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Feature Video

WildStar Review in Progress

Gazelles gone wild.

WildStar makes a striking first impression. It's an absolutely gorgeous game, saturated with bright, inviting colors, and loaded with ornate details that bring this massively multiplayer role-playing game to life. 20 hours in, and the most striking sight must still be the herds of gazelle-like grazers that elegantly leap across the screen. With such a rich-looking world, I'm drawn to explore it because I might find something unexpected. The mix of fantasy, science fiction, Saturday morning cartoon, and comic book makes WildStar stand out. You might be tempted to compare WildStar's aesthetic to World of Warcraft's, given the exaggerated shapes and hand-drawn textures, but on a whole, WildStar's art design is very much its own, in spite of its obvious inspirations.

I still love the way WildStar looks, though I've spent enough time with my level 20 Mordesh spellslinger that the visuals have lost some of their vibrant appeal. The same art style that makes the game attractive at certain times makes it look cluttered at others. Every object and feature draws your eyes to it--the swirling grass textures, the sprouting flowers, the hanging lamps, the smoking fires, the bubbling lava, the dust motes and the twinkles and the dreamcatchers and all the colors of the rainbow. One moment, WildStar is overwhelmingly attractive. The next, it's just overwhelming.

With E3 almost here, it will probably be a few weeks before I am ready to pen my full WildStar review. But in advance of the review, I wanted to share a few impressions of my time on the planet of Nexus. And honestly, most of that time has been positive. WildStar is not breaking new ground; its fundamentals are firmly entrenched in the formula we've come to expect in online RPGs, in which you take quests, kill monsters, team up with others, and go looking for treasure out in a big, unknown world. But WildStar delivers the expected with huge doses of character and glee. The brief character quips are charmingly delivered, the quest-givers aren't averse to cracking a few jokes, and some of the adventuring circumstances are adorable. I've played a lot of games featuring races that can't use pronouns and verbs properly. "Go, clock ticking. Wait… may be bomb. Have to check," says one member of a rodentlike race called the Chua. But this odd sentence structure belies a chua's tendencies towards gleeful evil. As a Mordesh, I may not like the Chua, but I sure do respect their dedication. There are dark moments too, however, many of them involving my own character's race, which suffers from a contagion that threatens our future.

The overarching story is typical where MMOGs are concerned, focusing primarily on the conflict between the game's two factions: The Exiles and the Dominion. It's a simple narrative, but I am invested, in part because I witnessed the Dominion bomb a giant tree called the Elderoot. The Elderoot was kindly when we spoke, and his biomechanical design made him stand out from all those other giant world-trees that show up in games. The broad voice acting and intriguing visual design made me care more about that tree than I ever cared about any of The Elder Scrolls Online's bland, talkative characters. I am ready for vengeance against the Dominion.

There are eight races to choose from and six total classes. I'm a spellslinger, which is a bit of a misleading title, since pistols are my primary weapons. The extensive skill trees make me equally adept at being a damage-heavy class or a healer, and while I usually stick to damage, I've found some fun in healing my teammates in the insanely chaotic player versus player matches. Attacks and skills are primarily cone-based, so I never need to specifically target enemies; whatever lands in my damage area is unlucky enough to get hit. This system keeps me mobile, since enemies also signal their most powerful attacks with visible cones and damage arcs as well. That's particularly true in the two competitive arenas I've unlocked so far, which keep me scurrying around so that I can avoid incoming attacks while staying in range of my team's healers. It's terrific fun, though I admit that the game's hypercommunicative visuals can make for muddled battles.

One of my favorite aspects of WildStar thus far is the path system, which has you selecting one of four professions (of a sort). I chose to be a settler; I collect resources as I move through the world and then deposit them in predesignated areas in order to build machines that provide bonuses to you and everyone else. I can also reanimate plants, repair broken items, and the such, and it's fun to feel like I'm bringing life to the world. Every so often, I feel stuck in an endless loop, constantly interacting with objects only to have my work wiped away minutes later. As a result, these interactions become needless busywork, but I still greatly enjoy how I can contribute to other players' enjoyment and success by frequently stopping and collecting vital resources.

Look for a review in a few weeks' time, but if you're on the fence so far and are curious about what I think, I must say, WildStar isn't overflowing with brand-new ideas. Nevertheless, the game possesses a strong identity and uses its abundant charms to draw you in. From there, it executes on its potential, offering solid fundamentals, and then freshening them up by looking at them from new angles. The group adventures are a good example of such an angle. They may seem at the outset to be more or less like a standard group dungeon, but the open areas and the chance for group members to vote on which objectives to accomplish make adventures a treat even beyond your first run. And honestly, WildStar makes it fun to move about its world, giving you a lot to look at, and a lot of ways to cooperate and compete with others. Aside from some long queue times you might face when first logging in, it's mostly stable and feels feature complete. It's a game I could see myself sticking with if the endgame content is compelling enough, if only because I like uncovering its sights, sounds, and adventures.

Written By

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

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239 comments
babachickibaba
babachickibaba

so it's WoW with more reflex-oriented combat? SIGN ME UP. Also, really nice review rundowns both in the comments and in the article.

dostunuz
dostunuz

Cmon man IGN reviewed it already where is yours?. Also i don't give a damn about their-alwayshigherthananyotherreviewsite- reviews just sayin.

Sniperwire
Sniperwire

Anyone have an extra NA guest pass I could have? PM me please. Thank you in advance!

njs72
njs72

My quicky Wildstar Review


The Good


My Honest opinion and im really Critical about these sorts of Games, Wildstar is an absolute Blast, its the best MMO to come out in years and guys its well worth a look. Withing 2 weeks of playing this ive already abandoned ESO, The Secret World, SWTOR.  However i will never abandon The Secret World completly, as this game is an all time favourite.  Wildstar is just an incredible game that just simple a LOT!!! of fun.  It  Annoys me when my mate says 'nah dont want any of the cartoony GFX'  BUT the gfx in this game are oustanding, its not the same dated lvl as WOW.  The engine is superb and the textures are really sweet. Pixar quality Animations and just beautifull world is Nexus has so much variety is nuts. A little more optimisation wouldnt go amiss though.  The quests are fun, can be a little grindy at times but they are your typical MMO type quests but in wildstar they are well written with great stories. The Adventures and dungeon, omg they are FUUUUUNNNNNN!  but hard as F++K.  loved it.  the combat system  the mechanics everything in this game just works very well.  Open world PVP is just amazing, reminds me of Vanilla wow days. Ive not really had chance to try the Battlegrounds/arena type pvp yet though.


The Bad


BUGS and man there is tonnes of them in this game.  They are not gamebreaking just irritating when you come across them.  For EG path quest i cant complete and one last Zone quest i cant finish thats preventing me from getting the achievement.  these type of bugs are abundant in Wildstar.  This will be fixed though so really the bugs are imaterial.


UI needs a work around, ive Dled addons to improve it but the standard GUI elements are poor.  Chat system is annoying although its been improved fter recent patch.


Now the worst thing about this game. 

The Community, on Hazzak server its awfull. if you really wanna play in a Troll generation MMO, play Wildstar.  Im not sure about the other servers but honestly this game is for the selfish, the horrible, the sad the arrogant and could top WOW in regards to the worst Community an MMO has got. 



there you go guys my quick review of WS .   log the game and have a blast  9 out of 10.

dasko333
dasko333

If anyone has a EU pass to spare, I would really appreciate it, I am really keen on trying this one out. Thanks in advance, just PM me!

scorpio_shirica
scorpio_shirica

@Kevin-V Really loved your thoughts on this game earlier. Enough to get me to sign up to a Gamespot account. Would love to hear if you've had any more time with the game. I know you were probably floored with E3 stuff, but I've been waiting to hear how you find the game post-housing.


I have gotten 2 level 25's myself, really having a blast with the environments, humor and overall gameplay. Look forward to your next video! 

hippystank
hippystank

Games been a blast, played in beta and wasn't going to get it just didn't want to spend 60+15/month but found it for 48 on GMG the day before it released and caved. 


The game reminds me of WoW/GW2 vanilla combined so much just from the general feel/huge amount of game to learn and experience. I've only made it to lvl 30 myself so far and have had a blast pvping on the pvp server open world, BGs have been a bleh experience because of botters which bites but patiently waiting for it to get fixed.


Basically if you liked GW2 and WoW, looking for a bit of a grind the feels rewarding in the process this game will most likely be for you. If however your not in the mood for some grinding just pass this up because you will be grinding in this game.


Side note: Housings so much fun!

billzihang
billzihang

If you've ever wanted World of Warcraft with twitch combat mechanics- then Wildstar might well be up your alley.


It's like WoW if it was actually released in 2014.

johnwck90
johnwck90

The game runs well on my core i3 525m laptop so you don't need even a mid-range machine to run it on low.  I think I am the only person who doesn't like the combat system.  I am not a fan of action-combat at all.  There is too much moving about during combat.  I am lazy and I just want to stand and slug it out, I don't enjoy having to move constantly: it's terrible if you have a vulnerable class with long cast times because you start to execute an attack then have to roll, reset, start casting, then move again and reset again with a quarter of your health gone, it really is tedious.  If these problems were not annoying enough, imagine playing through a game doing this, then the dungeons with these mechanics, for a healer, are really excessively tedious: not only do you have to pay attention to players health pools but you have to attend to their position and to your own in relation to the telegraphs of the bosses.  I had this problem with aoe heals in GW2 and ESO: you carefully position yourself as best you can, hit your heal cones and then all the other players move out of the area of effect you created.  In Wildstar healing is a real chore where you have to see too many things, it's excessively fiddly.  In WoW I used to like to relax late in the evening and heal an instance, just position my character within line-of-sight of other players' characters and at a distance from the mobs so that the healer can grab anything that heads my character's way but in Wildstar you just have to run about attempting to spam your aoe heals best you can.  It's a cute and charming game that is worth a couple of months of anyone's time and I think warriors and stalkers look the most fun, you need some armour so you don't have to jump about too much which destroys the game for me, and high dps so you reduce the number of telegraphs the mobs produce (since they die).  Despite what the reviewer says about it not being a WoW copy, if you walked past a pc with someone playing it and didn't play close attention you'd assume it was WoW they were playing.  It does look very similar to WoW and some of the NPC voices are the same and names are similar as well.  

rosen22
rosen22

I'm loving it. The Attunement slog for Genetic Archives is for the dedicated only. Really doesn't hand things to you on a plate. Eko EU server has a great community so far. Come join us.

mazvoca
mazvoca

I'd really like to try the game before buying it. I need to see if my system can run it well! If anyone has a left over guest pass, please PM it to me!

dostunuz
dostunuz

Cmon where is the review man? I will buy this just because of you.

war21001
war21001

Does look good, have been searching for a EU guest pass across the internet no luck yet if anyone does have 1 spare send me a pm, kinda wish it had a trial so i could at least try it.

zylde
zylde

 Looks like I could get hooked, but would like to try it before I purchase. By chance anyone have a spare guest pass? zylde8@gmail.com

ulrikwich
ulrikwich

Have 3 guest passes. Send me a PM with a mail adress for one.

marcello_87
marcello_87

Awesome game, played in beta and trial. Only thing stopping me from buying is the fact that I don't have enough time/income to justify the monthly fee..

jackbaron
jackbaron

I would really like to try this game before buying. I've been searching and searching for a new mmo to satiate 

my pvp blood lust, and I'm hoping this is it. :) Anyone with a NA guest pass would be much appreciated.


JackTheBaron@outlook.com

rscott78
rscott78

Anyone with any spare guest passes? Hook me up :) I'm ryan+gs@moonlitzwave.com

i_love_juice
i_love_juice

Shame there's no free trial. If by chance there are still peoople with guest-passes available please contact me.

normanislost
normanislost

Well it sounds great but after the disappointing ESO i'm a bit wary

I don’t suppose anyone has a spare EU pass so I can give it a try before I buy?

billzihang
billzihang

The combat is a cross between Tera and Neverwinter. The housing system is absolutely amazing, huge levels of customisation; it's already where most of my money has gone.


I'm really liking it.

BoltNinety
BoltNinety

I'm enjoying it so far. Standard MMO with refreshing (to an extent) combat, colorful character and decent skill sets.

percywarx
percywarx

Hi, does anyone have an Spare EU guest pass, if you are so kind and mail it to warx.gm@gmail.com 

Want to test before I buy it.

downloadthefile
downloadthefile

everyone seems to like this game.  I'd try it if I had more time.  I hate playing MMO's if I can't commit to it.

cyberwookie72
cyberwookie72

I'm enjoying the game and having fun with WildStar!

Kal036
Kal036

I would love to try this. If you have a guest pass to share : scienceandunicorns@gmail.com.  If I end up buying this game, I will pay you back for sure! :D

lee214
lee214

I would love a guest pass. If anyone has a spare send it to trainslaughing@gmail.com 

cgobeil
cgobeil

Gazelles gone wild:  Epic, Kevin... Epic!  And one of the best MMORPGs I've ever played!  :)

Tiwill44
Tiwill44

I played Wildstar in the beta, but I assume the game hasn't changed much since then. So here's what I thought of Wildstar.

The quests

In Wildstar, the quests are... disappointing. They're the usual "Kill 6 of these guys" fetch quests that you see in most MMOs. The little bit of story attached to these quests really doesn't matter, since a big arrow will guide you to exactly where you need to go next anyway. It makes the game feel linear and repetitive very quickly.

To make a comparison, I don't know if anyone here has played Runescape in the 2003-2009 period, but the quests in that game were amazing. Each quest actually had its own story and they didn't feel like a chore, they were satisfying to do. They didn't guide you directly to your destination, which means you actually had to read what the characters said instead of just skipping everything. Every quest felt like an adventure in Runescape.

This is very important for me, because the way I see it, the quests are half of an MMO. So if the quests are boring, then half the game is ruined. I don't even care about the "endgame", it's all about the journey for me.

The gameplay 

Honestly, the gameplay is surprisingly fun in Wildstar. I would say it's the best thing about this game. You can actually dodge and it feels like your movement actually matters during combat. You can move around freely while attacking, so it feels great. Another good thing is how you can pretty much go anywhere you want. Sure, the harder enemies are going to destroy you if you go too far, but you CAN go there if you want to. There are no artifical barriers around the areas.

The atmosphere

It's actually pretty decent, though I never really felt immersed or anything. The music can be pretty good and the graphics are ok, but I wasn't particularly impressed by either. The environments are quite varied though, which is cool.

The progression system

The stat and skill systems aren't very good, sadly. You have to go buy most of your skills at some machine and your stats are attributed automatically, so there is very little customization. The crafting system is pretty intuitive though, which I liked.

The interactivity with other players 

This is something that no longer exists in MMOs ever since they turned them into single-player theme parks, so... don't expect it here either. Everyone is just gonna be doing their own thing, which really defeats the purpose of Wildstar being an MMO. You never have to trade with other players, there's no real activities to do with other players or anything, and the game throws too many quests and diversions at you, so you never get a moment to talk with other players and actually have fun.

Overall, I wouldn't recommend Wildstar. The quests are too repetitive, the progression system is too simple and it's another MMO that feels like it's built to be a single-player experience. The actual gameplay may be solid and the atmosphere may be decent, but ultimately that's not what all that matters in a MMO, so the novelty wears off after a while.

Mausolus
Mausolus

The poor Elderoot. What made it particularly offensive was how it was just an act of gleeful random destruction by some crazy Chua. It made me feel actually angry against the Dominion! Quite a feat in this jaded age. I haven't felt like that since someone convinced me the Horde ate babies, that was before the Horde went all emo in subsequent add-ons.

neadia1284
neadia1284

Anyone with a guest pass I could get? Would appreciate it greatly! Thanks! Email: Kitten13236@yahoo.com

Catopill
Catopill

I'd love a NA guest pass if anyone would be generous enough to send me one. 

Email me at snapplejack@hotmail.com 

vickflight
vickflight

if someone could give me a NA guest pass, i would be super SUPER grateful. please i have been wanting to play this game for a  while.


my email is victoriasdreambox@gmail.com 

ericbilodeau2
ericbilodeau2

I'm looking for a NA guest pass as well!  Got to try it before you buy it!

ericbilodeau2@hotmail.com

hopeguada
hopeguada

@njs72 Wow that's seeming like an honest to goodness opnion about it, thanks! Most people just bash and bash. Now I just need some cash to roll around and I'm subbed, I got the money saved up for the box already! Really excited to play this! I'm hopeful about the bugs getting fixed, as it's just launched, I'm at least happy that they aren't so gamebreaking like some launches that are triple-A even.

billzihang
billzihang

@johnwck90 Don't you like the extra challenge, and twitch mechanics of positional awareness?


As opposed to WoW, this isn't a 1-10 hotkey whack-a-mole-'em-up.

billzihang
billzihang

@dostunuz It takes rather a long time to review MMOs, especially one so feature laden.

dustwhit
dustwhit

@dostunuz I'm ready too! Gamespot is getting their hits off me just coming back to see if its posted yet :P. I'm guessing within the next few days

garyoak99
garyoak99

@marcello_87 You can buy C.R.E.D.D. from other players in the game using in-game currency. CREDD can be used to "pay" for the monthly subscription allowing you to continue playing the game.

rakshasaboi
rakshasaboi

@infectedzombyte Hell yea! I'd love to try it if you still have a key? Let me know if you do and I'll post my email or something.

scorpio_shirica
scorpio_shirica

@Tiwill44


The progression system

The stat and skill systems aren't very good, sadly. You have to go buy most of your skills at some machine and your stats are attributed automatically, so there is very little customization. The crafting system is pretty intuitive though, which I liked.
-------


False. They've not had machines for months and the AMP system is extremely in-depth. Please don't add this to an on-going review of a finished product when your experience is limited to beta.


The interactivity with other players 


This is where your review just completely breaks down.


You fail to mention the following systems that incentivize group player and interactivity.


Renown currency. Exclusive flair, gear and loot for people that play in groups. 


The guild system. Guild Perks, Guild Influence and more.


Adventures, dungeons, raids, warplots, cross-pathing and more. I could go on, but really... your review just comes across as amateur or trollish at this point. You might not like all the systems built for interactivity, but to dismiss them as a single-player themepark is inaccurate at best and ignorant at worse. 

Kayweg
Kayweg

@Mausolus Chua say robot in tree, bad science. Make tree go boom, salvage robot parts. Then Chua use parts, make good science.

johnwck90
johnwck90

@billzihang @johnwck90 No, I think it destroys the fluidity and thereby the experience.  I find it an annoyance to the point where I find it hard to play because the experience is always broken up by deaths: you have to circle mobs which chase you about, in ever increasing circles until you aggro something else and die.  I don't think it makes combat any more "realistic" since you just end up running and moving in massive arcs trying to pull the mob around without causing it to reset, you end up spamming the same keys anyway since you are limited in your choices if you play a healer, as I do.  It is a very boring mmo.  I think if I played a pure dps class with armour then I'd probably like it more.  The telegraphs are just extraordinarily stupid at times, you move, then the mob makes a new telegraph precisely where you are so you have to move again and it really destroys the experience.  when there are multiple mobs the telegraphs intersect making playing absurd.  For me, the mechanic just doesn't work.  Also, the culture of the game is dire.  I have asked multiple times for people to group so I can use my healing spells, nobody ever responds.  It makes playing a healer quite senseless since you never really other-related spells.  

bobbo888
bobbo888

@johnwck90 @billzihang I've had no problems playing Medic, and yes I heal. I do agree that healing is more difficult, but that's the fun. I don't like your "lazy" argument; I'm pretty sure most people are sick of standing there and pressing the same buttons over and over. That's why every mmo after WoW made it nowhere. This game is incredibly refreshing and so much more difficult than WoW. I definitely think they need to tune it up, but so far I'm enjoying it and I've been playing since the beta. I think most people are enjoying it; even Kevin Vanord tweeted the other day "the more I play Wildstar, the more I enjoy it." 

WildStar More Info

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  • First Released
    • PC
    WildStar is an massively multiplayer online adventure game where you make your mark as an explorer, soldier, scientist, or settler and lay claim to a mysterious planet on the edge of known space.