World of Warcraft: Dungeons of the Lich King

We crept through a few of Wrath of the Lich King's new dungeons to entice you with their treasures and warn you of their perils.

Many dangers await in the realm of the Lich King. The will of Arthas echoes through Northrend, ancient frozen kingdoms gripped in his armored fist. Titans keep close to their own secrets buried deep in hidden vaults, and the Blue Dragonflight threatens to tear the world asunder with wild magic. World of Warcraft: The Wrath of the Lich King is still in beta, but many challenging dungeons and dangers already beckon, so we heeded the call. Come along with us as we explore the instanced adventures of the icy north and see what the latest expansion has in store for you. But be warned: though the surface of this article contains only minor spoilers, the rollover images contain the visages of bosses and artifacts you may prefer to remain unknown. And if your thirst for arcana truly knows no bounds, perhaps this video tour of The Nexus will sate you. We will not blame you if you cannot help gazing upon them, but do not blame us, either.

And so, without further ado, we present the dungeons of the Lich King!

Utgarde Keep

The Howling Fjord is a deep glacial gash hewn into a brutal wilderness where Alliance forces cling to their waterside outpost in the oppressive shadow of Utgarde Keep. Now home to a depraved band of brutal men known as the Vrykul, Utgarde Keep clearly marks the bygone golden age of a lost civilization with its sweeping stone architecture and sophisticated engravings. It has been leased to the Vrykul by Arthas in return for the beast men's continued campaign of chaos. If you are ready to travel to Northrend, then Utgarde Keep is ready for you.

The Atmosphere

Forge Hall Terrace

Utgarde Keep is richly atmospheric within and without. From the vantage of Valgarde, the Alliance outpost, Utgarde stands like a giant tombstone on a massive grave. Dragon riders swoop down from stone spires spewing fire on the terrified mortals below, killing the lucky ones. Within, Utgarde contains the regal squalor of a Viking fraternity house; its splendor spoiled by wild and savage tenants. Dragon-head banners bedeck the halls, covering finely engraved eagles, symbols of the bygone builders. A huge war forge greets your entrance, and it is here that the Vrykul invaders look most at home. Clanging hammer against anvil, the beast men forge their war tools before a curtain of fire and an audience of skulls that spew their applause in flames.

The Baddies

Vrykul Drake Ghoul

Do not underestimate the Vrykul--or their dragons. Savage and disorganized though they may seem, these mad warriors are employed by the Lich King, who pays them in more than real estate. They wield his dark power, as well as their own savage implements. They've also tamed both vicious worgs and mighty drakes to cosign their evil deeds. Take extra care when fighting in the dragon pens because one unlucky knock could send you flying into the face of a nearby sleeping monster, doubling your troubles and halving your hopes in one fell swoop.

The Bosses

Keleseth The Controller Ingvar

The agents of Arthas oversee the Vrykul's evil work, and they will stand against you when lesser foes have fallen. When you vanquish his sinister council, a wicked wizard will attack with a host of skeletal friends. Beware his tomb of ice; though you may be loath to attack the encased member of your party, you will find the alternative even worse--and kind of sticky. You will also happen upon a conversation between an exceptionally powerful Vrykul and his necromagical overseer. And finally, Ingvar the Plunderer, leader of the Vrykul, awaits you at the top of Utgarde Keep.

The Nexus

When the Titans created the world, they also created the dragonflights to keep watch over it. The domain of the blue dragonflight was magic, and Malygos was its guardian. Driven insane with grief over the almost utter annihilation of his race by the betrayal of the black dragon Deathwing, Malygos has only recently risen from his stupor to find the world in turmoil. Having decided that the current state of affairs is due to mortals meddling with magic, he now channels much of the world's magical energy to the Nexus, his stronghold in Northrend. You may want to gain a level or two before you challenge him.

The Atmosphere

Spire Runes Trees

If you like the color blue, you'll be right at home in The Nexus. The frost-and-magic design aesthetic from the outer environs continues inside through the citadel's base floor. Much of the instance is inscribed with glowing runes, as well as bristling with crystal and ice. One path to an elemental boss is lined with trees that glitter so brightly they're almost painful to look at--all crystal foliage and shining treants. One wing of the dungeon is almost entirely ripped apart by the overload of magical forces, with a vortex so strong that it's pulling nearby creatures to their deaths. Just from running around, you clearly get the picture that the Blue Dragonflight has gone thoroughly insane--if matters are this out of control at the lowest level of the tower, what's happening at the top?

The Baddies

Dragonkin Treants Horde

Disparate beings populate The Nexus, from mana-hungry elves to blue dragonkin patrolling on behalf of their crazed leader. Magical plant life crowds the halls on one side, waving their limbs and leaves freely under the guard of hulking elementals. Around the unstable vortex, dragonkin fight a losing battle against uncontrolled beings of pure energy that seem to spawn endlessly. One frozen hall contains a whole squadron of Horde entombed in ice, and they'll be quick to turn their ire on you once released. It's best for you to be cautious with the number of enemies you'll fight at one time. Those in your party who can offensively and defensively dispel magical effects will also be kept quite busy.

The Bosses

Telestra Ormorok Anomalus

Upon entering, the first thing you see is a red dragon locked in ice--if you've quested in Coldarra, you'll recognize her as the imprisoned Keristrasza, but you can't help her yet. You'll need to clean the rest of The Nexus first. A master mage awaits you, flinging your party around with arcane magic then splitting her form to embody both fire and frost. Deep in the crystal forest, a great stone giant awaits your arrival with ice that erupts from the ground. In the unstable hall of the rift, a creature of chaotic energy warps both space and magic in an attempt to rip you asunder.

When you at last free Keristrasza, her heart is corrupted beyond repair, and she forces you to sacrifice her by attacking you in a rage. In addition to her dragon's breath and magic, the very air itself acts against you; if you don't keep moving, you'll be overcome with frost.


Do the perils of one dungeon excite you more than the others? Or do you have a question about the mysteries of Northrend? Don't /yell, /tell us.

Azjol-Nerub

Azjol-Nerub was the center of the civilization of Nerubians, a race of sentient spiders that resided in the frozen reaches of Northrend at the edge of the Dragonblight. Arthas passed through here on his way to the Frozen Throne. Once raised as the Lich King, he then assaulted the spider kingdom and wiped almost all of it from the face of Azeroth. Some Nerubians still cling to the remains of their once-great city, fighting the Scourge that have come to inhabit it. If you wish to aid them, make sure and get at least three levels under your level 70 belt, first.

The Atmosphere

Chamber Tunnels Cavern

The Nerubians have left their arachnid stamp on this place, which is dense with webbing that coats the cavernous walls, supports your weight, and at times, almost obscures your way of passage. While at first glance this area appears to be little more than a ruined cave, the deeper you plumb the depths of Azjol-Nerub, the more sophisticated it becomes. The small glimpse you're given into the remains of the Nerubian empire invokes something proud and old, but also overrun. The architecture curls stone spider limbs around ancient archways and broken bridges. The place is also full of skittering creatures.

The Baddies

Skirmishers Fiends Webspinners

This is a fairly short instance, but it’s still packed with hostile Nerubians and some invaders sent by the Lich King. You’ll have to watch your health as the spiders and the undead here will regularly inflict poisons and diseases on your party. Most dangerous is a web-wrapping that seals someone up as a snack for later dining. You can quickly shred the webs with attacks, but you’ll have to stay on your toes to manage foes that just keep on coming.

The Bosses

Krik'Thir Anub'arak Hadronox

There's very little in the way of waste here; thus, you're thrown into boss encounters immediately and relentlessly. To even enter the main chambers, you'll have to defeat Kirik'thir the Gatewatcher, a Nerubian lord who looms tall and first sends waves of his minions at you before coming into the fray himself. He not only controls magic and strong melee attacks, but also periodically summons swarms of tiny insects to claw at your heels. The next chamber is the scene of a chaotic battle, with Nerubians pouring out of tunnels in an attempt to keep a giant spider--the spawn of Naxxramas' dread Maexxna--from gaining entry to the upper levels. You'll have to cut through the Nerubians first to reach her. Once you do, she'll quickly try to ensnare you with her webs and life-leeching poison. At the dungeon's base floor lounges a great crypt lord, who regularly tunnels underground and attempts to impale your party from below. You'll have to manage the undead creature himself, as well as scores of other insects that bombard you while he is below the earth.

Drak'Tharon Keep

The massive edifice of Drak'Tharon Keep straddles the border of the troll kingdom of Zul'Drak and the rocky forests that are the Grizzly Hills. Arthas was here on his quest for the blade Frostmourne, and it is at the Keep that he was reunited with his companion Muradin Bronzebeard. Today, this structure is overrun with Scourge, the trolls either driven out or killed and raised as new fodder for the undead armies of the Lich King. If you are not experienced enough to brave the previous dungeons, you are definitely not ready for Drak'Tharon.

The Atmosphere

Entrance Summit Chamber

The troll artisans were hard at work in Drak'Tharon, carving the walls thick with tusked and leering faces while solidly fortifying what was once the stronghold of the Drakkari tribe. It is no longer, as the Scourge has put down roots here, and the halls are filled with their undead minions, as well as necromancers. This massive complex speaks to the might of the trolls that made this their home, and each great chamber feels like it was built as a temple to war.

The Baddies

Necromancers Crawlers Trolls

Moving to enter the instance, a pair of Drakkari attempts to flee past you only to be killed by necromancers and raised as undead. Many of these trolls are now thralls to the Scourge and must be dealt with, in addition to their shadowy masters. Wading through the mobs of undead, you'll also have to keep their spiders and raptors from gnawing on your bones, as well as swiftly pull bat riders from the air.

The Bosses

Novos King Dred Tharon'ja

The trolls fight valiantly against the Scourge onslaught but shatter themselves against the undead troll berserker that guards the entrance area. Brute strength isn't this creature's only ability because it'll detonate nearby Drakkari corpses and injure your party with bloody shrapnel. In a shadowed hall, a mighty lich floats beyond his protective shield as he calls an army of ghouls to his aid--but his minions hold the key to his downfall. Stalking the raptor pens is an impossibly huge ravasaur that fights with tooth, claw, and its terrifying roar.

At the Keep's very summit resides the Prophet Tharon'ja, an undead serpent with the ability to strip the flesh from your bones and pull you into the spirit realm of death. Despite such a terrible power, your skeleton forms can strike the unholy beast's image from within that realm, and coordinated attacks will eventually lay him low. If you've completed a Drakkari quest chain in the nearby Grizzly Hills, you will be paid a visit from the Lich King himself as he toys with the unsheathed Frostmourne.

Halls of Stone

Along with Uldaman and the yet-unexplored Uldum, Ulduar is a city wrought by the godlike Titans, who crafted the very world of Azeroth itself. The print of their large hands may be found on many races, and the dwarves in particular are rabid to discover their ancient secrets. The Halls of Stone comprise part of the city of Ulduar, which rests in Northrend's Storm Peaks region. Brann Bronzebeard also roams these halls; the youngest Bronzebeard brother behind King Magni of Ironforge and Arthas' one-time companion Muradin. The founder of the Explorer's League is here to reveal the secrets of the Titans at any cost. If you wish to help him pay this price, you'll need to back up your bravado with at least 77 levels.

The Atmosphere

Guardians Device Titan Art

The Halls of Stone were meant to be roamed by Titans; thus, the scope and breadth of this dungeon could only be filled by such great personages. Everything looms large here--enormous pillars and statuary, vaulted ceilings, echoing chambers. The giants that roam these corridors fit easily, while players scurry about like ants. If the gleaming stone and vast scale weren't enough, Titan artifacts and devices shine brightly with mystery. One can only guess at their origin and purpose, fighting heartily to keep the Vrykul, as well as the rune dwarves, from unlocking their huge power. They continue to dig and unearth more areas of Ulduar, including a tunnel that seems crafted entirely of stone elementals, their craggy faces jutting from the roughly hewn walls of earth.

The Baddies

Rune Dwarves Rune Giant Constructs

Rune dwarfs continue their excavations here next to the rune giants that dwell within the halls and the ancient Titans' constructs built for the city's defense. While the giants themselves are extremely formidable opponents, care must be taken even with more manageably sized foes; if you alert too many to your presence, you'll quickly be in the middle of your worst nightmare. The stone constructs can wield dangerous magic and are singularly focused on their imprinting to wipe out intruders.

The Bosses

Krystallus Maiden Sjonnir

Never offer to help a dwarf. Brann Bronzebeard happily conscripts you to guard his back while he investigates areas of the Halls of Stone, and such things rarely turn out well. His quest to decipher one of the Titan's large machines triggers both waves of defenders, as well as enormous stone masks coming to life on the walls, raining holy, shadow, and fire magic down upon you. This in turn opens the way to an even greater archive watched over by Sjonnir the Ironshaper, whose lightning shield and melee strength pose a formidable challenge even before the ghastly troggs start marching to his aid. Brann accompanies you here as well, but he is more interested in the machine than in aiding you. Such a heartless little person.

One area of the Halls is freshly split from the surrounding stone, and at the very base of this tunnel is the giant Krystallus. His stomps shake the cavern and his power can temporarily turn you to stone. Finally, the Maiden of Grief patrols her chambers alone, driven mad by forces unknown. She fights with shadow magic that stuns your allies and opens void zones in the floor to trap and harm the unwary.


We hope you enjoyed this early look at the dungeons of Northrend. As the beta for Wrath of the Ling King moves forward, even harsher challenges will be revealed and more treasure lurks around every corner. Stay tuned as we continue to explore the most dangerous lands in the world of Azeroth--should we fight even greater foes, we'll be sure to bring you along for the epic loot.


Do the perils of one dungeon excite you more than the others? Or do you have a question about the mysteries of Northrend? Don't /yell, /tell us.

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Discussion

154 comments
glaukus
glaukus

WotLK, unfortunately is MORE of the same, with a sprinkle of what was promised, and some promptly copied feats that shined to the devs of Blizzard. If "the same" is ok with you, and you weren't up to the nect with WoW as it was, then you'll love WotLK. If you expected more of something else, a change, the Obama of WoW running and winning... ...am sorry WotLK is the 72yo McCain expansion pack, tired and same ol'.

glaukus
glaukus

@madmoose: WoW 8 million play it. 5.492 million DON'T. Lot's of games have been played but many more people than that. Ofc THOSE games, COULD be copied ;)

glaukus
glaukus

@Goth+lord/666: hahahahahahahaha I just read your comment and by GOD, truth and my life, it's been the LAMEST comment in the history of comments. If comments had a life of their own, your comment will up and give it up with a loud bang. 1. it's idiotic to boast either about being fully epic - my mage was so in 4 days after he was lvl 70, lots of other people have gone epic in minutes after they reached 70, u know being alts and all. As well as boast about Karazhan runs... :P ppl are doing Sunwell and wotlk Instances already... 2. We don't give a crap if you are getting the CE - it sucks anyway. Overpriced and silly. Just cashing in from the dorks. You'd probably bought the normal one (at 35euros) to have both. 3. "Continue making my hunter more awsome"... no comments here 4. ofc you rolled hunter. 5. "more awsome well got to go now" some might wonder actually where to? 6. "GOT MY GF TO GO TALK TO" oh that was a relief. Like taking a huge dumb that won't just come out, and you feel like you are getting a stroke. THAT kind of relief. The stroke kind am feeling because of this lameness. I even copied this comment in my Notepad. I'll even re-post in FB...

goth_lord666
goth_lord666

okay this is a post saying that it's nice to see people who enjoy the game but how many in here can say in only 3 Karazahn runs they practically were fully epic-ced out and have the 2 best daggers from that instance on their rogue or hunter? I can say that I can and I can't wait until tomorrow to get my copy of the game in Collector's Edition form and continue making my hunter even more awesome well got to go now. Got my gf to go talk to :)

Scuzzmuggler
Scuzzmuggler

I've put some time into several MMOs out there; EQ, DaoC, WoW, EVE Online, and most recently Lotro. They all have their strengths, and people(including myself) can play different MMOs for different reasons. EQ would kick you in the nuts every 5 minutes just for playing, but it made any bit of progress that much more rewarding. DaoC had Realm vs Realm combat WoW made MMOs accessable to the masses(which has its pros and cons), and did away with the junk kicking concept, and I'd say it has the best instances out there. EVE has a massive dynamic economy with some 20k odd players on the same server, and showed people that boring CAN be cool. Lotro is alright in the basic sense, but excels at all the little extras an MMO can provide. Imagine downing Rag (hey so I didn't put as much time into BC) and putting his hammer in your guild hall. Maybe mount Luci's head on the wall of your own personal house. Then a hobbit is going to play a song about it. All different flavours of awesome, it just depends on the consumer.

Cobacel
Cobacel

madmoose7 n000000000b not 11 million play you stupid kid 11 million subscriptions some ppl have 2 or more accounts than 1 chinese farmers have more than 10 at least you suck for not knowing that

Hugomanen
Hugomanen

I would really like to see wow made into a single player game, ie tweaking it so the dungeons/instances can be done single player AND more importantly, increase the drop rates and reduce amount of exp needed to lvl in order to make it more fast paced. I really love the story, im just not ready to commit that amount of time to a game...

madmoose7
madmoose7

why are people saying WoW is boring I think the 11 million people that play it disagree.I also noticed that some of you were talking about warhammer or Hellgate London...why? they have nothing to do with wotlk. Any way I cant wait until it comes out,luckily there's only 6 more days!

dragonbattousai
dragonbattousai

Me and a lot of friends quite playing WAR and went back to WoW. The thing with WAR was that you felt all alone in a tier area because they released too many servers and the queue times made people move from one place to another. We are looking forward to Wrath of the Lich King and can't wait to try out Death Knight.

gianluca24
gianluca24

oh eya, MINDLESS ZOMBIE TIME for me

gianluca24
gianluca24

Nice, WOW IS SO AWSOME! Time for me to get back to playing after one year! (Now let the thumbs up fly in)

ipotkss
ipotkss

this is ridiculus i mean come on there just gonna make more expansions to the game till your likr a level 100+. shure they add a new class bigg woop shure ke is a real badd ass, all i have to say more for this is this. WHO CARES!

SupaTrupa
SupaTrupa

Looks like more of the same, repetitive, cartoony crap people have been wasting their lives playing for years now. I've sworn off MMO's and my life is much more happy and fulfilling for doing so. No game should require THAT much of your time to enjoy.

CreatureRising
CreatureRising

@ Robsolo Warcraft will be a fun and enjoyable game because its ever changin i mean look it changes all the time and a new experience everyday so its always new kinda my opinion. Cant wait to see what the 80s itens are

SaurabhAV
SaurabhAV

Like probably a lot of people, I have mixed feelings about wow. I wont lie, I completely misjudged the quality of endgame experience. I love being 70 and raiding is the sh*t. At least for poeple that have time to raid. I mean coordinating with 25 people and learning all the different strategies and implenting them is fun. The troublesome part is the transition stages between the tiers as well as finding a good and consistant guild. Once im done with BT, I wont be playing much till the expansion. Also alot of new gamers just get run through intances and miss out on the 5 man team experience: The entire part of learning how to play wow and its systematic dungeon gameplay. MMORPGs are not for everyone.

robsolo
robsolo

First off I have to say I'm a huge Warhammer fan. As in the Warhammer franchise of 30 odd years that Blizzard actually kind of ripped off when making the whole Warcraft fanchise. That said, I find it really funny when I read all these comments like, 'I got to lvl 30/70/whatever and it was boring after/before that. Doing quests, same monsters over and over, grinding. Can't wait for War!!' What do you think will be different with War? It's an MMORPG too. Just like Everquest, Star Wars Online, D.A.o.C., etc etc. There will be a few small differences, but it's all the same stuff; doing quests, killing things, grinding levels. If you don't like WoW I don't know why you're so excited about any other MMORPG. I even played the Beta of War and wasn't taken aback by anything I saw. I was really excited when I first heard about it being developed...but I don't think the final product is for me. Which is a shame because I'd love to love it. I wish they made an RPG like Oblivion, but based on Felix and Gotrek or the like! I am looking forward to WoTLK. It may be more of the same....but that's what I like and it's what I want. If I like WoW now and can get more WoW with new areas, quests, monsters and some new stuff to try out then why wouldn't I like it? I also like the graphics the way they are. IMO they look better in gameplay then games with 'more realistic' graphics that just don't look realistic at all. Their efforts to look 'real' only help highlight the akwardness and it just shows how much further they have to go to make truely realistic graphics. The graphics in games like EQ2 and D+D online actually turn me off playing them because I don't think they look real. I'd rather have awesome looking cartoons than funny looking 'reality'. I can understand that some people are bored of WoW. I stopped playing for over a year myself...but then I got sucked back with the last expansion. I have yet to find a game that has kept me enthralled for as long as WoW has, so they must be doing something right....and I'm sure a lot of other people feel the same way. So as far as I'm concerned, bring on 'more of the same.' Please.

buckizard
buckizard

4 level 70s, numerous alts. no more please! Finally left WoW for the numerous other games out there and haven't regretted it since. Lich doesn't interest me at all. Just more grinding, more scripted, raid-every-day-in-order-to-clear dungeons, horrible PvP. Though the game does run on any system and has a huge following and gameplay/performance is flawless and smooth. I'm sure Lich will be a huge hit.

coreyb42
coreyb42

MMOs in general bore me to tears. They all suck, all you're doing is running errands for a bunch of virtual characters who then give you slightly better equipment, or some money to invest in slightly better equipment. Repeat until you're level 70, which is apparently when the game isn't boring... Of course, it takes, what, a month to get there? Or more? How could you expect someone who is bored by a game to hang in there for 100+ hours?

ejkoenig
ejkoenig

Phoenix32623 Note to those who trash WoW and say they played it to lvl 25 and thought it was terrible, or reskinned, or shallow are just lazy if your gonna comment on an MMO like WoW you gotta play the ENTIRE game from 1-70 at elast once, dont play to lvl 20 and think you can judge the game, you havent Raided, or done a formal instance run. And i agree i hate reading people saying that they played the game till like 11 or something like that and they say that Warhammer will be better. play the entire game THEN judge if u dont like it or not for example. kretyn said this game is so lame and boring i gave up at level 32. didn't even bother. can't take this game seriously. too cartoonish and colorful.WAR!! Maybe u should play entire game u dont know if warhammer will be any better then WOW considering the fact that u haven't even got to 70 u really dont have any opinon about judgeing Wow. so for those out there thats saying this kinda stuff lvl up THEN comment....

ejkoenig
ejkoenig

[This message was deleted at the request of the original poster]

Phoenix32623
Phoenix32623

Note to those who trash WoW and say they played it to lvl 25 and thought it was terrible, or reskinned, or shallow are just lazy if your gonna comment on an MMO like WoW you gotta play the ENTIRE game from 1-70 at elast once, dont play to lvl 20 and think you can judge the game, you havent Raided, or done a formal instance run.

GetsugaTenshou
GetsugaTenshou

Boooooooorinnnnnnnnnnnngggggggg no originality at alll

Ninja_RaVeN
Ninja_RaVeN

sweet ill be picking my copy when this comes out

9mmSpliff
9mmSpliff

WAR is fun.....except for the fact you cant clip through characters. That is going to get so many people stuck.

juxax
juxax

i played this game on and off, hardcore and not, since the first day of eu release. And it was the best mmorpg ever made. but that was years ago, and WAR is the new kid. for a start, on wow everything is dependant on everyone else, not you... they finally give you decent rewards for getting honor, and kill the entire point of getting honor at the same time, bring out arenas, which are crap, painfully boring and slow... and guess what, there you are depending on everyone else in your team.

kretyn
kretyn

this game is so lame and boring i gave up at level 32. didn't even bother. can't take this game seriously. too cartoonish and colorful. WAR!!!

GriffinLord602
GriffinLord602

When I got this. I just couldn't get into it. I got to level 15 I think, then had to stop from the boredom. I I have played other MMO's and enjoyed them much more thoroughly than WoW... However, I understand and respect how people like this game, given its scale and depth.

ejkoenig
ejkoenig

Personally i dont think Warhammer will be as good as WOtlk but thats me i love WOW :D

ejkoenig
ejkoenig

Yeah its getting old for now just wait till wotlk i have 2 70's and i get bored mainly when u get bored go to a GM private server its just as fun but alot more i dont play it but my bro does and i might give it a try but i really dont know

OmegaTau
OmegaTau

I quit playing wow once i hit lv 70 and some of my other toons are half way there but once litch comes out I will back on one thing that usually keeps me away from wow some times it gets kinda boring and I find something else around the house game wise to invest my time in, also is hard for me to find time to run raids with the guild and run some pug in a dungeoun just so a few people can find some gear. But what gets me when I do have time to run raids and dungeouns I never get the things I want for my toon but ever one in my group seems to always get what they need and then and then people get that "oops i got to go" bug so I can never get my stuff.

Sholtriu
Sholtriu

[This message was deleted at the request of the original poster]

GodMin
GodMin

i agree with red-orc, I started back playing Wow a few months ago after a friend told my about this but after i started playing it hit me "wait if i didnt like it then im not going to like it later" so i stopped playing again :P But if people like it good for them, I didnt like Wow as much as some other MMOs. Not saying WoW is bad, I just dont like it any more cause it just got old to me. Some other MMOs I've played for years but WoW I can only stand for a month or 2 at a time.

Skiveron
Skiveron

Almost forgot, I agree WoW requires are lot of Grind(main reason I quit)..but that my friend is the nature of MMOs. Actually among the MMOs I played, WoW is the most casual friendly and requires the least amount of grinds(Assuming you have 1 70). If you hate grinds then probably MMORPG genre isnt for you.

Skiveron
Skiveron

[This message was deleted at the request of the original poster]

Skiveron
Skiveron

Wow was an amazing game when I played it. I quit about 1 year back cause I wanted to be competitive, unfortunately for a MMO that meant I had to play alot...which boiled down to me either 1)playing wow and sacrificing other games 2)me quitting wow to play other games in my free time. Nice to see its still going strong with 10+ million subscribers. And Nice to see this preview section wasnt swamped by retarded trolls who bash what is undoubtedly an amazing game. Every game Blizzard makes is a winner, both critically and commercially, doubt it will change with Wotlk. And those complaining about graphics, lol, do you know in every console war the one with inferior graphics almost always won? Good think most people think of gameplay first graphics second.

Baloth2025
Baloth2025

To make a few things clear no, Blizzard did not make Hellgate London. I don't know exactly but a few of Diablo's creators left Blizzard(I believe) and worked with Flagship Studios to make Hellgate. So it was made by some people from Blizzard, but not Blizzard itself. Heh, and has many problems with it, yes. I don't know about you, but that says something to me...

ejkoenig
ejkoenig

Yeah i agree Noventus don't forget death knights though =)there looking sweet from things i've saw and read i cant wait for Wotlk....and Diablo 3 =)

Noventus
Noventus

to me wow and its expansions are a co-op games, ill buy this an co-op quest to 80 with a friend, have a little pvp fun and then stop playing, I have no time or patience for pretentious guilds that ask for your MMO C.V and 4 hours of your time per night, every night.

red-orc
red-orc

I played WoW in its beginning and it's so funny to see, how the developers now are selling the same content just with different colors over and over again as new stuff. This game is an illusion, a giant visualization.

idknox
idknox

[This message was deleted at the request of a moderator or administrator]

Alastor_Devil
Alastor_Devil

I miss those day's when i had world of warcraft. And i thought Blizzard did make HellGate London?

efreet_god
efreet_god

Umm blue78... Blizzard did not make Hellgate london..... Flagship Studios did.... Know what ur saying b4 u say anything!

Blue78
Blue78

DeadlyVomit, Didn't they try something new with Hellgate London? I haven't actually played it, but I've heard some pretty bad things about it from personal friends to actual reviews. Maybe that's why they're sticking to their three big titles? I'm not saying they can't make anything new and I do LOVE the Diablo, Starcraft, and Warcraft series, I'm just saying maybe they'd just rather not take the risk...

djdna514
djdna514

there are so many dungeons i havent been through already, i'll never catch up!! These look AWESOME.

DeadlyVomit
DeadlyVomit

I agree with Beagle San. Blizzard is just brilliant. Here's why. How is it that Blizzard has become the number one game developer in over a decade on just 3, yes 3, titles? Their next two game titles are StarCraft 2 and Diablo 3. I think it's time for Blizzard to come up with some REAL NEW Content, not because I want it, but they've made such great polished games (3 basically) instead of "Expanding" or "Improving" on "existing" content, how about actually bringing something NEW? This is not a criticism as I know I'll be getting Diablo 3 and the Lich King... their games are just that good and polished and a great gaming experience, so yeah, if it aint broke don't fix it. I just think adding something NEW would be refreshing. I'm sure Blizzard can do it, they have some of the most talented people there. This expansion excites because I know what Blizzard is capable of and they have yet to disappoint. Just wish they'd have another "baby" for their family. I'd be just as excited :)

mii56
mii56

And of course Blizz is afraid of WAR. A lot of people (including you guys) are saying they're changing to WAR. It would be egotistical for them not to be afraid.

mii56
mii56

The only thing I why I'm not going to get this at launch, or maybe even a couple months after that, is because I'm a huge altaholic, and my strongest guys are level 32. And, this expansion, is definitely more for 55-70.

mii56
mii56

Yeah, WAR does look shallow.