Feature Article

What We'd Like to See in the Next Resident Evil

Revival horror.

Sometimes, it's easier to say what you don't want than what you do want. This is certainly true in the case of Resident Evil 7; what I want, more than anything, is for the next installment to not be like Resident Evil 6.

Resident Evil 6's failings are too numerous to describe here, but Capcom's troubled and expensive sequel was a hodgepodge of modern action game cliches and recurring mechanics that didn't mesh with the game's gameplay styles and level design. If Resident Evil 6 represents what happens when you look to best-selling action games for inspiration, then Resident Evil 7 must emphasize core series values rather than imitating testosterone-fueled power shooters. Capcom hasn't yet painted itself into a corner, and the best means of removing the bad taste Resident Evil 6 left behind is to find new ways to keep us on the edges of our seats.

Learning from the Past

That doesn't mean, however, that Capcom should ignore the elements that made Resident Evil so beloved and gave it its unique identity. Resident Evil was scary, in part because it cultivated tension and capitalized on the fear of the unknown. Those zombie dogs weren't upsetting just because they were zombie dogs, but because you didn't expect an attack. They crashed through the glass and you shot or you ran; perhaps you got away, or perhaps a dog bit into your arm and you struggled to break free. It's an iconic moment, but it's one that the series has returned to time and time again, making zombie dogs an assumption rather than a fright. Resident Evil can look to the past, but the right way to do so isn't to repeat specific moments or copy exact gameplay systems, but to recapture the fear and uncertainty that made it a survival horror success.

This diner has an unusual menu.

This is especially vital given the genre's recent resurgence. Slender: The Arrival is incredibly simple yet incredibly effective at eliciting screams, and simplicity is a defining feature in both Outlast and Amnesia, because those games understand that what happens in the player's head is more powerful than a screen full of zombies. Capcom must learn once again how to plant the seeds of distrust and dread, and that means an eerie setting, unfamiliar enemies, and vulnerable characters. I predict, however, that Jake will take a prominent role once again in Resident Evil 7. If so, Resident Evil will likely continue its focus on guns over exploration.

If I had my way, however, guns would become less vital, exploration and puzzles would gain prominence, and I would be--alone. That might seem unlikely given RE5 and RE6's focus on cooperative play, but being lost and deserted is a naturally tense and harrowing state of being. Drop me in a place like Resident Evil's Spencer Mansion, all Gothic lighting and carpeted staircases, and force me to escape. Don't make me the hunter--make me the hunted. Keep an unseen main nemesis mysterious and larger than life. Make me hide from my pursuers and fear getting caught by making every encounter an event. The recent Daylight may not have been a good game, but its core idea--randomized levels and scares--could keep anxiety levels high were the next Resident Evil to implement them properly. In fact, the randomness could be a plot point: just how does this place keep changing? Am I losing my mind?

Throwing the Baby out with the Bathwater

Quick: name all the viruses that have appeared in Resident Evil games! Let's see. There are t, and C, and G, and t+G, and t-Veronica, and t-Abyss, and Uroboros, and… well, there are others. There are TRICELL, and Umbrella Corporation, the Edonian Liberation Army, and Los Iluminados, and a bunch of other organizations. Primary characters include Chris, Jill, Leon, Claire, Wesker, Ashley, Jake, Sherry, Ada, Rebecca, Jack, Barry, Billy, Sheva, Carlos, Jessica, Piers, and about one zillion other people. In its current state, Resident Evil is a narrative mess, and there is little hope that the mainstream games will bring closure to most of these stories, leaving spinoffs, novels, and other media to fill in the gaps.

Again, simplicity is key. Resident Evil 6 didn't just tell one story, but four of them, and while they intertwined in some great ways, they gave rise to muddled gameplay and convoluted plotting. Let's instead see one character or a small group of characters come to terms with a singular horror. The series' Japanese title is "Biohazard," and there's no reason Resident Evil 7 must abandon its viral theme, or disconnect itself entirely from the universe it has built. But a standalone story with tenuous ties to other plots would allow Capcom to exercise some imagination without being bound by the shackles of their own tortuous backstory.

One newer element the series shouldn't abandon is its over-the-shoulder camera and deliberate shooting model. If the series wants to go full-on shooter once and for all, there are ways to do that and still keep tension levels high, but given the disappointment of Operation: Raccoon City, I am not sure I'm willing to trust that Capcom knows what to do with that possibility. And while many fans long for the old camera views, I support the scheme introduced by Resident Evil 4, which allowed me to view the world through Leon's point of view while still fearing my attackers.

Promises, Promises

It's hard to feel in danger when you have biceps the size of sledgehammers.

Capcom has said that it intends to return the series to its survival-horror roots, though in the same interview, Capcom's former senior vice president also stated that "The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience." Of course, neither The Last of Us nor Tomb Raider greatly resemble early Resident Evil games, though to be fair, The Last of Us was often pretty darn scary, so only time can tell if the talents behind the series are looking to the proper places for motivation.

Of course, the armchair game developers in all of us have their own ideas of what Resident Evil should be. What do you want from Resident Evil 7? Tell us in the comments section below.

Written By

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

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Discussion

734 comments
masonjunchaya
masonjunchaya

I want Resident Evil 7 to have more puzzles and mysteries, with less action. I want to conserve the 20 bullets I have left not go on a shooting spree. I also want to be alone ad secluded not with someone else watching my back, it makes it so much less scary when someone is with you. I want all the other weird organizations to go away and have umbrella come back! Umbrella is indestructible, yet they decide to make it tri cell and everything but umbrella. I also want them to stop making new viruses and bringing in new characters, I was fine with the originals. They also need to have REAL zombies, not like ones in RE 4 and 5, zombies are supposed to eat you, not throw an axe at you, zombies are supposed to groan and moan not yell curses at you. And lastly... Did Chris take steroids or something!?! He was already fit in the first game, but nooo he needs to have biceps the size of watermelons!!!

cwalk
cwalk

I would actually like to see something quite different. The core story has been going on for far too long with too many characters, stories, viruses, villians, globe trotting, and TOO much action. I don't have anything against action games, but compared to when RE started, the series has gone so far out of left-field, not only is it not in the same league, it's not even in the same sport. It's been like someone going off on a tangent that dragged out for years on end.


What I believe is needed is not a reboot, but a completely different story with different characters. You should be able to choose between 2 characters, that each have their own story, but yet, each character's story intertwines so that they have one common goal. RE2 did this very well, Leon was a rookie cop reporting for duty, Claire was looking for her missing brother, they both need to escape Raccoon City. What'd be interesting is if depending on what character you choose, you run into different characters and enemies that are unique to who you were playing as for a majority of the game, only to intertwine closer towards the end. It'd also be nice to ditch the virus aspect and do a story that is supernatural, doesn't necessarily mean have ghosts, only that you have a supernatural storyline. Could be demons from another dimension for example, or witches with magic.


As far as feel, the player should feel isolated, going through a majority of the game alone, only to come across the partner character at certain points in the game. The setting should feel isolating, like an island, a castle, a mansion (although that has been done). There needs to be actual puzzles to progress forward to new areas, not so much 'Find Key A to unlock the A door', but really challenging puzzles (complex riddles to get numbers, maybe even puzzles where you need to know some complex math like trig or pre-calc, maybe you have to align something complex or even 'make a key to fit a lock'. Myst-like puzzles). 

There should be multiple ways to go with no clear direction on where the player should go so as to actually explore. It'd also be neat that instead of just finding a map, the player character makes a map as they go along and can discover new routes to other rooms that weren't very obvious. For instance, if you were in a room and discover a secret passage that takes you to somewhere you previously were.


As far as combat, I think there should be a mix between the survival-horror style of RE and the action-style of RE4. You could have the same creepy camera angles from RE - RE:CV and then when you raise your weapon, the camera swings around to the over the shoulder view and then swing back when the weapon is let go.

Might seem like a rant, but this is what I'd like to see in RE7.

norkitesf
norkitesf

I totally agree in the section where you re talking about simplicity , what i would like to add there is the whole thing that makes me feel that  the story line really gets  ruined and very complex and boring bringing things into game that aren't tasty . One of the things that irritates me is the whole added section about terrorism , all this section really brings up a new need of heavy weapons and bazzookas which were weapons barely used in the old real horror survival style that RE used to have in the first 4 sequels . Even RE 4 was really scary especially of its atmosphere and all the unexpected surroundings . All this war thing with the terrorists brings up a whole big US army of new chars which are joined in the story out of nowhere to make a really shallow scenario . I really miss the old games were even the 2nd role player Barry Burton meant a lot to the scenario and he didnt have to show or interact to the gameplay a lot . This whole thing makes the really important protagonists of the whole series of RE ( Chris , Jill , Claire , Leon , Rebeca even Wesker who is not controlled as a main scenario char ) to look unimportant and the whole game too complex in general to get satisfaction from it . In the end i must say  that 3.5 RE video gameplay looks awesome and it would have been a really big hit imo .

acemcgregor
acemcgregor

I think, like many Hollywood franchises, Resident Evil may be the first popular video game series to undergo a complete reboot. 

It would essentially be the same story-line but perhaps more story and character focused. ie you'd start off in the RPD station and actually meet the STARS Alpha Team members, you'd get the call to fly out into the Arkalay Mountains, actually play through the dog ambush in the woods, and "run for that house". The Capcom writers would hold off on the mansion because that would be the big moment for gamers, like in Batman Begins where you don't actually see Batman for literally an hour into the movie.

gamefreak215jd
gamefreak215jd

Bring back the old horror style RE and for fans of RE5 bring back Dino Crisis.Dino Crisis was an action game so the mechanics in RE 5 must definitely be appropriate for the game.

gothic_kane
gothic_kane

Raccoon City was secretly and quietly rebuilt, along with Umbrellas labs now run by Neo-Umbrella, the only problem with all this is no one learnt a thing and now history is about to repeat itself, (I know there are rumours confirms etc but this is a personal thought) explore the city like never before everything is yours to explore but then everything is also out to kill you. You survive how you want, hunt for ammo, the truth and a way out!

kidwkyd
kidwkyd

The Resident Evil series is showing it's age.The last major change to gameplay in the series was RE4 and that was nearly 10 years ago. Since then, it's been tweaks and a new coat of paint on the same core game. If you ask fans what they want from a new RE game many will think back to when the series seemed the most new and innovative to them (for most, the first 3 games) and say "I want a game like that...except bigger and with better graphics". But developers can't simply cater to fan nostalgia going forward. That's how franchises stagnate. That's why RE4 was scrapped and rebuilt halfway into development. There needs to be new game mechanics while still keeping the creepy feel of RE.

With the next-gen consoles out and RE6 being the end of the latest "trilogy", the next game would be the perfect time to overhaul. Introduce new characters. Give them more exclusive abilities other than different starting weapons and melee moves. Have special talents/tools that make certain areas available only to them or allow them to solve problems with a totally different approach than the others (like how Jill could pick locks in RE1/REmake but expand on that). Make environments more interactive & destructible. Lights that can be shot out with a shower of sparks, window blinds that can be opened&closed, structures that grenades, rocket launchers or even large enemies can demolish--don't limit players to breaking crates and exploding tanks!  Have real-time weather in outdoor areas: rain, fog and storms that come and go, affecting your visibility. I know RE is not a sandbox or RPG game where these mechanics are most used...but I think these things could be used with great effect here. As much as I love the cinematic feel to RE, I feel the game has become too scripted and that lessens the horror. I too often find myself being relieved during cutscenes because I know I'm not in control--I just sit back & watch my character do his/her thing. QTE's do keep you on your toes, but ultimately the real horror comes when you're in total control  and completely immersed in the game. 

glvalero
glvalero

Again and again. The 99.5% of the games can only be played alone, even REs. Respect the coop ofline for people with friends enjoying at home. Two players dont change anything. It would not be scary, It is just action. Silent Hill was scary and people didnt want to buy It. Games change because market changes. I'd like to get the perfect game for me but that is not going to happen. But at least, I can enjoy with a friend those few coop games.

Ursula23
Ursula23

And yes, Chris' biceps are ridiculous.  I'm surprised he can lower his arms instead of walking around like the little brother in A Christmas Story.  Retire him already.

Ursula23
Ursula23

Co-op is fine so long as individual play is possible as well.  Part of my undying hatred for RE5 is the dependent little parasite holding me down when I just want to solo.  Listening to her scream for help in a crowd of zombies, wishing for her death so I can just get on with it, only to die by proxy alongside her.  Ridiculous.  Utterly ridiculous.  At least in RE6 I can ignore the parasite and get on with my solo game...


...but ya, while I liked a lot of RE6, it failed by being too easy.  When the hardest thing in the game is getting the right keyboard button mashes and mouse clicks done in rapid succession...your game does not qualify as survival horror, just tedious.  See: Chris/Pierce flee from the seamonster sequence.  Over four hours total for the right keyboard mash mouseclick crap with ridiculous camera flips changing the directionality of the direction keys mid-run.  Development fail.


Multiple perspective play across 6 people was fantastic.  The personal upgrades were great.  A little more hand to hand from Jake was good.  But I miss the spooky, the puzzles, the weapon upgrades, and (in RE5) the labyrinthine aspects of the former maps.  Jake/Sherri scenario would've been great but it was ruined by a key slamming sequence near the end so intense and brutal and long, both wrists and hands were burning and I had to take a break before going back to try again.  I game quite a bit and I've never had that happen before.  Development fail again.

3 things: Spooky, solo playable, challenging & difficult by gameplay NOT keyboard mashing.

DoomglooM
DoomglooM

If only they ported the Resident Evil Remake and 0 to other systems instead of 4...or along with 4...We would probably already have 2 beautiful and awesome remakes of 2 and 3 already, in place of 5 n 6...maybe even a remake of CV as well...who knows what might have been...I just knows what is and IT SUCKS! :D

ershellfrank
ershellfrank

What do you people not understand about the series has grown. There is a larger picture to the entire undead virus story. Having a single person get stuck in a building will not progress the story and/or bring to life the seriousness of the situation as it effects not just that singular place but the entire world. Resident Evil 6 catered to New fans and old fans but also fans that like what has actually happened in the entire story.

chaparrapa
chaparrapa

I would like it to happen again in a secluded area,one really hard to get out, like the Spencer mansion  or the village in RE4, all hell breaks loose on one single place and you had to contain it


Also focus more on puzzles and exploring the map, i will never forget RE1 map, it was a very creeping scenario but to survive  you had to explore every inch of the place and collect every thing because you never knew what puzzle would need it next, and lets admit it, more than one got  at least one time stuck in the game because you had to think how to crack the puzzle .


The fear of the unknown struck in every corner and every room, that is why those first games were so memorable, and beacause it was hard as hell to get through the story, the victory taste was unforgettable.


i would also like to keep the gun part simple, you know, what's wrong with the old fashion weapons? you only needed a pistol, a reliable shotgun, machine guns are badass so one of those, a magnum for some boss and a grenade launcher when force was the only way out.


And please !!, keep the story simple, no more unnecesary twists like Jake, Wesker´s son, just make  a great story, one filled wit a lot of mistery, suspense, some badass parts of action and lots of fear.


bluenose534
bluenose534

But I Also Want Excella Gionne Back Like Foreal?

bluenose534
bluenose534

I Would Like To See Glocks Like:

Glock 17 (Gen. 4) (Two-Tone Silver & Black)

Glock 33 (.357 Sig)

Glock 18

And If Ya'll Can, I'm A Bully/Pit Bull Lover, Can Ya'll Add A XXL Blue Nose Bully As A Guard Dog On Resident Evil 7 With The Character That's Gone Be In It, Chris, Leon, Claire, Or So? But The Glocks Will Be Perfect For Leon. But If Can't Add Bully Then I Prefer Glocks? Thank You

Doctosh
Doctosh

I would like a return to the puzzles and zombies that drew me in to begin with. The over-the-shoulder & run-and -gun mechanics are wonderful and should stay. I just want zombies and confined spaces. A mansion maze. Even modernize it and stick us in an newly abandoned Umbrella Corp. office building. Something fear-inducing with tight spaces, flickering lights, and DARKNESS. If they're going to borrow scare ideas from any game, borrow from the original Dead Space. Bait us with one visual and make us piss ourselves with an unforeseen scare. Even take  page from Halloween and Friday the 13th. Bodies thrown through windows and dangling in your face, suddenly, gets your hearts racing. Condemned: Criminal Origins had me so scared, I was sometimes afraid to play. They should do what they will, but make it their own. The zombie dogs through the window in the original game and the Licker through the window in part 2 are still the 2 scares that all R.E. fans remember like it just happened. Everybody speaks of those with a sense of impending doom. I emphasize the darkness thing though. Resident Evil 5 in the daylight...not scary. I get what they were trying to do with the African heat. Fun game...still not scary.

Lyca
Lyca

The co-op in re5 was excellent I lost count of the times my brother and I played through it. Please improve on 5 and offer something else for other fans that want to go back to re4 and previous games. You can't do it all in one game.

oedalis
oedalis

Uh, sorry but I want to keep the co-op. It is the last remotely interesting franchise that allows me to play with my partner, now that Borderlands has gone the way of single-player. I'll even put up with Chris and Jake to have co-op.

joeljensen9
joeljensen9

I'd keep the controls generally like resident evil 6 where I can aim and move while shooting, nobody is stupid enough to stand still while a licker is coming at them and then not shoot at all while running away. Maybe actually stick us in a large building like an airport or the pentagon where the goal is to get in, rescue someone (preferably more than one person) and escort them to a safe area/get them out.


Let there be some brand new enemies. The regular zombies that require a single headshot both at the very beginning and throughout the gameplay are a must for me. RE is supposed to be a zombie survival, zombies die when you shoot them in the head, and so does almost everything/everyone else. Enough of me needing to empty 3-5 shots in the face of a level 1 weak enemy at the beginning of the game before they go down, I understand that not working with nemesis, lickers and tyrants, but regular basic zombies? come on.


Also here's a twist. I did like going in with a team in Resident evil 6 with Chris and Piers, bring that back, but let it be a decent sized team (8-10 guys who are there to support you) so that they can actually die off and force us to kill them as we progress.  Let us have the option to kill every zombie we come across and when escaping the building let the consequence of just running through be that all the zombies you don't kill end up crowding the hallways and becoming a threat in groups. Also, walking into a gym or cafeteria full of zombies that force you and your team to expend a bit of ammo or use knives/run isn't a bad idea. I want a little freedom in choosing how to proceed and for my choices to matter as I progress, also situations in multiplayer mode could be cool if you both have to split up for a bit so the team splits into two groups, one following you, the other your friend.


I'd say if we are going in for a rescue, send us in fully armed, I should walk into that building already with full ammo and weapons, maybe I can find some new ones while I'm wandering the halls, but I don't believe that if I'm being sent in to get a high value target that it'd be like RE4 where all I get is a handgun and I'm sent in alone. Send me in like Chris and Piers, primary weapon, backup weapon and maybe an extra gun for funzies. 


My final request is pretty please let us be able to carry more, I should be able to carry more than 9 items like resident evil 5. 4 had the right idea by letting me carry a bunch, upgrade my storage and arrange it so that things fit in the best possible way, send us in with a grenade belt and ammo belt and visibly show us running low or having too much. If we have too much, belts are full, if we are running empty or low, there will be little to nothing on the belts. (Side note if you are giving your partner an item let it simply hand them it in a calm situation while if I hand my buddy a clip of ammo while in danger a light toss and him shoving it on his belt or in his gun isn't a bad suggestion)


Make it feel like my character matters, the mission I'm doing matters and that I mean business, I don't want to feel under armed in another RE game.

rajsaha
rajsaha

If I were given the reins to the next Resident Evil, I'd turn it into a first-person-shooter. Why? Here are my reasons:


--> The first person perspective allows to focus more on the monsters themselves. That is pretty obvious.


--> It allows you to shoot better, with far more accuracy. You'll need to be accurate as there won't be ammo lying around here and there. Also, no aiming reticule. It if must be hardcore, make aiming down sights as important as it should be.


--> There won't be a HUD and so you'll have to manually check for ammo left in your mag.


Headshots in RE don't make sense to me. They aren't as fatal as they should be. No more staggering of the enemy as if the bullets are pebbles. You get a headshot, you kill the zombie outright. You get the same treatment: get bit and the pain compromises your accuracy and you eventually die from the infection/virus or you find a herb and live to fight another day. That means health isn't static. 

kyubi678
kyubi678

We had enough with this game, dying light will rules every zombie games except DayZ. Just bring us Megaman and Omnimusha series!!!!!!!

euphoric666
euphoric666

I guess RE1 Remake for Gamecube was one of the most amazing horror games ever made. They should aproach that way... bring back fixed camera angles, there is nothing more scary to not know what is beyond the corner...

stop with all this plot bullshit... RE is all about a bunch of people locked in an house full of monsters trying to survive. Puzzles, terror, silence, dispair, loliness,hope... give us all that. Make it minimalist, less technologic, less japanese drama... just go and watch Night of the living dead and give us a night like that.

jayshine27
jayshine27

I think if u look at the Japanese name 4 the games "biohazard" it fits every game better imo

alechair
alechair

Big mistake was, Capcom should have named Resident Evil 4 something else.


I hate to admit I'm not expecting anything from them, because they clearly decided to switch the game's genre.

And they tried a new product using the RE name on it.


It's like the simpsons. They started with something good, grew up to something great, and then matured to something dull, boring, but still very popular.

J-007
J-007

I won't lie but Resident Evil 6 was actually fun in the sense of tensity and wondering if your fellow partners will survive, that was the good part and the battles were quite insane at times but it certainly lacked some real flowing horror, Resident Evil 3 was an absolute legend and nicely scripted although a bit slow and funny with the dialogue. 


For the next part of Resident Evil 7; play as some veteran puppet with great abilities of fellow boss villains and face various consequences where we determine our endings. Play as 1 or 2 of the popular heroes where supplies lack this time parallel to classic Resident Evil games and true horror exists but make our own ending as well. Just bring back what made Resident Evil but in a bit of a difference, some action may stay. So at least 2 storylines to start with and some classic extras like costumes as well to unlock

vadagar1
vadagar1

before i forget


F**** quick time events



jayshine27
jayshine27

I think a mixture of RE4 Resident evil revelation & the last of us infected encounters... imo if RE6 was like leons campaign all the way thru without jake & chris over action packed ccampaigns & if the zombies was more aggressive & u couldnt just melee them 2 death the game wouldve been pretty good... even tho it wasnt the best me & my gf had fun 2gether playin it co-op in our dark room at night... it was scared her atleast twice with the surround sound on

AtlasTheStrong
AtlasTheStrong

What i want is...The first one just realistic. I want to know their is something wrong and be afraid to open the next door. No crazy monster for at least the 90% of the game. Besides unique bosses I don't want hunters lickers or anything from 3-6. The zombies must be SUPER DEADLY, I'm talking if you get bitten you will die by the infection and turn unless you cure yourself which you have to fight tooth and nail to achieve. ONLY SET PICK UP ITEMS. You have what you brought with you and then whatever little extra stuff you happen to find.. REAL PUZZLES like the 1st but less back tracking. NO CO-OP, i don't want to be forced ahead while some keeps spamming "Come on" and above all else I want to piss my pants, Change them and then piss a fresh pair moments later.

alphadog137
alphadog137

Resident Evil 7 should have two storylines. But you can't choose which one to play first. The first storyline is played with a brand new character who has no experience with supernatural horror. This will give the player an atmosphere of desperation and helplessness.

Tomb Raider and The Last of Us did a great job of creating a world of thrilling uncertainty. Lara learning survival skills on the fly and Joel's need to scavenge for supplies kept the player always on edge.

The second storyline should be played with a classic character. Leon, Claire, or Jill should suffice. This will give the player a sense of power. Although, to counteract that power the second storyline should be very difficult. It needs to test the strength of the Resident Evil veterans.

The storylines should interweave but not so much that it gets confusing or convoluted. It'll

take some clever writing. RE Revelations story flowed well while intertwining.

I don't think a reboot is a wise idea. The thrill behind the original Resident Evils wasn't just the scary monsters, but the mystery behind it. A new mystery can be created while not having to abandon the characters we've come to know and love.

whackyq
whackyq

I personally thought Resident Evil  6 wasn't as horrible as people say it is although I can see how people can hate it/get frustrated by it.


I think the newer resident evil games 4,5,6, have great value in them for 60$. I buy them the same reason I buy Halo, Gears, Borderlands, GTA, Diablo, etc because I feel like they have alot of contents, modes, and campaign to warrant the price tag. Sure I might not particularly enjoy some of the modes in these games, but they almost always have cooperative, competitive modes that more than make up for it. I still jump into campaign, merc mode sometimes on RE6...you'd be surprised at the amount of people who still play this "shitty" game.


What would I like to see in the new resident evil games? A justification for spending 60$; be it modes, unlockables, replayability, etc. Capcom should stop caring about what people/fans want and just make a game they're proud of. "Back to roots"? Fine by me.


Oh right, applause for the voice actors (many of whom frequent gamers must've recognized lol), I think they fit their characters pretty well. VOs never get that much press in my opinion, even though they're an essential part of the game.


Peace

DoomglooM
DoomglooM

@kidwkyd mhm mhm....wait....shoot out lights? Idk why you would want to do that in this series??...I mean it's a cool dynamic in almost any game....hmmm maybe to make a makeshift firewall if there is flammable liquid in between you and the enemy or something...destructible environments should have been in 80% of videogames starting LAST GEN! I know a lot of it is wishful thinking...but a lot of what you said WAS already promised to us years ago and no show.... :(

DoomglooM
DoomglooM

@ershellfrank they should make kind of a reboot to the series for Longtime Fans of the series that the series owes their lives to....and maybe some generic God of War, Call of Duty, Resident Evil 4-hybrid spinoff like they have been doing to satisfy the younger crowd or whoever the hell plays that crap, rather buys that crap

acer86
acer86

@rajsaha  good thing they'll never give you "reins" to the next resident evil


thank god :)

Lord_Python1049
Lord_Python1049

@rajsaha Without the 3rd perspn perspective you wont see the characters, and then youll forget your playing a RE game. Other horror games are doing what you've described, like the upcoming Aliens: Isolation, all resident evil has to distinguish itself are the characters (and the art attached) and the story, both of which ii emphasises heavily through cutscenes and through its 3rd person view. 

jayshine27
jayshine27

I thought it was fun 2 i enjoyed the co-op bc i played thru every campaign with my gf... it was still fun 2 me i think ppl just wanted the horror that they got out of the 1st few games but i think the way everything came 2gether after playin thru all 4 campaigns was pretty cool 2

whackyq
whackyq

@jayshine27 I agree that Leon's campaign feels more "old school RE" than the rest, but it doesn't feel fun too me. Out of the campaigns, they have to most amount of annoying QTEs, grab-friendly enemies, stupidly scripted sequences. Chris and Pier's last chapter still triggers a bit of emotion for me at the end, and Sherry and Jake's is the most dynamic and fun for me.


I actually think Ada's campaign feels more RE, there are alot of places (especially on harder difficulties) where the enemies can easily overwhelm you and challenge you, and some OK puzzles. Her's is overall probably the "best".

hecre
hecre

@whackyq Your comment is wrong on ALL levels. Capcom NEEDS to listen to what their fans want. What happened to earning special unlockable weapons? Sad....

vadagar1
vadagar1

@whackyq pfff go buy stamps then....


i want a game thats worth playing ... like witcher or skyrim or whatever

kidwkyd
kidwkyd

@DoomglooM 

Or what if you were searching for something that only shows up in a darkened room under a black light? You're in a situation where it's necessary to draw out some creature that's sensitive to light and comes out only in dark? Search for the switch or shoot out the lights. Point is, interactive environments open up possibilities for more types of puzzles, strategies, etc. RE has this...but it's all very scripted and doesn't encourage freedom or creativity. You may be able to push one bookcase out of the way to uncover a secret door but every other bookcase in the game is completely unmovable. 

You're right that many of those concepts were introduced in the past and have been promised in many games not living up to the hype. But keep in mind even though the hardware may have been capable of delivering these capabilities, engines needed to be made to allow developers to create games using them. Also,there's often a performance priority. So even if the game can support all those features, many may be left out cut to keep the it running 60fps. But each next-gen console & PCs has more powerful hardware to allow more of these features while still having decent performance


catoblepas
catoblepas

@DoomglooM @ershellfrank no, doomgloom, no. if you wanna play re1 go play it, I say please carry on with the story as long as possible, no more damn reboots and prequels ffs

joeljensen9
joeljensen9

@acer86 @joeljensen9  I do, not the point. I gave my suggestions. I enjoyed the chris and piers playthrough because I don't believe that important targets, even in resident evil, believably are that important if you only send 1 person after them with a pistol and nothing else. If these characters suspect that there are B.O.W.'s they send in more than one person. RE5's Alpha squad got wiped out but they still sent in a decent group of people. I'd like some visual evidence that I'm running low on anything, I don't think that is a huge leap to ask for and I don't believe level 1 zombies should take more than a single headshot to drop. Furthermore, I am a huge fan of being able to move and fire, I don't believe Leon or anyone else would just stand still when a large enemy is charging me and the only way to fire is to hold still. I apologize if my reply comes off as aggressive in any way, not meaning it to be, though I am curious, is there something wrong with my suggestions?

rajsaha
rajsaha

@acer86  I was speaking metaphorically. My comment is one among thousands of other opinions. It has no effect on anyone anywhere. So, please, calm your tits.

rajsaha
rajsaha

@Lord_Python1049 @rajsaha  They could just do third person cutscenes. Also, changing the perspective won't hurt the story and the atmosphere, will it? Either way, I get your point.

DoomglooM
DoomglooM

@kidwkyd did you ever play the game Minority Report? it wasn't the best game ever and didn't get good reviews but, I picked it up just after playing a demo of it...cause most of the environments were destructible and the enemies had rag-doll physics...and you just beat the snot out of them bashing them through everything in the environments....though that was pretty much all that made the game...there's not many like it....and this was back in like 2002....I just want that in more games...starting 10+ years ago...I remember all the talk about the last gen consoles like ps3, they were saying all of these advancements can be made and capitalized on, stuff that games for ps2 and GC were doing a decent job at already and I've seen nothing really of that depth, all just talk and I'm not even listening to the hype for this gen cause most like it's all just talk too...not expecting too much cause I've been dissapointed for over 10 years now...maybe a dozen games were game changers last gen and maybe a dozen will be this gen but Idk...all they need is to combine Minority Report with an Awesome game and it will make a more awesome game that would inspire more in Depth Awesome games! lol sorry for rambling on so much

DoomglooM
DoomglooM

@catoblepas @DoomglooM @ershellfrank have you ever even played and beaten RE1,2,3,CV,0,or the Remake....at all...around when they came out? or did you play those after you played 4 or 5? was your first console that poor excuse called 360? make it good now!

DoomglooM
DoomglooM

@catoblepas @DoomglooM @ershellfrank no catoblahblahs, just played it 2 days ago...I want a new, real Resident Evil Game...why don't you play Gears...or if you want to play with poop, you can probably find a toilet somewhere... ;)

DoomglooM
DoomglooM

@kidwkyd if they took the destructible environments from Red Faction and Minority Report along with some improved fighting mechanics...and maybe the shooting elements from Max Payne...and NEXT GENERIZED it that could make a good game lol