World of Warcraft: The Burning Crusade Updated Impressions - PvP Details, Raid Details, and High-Level Zones

We take an updated look at the highly anticipated expansion pack for the popular massively multiplayer game.

It's no secret: Blizzard Entertainment's massively multiplayer game World of Warcraft is extremely popular all over the world. Millions of players log in to the online game daily (and nightly) to play as a character in the high-fantasy Warcraft universe, going on quests, gaining experience levels and loot from defeating powerful monsters, and even challenging each other in player-versus-player (PVP) battles between characters of the noble Alliance faction and the monstrous Horde faction. The big news for World of Warcraft fans is the upcoming Burning Crusade expansion pack, which will offer two brand-new playable races of characters (in addition to the game's orcs, trolls, elves, and dwarves), the addition of full access to the formerly unique shaman and paladin professions to both of the game's factions, an extended "level cap" that will let powerful characters who have attained experience level 60 to advance to level 70, flying rideable mounts, items that can be socketed with magical gemstones, and brand-new dungeons and outdoor areas for players of all experience levels. And as it turns out, that's not all--because Burning Crusade will also offer various enhancements to the game's high-end gameplay, such as dungeons that players raid in large groups, as well as PVP combat.

You'll explore the Draenei home city of Exodar, among other places, in the new World of Warcraft expansion pack.

For starters, two major changes are being made to PVP: one, the game's existing "honor" system is being revamped so that it will no longer be a competitive ladder. Instead, players will be able to, according to lead game designer Tom Chilton, earn honor "at their own pace," and use their honor points as currency to spend on rewards. Secondly, Burning Crusade will add an all-new form of PVP: an arena combat system, which lets players form teams of two to five players and go up against other teams in designated arenas.

Interestingly, arena teams will function a lot like guilds (persistent groups of players that share chat channels and often go off on raids together), in that you'll have your own chat channels and you'll be able to swap players in and out of a team for different arena battles. Arena battles will even let players fight Horde versus Horde or Alliance versus Alliance battles, which should not only make for more-varied contests, but should also help keep arena battle queues moving along briskly, instead of having to match three queued-up Horde teams against 12 queued-up Alliance teams. Then again, the expansion's new races, particularly the Horde's blood elves (which look more aesthetically pleasing to a general audience than the original Horde races), might even things out so that the game's race balance will be less of an issue. Blizzard plans to have arena combat allow players to fight against each other across servers from the moment the expansion launches.

In addition, while Burning Crusade will definitely offer more challenging raid dungeon areas that are instanced (areas that are sealed off from the rest of the gameworld and exist only for the players who are playing in that instance), these dungeons will offer new tweaks as well. In response to player feedback, Burning Crusade's raid instances will be built for either 10- or 25-player raiding parties, rather than the standard 40-player raids. The change was made to help players put together tighter raiding groups with less waiting around for stray players--it's just easier and faster to coordinate when you've got nine other people, rather than 39.

In addition, Burning Crusade's raid dungeons will offer multiple difficulty settings based on your character's level, and may actually offer some replay value after you've finished them. For instance, the rampart section of the Hellfire Citadel dungeon, which lies beyond the Dark Portal (the same swirling gate flanked by two menacing statues that appears at the original game's login screen) will be well suited for players of level 60-62. However, once you've finished the dungeon in your early 60s and have climbed all the way to level 70, you'll be able to return to the area, set it to level 70 difficulty, and have a new experience in the same dungeon against tougher monsters who carry more-powerful loot. Currently, Blizzard plans to use the scaled-down raid-party size and the multiple difficulty settings only for Burning Crusade's dungeons, though the team is considering the possibility of adding these features to some of the dungeon areas in the original game at some point in the future.

The naga of Coilfang Reservoir will gladly offer new challenges to players eager to explore new dungeons.

We were fortunate enough to be able to take a guided tour of some of the game's new areas, including the home cities for each of the two new races, the Horde Blood Elves and the Alliance Draenei races will call home (as it turns out, each of these cities will have multiple auction house and bank locations to help alleviate overcrowding). And of course, each city will have vendors that buy and sell goods, including each race's mount animal--in the case of the Draenei, the "elekk" (a creature that bears more than a passing resemblance to a caparisoned war elephant), and in the case of the Blood Elves, the cockatrice. Like with all other standard mounts in the game, both the elekk and cockatrice will, as Chilton puts it, "look cool and go fast," though they won't possess any exceptional powers. However, some of the higher-level mounts, especially the flying ones like the nether drake, will be able to travel at exceptional speeds, as will the expansion's new epic flying mounts--an armored wyvern for the Horde and an armored griffon for the Alliance.

Epic Zones and Outland

Silvermoon Castle will be the home of the Blood Elves. The expansive city is built on stony white walls with gilded edges, and will actually be built around a gigantic temple bathed in a red, sorcerous light that radiates from the fingers of elf sorcerers, who must constantly focus on keeping a prisoner of the Naaru race (a line of insubstantial beings that consist almost entirely of light and energy) enslaved so that Blood Elves can force the divine essence of paladins into their own race. The Draenei, on the other hand, live in the serene city of Exodar, a settlement that's constantly tinted by soft lights from crystalline icons bearing the mystical signets of the Naaru--and perhaps this architecture isn't surprising, since the city is essentially a huge chunk of Tempest Keep, the home of the Naaru.

Did someone call for an airlift?

We also had a chance to take a brief tour of some of the expansion's other dungeon areas, as well as an overland area that will play host to the expansion's "open-world PvP." For starters, we visited the aforementioned Tempest Keep, a dungeon that Chilton described as "casual-friendly," since it, like some of the expansion's other dungeons, will be broken up into smaller subsections that can be tackled successfully by smaller pick-up groups. We passed through the dungeon's stony hallways adorned with more crystalline icons, occasionally passing a "boss" enemy. Chilton suggests that, in general, the expansion's dungeons will "have a boss fight about every 30 minutes or so, give or take," in order to keep the experience from seeming too slow. We then jumped ahead to the fabled Dark Portal, which looks a bit like how it's pictured in the World of Warcraft login screen, but bathed in red light from the Outlands (the otherworldly area to which the gate leads) and about five times bigger and taller.

After passing this towering entrance, we traveled along a rough dirt road cut through rocky hills infested with Fel orcs--the evil, bloodthirsty orcs possessed by demonic influence. These orcs will provide a good warm-up for the rampart area of Hellfire Citadel which lies at the end of the road, an area that, according to Chilton, "players can march right on into on launch day with a party of level-60 characters." Past the ramparts of Hellfire Citadel lie the fortress' military training area, where particularly angry and savage fell orc captains whip their recruits into shape. The military area is heavily, heavily populated with lots of fell orcs of different character classes, including powerful boss orcs surrounded by circles of warlocks, and eventually opens out on a courtyard where the area's boss, an extremely tough orc riding a flying mount, holds court. The fight against a flying enemy will likely prove tricky even for experienced players.

You can expect a similarly tough, but segmented challenge from Coilfang Reservoir--a subterranean pumping station operated by the sinister naga queen Lady Vasj (pronounced "Vosh"). That dungeon will be a gigantic cavern with huge pipes descending from the ceiling powered by titanic crystal capacitors. Like with the other dungeons we've discussed, Coilfang will be broken up into separate areas that can be tackled by players who may not be able to make the commitment to spend all night raiding. You'll also be able to further explore the lore of Warcraft with dungeons like the haunted Karazahn Tower, the original home of the sage Medivh (who predicts the disastrous turn of events in the early part of Blizzard's strategy game Warcraft III). The lower levels of the tower are a stables, where ghostly pages groom skeletal horses, though as your party ascends higher and higher, you'll find crazier and crazier sights, like a dilapidated opera house where an audience of ghostly aristocrats awaits the appearance of a random boss monster based loosely on a character from a famous play beneath a Michelangelo-esque fresco ceiling painting of cherubic orcs in clouds.

We then jumped to Nagrand, the sprawling, lush, green area we saw earlier at E3. Nagrand will be home not only to PVP arena, but also to a neutral town that will be a flashpoint for Burning Crusade's "open-world PVP." The town, which is built around a series of ravines spanned by ramshackle bridges, will begin as a neutral settlement at first, but can later be captured by either the Horde or Alliance faction. Once the town is captured, it will spawn some tough computer-controlled guards, but it will also let you fight your way into the outskirts, then eventually set up flight towers at the edges of these ravines that you can use to hop onto pre-set flying mounts, then go on bombing runs on the town, pelting the guards and any enemy players with damaging bombs as a first assault before charging in and capturing the settlement's control points, which act like the timed flags in shooters like Battlefield 2--stand near them long enough, and the control point will "convert" to your faction's control.

Nagrand will be a site for open-world player-versus-player battles.

From the sound of it, Burning Crusade should have plenty to offer World of Warcraft fans, both for casual players who might want to restart the game as a Blood Elf or Draenei and play though about 20 levels of brand-new low-level content, and for advanced players who might want to skip ahead to the more-challenging dungeons and look into that whole flying mount thing. The expansion is scheduled for release before the end of the year. Stay tuned to GameSpot for further updates.

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Discussion

131 comments
runstalker
runstalker

I got into the Vanguard beta. It took me a while to warm up to it. My rig handles it well, but if your crappy only-plays-WoW-PC attempts to play Vanguard, forget it. It will choke and die. Or you'll have to play with settings that are so low as to make the visuals almost barebone, and very poppy. All cranked up, it's pretty nice. Here's the big thing though: no instances. It's all open. You see it, you can go there. Combined with a WoW-style quest system and early mounts (lvl 10 or so), it's fun to navigate a big world questing your way up, with no portal instances. And it's super deep for class building and gear, and all that jazz. Good UI. And you can walk while casting anything, which I like. WoW challenger? More like a different game to play on the side.

KoyHalloren
KoyHalloren

To the point that people who spend more time playing should have better gear, yeah, I agree. However how much better is extremely open to debate. It should look a bit cooler and more unique, it should be a bit better, but it should not allow you to steamroll opponents simply based on the strength of the gear. I've played a bit of the beta and it is fair to say that you should expect more of the same thing you're used to, but believe that Blizz is making strides to try and correct some of the aspects that deviate from the original design, an MMO that is accesible to people who don't normally play MMO's. The best thing about the XP is that it makes you feel like you did when you started playing, there is so much to find and so many different things that you feel just a little lost and that's a good thing for those of us who have been playing for years and know every inch of the map. Blizzard has some work to do in some areas, particularly customer service, but overall, given the magnitude of what they have undertaken and the success that they weren't prepared for, they have done an admirable job overall with this game. Well, except that lore but that's a different post.

shriek_213
shriek_213

does Burning Crusade Expansion, supports Dual core now?

starkiller88
starkiller88

Also I agree with Deucell, wow is great the way it is and if you dont like the changes just go, more quest for us.

starkiller88
starkiller88

I disagree with acadiana. People on wow that play 24/7 need a real life. So they can finally get of the chair, go work, get sleep, and be normal again. I didnt mean this to be a insult, just hard facts.

JodyR
JodyR moderator

[This message was deleted at the request of the original poster]

ZelvarR
ZelvarR

Acadiana, you have a valid point that people that put more work and time into the game should get more rewards (at least faster than casual) but game content shouldn't be totally unaccessible just because someone doesn't have the time to devote to the game that is necessary now to do endgame. Hardcore people will still get the rewards first, but it makes it so casual players can actually achieve something in the game. Also, just because raid size will be reduced doesn't necessarily mean any 10-15 man raid will be able to do those instances. I'm hoping blizzard makes them require out of the box thinking, problem solving, and skill at your class to win encounters.

Deucell
Deucell

[This message was deleted at the request of the original poster]

Deucell
Deucell

WoW is the best MMO out there plain and simple. 7 million subscribers....no other mmo comes close. And yet all i hear is complaining. Blizzard blah blah...they dont care anymore....omg25manraids.....blah blah Sure WoW has its problems....but ******** and insulting blizzard because they havent resolved a certain issue is moronic. Look at the comments on this page its ridiculous. "Blizzard is going down hill," i mean wtf, go QQ more. If you have an issue with the new features that will be implemented in the BC dont freaking buy the game. You can whine and complain all you want about Blizzard but i know you will still purchase BC =p But anyway i love Blizzard...and im looking forward to this game

patrick0772
patrick0772

Acadiana and anyone else who thinks like you, the new pvp "point" system and smaller raid groups are a great idea. The people who play 24/7, or in some cases have others play their account for them when they can't, are just losers. The fact that this game is completely gear dependant and currently only rewards the people with no life and enough time to get good gear is a joke. Having seen the stupid pvp competitive ladder issues first hand(guild member had his little brother pvp for him when he was at football), I look forward to seeing a casual player get pvp rewards in some way other than a private's tabard. When I played WOW, I gave up on the notion of pvp knowing I don't have enough time to spend in order to get past rank 5. Its also good to hear about the new raid party sizes. I grew tired pretty quick of 20-40 man raids that lasted 4-5 hours and getting nothing out of it except another classes gear. 10-25 people is a better stretch than 20-40, and thats the bottom line. Aside from the game itself being a time sink after level 60(raids, rep grinds, etc.), it was still fun and had me hooked for a long time. I completely agree with Skedar0, the existence of these losers that play 24/7 punishes everyone one else who may play from 3 hours a day or even 6-8 hours a day, which is still alot less time than the "hardcore" players put in. Anyone upset with this new content is the real crybaby, casual people get to raid and get pvp rewards just like the "hardcore" players. All the "hardcore" players need to calm down and stop saying casual gamers deserve nothing, the new expansion simply gives them assurance that they can get in on more raids, as well as claim some of the better pvp rewards as well all at their own pace. I quit because of these issues and may or not renew my account for BC, but the news about pvp and raids is leaning towards me renewing, with the ability to play a couple hours a day at the most and not everyday is great. Lastly i say that the "hardcore" players should be pleased with this as well, you no longer need to spend more than 50% of a day on pvp or big raid groups. Playing a game for that amount of time is unhealthy and I hope you also become a little less "hardcore" and a little more casual in the World of Warcraft when BC comes out. Get out and enjoy the real world, WOW is just a game after all.

Plaxconium17
Plaxconium17

ince when where palidin and shaman "professions"

Acadiana
Acadiana

Skedar0, the entire purpose of the game is that the more time you put into it, the more you will get out of it. People who play 8x more than you SHOULD have better gear. All this does is punish the hardcore and reward the crybaby casuals who hate the fact they've never been to Ragnaros, much less Kel'Thuzad.

Skedar0
Skedar0

I tihnk reduceing the raid size is an excellent idea. i'm fed up with having to scrounge for guilds big enough to run 40 man a couple times a week. Not sure if any here is a member of the Horde but most of our guilds are elitist prics who really won't recruit anybody and rarely offer help to other guilds in need. With a reduction to 10 and 25 man a group of rl friends could handle a raid instead having to put up with some hard core punks who play the game 8 times as much as you.

kknostman
kknostman

I'd like to know who the genius is at Blizzard that things changing raid size to 25 players is a good thing. All they've effectively done is force the breakup of most of the raiding guilds. Good job guys on an extremely poor decision. You can redeem yourself in 2 ways. 1. Allow horde or alliance players to "betray" (ala eq2) their faction and join the other side or 2. Allow each player to have 2 raid instance IDs. In any event nice job on a truely stupid idea.

Punishermoney1
Punishermoney1

I don't know how many ppl quit wow since its origonal release, but i think that all the progress thus far has been exceptional. blizzard may not be the greatest at getting content out in a timely manner, but atleast they are not letting wow go by the wayside like they did Starcraft, and Warcraft 3. I have played both wow and Everquest (along with the expansions) and imho, wow takes the cake. the everquest exspansions all seemed rushed with low quality content and a general lack of caring on the developers part. keep up the good work blizz.

stooven2
stooven2

Geez give Blizz a break! You say that everquest has 3 expansions.... what can you DO in them? in WoW: TBC, you can capture a town, destroy whole cities and slap extremely hard bosses silly. you can play at whatever pace you like, and the replay value is immense! Then compare to Guild Wars, Everquest, whatever... and you can see that Blizz has been working hard to get some actual FUN into MMORPG's I pity the fool who doesn't think Blizzard have put enough effort into this expansion...

saiyandude
saiyandude

I don't know wat u guys are talking about this expansion is gonna be awsome. Blizz wants to put out quality not 3 crappy expansions every year but 1 great expansion. Blood Elves and Dranei are awsome. I do not like that there is no new classes but hey give it a rest. Outland. New dungeons. Encounters w/ Kael'Thas, Illidan, and Lady Vashj. It is gonna be great. I have nothing more to say.

mydasx
mydasx

"World of Warcraft has been taking too many wrong turns.. this expansion will either make me renew or make me quit for good.. " ha ha ha... you are already hooked man. So many lvl 60's just waiting around for the expansion, doing absolutely nothing. Blizzards marketing guys are genious's. Put a carrot out in front of the donkey, and the donkey walks. Let it go guys, yea, there is nothing out there that even compares, and blizzard knows it. So take the WOW drip out of your arm, and get some sunlight.

Centurion12
Centurion12

And thus was the beginning of another SoE.

Naruto
Naruto

Blizzard is going down hill is in quality..

Zierfish
Zierfish

watch this! www.kowelenzer.de/zierfish-33130v2.html

Raucher
Raucher

Its a shame that blizzard has been consumed by their own MMORPG. They used to be a game development company. They actually put out some good games years ago. Its hard not to see how lame blizz has really become. Everquest 2 already has 3 (if im not mistaken) expansion packs, plus a couple other downloadable content packages, and what has blizzard done in roughly the same ammount of time? Put out some more raid instances, messed with the classes and worked on 1 not entirely impressive expansion pack. Its all about the $$$, not about their addict customers.

therumor2
therumor2

Same ol same ol from Blizzard these days. All flash-no substance. All this time, all the money they have made and they give us 2 new races- NO new classes. A couple of new areas, couple new dungeons- and they expect everyone to pay another 40 bucks for it. Sigh.

Hatefish2
Hatefish2

World of Warcraft has been taking too many wrong turns.. this expansion will either make me renew or make me quit for good..

Fjompa
Fjompa

I cant belive that they put a paladin on the horde side and a shaman on the alliance side, i mean that was the diffreance between the two sides, Well i mean wtf. And Flying drakes what good is it?, Well i hope they improve the world pvp instead.

Dr_Thunder
Dr_Thunder

They didn't shorten the raid size for casuals, they shortened it because sometimes guilds have more than 40 people on who don't get to play and that was in response to that. A group of 25 random people are not gonna be able to tackle MC, or BWL together. I did the raid grind which wasn't fun, did the pvp grind which was the alternative to the raid grind and stopped at rank 10, because it was turning out to be more time consuming. All BC is a bunch of end game dungeons, which doesn't do anything new to make me want to go back into it, but if you have no life, hey WoW needs you!

jiipee
jiipee

I canceled my account some time ago after spending playing since beta. The changes and additions are indeed nice apart from paladin issue. However what I would most wanted is that Blizz would have revamped whole profession system. Wow after BC will still be end-game raiding grind.

livewell
livewell

I quit wow because the only thing left for me was the endgame dungeons and i didn't have that kind of time so i had to quit. They may get my subscription again if this works out.

TimMustang
TimMustang

This expansion should be fun as well as interesting with 25 man raids. No longer will I have to wait on someone who I never met before. To the people who have guilds large enough to support 40 man raids themselves...Thats great.. big guilds, I think, are great to have because of the abilities to do raids all the time. Unfortunetly, not everyone can find a large enough guild to do this, so we have to settle for 2 or even 3 guilds to get together to do raids. With having 25 man raids, this will enable those smaller guilds to be able to run these themselves. Blizzard is trying to keep/get more of the casual players. WoW does take a lot of time to get all the raid gear or pvp honor up. With the expansion coming out this gets rid of many hours of grinding. Whats best about it. If you dont like these new ideas, dont buy the expansion.

birdeye84
birdeye84

I have been in the game since release with a few breaks here and there and to me this is great news. I have done the whole mc/ony/bwl thing and well after a while it gets to be a job. I have to say I am looking even more forward to the expansion now that all the high end content will be made available to smaller groups with will also allow smaller guild to become raiding guilds. As for pvp this also another great change instead of having to farm for weeks to get to general now all I can just save the honor up, and the teams is also a great addition In closing if blizz implements this they way it sounds everyone who has left will come back not to mention they may even gain a few million eq2 players.

WoWseller
WoWseller

I like the 25 raid changes whether it's only in expansion stuff or current. I think it would be insane to try to make u do mc or bwl with 25 rather than 40 unless they lowered the difficulty http://www.marsgamer.com

GoodCooker
GoodCooker

Agree with Cryan. I really appreciate how Blizzard is trying to make the game more accessible to people who don't have hours a day to spend on the game. Eliminating the PvP ladder and reducing raid sizes makes WoW more equitable for the more casual users of the game. Finally, I can see myself doing more PvP and raids, which were hardly worth the time and effort before, and making WoW an even more diverse gaming experience. If WoW was huge before, this expansion will bring back in droves those who left WoW for the same reasons that I left it awhile ago. Very smart move for Blizzard, and great news for me. I'm back in the game now, and getting myself back in shape for the expansion.

Tekkor
Tekkor

Well the expansion sounds very interesting. Im currently one of the leaders of a fairly good sized Alliance guild. We currently clear Ony, 20 mans, MC in about 3.5 hrs and have dropped Nef twice. Do all of BWL in one night typically doing Nef the next night. We just started on AQ40 and have the first 2 bosses down. So as a leader in a guild having endgame success the 25 man thing on raids is a bit of a shock in thinking about things. We are a guild that is pretty organized and can get 40 people together. When the expansion comes out I imagine what we will be doing is having a night designated for one of the 25 man instances and try to form 2 groups splitting eah one as evenly as possible. Not sure how it will all work out but should be interesting to see. But I think some guilds will have problems because you will get smaller packs of guys thinking they dont need a big guild anymore....they just get all their friends and find a few more and they can do the 10 or 25 man instances on their own and not have to be subjected to a large guilds loot system or whatever. It will cause some shakeups.

Skylighter9
Skylighter9

The 25-raid cap isn't designed to let players PUG raid instances. That's just stupid. It's designed to let guilds raid more often. It takes a lot of time and effort to get 40 people online at the same time, much less 40 people that you know can play their classes and listen to directions. And so what if guilds downsize because of this? If a guild kicks you out after the expansion because they "don't need you anymore", then it's a guild of jerks that you don't want to be in in the first place. With the 25-cap, there will be a whole lot of willing guilds to take you in, especially if you have experience in raids.

Demoncrash
Demoncrash

Kinda funny how people credit GW for being a better game just because it has a better PvP system. Having played both WoW and GW(including Factions), i gotta say that WoW is leaps and bounds ahead of GW. as far as roleplaying goes(and these are MMO "RPG"s), WoW is much better with quests, professions, factions and the burning crusade will only improve this.

Kingchappy
Kingchappy

Just to correct some peeps here.... Yes Guild Wars is a fair and good game BUT..... On the Team Arena thing, even before GW was marketed WoW already had the arena's ingame.... Yes ok, they didn't concern Team Arena at the time but let me explain what I mean.... There's not a single soul on this planet, that can tell me Blizz didn't think of the Team Arena thing beforehand. As with ANY game on the market there's a screening/planning/marketing/Pre-DESIGN thing going on. For instance take all the patches in WoW!!! Al of the content WAS pre-designed (yes I know, bugfixes and tiny tweaks cannot be pre-desiged). Which can, to me, only lead to 1 conclusion: WoW was the original designer of the Team Arena revamp, but failed to implement it before Guild Wars did. Which concequently gave Guild Wars the honorable start of Team Arena and ending up with al the credit. Please give me a break...... First and FOREMOST, Quake was the original designer of Team Arena so credit to them for giving new designers the opportunity to implement this great game feature in there games. WoW FTW and no I'm NOT a hardcore gamer, just luv the game ^^ And for the record, this was not intended as cruel attack to any of you thinking otherwise..... I just have a strong oppinion on this ;-)

Zaust
Zaust

Umm did any of you read the article? It says that the new raids in OUTLAND will be 25-10 man and if illidan isn't 40 man there is something more wrong then "no more 40 man raids". They are thinking about changing SOME in the org. game. I don't play Wow that much anymore because of the treadmill grind and of certain things that are just more important (work, school, sun is good too) but i promise you that there will still be 40 man raids. If i'm wrong then fine so i'm wrong but i ask you all this. If blizzard is now giving casuals the things they want why would they still want to alienate the hardcore people? Why would they alienate paying people when the game is still hotter then the sun? i end with this, why go out of the way to lose paying people?

cryan
cryan

Why shouldn't Blizzard try to cater to the more casual gamer? And I'm not talking about the person who may pick up the game and try it out a few times the toss it, I'm talking about the people with JOBS and SCHOOL and FAMILIES and REAL LIVES who also want to enjoy this wonderful game with their friends but can't have it become a second full time job. Blizzard wants to expand its customer base. They want to have MMORPG's become a rival to movies and TV for the consumers leisure time. To do that they want to make people feel as if the whole game experience is there for them and not just for the hardcore types. It's a lot easier to find 10 to 25 friends and/or family memebers who want to play on a regular but casual basis than 40 or more. What Blizzard doesn't need more of are the insane freaks who are so obsessed and addicted to this game that they feel like their wrold is going to collapse because of a few rule changes. Blizzard makes the same money off the casual gamer who plays from 6 to 10 hours a week as the nut who plays the same amount every day and never sees the light of day.

Reginleif
Reginleif

If you want huge raids, go back to EQ. WoW was always promised as something that those of us who don't like the huge raids could play. There's nothing fun to me about 40 people going in and fighting over the little loot that drops. EQ also became way too loot based, something I was afraid WoW would be. To a point, it is, but it needs to stop... now that they've "tuned" Scholo and Strat down to 5-man, they're much MUCH harder. Just because someone figured out you could decimate it as a 10-man and get the loot easier, the rest of us who haven't gone in yet have to suffer? That just plain sucks. Maybe this change with BC will help Bliz see the light even more.

t_walk1
t_walk1

I have liked everything Blizz is doing here until the scaled down raids thing came up. Yes, I understand why they are doing it but one of the best parts of MC/BWL/AQ40 raids is seeing 40 individuals come together and work like a well oiled machine. Seeing a Vael fight go from start to finish without anyone dieing (other than the burners of course) is a great thing to witness. Much of this will be lost by dropping the raid size down to 25 and to 10 man. As for the gear increased amount of gear available on a server, come on. Yes it is difficult to ge the top end gear in this game. Thats what makes it so great to get. If you see someone with hand of rag or with thunderfury (really top end weps in the game for those of you who don't know) you can say to your self that player put in the time and earned that thing. Now you will see 3x as many of them and it will cheapen the whole experience. It's like giving everyone in America a million bucks. Suddenly having a million bucks aint that special. -Gartauk 60 pally, stonemaul server

hafaholo
hafaholo

WOW is a great game, but to addictive! I mean if you play wow 8hrs a-day 7 days a week, well all that time you could have at least learned a different language or have gotton a degree in something after college. Just one day sit down by yourself and ask yourself "What do i plan on doing with my life". I play wow only at night. During the day i work and study. Dont get me wrong ,wow is a great game and yes i will be buying the burning crusade, But just dont let it take over your life. To all you gamers protect your self!

Wyked
Wyked

-AuspexAO- it sounds to me like you want to play guild wars... @sumdumfu not quite true, WOW is acutally a lot of fun untill the actuall grinding kicks in (@ about lvl 35 or so) before that the exploration, and instances are pretty fun. wish the combat didnt suck, but whatever : )

simoleon2078
simoleon2078

Well....atleast now they have covered everything guild wars have, making them obsolite! (maybe a bit copied....or alot...)

chrisdojo
chrisdojo

so, how does the expansion effect those of us still playing the orig. one?

FootFetish24
FootFetish24

did you call the horde monstrous? :*( lvl 60 human rogue. lvl 60 undead mage.

wh-rizzo
wh-rizzo

@PsycoJuggalo "Not for me, But it is interesting about the Team Arena crap... Gotta give em credit for FINNALLY doing something origional." You obviously haven't partaken in the PvP goodness that is Guild Wars. They've had Team Arena's for quite some time now. The PvP changes sound good none the less.

The-AirHendrix-
The-AirHendrix-

Great. Sounds cool for WoW players but is this gonna be an expansion pack to it or a Stand-Alone like my fav Guild Wars: Factions 8)

coxmartin
coxmartin

Looks better with every press release, lets hope it is even better than the hype or at least as good. Either way we are in for a treat

xathar
xathar

The changes sound pretty good. I think it's a move in the right direction and will be for the better. Blizzard is a good company and I think they'll keep modifying it to get the most money they can.

noizbot
noizbot

The more I've been thinking about the changes revealed the more I feel that they aren't as big a change as everyone is making them out to be. The honor grind thing is gone and that's big but seriously, who actually thought the honor grind was a good idea? It was a horribly flawed game mechanic, and I fault Blizzard for even implementing it in the first place. But as for the raid size change (the other "big" change) tight guilds will still be more efficient, just as they are now. Existing big guilds with enough members can run two instances simultaneously. And it won't be 'good group' and 'bad group' -- as I've heard some people conclude, oddly -- it will be two equally powerful groups gearing up at roughly the same rate. People that play a ton will still be ahead of the curve simply because they play more, and the other players can at least now catch up at their own pace. I guess I don't really see what the problem is, but that might be because I've played WoW in both raiding and non-raiding contexts over the past couple years. I've seen it from both ends, and I just see these changes as beneficial to everyone.