WildStar will be a subscription-based MMO

Developer Carbine Studios confirms that sci-fi MMO WildStar will require a subscription when it launches in spring 2014.

Upcoming sci-fi MMO WildStar will require a subscription to play when it launches on PC in Spring 2014, developer Carbine Studios has confirmed.

Carbine will sell 1, 3, 6, and 12 month subscriptions for WildStar, with prices ranging from $14.99/€12.99/£8.99 for a rolling one-month subscription, to $10.99/€9.99/£6.99 a month when purchasing a year's subscription upfront.

Alongside regular subscriptions, WildStar will also feature an in-game item--C.R.E.D.D.--which will add 30 days of subscription time to a users' account when used. C.R.E.D.D. will be sold in WildStar's Community Exchange, an in-game store that will always sell items anonymously to players at the lowest available price at the time.

C.R.E.D.D. will also be sold for real money, with its price set at $19.99/€16.99/£11.99. C.R.E.D.D. can be stockpiled, but cannot be gifted or traded.

The standard edition of WildStar will be sold for $59.99/€44.99/£34.99 and will contain the game, 30 days of subscription time, and 3 week-long guest passes, adds Carbine.

Carbine also confirmed that it was investigating the possibility of incorporating microtransactions into the game, but is yet to introduce such a scheme. "We’re interested in microtransactions, but only if we can offer it in a way that fits with the vision of WildStar. We’re approaching this topic very carefully and will share details as they come available," said the developer in a statement.

Written By

Hi! I'm Martin, for some reason or another I have managed to convince the people who run GameSpot that I am actually wor

Want the latest news about WildStar?

WildStar

WildStar

Follow

Discussion

376 comments
IceQBkid
IceQBkid

P2P = More mature community

F2P/B2P =Less mature community

With that said I do not understand why this game is P2P as the whole game seems to be set in a comical atmosphere in which mature and immature players can exist.

stev69
stev69

To compete in todays market an MMO is going to have to do something to differentiate itself and make it seem worth a paid sub. Nothing ive seen about this game so far seems like its anything but the most generic clone of everything that has come before, 

ninjabladeJr
ninjabladeJr

I have read the majority of these comments and have decided to do something I never do add a comment my self. Now I am going to compare both sides rationally, but I must say I like the sound of this game. Also I will not be coming back to this site again after this; I got all the info I want from this site and do not wish to read the ensuing flames. To start things of, subscription versus Free to play, and yes both have their merits. 

First things first with subscriptions, they are not life long contracts. If you don't like the game you can cancel it. Also most people see subscriptions as a way for big game companies to take your money, and some of you may have many examples of this. However, good subscription based MMO's are the ones that put almost all of the subscription fees to expanding or improving the game. Don't think of them as monthly gouges, but as an investment in the games future. Now, hopefully most of you noticed the fact I said a GOOD MMO based on this system, most are not. Most subscription based MMO's take your money and pocket it. I hope Wildstar does not.

Now for free to play. So, I have a love hate relationship with these. They are nice for when I do not have the money for subscriptions for other MMOs however few have as good of graphics or stories unless they were once dieing Pay to play games. Now, again the key word is few; you may have examples to share but think about this first, do those examples portray the majority of free to play games. Many people also need to remember that most if not all of these games also have some form of Pay to Play or money transactions involved. 

Now on to the Wildstar specific discussion. First off microtransactions will not be in the game when released. The CREED, which I will get to later, is not in fact a microtransaction. They may add them in later, but as far as I can tell they will be mostly cosmetic. Now to their business plan. They have found an interesting way to merge both Subscription based payments and free to play like flexibility with the CREED. As I have already talked about subscriptions I will skip to CREED. CREED, unlike what most people seem to think is not a different form of subscription that cost more it in fact has nothing really to do with game time from the developers perspective. It is instead a real world money to in game money system. The Developers  know the people who buy CREED from them are not after the month of gameplay, but instead looking to sell it, and the people buying it don't give a sent to the game's company. The same thing would be possible if instead of selling CREED for money they sold gold for money, and then as a separate aspect sold time for in-game money. However, this system add something people are overlooking: PLAYER CONTROL. By having the players who want ingame cash buy CREED first it makes them have to then sell it on the market. This introduces a completely player run supply versus demand system. Players are the ones choosing the price of game time not the company. So while $15 for a month might seem steep It is possible that 1000g would get you the same thing or $19 would get you 1000g. Now, some of you look at those numbers and say; "But thats not fair it cost more to buy the gold then the time". Think of the extra cost as an ATM's transactions fee. Your able to buy gold safely and ban free for goodness sake.  So since you can stockpile the CREED, they can be activated out of game and you are given 30 days free to collect them, a smart player could play this game having only played the original $60 and only pay for the months he wants to, with out having to play nonstop in the first 30 days. However, as time goes on the gold price for CREED will inevitable go up as people level I think that Wildstar should have separate multi-server markets for each level group, there by still having a player run market but with the cost in gold being affordable to each level group.


Now to rap this up I would like to say that some of you look at this as an instant failure for having a specific element, some of you a WOW clone, and some see it as an MMO with they think are all cookie cutter; to you I say try the game before you hate it. When I was a kid I hated all green vegetables and while pees in a pod look like green beans, I like green beans but hate pees, and I also like broccoli even thought they are green too, however I only like steamed broccoli and green beans cooked in bouillon. It is not the color (style of game), the similarities, or the vegetable itself but the way its cooked together with other things (the other elements) that make food, and games, work. And this game seems to be trying to break out of the traditional MMO gameplay and style as much as possible.

Agent-M
Agent-M

Gotta pay for the game and the subscription? Pass.  


Maybe Everquest Next came bring a gem to the B2P market because it sure won't be WildStar.

fazly77
fazly77

P2P=joke/flop/fail hard

F2P/B2P=pay to win/not enough contents/too much grinding

Nothing will ever satisfied the masses.

SDBusDriver1979
SDBusDriver1979

Why does every subscription mmo persist to be more than $10 a month? Everyone is dabbling in f2p why not make a subscription that was $5 or $7 a month and make it more impulsive?  

Noonewarrior
Noonewarrior

looking at this crap gave me a whole lot more respect for World Of Warcraft

BarraKas
BarraKas

month subscription??What a joke lol

handofkain
handofkain

I wonder how much time will it take to turn f2p lol

jakerscythe
jakerscythe

Never heard of it, and I guess now I never will again.

enartloc
enartloc

This one is made by the devs who made vanilla WoW.

icy1007
icy1007

You people act like $15 per month is a lot. 

It's not. 

icy1007
icy1007

F2P MMOs are all horrible. The only good ones have a subscription model. Such as WoW and FFXIV.

jrabbit99
jrabbit99

This game is doomed to flop.

jurk182
jurk182

Cool 2004 pricing model to go with their 2004 graphics and gameplay. Too bad about the real money store. If I wasn't disgusted by another subscription model I am really reviled with that. I guess I will be able to play it 4 months after launch when its free to play, but by then no one will care.

CatAtomic999
CatAtomic999

GOOD. I really hate the atmosphere of most F2P games. They're full of morons.

DeViLzzz
DeViLzzz

Everquest Next is coming and it is FTP so this has no chance in my mmorpg world.

vision_snowbord
vision_snowbord

I don't understand all the hate for this announcement. If it was f2p I'm pretty sure every one would still be mad. So far it looks like a solid mmo and can do well in the future. The only thing that scares me is that it 's sponsored by ncsoft and I guess only time will tell and lets hope its not SWTOR all over again. I personally look forward to playing this game. 

LazyGamerX
LazyGamerX

lol making mistakes before the game even launches.

vishisluv7
vishisluv7

Same old scam. Buy + sub until the population drops, then announce the new ftp model based on "fan feedback".

aboki808
aboki808

that's a fast way to kill your game.

Fursnake
Fursnake

Hey, at least it doesn't have a cash shop...yet.

Ramiro00
Ramiro00

gg. Let´s wait 6 month till it goes free to play

Greenhorn404
Greenhorn404

$59.99 Start + $14.99 to $10.99 a month and microtransactions!!!! Sounds like a  plan. The greed is strong with this one.

Art3Zero
Art3Zero

I'm betting f2p in 1 month.

Dennarai
Dennarai

Well, this game is screwed.

DIGN
DIGN

What do I get when I buy the 12 month sub after WildStar goes F2P?

koospetoors
koospetoors

Looking forward to see what Free2Play model it will have.

The_Last_Paladi
The_Last_Paladi

For the love of god, why not just copy GW2 way of doing transaction...It works in this day and age!  I don't get why these companies are still trying subscription, BTP is the way to go.

faceless-mask
faceless-mask

@Agent-M Well, you dont HAVE to pay for a subscription here, provided you stockpile your CREDD after buying the game. But I have yet to see how that system will work

DeViLzzz
DeViLzzz

@CatAtomic999 ... and yet the people in WOW, not FTP,  were really friendly and a thrill to deal with all the time with guild leaders that wanted to raid every single freaking night if they could and grind their guild members into the ground. God forbid they have real lives.

icy1007
icy1007

@Greenhorn404 How is this greedy? It costs a lot to maintain an MMO and it's servers.

faceless-mask
faceless-mask

@The_Last_Paladi In a manner, they are going to be doing this. Go to the Wildstar website, they have the Credd system which allows you to pay for your subscription using in-game gold, the same way you could buy the GW2 deluxe edition by converting gold to gems. The only difference is that here, it becomes more mandatory to do it if you don't want to pay continuously, and credd can be stockpiled, so if you want, you can save up more than just 1 months worth. Sounds okayish, but if they could do away with the compulsory nature of the thing, it would be better, like giving extra rewards to people who buy it or something.

RedDragonGecko
RedDragonGecko

@The_Last_Paladi "F2P games are more expensive than P2P Games. Anyway the pay model doesn't matter. If The game is good, people WILL play it.

Saketume
Saketume

@DeViLzzz

I liked the WoW community on my server up until wotlk. Community kept getting worse the more they dumbed the gameplay down. F2P always invites rude people who don't care cause it's free anyway.

deft26
deft26

@icy1007 @Greenhorn404 lol BS, this is 2013, Servers is not that expensive as years ago, look at Guild Wars2 , even GUILD WARS 1 if you wonder about maintaining servers.

koospetoors
koospetoors

@icy1007 @koospetoors   I see my joke went way over your head. Just give it a while...

aovannor
aovannor

@RedDragonGecko This might be true to some extent.. problem is, most people won't be able to decide if it's good enough in the long term (which is what matters in MMOs) to justify paying for it... without paying for it. Subs are a red flag to a lot of people.. because it's got a sub, tons will just ignore it and won't know if it's good.

enartloc
enartloc

@RedDragonGecko @The_Last_Paladi finally a person with logic in this sea of ignorance.Who cares about payment plan?If it's going to be shit,nothing will save it,if it's going to be good,people will pay whatever to get into it

DeViLzzz
DeViLzzz

@Saketume @DeViLzzz In regards to WOTLK only 1% or less than that world wide cleared the content without nerfs so I don't like hearing people knock that expansion and bring up the term dumbed down.  

 BTW I remember time and time again talking in trade chat and posting on the forums begging Blizzard to make hardcore servers and they just would not.  I don't understand why not as the best way to play a game is to play it as it was intended to be played and nerfing bosses and letting people run content overpowered cuz they are at a higher level than the content and have overpowered gear just doesn't sit well with me and I am shocked that other players didn't hate on this at all.

Can a future mmorpg get things right and put up a few servers with no nerfs at all ?

faceless-mask
faceless-mask

@fanfas You still need to buy the game. Money is paid to the developers to start playing the game at all. So no, it's not F2P, it's B2P, or Buy to Play.

fanfas
fanfas

Yes it is... After you buy the game you don't need a subscription to keep playing.

The_Last_Paladi
The_Last_Paladi

@enartloc @RedDragonGecko @The_Last_Paladi  *Sigh* Believe it or not, the payment plan has killed a lot of decent games, or adjusting their plans have save them also (See games like SWTOR and DCUO).  People will play any model of game, that is true, but the question becomes "For how long?"  Too many AAA MMOs have been reduced to FTP (Note: This is NOT the same as BTP-Buy to Play-Which is what GW uses, so please stop calling it FTP.) because people get their fix up to endgame, play that a bit, and then move on to the next big thing (usually within a month on average).  With the exception of WoW, I can't think of many games now that are doing subscription and are surviving.  Hell, even Blizzard hinted that they're not going to use the subscription method in their next MMO they're working on..


No matter how good a game is, the majority of the people will not go for the subscription model.  The developers are either believing they will have a huge fanbase that they will maintain (which could be the case, but history is against them) or they're really overstating how many people they can maintain with this kind of plan.