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WWE SmackDown! vs. Raw Walkthrough

This walkthrough to the latest PS2 WWE wrestling game includes extensive charts, and tips on building up your wrestler. It's also got a full list of items in the shopzone and cheats.

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By Doug Radcliffe
Design by James Cheung

Enter the ring as a good guy, fight clean, and win over the crowd or become a bad guy, fight dirty, and ignore the rules. THQ’s Smackdown vs. RAW features a new clean and dirty tactics meter, which increases or decreases based your actions in the squared circle. A fan favorite, or face, excites the crowd with aerial moves, amazing reversals, and the will to win. The hated star, or heel, uses weapon attacks, performs underhanded moves, and ignores the referee.

THQ’s Smackdown vs. RAW offers a roster of over 50 current and legendary WWE superstars, including Triple H, Kurt Angle, Shawn Michaels, Chris Benoit, Mankind, Bret Hart, and Andre the Giant and features a new season mode of storylines, feuds, and championship bouts.

This GameSpot WWE Smackdown vs. RAW game guide includes:

  • Wrestler Stats: This section provides statistics for all WWE superstars and legends in WWE Smackdown vs. RAW.
  • Match Strategies: Check here for general strategies, tips on dirty and clean tactics, and a breakdown of each match type.
  • Season Tips: This section covers WWE Smackdown vs. RAW’s season mode with a rundown of character attributes, experience points, and tips for success.
  • Challenge Mode: This section reveals all WWE Smackdown vs. RAW amateur, rising star, superstar, and legend challenges, their completion rewards, and offers tips on completing challenges.
  • Create a Superstar: Here you’ll find tips on using the Create a Superstar mode with a guide to creating a classic era Hulk Hogan.
  • Shopzone: This section compiles all shopzone items, descriptions, and prices.
  • Secrets: Look here for instructions on unlocking a collection of hidden extras, including new wrestler attires and legend move sets.

Chapter 1 - Wrestler Stats

This section compiles statistics for all WWE superstars and legends offered in WWE Smackdown vs. RAW. The list below describes each statistic--the higher the statistic, the better with 10 being the highest possible rating.

  • Strength: Represents the amount of damage your superstar inflicts for strike and grapple attacks. Superstars with high strength attribute values will cause more limb damage on their attacks.
  • Submission: Determines how long you can hold submission moves and how quickly you can get out of them. Increasing the submission attribute allows for greater submission meter control.
  • Durability: Represents how much damage your superstar can withstand in a match. The higher your durability rating is, the less limb damage you will receive from attacks.
  • Technique: Determines your success rate for countering attacks. Superstars with ratings of 8 or above in technique have the ability to counter Irish whips at the ropes.
  • Speed: Represents the speed at which your superstar walks, runs, and climbs. Superstars with ratings of 9 or above in speed have the ability to quick jump onto the turnbuckle.
  • Charisma: Determines how quickly your adrenaline and match tactics meter fill up. Superstars with high charisma will find it easier to build up finisher moves and their match tactics meter.
  • Finishers: The wrestler’s finishing move (or moves) and the situation to execute the move.

WRESTLERSHOWOVRSTRSUBDURTECHSPDCHRFINISHER #1FINISHER #2
Andre the GiantLegend891081084.59Elbow Drop 12: While opponent is on the ground, upper bodyBig Splash Pin: While opponent is on the ground, upper body
AnimalLegend83978.5777.5Oklahoma Slam 01: Facing the groggy opponentPowerslam Pin 01: Facing the groggy opponent
A-TrainRAW78977.57.566Derailer: Facing the groggy opponentTrain Wreck: Facing the groggy opponent
BatistaRAW849.57107.566.5Powerbomb 15: Facing the groggy opponentPowerbomb 14: Facing the groggy opponent
Big ShowSmackdown84107.59.57.557.5Show Stopper: Facing the groggy opponentFinal Cut: Facing the groggy opponent
Booker TSmackdown838787.578.5Booker T Special: Facing the groggy opponentBook End: Facing the groggy opponent
Bret HartLegend9189.58.5979Sharpshooter 01: While opponent is on the ground, lower bodyPiledriver 03: Facing the groggy opponent
Brutus BeefcakeLegend857.5988.577.5Sleeper Hold 04: Behind the groggy opponentSuper Atomic Drop: Behind the groggy opponent
Bubba Ray DudleySmackdown7976.587.56.58Bubba Cutter: Facing the groggy opponentBubba Bomb: Behind the groggy opponent
Charlie HaasSmackdown816.58.57.58.577Haas of Pain: When opponent is on the ground, lower body.German Suplex Pin 02: Behind the groggy opponent
Chavo GuerreroSmackdown8068788.57Gory Bomb: Facing the groggy opponentTrain Wreck: Facing the groggy opponent
Chris BenoitRAW908108.59.577.5Crippler Crossface: Facing the groggy opponentSharpshooter 01: When opponent is on the ground, lower body.
Chris JerichoRAW877.59.58878.5The Walls of Jericho 01: Facing the groggy opponentEnzuigiri 04: Facing the groggy opponent
ChristianRAW826.577.5888.5Unprettier: Behind the groggy opponentDDT 26: Facing the groggy opponent at the turnbuckle
Chuck PalumboRAW758.56.57.576.55.5Super Kick: Facing the groggy opponentTorture Rack: Facing the groggy opponent
D-Von DudleySmackdown7976.587.577.5Saving Grace: Behind the groggy opponentNeckbreaker 15: Behind the groggy opponent at the turnbuckle
Eddie GuerreroSmackdown887.58.58979Frog Splash Pin 02: While opponent is on the ground, top turnbuckleEl Paso 02: While opponent is on the ground, lower body
EdgeRAW847.5888.577.5Edgecution 02: Facing the groggy opponentEdgecution 01: Facing the groggy opponent
Garrison CadeRAW7786.57.5776.5Diving Elbow Drop Pin 02: While opponent is on the ground, top turnbuckleBulldog 08: Facing the groggy opponent at the turnbuckle
Hardcore HollySmackdown7986.58.57.576The Alabamaslam: Facing the groggy opponentFull Nelson: Behind the groggy opponent
HawkLegend838.579777.5Flying Clothesline 02: Player is on the top rope facing groggy opponentNeckbreaker 07: Facing the groggy opponent
J. B. LayfieldSmackdown84979867.5Powerbomb 14: Facing the groggy opponentClothesline from Hell 02: While the player is running at the opponent
Jimmy SnukaLegend8787.58.5879.5Superfly: While opponent is on the ground, top turnbuckleJimmy Snuka Special: While opponent is groggy against the ropes
John CenaSmackdown898.57.58.58.579.5F-U 02: Facing the groggy opponentF-U 01: Facing the groggy opponent
KaneRAW879.5710868Chokeslam 05: Facing the groggy opponentPowerbomb 10: Facing the groggy opponent
Kurt AngleSmackdown94810810710Angle Lock 02: While opponent is on the ground, lower bodyAngle Slam: Behind the groggy opponent
Legend UndertakerLegend929.58108610Tombstone Piledriver Pin: Facing the groggy opponentChokeslam 07: Facing the groggy opponent
MankindLegend8989976.510DDT 30: Facing the groggy opponentMandible Claw: Facing the groggy opponent
Mark JindrakSmackdown78877.5776.5Mark of Excellence: Behind the groggy opponentFlying Clothesline 03: Facing the groggy opponent at the turnbuckle
Masked KaneLegend879.5710868Chokeslam 05: Facing the groggy opponentPowerbomb 10: Facing the groggy opponent
Matt HardyRAW80777.587.57.5Twist of Fate 02: Facing the groggy opponentTwist of Fate 01: Facing the groggy opponent
Molly HollyRAW5945.54666Go Round Pin: Player is on the top rope facing groggy opponentDouble Wrist Suplex Pin: Facing the groggy opponent
Randy OrtonRAW888.57.58.58.579RKO: Facing the groggy opponentSuper RKO: Facing the groggy opponent at the turnbuckle
Rene DupreeSmackdown837.57.57.58.578Dupree Bomb: Facing the groggy opponentDeath Valley Driver 02: Facing the groggy opponent
Rey MysterioSmackdown8467.569108The 619: Facing the groggy opponentN/A
RhynoRAW808.5787.576.5The Gore: While the player is running at the opponent N/A
Ric FlairRAW866.5107.59510Figure-4 Leg Lock 02: While opponent is on the ground, lower bodyN/A
RicoSmackdown796777.588Rico Spinning Kick: Facing the groggy opponentRoundhouse Dropkick: Facing the groggy opponent
Rob Van DamSmackdown8677.5889.58Five-Star Frog Splash: While opponent is on the ground, top turnbuckleN/A
Roddy PiperLegend8788.58.57.579Sleeper Hold 04: Behind the groggy opponentRoddy Piper Strike: Facing the groggy opponent
SableSmackdown5534.53.55.567Powerbomb 13: Facing the groggy opponentWoman’s Special Slap: Facing the groggy opponent
Scotty 2 HottySmackdown766.56.5678.57.5The Worm: While opponent is lying on their back, upper bodyDDT 16: Facing the groggy opponent
Shawn MichaelsRAW8978.588.58.59.5Sweet Chin Music 02: While opponent is on the ground, upper bodySweet Chin Music 01: Facing the groggy opponent
Shelton BenjaminRAW837.58.58877Super Kick: Facing the groggy opponentDDT 23: Behind the groggy opponent
Stacey KeiblerRAW542.543478Rico Spinning Kick: Facing the groggy opponentWoman’s Special Slap: Facing the groggy opponent
TajiriRAW796.57.5787.57.5Buzzsaw Kick: While opponent is on the ground, upper bodyN/A
The RockLegend948999.5710The People’s Elbow: While opponent is lying on their back, upper bodyThe Rock Bottom: Facing the groggy opponent
Torrie WilsonSmackdown54343.54.56.57.5DDT 19: Facing the groggy opponentDDT 05: Facing the groggy opponent
Triple HRAW949999.579Pedigree 03: Facing the groggy opponentPedigree 02: Facing the groggy opponent
Trish StratusRAW603.55.545.56.57.5Chick Kick: Facing the groggy opponentStratusfaction: Behind the groggy opponent at the turnbuckle
UndertakerSmackdown939.58.5108.569.5Tombstone Piledriver Pin: Facing the groggy opponentThe Last Ride: Facing the groggy opponent
VictoriaRAW605545.56.56.5Widow’s Peak: Facing the groggy opponentBlack Widow: While opponent is on the ground, upper body

Top Overall Wrestlers (Rated 89 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Kurt Angle94810810710
The Rock948999.5710
Triple H949999.579
Undertaker939.58.5108.569.5
Legend Undertaker929.58108610
Bret Hart9189.58.5979
Chris Benoit908108.59.577.5
Andre the Giant891081084.59
John Cena898.57.58.58.579.5
Mankind8989976.510
Shawn Michaels8978.588.58.59.5

Strongest Wrestlers (Rated 9 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Andre the Giant891081084.59
Big Show84107.59.57.557.5
Undertaker939.58.5108.569.5
Legend Undertaker929.58108610
Kane879.5710868
Masked Kane879.5710868
Batista849.57107.566.5
Triple H949999.579
J. B. Layfield84979867.5
Animal83978.5777.5
A-Train78977.57.566

Submission Specialists (Rated 9 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Kurt Angle94810810710
Chris Benoit908108.59.577.5
Ric Flair866.5107.59510
Bret Hart9189.58.5979
Chris Jericho877.59.58878.5
Triple H949999.579
The Rock948999.5710
Mankind8989976.510
Brutus Beefcake857.5988.577.5

Most Durable Wrestlers (Rated 9 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Undertaker939.58.5108.569.5
Legend Undertaker929.58108610
Andre the Giant891081084.59
Kane879.5710868
Masked Kane879.5710868
Batista849.57107.566.5
Big Show84107.59.57.557.5
Triple H949999.579
The Rock948999.5710
Mankind8989976.510
J. B. Layfield84979867.5
Hawk838.579777.5

Top Technicians (Rated 9 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Kurt Angle94810810710
Triple H949999.579
The Rock948999.5710
Chris Benoit908108.59.577.5
Bret Hart9189.58.5979
Eddie Guerrero887.58.58979
Ric Flair866.5107.59510
Rey Mysterio8467.569108

Fastest Wrestlers (Rated 8 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
Rey Mysterio8467.569108
Rob Van Dam8677.5889.58
Shawn Michaels8978.588.58.59.5
Chavo Guerrero8068788.57
Scotty 2 Hotty766.56.5678.57.5
Christian826.577.5888.5
Rico796777.588

Most Charismatic Wrestlers (Rated 9 and Above)

WRESTLEROVRSTRSUBDURTECHSPDCHR
The Rock948999.5710
Kurt Angle94810810710
Legend Undertaker929.58108610
Mankind8989976.510
Ric Flair866.5107.59510
Undertaker939.58.5108.569.5
Shawn Michaels8978.588.58.59.5
John Cena898.57.58.58.579.5
Jimmy Snuka8787.58.5879.5
Triple H949999.579
Bret Hart9189.58.5979
Andre the Giant891081084.59
Eddie Guerrero887.58.58979
Randy Orton888.57.58.58.579
Roddy Piper8788.58.57.579

Chapter 2: Match Strategies

This section covers WWE match strategies. You’ll find general strategies that apply to every match, coverage of WWE Smackdown vs. RAW’s new dirty and clean tactics, and specific strategies for each match type, such as tag team, steel cage, parking lot brawl, and ladder matches.

General Strategies

The following are general strategies that are applicable to every match type as well as season mode and online play.

Take advantage of location damage. This is particularly important for submission specialists, such as Chris Benoit or Ric Flair. Perform maneuvers that inflict damage on a specific body part, such as the arms or legs. These parts begin blue in color and move to yellow then orange then red with red being severely damaged. After inflicting damage, slap on a submission hold on the same body part. The weakened body part will increase your likelihood of your opponent tapping out. Performing the same move on healthy body parts won’t lead to the same results. Inflict enough damage on one body part and your opponent may quickly tap out from a hold inflicting damage to that same part.

Smackdown vs. RAW features new mini games that occur before and during matches. Initiate a chop battle at a turnbuckle by pressing circle and down.
Smackdown vs. RAW features new mini games that occur before and during matches. Initiate a chop battle at a turnbuckle by pressing circle and down.

WWE Smackdown vs. RAW features new before-match and during-match mini games, such as the stare down contest, test of strength, and chop battles. The chop battle occurs during the match. When standing at your opponent in a corner, use circle plus down on the directional pad to initiate the chop battle. The meter (also used in other mini-games, such as the shove battle and diva spanking) resembles a kickoff meter in Madden football. When the meter moves toward the top and into the small red zone, hit the "X" button to stop it within the red zone. The meter then returns to the bottom. Hit "X" again when the meter is within the yellow area for an excellent chop. The chop battle is part of the new clean tactics gauge (see the next section in this chapter). A good guy can boost his clean tactics meter with a successful three chops on the chop meter.

Each wrestler’s finisher (or finishers) is executed when your opponent is in a particular position. For most wrestlers it’s the "Facing the groggy opponent" position. Certainly the optimum way to get your opponent groggy is with the toe kick. Specifically it’s called "Toe Kick 01" and every wrestler has the maneuver (check the move sets to note it’s down + left or right and the "X" button). Kicking your opponent in the gut with toe kick 01 bends your opponent over in pain and fulfills the groggy requirement. After connecting on the toe kick, press L1 to execute the finishing move. Many wrestlers use finishers in other situations so consult the table in the first section of this game guide for all wrestlers, their finishers, and requirements.

Add insult to injury by stealing your opponent’s finishing move. You’ll need to accumulate two finisher icons (representing the possible use of two finishing moves) and then use the key combination "hold L2 then press L1" at your opponent’s finisher requirement state. For instance, if your opponent’s finisher requires being behind a groggy opponent then you’ll have to be behind a groggy opponent to steal and utilize that same finisher.

Study the strengths and weaknesses of each wrestler. Rey Mysterio will have to use his speed and aerial moves if he has any hope of defeating the powerful Undertaker.
Study the strengths and weaknesses of each wrestler. Rey Mysterio will have to use his speed and aerial moves if he has any hope of defeating the powerful Undertaker.

Choose your wrestler with his or her strengths and weaknesses in mind. Then when you play, capitalize on that wrestler’s strengths! Selecting Chris Benoit or Ric Flair places an emphasis on submission holds and location-based damage so you can wear your opponent down and go for a submission finisher. Selecting Batista or Undertaker emphasizes power grapple maneuvers while faster superstars like Rey Mysterio or Rob Van Dam places important on speed and aerial maneuvers (superstars with a speed rating of nine or above have the ability to quick jump onto the turnbuckle).

Keep the pressure on. Mix up your attacks against both computer and human opponents. Initiate a grapple then use strikes or execute a series of strikes then quickly begin a grapple attack. After dropping your opponent to the mat, assault with ground strikes or execute a submission hold. Use the circle button to lift your opponent to their feet (or double tap to lift opponent to sitting position) and pounce with another series of attacks. Hold the circle button to drag your opponent around the ring, specifically closer to a turnbuckle so you can perform an aerial move.

Searching through the move lists and you’ll spot submission A and submission B type moves. Submission A moves feature the "button mashing" submit and escape meter. Hit buttons as fast as possible to force your opponent to submit or to help you escape from the hold. Submission B holds use a timed meter. Hit the "X" button to stop the circle within the "escape" or "reverse" sections of the meter.

Face or Heel?

WWE Smackdown vs. RAW allows players to assume the role of their favorite wrestler by recreating "face" (good guy) or "heel" (bad guy) maneuvers. Good guys boast the clean tactics meter while the bad guys have the dirty tactics meter. Your actions during a match can raise or lower the clean and dirty tactics meter.

A good guy’s clean tactics meter emphasizes fair fighting (no breaking the match rules!) as well as entertaining the audience with high-flying aerial maneuvers or incredible heroics, like kicking out of a two count or resisting a submission despite heavy limb damage. Once a good guy’s clean meter is full, execute the "Super Clean" ability with a taunt. For a brief period, you’re now invincible and receive extra damage for your finisher. Thus it’s an advantage to try and hold back a finisher if you are close to completing your clean meter. This combo can end a match quickly.

You can choose to be a good guy, and emphasize clean tactics, or be a bad guy, and administer some dirty tactics.
You can choose to be a good guy, and emphasize clean tactics, or be a bad guy, and administer some dirty tactics.

A bad guy’s dirty tactics meter emphasizes rule breaking and angering the audience, such as attacking teammates, breaking out of your own pin at a two count, or striking an opponent during their taunt. Once a bad guy’s dirty meter is full, execute the "Super Dirty" ability with a taunt. You receive a special grapple move (perform a front grapple). It’s a crushing low blow that boasts the power of a finisher.

Note that you have a limited time to execute these special clean or dirty tactic moves once you obtain a full meter. Don’t waste them!

The following lists reveal which actions boost and reduce clean and dirty tactics meters.

Boost Clean Tactics:

Aerial moves are one of the premium ways to increase your clean tactics meter.
Aerial moves are one of the premium ways to increase your clean tactics meter.

Dive attacks are one of the best ways to boost clean tactics. A good guy should emphasize signature grapples (circle plus left to initiate) and turnbuckle aerial moves to increase the clean meter steadily. Faster superstars (such as Rob Van Dam or Rey Mysterio) can hop onto the turnbuckle quickly, which makes them potent clean meter good guys. Don’t neglect your taunts, especially quick taunts! You won’t receive the adrenaline or clean meter boost until the taunt runs to completion. Find a taunt that you can time in between grappled moves.

  • Perform signature grapple moves.
  • Perform any diving attacks (including cage and Hell in a Cell).
  • Perform dive attacks from inside the ring to outside the ring.
  • Counter a weapon attack.
  • Taunt your opponent.
  • Win a chop battle (successful at all three chops).
  • Get a rope break during a submission move.
  • Kick out of a pin after a two count.
  • Perform moves on the announcer table and destroy the table.
  • Perform a submission counter while you’re in submission type B.
  • Refuse to tap out of a submission even though your limb damage is red.

Reduce Clean Tactics:

  • Perform dirty moves (low blow, eye poke, etc).
  • Weapon attacks.
  • Remove turnbuckle cover.
  • Perform Irish whip to the exposed turnbuckle.
  • Perform any grapple moves onto the exposed turnbuckle.
  • Break your own pin after a two count.
  • Ignore the referee’s rope break and hold the submission.
  • Complain to the referee about a two count.
  • Attack the referee.
  • Attack your partner or manager.

Boost Dirty Tactics:

Increase your dirty tactics meter with weapon attacks.
Increase your dirty tactics meter with weapon attacks.

A bad guy may have a tougher time increasing the dirty tactic meter, especially in a disqualification on match (which would hinder the ability to utilize weapons safely). Note your bad guy wrestler’s "dirty moves", such as low blows and eye pokes so you can perform them. Exit the ring and taunt when possible and hold submissions despite rope breaks. You can also complain about two counts by using the L1 button but watch out for your opponent sneaking up behind you.

  • Perform dirty moves (low blow, eye poke, etc).
  • Weapon attacks.
  • Remove turnbuckle cover.
  • Perform Irish whip to the exposed turnbuckle.
  • Perform any grapple moves onto the exposed turnbuckle.
  • Break your own pin after a two count.
  • Taunt from outside of the ring when your opponent is inside the ring.
  • Attack a wrestler while they are taunting.
  • Ignore the referee’s rope break and hold the submission.
  • Complain to the referee about a two count.
  • Attack the referee.
  • Attack your partner or manager.
  • Push (drop) an opponent off the top of a Hell in a Cell.
  • Attack the illegal opponent at the opposing tag team’s corner.
  • Call for interference.
  • Perform moves on the announcer table and destroy the table.

Reduce Dirty Tactics:

  • Perform any diving attacks (including steel cage and Hell in a Cell).
  • Perform tope type or plancha type moves.

Tag Team

The important strategy in tag team matches, specifically when you’re partnered with a computer-controlled ally, is to properly managing your teammate. This includes when you’re in the ring as the legal man and when your computer-controlled ally is in the ring as the legal man.

You can order your computer-controlled tag team partner to assault either opponent.
You can order your computer-controlled tag team partner to assault either opponent.

When you’re in the ring, you can call your teammate into the ring and assist against the legal man or attack the legal man’s teammate. To do so, press down on the left analog stick to attack the legal opponent or up on the left analog stick to attack the legal opponent’s tag partner. Note that this is in the default controller configuration. If you have altered the control configuration, you will use the D-pad instead.

Another important tactic in tag team matches are double team maneuvers. Perform a double team turnbuckle move by Irish whipping your opponent into your corner turnbuckle (nearest your tag team partner) and pressing the circle button and any direction (or no direction) to tag your partner in and perform a double team maneuver. Other double team moves can be performed inside the ring by grappling an opponent when your tag team partner also initiates a grapple.

Call your tag partner into the ring and unleash some double team grapples on your legal opponent. The ref won’t let you get away with this for too long and will eventually shove your tag partner (or you if you aren’t the legal man) out of the ring. Be careful because you won’t be able to call on your partner--or help your partner--while being escorted out of the ring. So don’t get pinned when you can’t be helped! Speaking of being pinned, call your partner in to interfere with a pin or to intercept your opponent if he’s running inside the ring to interfere.

In a tornado tag match, everyone is in the ring at the same time. Be careful not to accidentally crack your partner’s skull.
In a tornado tag match, everyone is in the ring at the same time. Be careful not to accidentally crack your partner’s skull.

A tornado tag match pits everyone in the ring at the same time--there’s no need to tag in a partner. Be careful to avoid striking or grappling your own partner! It can get crowded and a careless key press could lead to slamming your partner with a DDT. The "R1" button becomes more important as well. Press R1 to switch focus between opponent tag partners. It’ll help land your strikes and grapples with greater success. Look for opportunities to execute double team maneuvers and be ready to assist your partner if he’s getting pinned.

You can also play tag team matches with managers. Press the left analog stick left to cause the manager to distract the referee and press the left analog stick right to cause the manager to retrieve a weapon from beneath the ring and toss it inside the squared circle. Note as with the tag team partner moves, these could use the D-pad if you have altered the control configuration. Retrieving a weapon can turn the tide in a match but if disqualification is on, make sure the manager distracts the ref before using the weapon. But don’t abuse ref distraction! Your manager will eventually get banned from ringside. This would apply to singles matches as well. Also note that you can use Paul Heyman as a manager!

Handicap

Handicap matches come in three varieties: one on two, one on tag, and one on three. The odds aren’t even in a handicap match. In one on two or one on three, all wrestlers are in the ring at the same time. Obviously this creates an extremely difficult situation for that lone wrestler. In a one on tag match, it is one wrestler against a tag team essentially; the tag team must tag in and out so the lone wrestler doesn’t face constant double teams.

In a handicap match, create some distance between opponents when preparing for a finisher move.
In a handicap match, create some distance between opponents when preparing for a finisher move.

Try to separate your opponents in a one on two or one on three. Instead of fighting in close proximity, drag or lure one outside the ring (or at least away from the other wrestler) so you aren’t grabbed every single time you perform a maneuver. Finishers will become extremely vital in scoring a win in a handicap match. Utilize your taunts to gain adrenaline when you aren’t under duress. Save your finisher for the opportune moment; don’t simple unleash the special as soon as you receive it. For instance, pummel one opponent outside the ring then get back in and perform a finisher on the other wrestler. It’s important to create the time necessary to score a pin on one opponent while the other remains down and unable to provide assistance.

Then again if you’re the one doing the handicapping, stick close with your partner and unleash double team moves and constant pounding on the lone wrestler. Don’t get lured away and be prepared to aid a pinned partner at a moment’s notice.

Hardcore

Listing the rules of a hardcore match is simple: there are no rules in a hardcore match! There are no disqualifications so weapons are entirely legal--not to mention likely extremely important to victory. Control the weapons and control the win. Weapons inflict serious damage and successful weapons strikes provide a big boost to your adrenaline meter. Attack a standing opponent or a prone opponent. Anything goes! When your opponent holds a weapon, be ready to counter a strike. If you need another weapon, search under the ring by going outside the ring, standing against the middle of the ring apron, and pressing the square button while pressing the left analog stick against the ring (or D-pad in alternate control configuration).

The backstage area has some unique features--such as slamming your opponent under the bay door.
The backstage area has some unique features--such as slamming your opponent under the bay door.

You can battle a hardcore match in the backstage area. There are certainly weapons here but there are also interactive elements in the environment. Irish whip your opponent into the hanger door in the upper right corner of the area. When it’s slightly ajar, you can perform a move where you shove your opponent under the door and slam the door down. Irish whip your opponent into the fuse boxes in the upper right corner to give your opponent a shock. Irish whip into the television and watch it explode. Perform a move against the chain link to rub your opponent’s face across the fence.

Triple Threat and Fatal 4-Way

Triple threat and fatal 4-way matches are free-for-all matches in which the first wrestler to gain a pinfall or submission wins the match. It doesn’t matter which opponent you pin or force to submit; it’s a free-for-all match so every other wrestler is a legal opponent of the others. Although it’s a free-for-all match, it might be considered that in name only. "Alliances" may and will likely form from time to time during the battle. You can still perform some double team moves even though your "partner" is still your opponent.

In a free-for-all match, stay back at times and allow your opponents to rumble. Meanwhile, perform quick taunts to increase your adrenaline meter.
In a free-for-all match, stay back at times and allow your opponents to rumble. Meanwhile, perform quick taunts to increase your adrenaline meter.

There are many approaches to these free-for-all matches and each has advantages and disadvantages. You can concentrate all your attacks on a single opponent and try and score a victory off that opponent as soon as possible. But remember a weakened adversary is like chum to feeding sharks. If you’re forced away from the action, an opponent could leech that victory after all your hard work. On the other hand you might avoid fighting and allow your adversaries to pound on each other. Stand back and taunt to increase your adrenaline meter and get ready to score a finisher at the best opportunity.

Also, since these are free-for-all matches you can’t allow any opponent to get a pin or force a submission. Intercept these actions! When you see someone going for a pin, get over there quickly and kick the pin out. Think of that downed opponent as your temporary partner. Help him out of the pin...then pound him.

Bra & Panties

A bra & panties match is somewhat like a submission match...at least in the button mashing required to obtain victory. Your goal is to rip the top and bottoms off of your diva opponent and expose their bra & panties to the audience. The first diva to lose their outfit loses the match.

The goal of the bra & panties match: rip off clothes.
The goal of the bra & panties match: rip off clothes.

To try and rip off a top or bottom, press down plus circle to initiate grapple. Once you begin ripping off the clothes, press buttons rapidly to move the meter into the submit zone. Like a submission move, it’s easier once you’ve weakened your opponent. So there’s no rush. Conduct the match normally and go for your rip moves once you’ve inflicted decent damage on the opponent’s torso.

Performing up plus circle initiates a spanking maneuver. A meter appears (similar to the chop or shove meter) that’ll gauge your power and "accuracy" of the spank. Press the "X" button when the meter is in the top red area for maximum power then press it again in the lower yellow area for max "accuracy" (at least thinking of the meter like a kickoff meter in Madden).

Elimination Chamber

The elimination chamber match is a six-man battle. Two superstars begin inside the ring while four others start in their own chamber. Every 60 seconds, another superstar is released from the chamber and joins the match. The winner is the wrestler that outlasts all the rest. Eliminate competitors through pin or submission. Note that pinfalls count anywhere.

The first tactic is to realize there’s many ways to inflict heavy damage specific to the elimination chamber match. You can Irish whip adversaries into the cage that surrounds the ring. You can Irish whip adversaries into empty chambers, shattering the glass surrounding the chamber. You can climb the cage and perform a dive attack at wrestlers below. You can climb a turnbuckle and then the adjacent elimination chamber and perform a dive attack off of the chamber.

You can climb a chamber and perform a dive attack.
You can climb a chamber and perform a dive attack.

Be careful with these dive attacks, though. First, you can be caught on top of the chamber. If an opponent gets on top of the turnbuckle, he can toss you from the top of the chamber. Then he can move on top of the chamber and perform a dive attack onto your prone body! These dive attacks are high risk maneuvers. Miss and you could find yourself on the business end on a series of grapples, strikes, or submission holds while your superstar struggles to get up.

Since this is an elimination match, it’s often wise to pick your fights carefully. Unlike a triple threat or fatal 4-way, the winner isn’t the first wrestler to get a victory--it’s the last wrestler to get a victory! Allow other competitors to weaken one another while you perform hit and run strikes and grapples while attempting to avoid heavy damage. Utilize your taunts to gain adrenaline and perform dirty or clean tactics depending on your superstar.

First Blood

Win a first blood match by busting open your opponent. The first wrestler to bleed loses the match! Perform maneuvers that weaken your opponent’s head, such as choke holds and certain strikes. A weakened head becomes more susceptible to "busting open." Particular moves are used to "bust open" opponents. Check the move sets for those moves (they feature the "B" next to their name), which include attacks like a big boot or DDT. Weapon attacks are also an excellent means of weakening the head or busting your opponent open.

Hell in a Cell

Who will ever forget the classic Hell in a Cell match: Undertaker vs. Mankind at 1998’s King of the Ring? Since you can unlock both legend Undertaker and Mankind in WWE: Smackdown vs. RAW, you can now recreate Undertaker tossing Mankind off of the top of the cell.

The cell surrounds the entire ring--including a ceiling. You can exit the ring and then the cell through a door on the bottom left. Use the run button to open and bust through the cell door. Use the run button against the cell to climb to the cell’s top. You can battle your opponent on the cell’s ceiling. Careful near the edges, though; falling to the ground inflicts serious, serious damage (just as Mick Foley). Toss your opponent to the ground below and then perform a dive attack off the top of the cell. It’s a risky move, though, and not exactly high percentage. Should you miss you’re likely going to be still prone when your foe returns upright.

A fall off the Hell in a Cell inflicts major damage.
A fall off the Hell in a Cell inflicts major damage.

Execute a "combo" of sorts by executing your wrestler’s finisher near the top of the cell’s edge. Your foe will suffer damage from the finisher and may, in the process, fall off the top of the cell for even more damage. You can also recreate another event from that same Undertaker and Mankind match from 1998. When on its center, slam your foe onto the cell’s top multiple times and you’ll bust through and back down to the mat. Don’t neglect the weapons around the cell!

Spice the Hell in a Cell up even more with the "Armageddon" Hell in a Cell, which is a six man match inside the cell. The first man to get a pin or submit wins the match so there’s little time to hide away from other competitors! Target weakened superstars and, if possible, battle away from other competitors. If you get an opponent onto the top of the cell, toss him off and quickly get down to go for the pin.

Ironman

An ironman match is a timed contest in which the winner is the superstar with the highest number of pinfalls or submissions when the clock strikes zero. By offering Bret "The Hitman" Hart as an unlockable legend, players can recreate one of the best ironman matches of all time: Bret Hart vs. Shawn Michaels at Wrestlemania 12.

Win an ironman match by gaining the most pinfalls or submissions within the time limit.
Win an ironman match by gaining the most pinfalls or submissions within the time limit.

Tactics are obviously similar to normal matches but it’s even more important to maximize the potency of your finishers and dirty or clean tactics. Bolster your adrenaline meter with taunts and increase your dirty or clean meter with applicable tactics. Accumulating a couple finishers and knocking them out essentially back to back (with pinfalls in between) can quickly turn the tide in an ironman.

Once you have a lead you may want to be more conservative and attempt to stay away from your opponent, especially if you’ve suffered more damage. It can be a risky move if you’re caught. But if you can run and avoid contact, especially as time is winding down, then it’s possible to sit on a lead and wait out the time limit.

Ladder

The ladder match is a classic--fans will remember the Shawn Michaels vs. Razor Ramon ladder match that set the bar for every future ladder match. A belt (or other item) hangs above the center of the ring. The winner is the superstar that first ascends a ladder to reach and pull down that item. The ladder is not only the means to secure the hanging item but it can also be used as a weapon. Attacking with the ladder is certainly powerful and provides a good boost to your adrenaline meter.

Place the ladder in the ring’s center and jump to the object (usually a belt) hanging over the ring and pull it down for victory.
Place the ladder in the ring’s center and jump to the object (usually a belt) hanging over the ring and pull it down for victory.

Look closely and you can see the shadow of the hanging object over the ring’s center. Set up the ladder so it’s directly underneath the object. Climb the ladder and use the circle button (plus directional button if necessary) to jump for the object. Once you’re holding on, your wrestler will pull the object down within a couple of seconds. You’re still vulnerable at this point, though; if your opponent ascends the ladder and grabs your legs, you’ll fall without recovering the object.

Utilize the ladder in other means of attack. You can perform a dive attack from off the ladder (like you could off a cage or elimination chamber). You can also set up the ladder in a turnbuckle and Irish whip your opponent into the ladder. If two competitors climb either side of the ladder, a confrontation can result at the top. Strike your opponent on the top of the ladder; knock your opponent down quickly so you remain at the top and ready to grab victory. If an opponent is climbing the ladder, strike the ladder to knock it and your opponent back to the mat.

Ladder matches can also be tag, tornado tag, or even triple threat or fatal 4-way free-for-all style. The additional competitors certainly creates a more chaotic match. In tag matches with a computer ally, try to occupy opponent wrestlers while your partner goes for the ladder and object. Or if your partner has his counterpart taken care of, pummel the other opponent with a ladder outside the ring then return inside and go for the win.

Last Man Standing

Win a last man standing match by knocking out your opponent. A ref will count to 10; you’re victorious if your opponent fails to rise before the 10 count. Pinfalls and submissions aren’t the path to victory. Heavy damage maneuvers and slams are keys to success. Furthermore, managing your finishers is extremely important. Hold off executing a finisher until you have inflicted decent damage on your opponent’s head and torso (certainly into the orange damage).

Since you aren’t going for a pin, there’s no advantage in executing a quick finisher on a still-strong opponent. You aren’t trying to go for a quick pin--you’re trying to knock your opponent out. It’s going to take some time and a lot of wear down. Stock up finisher icons so you can unleash finishing moves in succession to an already weakened foe. Back off and allow the ref to conduct the 10 count. If your opponent rises, pounce again aggressively and keep up the pressure--and another finisher if available. Taunt to raise your adrenaline meter during down times and don’t neglect your clean and dirty tactics. A brief period of invincibility (clean) or a low blow (dirty) is like extra finishers to apply in succession.

Parking Lot Brawl

The parking lot brawl is a new match type in WWE Smackdown vs. RAW. The battle takes place in an arena formed by parked cars and trucks. The area isn’t very big but the important element is the cars are like weapons. You can Irish whip your opponent into each vehicle and even perform grapples specific to each.

An Irish whip onto this car slams your opponent into the windshield.
An Irish whip onto this car slams your opponent into the windshield.

For example, Irish whip your opponent into the beige car in the lower left corner and your opponent slams onto the windshield (cracking it). Irish whip your opponent into the red car to the beige car’s left and the car alarm goes off; the flashing lights disorients your opponent, which gives you the perfect opportunity to execute a high damage maneuver.

The limo on the upper side of the arena offers its share of mayhem. Irish whip your opponent into the limo’s rear door. When he’s against the door, perform a grapple move. You’ll open the door and shove your opponent inside the limo. Unknown assailants pummel your opponent inside the limo and shove him back outside. Irish whip your opponent into the limo’s front door and perform a grapple move to smash his head into the open window. Do it again after the window has been broken to use that same door as a weapon.

Grapple an opponent against the limo’s backdoor to toss him inside--where more pain awaits.
Grapple an opponent against the limo’s backdoor to toss him inside--where more pain awaits.

Irish whip your foe into the red convertible on the bottom of the arena then perform a grapple move to climb inside and smash your foe’s head onto the steering wheel. Note the WWE semi on the right side of the arena. You can climb the ladder and perform dive attacks off the top. Be extremely careful, though. If your opponent kicks the truck a couple times and you fall off and onto the concrete below. This inflicts serious, serious all-body damage. Search under the semi for a weapon, namely a sledgehammer!

Keep pressure on your enemy. Irish whip into the variety of vehicles and use grapple moves against all vehicles for special moves or to simply slam your foe or your foe’s head into the vehicle. Secure the arena’s weapon!

Slobber Knocker

The slobber knocker is a special kind of match in which your superstar battles a never-ending stream of WWE superstars and attempts to score as many knockouts within the time limit (if applicable). Finishers are certainly one of the best ways to score a knockout so build your adrenaline meter as quickly as possible. After knocking out an opponent, taunt to build your meter while the next superstar enters the ring.

There’s a high score table that reveals the best slobber knocker scores; one of the WWE Smackdown vs. RAW challenges in the WWE section is to obtain the highest slobber knocker score within the time limit. Have finishers ready to unleash on opponents as soon as they enter. Obviously selecting a wrestler with a quick, easy-to-execute finisher--something along the lines of John Cena’s F-U or power bombs and choke slams--will pay dividends. The quicker and easier you can execute, the more bang for your buck and, hopefully, the more wrestlers you knock out under the time limit.

Special Referee

Choose a WWE superstar to be a referee in a special referee match. You can keep the referee computer-controlled or even assume control of the special referee. The square button becomes the "all-purpose" ref button and will count pinfalls and count outs. You can count as fast or as slow as you want!

Steel Cage

A traditional steel cage match is victory by escape. A steel cage is lowered around the ring; the first wrestler that climbs the cage and drops off the other side to escape the ring wins the match. During match selection you can choose to win by pin or "give up" if you wish as well.

Escaping the cage takes time. Pound your opponent into submission so he’s out of commission long enough for you to get out of the cage.
Escaping the cage takes time. Pound your opponent into submission so he’s out of commission long enough for you to get out of the cage.

Escaping the cage means keeping your opponent down for an extended period of time. More than likely you won’t be able to win a steel cage match quickly. Unless your opponent has suffered some damage, he or she will be able to get up quickly and knock you off the cage before you can escape. Solid finisher management pays off here. Bust a couple finishers on an opponent then scramble to the cage and begin the climb. Use the "R1" button to drop off of the cage if your opponent has gotten up and is about to knock you off. Otherwise you’ll be thrown off and vulnerable to additional moves. You can also perform dive attacks off of the cage if desired.

Don’t feel rushed. Battle your opponent like a standard singles match. The cage isn’t going anywhere. Build up your adrenaline and tactics meters so you have the maneuvers and power available to drop your opponent for an extended period of time so you have the opportunity to climb and exit the cage before interfered.

Submission

Win a submission match by forcing your opponent to give up or "tap out" during a submission move. There’s no need to pin your opponent; only a submission awards victory. The keys to winning a submission match lie in wrestler selection and location damage.

Achieve victory in a submission match by forcing your opponent to tap out.
Achieve victory in a submission match by forcing your opponent to tap out.

Regarding wrestler selection, it’s to your advantage to select a wrestler with a high submission rating. The higher the submission rating, the longer the wrestler can hold submission moves--as well as how quickly you can get out of submission moves, which is also important for this type of match. The WWE Smackdown vs. RAW wrestlers with a 9.5 submission rating or above also boast submission holds as their primary finishing move. Note that Bret Hart is a WWE legend and must be purchased from shopzone.

WrestlerOVRSubmission RatingFinisher #1Finisher #2
Chris Benoit9010Crippler Crossface: Facing the groggy opponentSharpshooter 01: When opponent is on the ground, lower body.
Kurt Angle9410Angle Lock 02: While opponent is on the ground, lower bodyAngle Slam: Behind the groggy opponent
Ric Flair8610Figure-4 Leg Lock 02: While opponent is on the ground, lower bodyN/A
Bret Hart919.5Sharpshooter 01: While opponent is on the ground, lower bodyPiledriver 03: Facing the groggy opponent
Chris Jericho879.5The Walls of Jericho 01: Facing the groggy opponentEnzuigiri 04: Facing the groggy opponent

Location damage is the second key to winning a submission match. Instead of haphazardly performing strikes and grapples, use moves the inflict damage to particular body parts. These top submission hold wrestlers all have a variety of holds in their move sets. To take advantage of the submission finishers, work the area of your opponent’s body that’s most impacted by the finisher. For instance, if you’re Ric Flair, work on damaging your opponent’s legs; if you’re Chris Benoit, damage the arms and head in preparation for the crippler crossface.

Table

Win a table match by tossing your opponent through a table.
Win a table match by tossing your opponent through a table.

The object of a table match is to set up a table and slam your opponent through the table. You can also set up the table in a turnbuckle and whip your opponent into the table. Climb onto the table using the run button while standing against the table. You can toss your opponent onto the table using an Irish whip. Once on the table, perform a grapple that slams your opponent down into the table for the win.

Royal Rumble

Thirty superstars enter but there can only be one winner. The royal rumble begins with two superstars (entrant #1 and #2) and 28 remaining superstars enter one after another. There are no pinfalls or submissions; to eliminate a competitor, he must be tossed over the ring rope.

WWE Smackdown vs. RAW features the new "ring out meter". Irish whip an opponent over the rope then strike or grapple to reduce their ring out meter. Once it’s exhausted, the competitor falls off the apron and is eliminated from the rumble. Regain some of your ring out meter by eliminating a competitor. Damage level seems to play a role in how fast your ring out meter goes down if you’re on the wrong end of elimination. Also, you can increase the rate of ring out reduction by double teaming a superstar that’s on the brink of elimination. If you’re on the wrong end of the ring out meter, you can use a finisher move (L1) to end the grapple and return inside the ring. Heavyweight wrestlers (and above) can toss smaller wrestlers out of the ring.

Get a competitor out of the ring faster by lending a helping grapple.
Get a competitor out of the ring faster by lending a helping grapple.

Strategies for winning a royal rumble are like other free-for-all matches. Pick your battles carefully. Avoid getting into a brawl with multiple wrestlers. Stick on the outskirts and look for an opportunity to strike at a weakened foe. Irish whip wrestlers with long ring out meter so you can get the elimination--particularly important once your ring out meter has been depleted. As the numbers dwindle, look for opportunities to gang up on unfortunate wrestlers being grappled on the apron. This can eliminate other wrestlers quickly and if you gain the credit, your ring out meter replenishes a small amount.

Also note that heavy damage negates the ring out meter. If you or your opponent has suffered heavy damage (lots of body parts) then an Irish whip close to the rope could send you or your competitor out of the ring entirely--even with a full ring out meter.

Chapter 3: Season Tips

This section provides tips for WWE Smackdown vs. RAW’s season mode. Season mode plays out like weekly Smackdown or RAW brand shows with appropriate pay-per-views in between. Choose your favorite WWE superstar or create your own persona and start your season. Actions you make during season mode cut scenes will affect your role as a babyface, good guy, or heel, bad guy. Your role as either is important because you can perform actions during matches to elevate your clean or dirty meter depending on your standing.

Each wrestler has a weight classification that determines his or her maximum statistics.
Each wrestler has a weight classification that determines his or her maximum statistics.

Your first decision in season mode is wrestler selection. As you advance through season mode, victories reward you with experience points, cash, and prestige, or superstar points. Use experience points to increase your wrestler’s statistics, spend accumulated cash at the shopzone, and receive superstar points for match successes and lose superstar points for match failures. Higher superstar rating--essentially your standing within the company--means you’ll be able to compete for the coveted championship titles.

A wrestler’s weight classification determines maximum ratings for each attribute. For instance, a light heavyweight won’t be able to reach strength of 10 nor will a super heavyweight be able to increase their speed attribute over six. The following chart reveals each selectable wrestler’s weight classification.

WRESTLERCLASSIFICATION
A-TrainHeavyweight
BatistaSuper Heavyweight
Big ShowSuper Heavyweight
Booker THeavyweight
Bubba Ray DudleyLight Heavyweight
Charlie HaasLight Heavyweight
Chavo GuerreroLight Heavyweight
Chris BenoitHeavyweight
Chris JerichoHeavyweight
ChristianLight Heavyweight
Chuck PalumboHeavyweight
D-Von DudleyLight Heavyweight
Eddie GuerreroHeavyweight
EdgeHeavyweight
Garrison CadeHeavyweight
Hardcore HollyHeavyweight
J. B. LayfieldHeavyweight
John CenaHeavyweight
KaneSuper Heavyweight
Mark JindrakHeavyweight
Matt HardyLight Heavyweight
Randy OrtonHeavyweight
Rene DupreeHeavyweight
Rey MysterioCruiserweight
RhynoHeavyweight
Ric FlairLight Heavyweight
RicoLight Heavyweight
Rob Van DamLight Heavyweight
Scotty 2 HottyLight Heavyweight
Shawn MichaelsLight Heavyweight
Shelton BenjaminHeavyweight
TajiriLight Heavyweight
Triple HHeavyweight
UndertakerSuper Heavyweight

A wrestler’s weight classification determines the maximum rating for each particular attribute. The table below reveals the maximum attribute rating for each weight classification.

CLASSIFICATIONMAX STRMAX SUBMAX DURMAX TECHMAX SPDMAX CHR
Diva Weight7108101010
Cruiserweight7108101010
Light Heavyweight7108101010
Heavyweight910910710
Super Heavyweight1010109610

As you win matches (that’s the goal, anyhow!), you’ll gain experience points to spend on your wrestler’s attributes. The following list describes each attribute and how higher rating affects each attribute.

Mold your wrestler by spending experience points on your superstar’s attributes.
Mold your wrestler by spending experience points on your superstar’s attributes.

  • Strength: Represents the amount of damage your superstar inflicts for strike and grapple attacks. Superstars with high strength attribute values will cause more limb damage on their attacks.
  • Submission: Determines how long you can hold submission moves and how quickly you can get out of them. Increasing the submission attribute allows for greater submission meter control.
  • Durability: Represents how much damage your superstar can withstand in a match. The higher your durability rating is, the less limb damage you will receive from attacks.
  • Technique: Determines your success rate for countering attacks. Superstars with ratings of 8 or above in technique have the ability to counter irish whips at the ropes.
  • Speed: Represents the speed at which your superstar walks, runs, and climbs. Superstars with ratings of 9 or above in speed have the ability to quick jump onto the turnbuckle.
  • Charisma: Determines how quickly your adrenaline and match tactics meter fill up. Superstars with high charisma will find it easier to build up finisher moves and their match tactics meter.

Base attributes begin with a rating of two. Each half-point increase requires a particular amount of experience points. The chart below reveals experience points required for each rating increment up to the attribute’s highest rating for that weight class.

ATTRIBUTE2-2.52.5-33-3.53.5-44-4.54.5-55-5.55.5-66-6.56.5-77-7.57.5-88-8.58.5-99-9.59.5-10
Diva Weight - STR51607794111136162187221255N/AN/AN/AN/AN/AN/A
Diva Weight - SUB48577389105129153178210242275307347388436485
Diva Weight - DUR51607794111136162187221255289323N/AN/AN/AN/A
Diva Weight - TECH48577389105129153178210242275307347388436485
Diva Weight - SPD48577389105129153178210242275307347388436485
Diva Weight - CHR48577389105129153178210242275307347388436485
Cruiserweight - STR54638199117144171198234270N/AN/AN/AN/AN/AN/A
Cruiserweight - SUB51607794111137162188222257291325368410462513
Cruiserweight - DUR54638199117144171198234270306342N/AN/AN/AN/A
Cruiserweight - TECH51607794111137162188222257291325368410462513
Cruiserweight - SPD51607794111137162188222257291325368410462513
Cruiserweight - CHR51607794111137162188222257291325368410462513
Light Heavyweight - STR576786105124152181209247285N/AN/AN/AN/AN/AN/A
Light Heavyweight - SUB54638199117144171199235271307343388433487542
Light Heavyweight - DUR576786105124152181209247285323361N/AN/AN/AN/A
Light Heavyweight - TECH54638199117144171199235271307343388433487542
Light Heavyweight - SPD54638199117144171199235271307343388433487542
Light Heavyweight - CHR54638199117144171199235271307343388433487542
Heavyweight - STR607090110130160190220260300340380430480N/AN/A
Heavyweight - SUB576786105124152181209247285323361409456513570
Heavyweight - DUR607090110130160190220260300340380430480N/AN/A
Heavyweight - TECH576786105124152181209247285323361409456513570
Heavyweight - SPD576786105124152181209247285N/AN/AN/AN/AN/AN/A
Heavyweight - CHR576786105124152181209247285323361409456513570
Super Heavyweight - STR637495116137168200231273315357399452504567630
Super Heavyweight - SUB607090110130160190219259299339379429479539599
Super Heavyweight - DUR637495116137168200231273315357399452504567630
Super Heavyweight - TECH607090110130160190219259299339379429479N/AN/A
Super Heavyweight - SPD607090110130160190219N/AN/AN/AN/AN/AN/AN/AN/A
Super Heavyweight - CHR607090110130160190219259299339379429479539599

WWE Smackdown vs. RAW’s season mode is a series of non-linear storylines that typically run from pay-per-view to pay-per-view. There’s no fixed walkthrough for completing season mode. Use the match strategies earlier in this game guide for tips on winning each specific match type. Season mode unveils new feuds, big battle climaxes to ongoing feuds, and swings from fan favorite good guy to despised heel. You may get bounties placed on your head, have the opportunity to gain the services of a WWE diva, battle for position in the royal rumble, or even switch show brands.

Occasionally you’ll have a decision or two during the cut scenes between matches. For instance you might have the chance to attack a competitor from behind or simply let him walk out of the locker room. These decisions shape your storyline and can affect your standing as a babyface or heel. For example, if you attack the superstar, you will likely begin a feud or perhaps he’ll get revenge during or after the next match. But if you let the superstar go, perhaps he’ll lend a helping hand at a later time.

Chapter 4: Challenge Mode

The challenge mode is a new feature in WWE Smackdown vs. RAW. These challenges include specific tasks to complete in exhibition mode. You can view the specifics of any of the amateur, rising star, and superstar challenges by entering the shopzone section and selecting the challenge option. To unlock the legend challenges, purchase all WWE legends from shopzone.

This section offers a complete compilation of amateur, rising star, superstar, and legend challenges with some tips on conquering each. The section also reveals the hidden extras awarded upon completing each set of challenges.

Performing a dive attack off of a ladder is one of the amateur challenges.
Performing a dive attack off of a ladder is one of the amateur challenges.

Amateur Challenges

The following table reveals all amateur challenges, rewards, descriptions, and requirements. These challenges are certainly aptly named as they can be completed on any difficulty level, specifically easy. You also have free reign over wrestler selection (except in the diva match). Take advantage of this freedom by using the best overall superstars against weaker competitors. Complete all amateur challenges to unlock the Heat and Velocity arenas as a reward.

CHALLENGECASH REWARDDESCRIPTIONPLAYEROPPONENTDIFFICULTYMATCH TYPEMATCH RULESET FINISHER ICONS
Two Finisher1000You must execute two finishers in a single match. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
Bra and Panty1000Win a bra and panties match.DivaDivaAnyBra and PantiesDefault0
Elimination Chamber1000Win an elimination chamber match.AnyFive superstarsAnyElimination Chamber, Normal 6-ManDefault0
No Finishers1000Win a single match without using any finishers.AnyAnyAnySingle, No ManagerDefault0
Ladder Dive Attack1000Perform a successful dive attack off of a ladder. You don’t need to win the match.AnyAnyAnyLadder, SingleDefault0
Get the Tables!!1000Break two tables in a match. You don’t need to win the match.AnyAnyAnyTLC, SingleDefault0
2 Pins in One Match1000Pin two superstars in one match. You don’t need to win the match.AnyThree superstarsAnySurvival, 4-Man Battle RoyalDefault0
Tap Out! Tap Out!1000Make two superstars tap out in one match. You don’t need to win the match.AnyThree superstarsAnySurvival, 4-Man Battle RoyalDefault0
Reverse 10 Strikes1000Reverse 10 strikes in a single match. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
Reverse 10 Grapples1000Reverse 10 grapple moves in a single match. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
3 Minutes1000Defeat a WWE Superstar in a single match in under three minutes.AnyAnyAnySingle, No ManagerDefault0
Steal a Finisher1000Steal a WWE Superstar’s finisher in a single match. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
Dirty Tactics1000Perform a dirty tactics match move in a single match. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
Clean Tactics1000Fill up your clean tactics meter and become invincible. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0
Running Dive Attack1000Perform a successful running dive attack outside of the ring. You don’t need to win the match.AnyAnyAnySingle, No ManagerDefault0

Rising Star Challenges

The following chart details the rising star challenges, rewards, descriptions, and requirements. You must complete the rising star challenges on normal difficulty level. Finish all rising star challenges and you’re rewarded with alternate attires for Shawn Michaels and Kurt Angle. Once again you have wrestler selection freedom. Further, on a couple challenges you can set your finisher icons to three; doing so can decrease the challenge’s difficulty.

CHALLENGECASH REWARDDESCRIPTIONPLAYEROPPONENTDIFFICULTYMATCH TYPEMATCH RULESET FINISHER ICONS
Steal 2 Finishers1400Steal two finishers from a WWE Superstar in a single match.AnyAnyNormalSingle, No ManagerDefault0
Take Out Evolution!1400Defeat two Evolution stable members (Triple H, Ric Flair, Batista) in a one on two handicap match.AnyTwo Evolution stable membersNormalHandicap, One on TwoDefaultAny
Double Team1400Perform three double team moves in a tag team match. You don’t need to win the match.Any and AnyTwo superstarsNormalTag, Normal TagDefault0
Cheat 2 Win1400With the DQ option on, take out the ref, perform a weapon attack on your opponent and win the match.AnyAnyNormalSingle, No ManagerDefault0
No Limb Damage1400Win a single match with all blue limb damage.AnyAnyNormalSingle, No ManagerDefault0
Overcome the Odds1400Win a single match after receiving two finishers.AnyAnyNormalSingle, No ManagerDefault0
A Dive from the Cell1400Perform a successful dive attack off the Hell in a Cell. You don’t need to win the match.AnyAnyNormalHell in a Cell, SingleDefault0
3 Pins in One Match1400Pin three superstars in an elimination chamber. You don’t need to win the match.AnyFive superstarsNormalElimination Chamber, Normal 6-ManDefault0
Make Them Tap!1400Make three superstars tap out in an elimination chamber. You don’t need to win the match.AnyFive superstarsNormalElimination Chamber, Normal 6-ManDefault0
Crippler Crossface1400Defeat Chris Benoit by stealing his crippler crossface and making him tap out with it.AnyChris BenoitNormalSingle, No ManagerDefault0
4 Minutes1400Defeat Kurt Angle in a single match in under four minutes.AnyKurt AngleNormalSingle, No ManagerDefault0
No X Button1400Win a match without using the X button once.AnyAnyNormalSingle, No ManagerDefault0
Heart Break Kid1400Defeat Shawn Michaels in a ladder match without using any finisher moves.AnyShawn MichaelsNormalLadder, SingleDefault0
Hot Diva Action1400Defeat three divas in a one on three handicap match.AnyThree divasNormalHandicap, One on ThreeDefaultAny
Finisher Reversal1400Reverse a finisher move in a single match. You don’t need to win the match.AnyAnyNormalSingle, No ManagerDefault0

Obtain the high score in the slobber knocker match to complete a superstar challenge.
Obtain the high score in the slobber knocker match to complete a superstar challenge.

WWE Superstar Challenges

The table below reveals all WWE superstar challenges, rewards, descriptions and requirements. The WWE superstar challenges must be completed on normal difficulty. Complete all WWE superstar challenges to unlock alternate attire for Evolution members (Triple H, Ric Flair, and Batista) and alternate attire for Randy "Legend Killer" Orton.

CHALLENGECASH REWARDDESCRIPTIONPLAYEROPPONENTDIFFICULTYMATCH TYPEMATCH RULESET FINISHER ICONS
No L2 Button2400Defeat John Cena in a steel cage match without using the L2 button.AnyJohn CenaNormalSteel Cage, SingleDefault0
Slobber Knocker2400Get the #1 high score for a slobber knocker match.AnyN/AN/ASlobber Knocker, Time LimitN/AN/A
Big Red Machine2400Defeat Kane in a single match once his entire body damage is red.AnyKaneNormalSingle, No ManagerDefault0
Royal Rumble2400Win the Royal Rumble match as the number one entry.AnyAnyNormalRoyal RumbleDefaultN/A
4 Minutes2400Defeat the Big Show in a single match in under 4 minutes.AnyBig ShowNormalSingle, No ManagerDefault0
Dudley Boyz2400Using Bubba Ray and D-Von, put your opponents through two tables in a table tornado tag match.Bubba Ray and D-VonTwo superstarsNormalElimination Tag, Table Tornado TagDefault0
Poison Mist2400Perform Tajiri’s Poison Mist to three different opponents. You don’t need to win the match.TajiriThree superstarsNormalHandicap, One on ThreeDefault0
TLC with E&C2400Defeat Edge and Christian in a Tables, Ladders, and Chairs match in under five minutes.Any and AnyEdge and ChristianNormalTLC, Tornado TagDefault0
Spinaroonie2400Using Booker T, perform 10 successful spinaroonies and win a single match.Booker TAnyNormalSingle, No ManagerDefault0
Parking Lot Brawl2400Defeat Eddie Guerrero in a parking lot brawl in under three minutes.AnyEddie GuerreroNormalParking Lot BrawlDefault0
Nature Boy2400Defeat Ric Flair in a hardcore match after causing him to bleed in under three minutes.AnyRic FlairNormalHardcore, SingleDefault0
Triple H2400Defeat Triple H and put him through the announcer’s table.AnyTriple HNormalSingle, No ManagerDefault0
5 Star2400Using RVD, perform a successful 5 Star Frog Splash from the top of the ladder in a ladder match. You need to win the match.Rob Van DamAnyNormalLadder, SingleDefault0
Submission2400Using Chris Jericho, defeat Chris Benoit by two points or more in an ultimate submission match.Chris JerichoChris BenoitNormalSubmission, Ultimate SubmissionDefault0
Dead Man2400Defeat Undertaker in under three minutes in a first blood match.AnyUndertakerNormalFirst BloodDefault0

Perform a dive attack with Superfly Jimmy Snuka off of a steel cage to complete a legend challenge.
Perform a dive attack with Superfly Jimmy Snuka off of a steel cage to complete a legend challenge.

Legend Challenges

The following chart details the legend challenges, rewards, descriptions, and requirements. To unlock the legend challenges, purchase all WWE legends available in shopzone. Complete all challenges, including legend, to unlock alternate attire for The Rock as well as legend move sets (wrestlers like Hulk Hogan, Ultimate Warrior, Brock Lesnar, etc) in create mode. These challenges involve, primarily, the unlocked legends. You’ll recreate some of the greatest moments in WWE history, such as the Undertaker versus Mankind Hell in a Cell match and Shawn Michaels versus Bret Hart ironman match.

CHALLENGECASH REWARDDESCRIPTIONPLAYEROPPONENTDIFFICULTYMATCH TYPEMATCH RULESET FINISHER ICONS
Mankind3200Defeat Mankind in a hardcore match.AnyMankindLegendHardcore, SingleDefault0
Classic Hell in a Cell3200Throw Mankind through or off of the Hell in a Cell using Legend Undertaker and win the match.Legend UndertakerMankindHardHell in a Cell, SingleDefault0
Superfly3200Perform a successful dive attack off of the steel cage using Jimmy Superfly Snuka. You don’t need to win the match.Jimmy SnukaAnyHardSteel Cage, SingleDefault0
Classic Ironman Match3200Using Shawn Michaels, defeat Bret Hart by three scores or more in an ironman match.Shawn MichaelsBret HartHardIronmanDefault0
Superfly Part 23200Perform a superfly (finisher) on Mankind through a table to win the match.Jimmy SnukaMankindHardTable, SingleDefault0
The Legend Killer3200Defeat five WWE Legends using the Legend Killer, Randy Orton, in an elimination chamber match.Randy OrtonFive WWE LegendsHardElimination Chamber, Normal 6-ManDefault0
Rock & Sock3200Defeat the Rock and Sock Connection in a tornado tag match in under seven minutes.Any and AnyThe Rock and MankindLegendTag, Tornado TagDefault0
Super Heavyweights3200Using Big Show, defeat Andre the Giant in a single match in under three minutes.Big ShowAndre the GiantHardSingle, No ManagerDefault0
The Legion of Doom3200Using the Dudley Boyz, defeat the Legion of Doom in a hardcore tornado tag match in under seven minutes.Bubba Ray and D-VonAnimal and HawkLegendHardcore, Tornado TagDefault0
Brothers of Destruction3200Steal and perform a finisher from both Masked Kane and Legend Undertaker and win the one on tag handicap match.AnyMasked Kane and Legend UndertakerHardHandicap, One on TagDefaultAny
The Barber3200Using Brutus the Barber Beefcake, defeat Bret Hard in a steel cage in under three minutes.Brutus BeefcakeBret HartHardSteel Cage, SingleDefaultAny
Hollywood3200Steal and perform the People’s Elbow and Rock Bottom on The Rock and then win the match.AnyThe RockHardSingle, No ManagerDefaultAny
Piper3200Defeat Roddy Piper in under three minutes in a first blood match.AnyRoddy PiperHardFirst BloodDefault0
David vs. Goliath3200Defeat Andre the Giant with Rey Mysterio in a single match.Rey MysterioAndre the GiantHardSingle, No ManagerDefault0
Sharpshooter3200Steal Bret Hart’s finisher move and make him tap out using his finisher.AnyBret HartHardSingle, No ManagerDefault0

Chapter 5: Create a Superstar

One of the most popular features in each WWE video game release is the "Create a Superstar" mode. Even if your favorite current WWE superstar (where’s Eugene?) or WWE legend (Macho Man Randy Savage?) isn’t included in the game, you can whip up a near identical replica in create mode. Your options aren’t limited to past and present wrestlers, though. You could create other video game characters, real life celebrities, or even yourself.

This section offers tips on using WWE Smackdown vs. RAW’s create a superstar mode by helping you create one of the most popular WWE legends of all time, classic era Hulk Hogan.

Your task in creating the Hulkster begins with his profile. Enter "Hulk Hogan" as the name or ring name. For Hulk Hogan’s call name select "The Immortal". If you’re trying to create Hulk’s later persona, note that "Hollywood" is available for selection. Choose "Super Heavyweight" as the classification, gender is male, match tactics is clean (was there ever a better babyface?), and select the show of your choice. Select desired crowd signs (the American flag is always a safe choice for Hulkamaniacs). For Hulk Hogan’s logic choices, select "Brawler" and "Grappler". For Hulk’s move style, choose "Clever". Increase "Irish Whip" and "Taunt" to "Often".

Now time to mold Hulk Hogan from a clean slate. First up is body toning. Hulk Hogan was a thick wrestler. Increase toning to around +20. Select the face skin. Give his face some lines and character by selecting skin #5. Hulk Hogan always had an impressive tan so select skin color #3.

You’ll find close matches to Hulk Hogan’s hair and facial hair in create mode.
You’ll find close matches to Hulk Hogan’s hair and facial hair in create mode.

For Hogan’s hair, select #8. Adjust the hair color to a bleached blonde look; adjust the slider to approximately -74, 10 with small adjustments as needed to get your preferred tone. Increase the length slightly to approximately +20. Skip over body hair and move to eyebrows. Choose #24 and then lighten them slightly by increasing the Y value. Choose eyes #7 and leave default. For facial hair select #36 and match the color close to Hulk’s hair, though perhaps a bit darker. Note that you can select multiple facial hair layers, which means you can create Hogan’s later Hollywood persona by adding stubble. Leave sideburns and teeth alone and select lips #3.

Time for the appearance details! First up is face morphing.

Head: Decrease the width and height of the head by adjusting to position -30, -45. Depth should be close. Use minor adjustments if necessary or leave at 0.

Eyebrows: Adjust angles and depth to around -25, -60 and -90.

Eyes: This feature adjusts the position of the eyeballs and the length and height of the eyes. Adjust the eyes closer to approximately -55 and to 100. Decrease both height and length as well to -40 and -95.

Nose: Increase the nose width to around 20 and height to 75. Increase both length and angle; length to -35 and angle to around 50.

Cheek and Mouth: Minor adjustments if desired.

Jaw: Hulk Hogan has a strong jaw so increase the length to approximately 55. Add thickness to around 45 and decrease outline to around -25.

Ear and Age: Keep both at default.

Next up is full body scaling to add appropriate proportions to Hulk Hogan’s body parts.

Head: Decrease width to -30 and increase depth a bit to around 25. Adjust length negatively to around -25.

Neck: Increase the width and depth of Hulk Hogan’s neck to around 45, 45.

Chest: Increase the width and depth of his chest to 35, 20.

Shoulders: Decrease the weight and height of Hogan’s shoulders to around -60, -60.

Abdomen: Increase width of abdomen slightly so he’s thick but not fat (around 15). Add depth to Hogan’s abdomen to around 30. Also increase the length of the abdomen to around 60.

Arms: Make some minor adjustments to Hulk’s arms by increasing width and depth slightly to around 10. Decrease length to look proportional to around the same figure.

Waist: Adjust the depth of the waist to maintain thickness but not fat. Decrease width slightly to keep Hogan’s "figure" intact.

Legs: Add depth to his legs.

Height: Hulk Hogan is 6’7".

Now it’s time to play dress up!

Classic Hogan in-ring attire!
Classic Hogan in-ring attire!

Arms: Add wrist bands. Select both arms and choose design 1. It looks odd now but you can adjust the length. Change the color to white (by changing shade to mono) and decrease length until Hulk has small bands of white tape around his wrists.

Hand Accessories: Use #8 or #9 and change color to white for taped fingers.

Lower Body Underwear: Select #4 and change color to Hulk Hogan’s trademark yellow (around -65, 9 but adjust as desired).

Knee Pads: Select both legs and #5. Adjust color to red.

Shoes: Select #2 and adjust color to the same as Hogan’s underwear.

You’ve just completed Hulk Hogan! Add the finishing touches by adjusting his attributes, entrance, and move set.

Hulk’s attributes are certainly subjective but use the following is an example. You’ll need plenty of experience points to reach these levels.

Strength: 9.5
Submission: 6
Durability: 10
Technique: 7.5
Speed: 6
Charisma: 10

Say your prayers and take your vitamins!
Say your prayers and take your vitamins!

To change Hulk Hogan’s entrance, go to "Create a Move Set" and open up Hogan. Under "Bases" you’ll see the option for entrance. Choose movie "Logo" (or any other one you wish) and for moves select "Original 14" for a Hogan entrance (though a Hollywood Hogan entrance). Finally, for music select whichever you desire (or hum "Real American" to yourself as Hogan enters the ring), though "Original 21" has a retro 80’s vibe to it.

All that’s left is the move set. Hulk Hogan’s move set is included in the game but must be unlocked by completing legend challenges. Once you have completed all challenges, select move set #23 for your Hulk Hogan created wrestler. Now you can atomic leg drop any opponent in the game!

Chapter 6: Shopzone

This section reveals all available shopzone items, their description, and cost in WWE cash. Earn cash by completing challenges or winning matches in season mode. Note that the experience point items can be purchased multiple times--so be careful hitting the "X" button when purchasing. You may not want to spend all your cash on experience points! All other items are unlocked upon purchase.

ITEMDESCRIPTIONPRICE
150 Experience PointsUsed to build up your created superstar's attributes in create mode.$1200
1500 Experience PointsUsed to build up your created superstar’s attributes in create mode.$11000
3000 Experience PointsUsed to build up your created superstar's attributes in create mode.$20000
5000 Experience PointsUsed to build up your created superstar's attributes in create mode.$32000
10000 Experience PointsUsed to build up your created superstar's attributes in create mode.$60000
Move Sets 1Templates that can be used and assigned to your created superstars.$3000
Move Sets 2Templates that can be used and assigned to your created superstars.$3000
Move Sets 3Templates that can be used and assigned to your created superstars.$3000
Move Sets 4Templates that can be used and assigned to your created superstars.$3000
Bret "The Hitman" HartUnlock the legendary Bret Hart for use in exhibition.$20000
Andre the GiantUnlock the legendary Andre the Giant for use in exhibition.$20000
Legion of DoomUnlock the legendary tag team of Animal and Hawk for use in exhibition.$35000
Brutus BeefcakeUnlock the legendary Brutus Beefcake for use in exhibition.$20000
MankindUnlock the legendary Mankind for use in exhibition.$20000
The RockUnlock the legendary The Rock for use in exhibition.$20000
Masked KaneUnlock the legendary Masked Kane for use in exhibition.$18000
Legend UndertakerUnlock the legendary Legend Undertaker for use in exhibition.$18000
Wrestlemania XX ArenaUnlock this arena for use in exhibition.$8000
Survivor Series ArenaUnlock this arena for use in exhibition.$6000
Armageddon ArenaUnlock this arena for use in exhibition.$6000
John Cena’s AttireUnlock an alternative match attire for John Cena.$6000
Bra and Panties 1Unlock alternative bra and panties for Molly Holly.$8000
Bra and Panties 2Unlock alternative bra and panties for Sable.$8000
Bra and Panties 3Unlock alternative bra and panties for Stacy Keibler.$8000
Bra and Panties 4Unlock alternative bra and panties for Torrie Wilson.$8000
Bra and Panties 5Unlock alternative bra and panties for Trish Stratus.$8000
Bra and Panties 6Unlock alternative bra and panties for Victoria.$8000
Diva Loading Screen 1Unlock Torrie Wilson’s sexy loading screen.$4000
Diva Loading Screen 2Unlock Sable’s sexy loading screen.$4000
Diva Loading Screen 3Unlock Stacey Keibler’s sexy loading screen.$4000
Diva Loading Screen 4Unlock Trish Stratus’ sexy loading screen.$4000
Diva Loading Screen 5Unlock Victoria’s sexy loading screen.$4000
Diva Loading Screen 6Unlock Molly’s sexy loading screen.$4000
Diva Menu Model 1Unlock Torrie Wilson’s sexy menu model.$4000
Diva Menu Model 2Unlock Sable’s sexy menu model.$4000
Diva Menu Model 3Unlock Stacy Keibler’s sexy menu model.$4000
Diva Menu Model 4Unlock Trish Stratus’ sexy menu model.$4000

Chapter 7: Secrets

Completing the WWE Smackdown vs. RAW challenges unlock a series of hidden attires, arenas, and moves. The shopzone offers other "hidden" items that can be purchased with WWE cash. Acquire the cash by completing challenges or winning matches in season mode. Through shopzone you can purchase several WWE legends, including Bret ‘The Hitman’ Hart, The Rock, and Mankind, and add new arenas, such as Wrestlemania XX and Survivor Series.

Unlock Legend challenges: Purchase all WWE legends from shopzone.

Unlock Heat and Velocity arenas: Complete the Amateur challenges.

Unlock Shawn Michaels and Kurt Angle alternate attires: Complete the Rising Star challenges.

Unlock Triple H, Batista, and Flair alternate attire (Evolution suits) and Randy Orton alternate attire: Complete the WWE Superstar challenges.

Unlock The Rock’s alternate attire, 10,000 experience points, and legend (not included in the game) move sets: Complete all challenges.

Use the unlocked "legend" move sets to complete your created WWE legends. Examining these move sets reveals their corresponding legend; the list below reveals a sample of the legend move sets available.

#23: Hulk Hogan
#24: Ultimate Warrior
#25: Iron Shiek
#30: Million Dollar Man Ted DiBiase
#37: Stone Cold Steve Austin
#38: Goldberg
#39: Brock Lesnar

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