassault.

RossRichard
RossRichard

Hey Gamespot, nobody cares about Titanfall.

daikkenaurora12
daikkenaurora12

Then they decided that the COD engine was better since they didnt have to change much.

Sevenizz
Sevenizz

Geoff Keighley is a journalist? And here I thought he was just a marketing shill that reads off a teleprompter.

Wait - I think I just described every game journalist in existence.

WA31988
WA31988

Its a fine game, another good fps with some new-ness taste to it. Definitely not a console seller but something to play when there is nothing else to do, not a "oh boy!, can't get home to play some titan! "...if u expect it to be of that sort, u might be a bit disappointed....and yes, it seems they wanna milk it already, n keep milking it for a while...


BTW i played the PC version, if the xbox one version has technical issues, that's more reason not get so excited abt it then, but the game is not THAT (not as much as they want it to seem) awesome without any technical issues anyway.

BabeNewelll
BabeNewelll

Source engine still kicking ass a decade later.

Gelugon_baat
Gelugon_baat

I suppose that some of you still think that ragging on Titanfall would make articles like this go away.

Yet you come here and brought your Internet traffic to the article, which is what keeping such articles viable for GameSpot's Eddie Makuch to keep coming up worth.

Really - learn to boycott articles.

quakke
quakke

Titanfalls time has already gone so why is there starting to be huge amount of these Titanfall articles all over again? EA's desperation? Probably..

arqe
arqe

So Microsoft didnt payed truck loads of money to make Titanfall exclusive , Sony didnt know anything about their own console and thats the reason game is Microsoft Exclusive ?

g0ldenpr0pet
g0ldenpr0pet

Thank you Gamestop for reminding me Titanfall still exists....

Hellcanwait
Hellcanwait

what is this...

only 3 "articles" about titanfall today, surely GS can do better than just 3...

warhawk-geeby
warhawk-geeby

Another day another Titanfall article...

WHEN WILL THIS MADNESS END?!

fgjnfgh
fgjnfgh

I'd still ask for money for letting them use my engine :p

Kamikazm
Kamikazm

How come every Titanfall article on this site uses a 3rd person PR shot instead of a gameplay screenshot?

Hydroze
Hydroze

I'm interested in it but not that interested in another fps, maybe when the price drops.

Shelledfade1
Shelledfade1

This just in, The xbox one was originally prototyped by running a hampster inside of a wheel. They ended up upgrading, slightly.

KBABZ
KBABZ

Very cool! Insomniac Games are so supportive!

lorider25
lorider25

Playing with bots...6v6...


Why don't I boot my computer with Windows 95 while I'm at it too.

thermalmotion
thermalmotion

Thought the beta was fun, for the same reason Mirrors Edge was (-the charm). Maybe I'll pick it up when it's $20 on Steam.

oflow
oflow

Titanfall is solid, Its not the best game ever made, but its definitely a solid game and is still relatively new.

It boggles my mind that a game thats actually got a bit of a new twist on the boring FPS genre, people hate and hate, when  CoD has been pumping out BS since the second Modern Warfare.

That said, I like Garden Warfare better lol. The most fun game of this gen so far.

SerOlmy
SerOlmy

And they should have stuck with the R&C engine because they obviously have no idea how to code for Source.  They took one of the best optimized engines in gaming and made it as stuttering, frame-rate dropping mess that looks and runs like crap on even high end hardware. Also, piss-poor netcode.

madgame23
madgame23

I think it had to do with scaling. If you don't know what the system will function like, you can't design the game. It was a good call on Microsoft to get releasing rights to the game.

rarson
rarson

Wait, it's a fucking APP? So journalism comes in the form of an app now? Lame. No, I'm not paying to read a pro-Microsoft development piece. I'd read it for free, but I'm not paying for it.

dazevanz
dazevanz

@greaseman1985  xbox game? since it is inferior on xbox consoles id say this is a pc game that is dumbed down for xbox

greaseman1985
greaseman1985

@eternaldragoonx That's what I thought too before I played it, and while its a good game in its own rights, I am disappointed that its nothing like Mechassault. The best way I can describe it is Call of Duty with giant mech-like things that behave almost exactly like the human pilots. What I mean by that is there's no distinct feeling you're piloting a hulking mech, it feels more like you're just a giant human with a giant rifle or giant grenade launcher. Yep, even the mech weapons are just giant versions of regular weapons, no creativity went into them. Like I said the game is good and I enjoy it, but it does make me miss Mechassault.

rickphoenixxx
rickphoenixxx

@RossRichard Yeah I mean it's only #1 in the top ten games on here ahead of Battlefield 4. Nobody cares about recent releases like Infamous SS or Dark Souls 2 either, no one cares about anything.

Sevenizz
Sevenizz

Actually, I think about Titanfall quite a bit when not playing it. I come home and I can't wait to play. I haven't felt that way about a game since the original Xbox's Rainbow Six 3.

The only glitch I've noticed in the Xbox One version is the menu. Sometimes you get stuck in a lobby when rejoining the server having been offline too long. The game itself is flawless though.

Sevenizz
Sevenizz

I'm not big on game engines. But nothing about Titanfall seems remotely similar to HL2 - and I've played both extensively.

greaseman1985
greaseman1985

@quakke Titanfall's time may have come and gone, according to you, yet the PS4 still has no games.

daikkenaurora12
daikkenaurora12

@quakke  Microsoft pays Gamespot for these titanfall articles to boost sales.


Microspot

Gelugon_baat
Gelugon_baat

@quakke  

It's not gone. I am not sure what world you think you live in. :|

xrizz1066
xrizz1066

@arqe  How did you get that from this article??? No where does it state anything about money. Or that Sony didn't know!!! 

XNEXUS666X
XNEXUS666X

@SerOlmy The servers have become way worse tbh, I'm getting a lower quality game now than when it was released (PC).

Tigerbite2
Tigerbite2

@SerOlmy I've never had any stuttering or fps dropping problems.  Must suck to be you.

Crypt_mx
Crypt_mx

@Sohaim @oflow @Tigerbite2  Have you played the X1 version? Watching a frame rate analysis is one thing, but the game plays well and that's what is important. I am primarily a PC gamer and am used to 60 fps, so I can feel each drop, but the gameplay is never effected by some lost frames in very intense scenarios loaded with titans, AI and pilots all packed into a small area.

Sohaim
Sohaim

@oflow @Tigerbite2wat? Digital Foundry proved that the Xbone version is the one FULL of fps drops, PC is very good on that aspect and even on Last Titan i never see a single FPS drop,(R9 290 Tri-X OC).