Feature Article

What We'd Like to See in the Next Fallout

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War... war must change.

"It's just Oblivion with guns."

So claimed the cynics regarding Fallout 3 around its release date, leading me to believe that Fallout 4 might inspire cries of "it's just Skyrim with guns" upon its inevitable announcement. Of course, Fallout 3 and Fallout: New Vegas proved to be capable games in their own right, rather than just extensions of Elder Scrolls tropes. However, there's no denying the similarities between Bethesda's take on Fallout and the fantasy games they'd already created. The games share basic locomotion, standard interactions, and stiff animations, among other traits, and The Elder Scrolls Online proves once and for all that these trademark Bethesda elements aren't aging all that well, and that it's time for the developer to drag the Brotherhood of Steel into a new generation.

An Identity of its Own

And thus what I want most of all is for Fallout 4 to be its own unique entity, with vague ties, if any, to Elder Scrolls mechanics and structure. The nostalgic Fallout fan in me longs for isometric exploration and turn-based strategic combat, but I believe that the console-driven world in which we live precludes the possibility. Therefore, Bethesda needs to do all it can to make Fallout look and feel different from its other famous series. A good place to start is with combat: Fallout 3 and New Vegas allowed for real-time shooting, but no one could accuse those games of feeling like actual shooters. There are two possibilities here, presuming Fallout 4 doesn't just copy its predecessors' combat. The first is to go full-on shooter and make gunplay (and swordplay) fluid and fun. To do so would either require the Vault-Tec Assisted Targeting System to be overhauled so that players couldn't just shoot their way through every encounter in real time (does anyone want Fallout to become Rage?), or require V.A.T.S. to be scrapped altogether, a prospect I don't relish. The second possibility is to remove real-time shooting and make Fallout 4's combat fully tactical.

It's a beautiful day for an apocalypse.
It's a beautiful day for an apocalypse.

Such a system could take many forms, but the one I envision would flip the world seamlessly from first-person to an overhead view as soon as combat begins. This kind of gameplay, in which real-time exploration transitions into turn-based action, is hardly new, but the transformation between camera views is an uncommon approach. Done properly, such a battle system could retain all the joys of exploring a postapocalyptic landscape through your character's own eyes, while making every battle a meaningful event. Maybe we could actually get a full-on adventuring party in the mix, but given how Bethesda can't even get a single companion to work properly, I won't hold out hope.

A Place to Call Home

Having lived in the Washington, D.C. area for years, I found Fallout 3's version of the nation's capital to be somewhat chilling, yet I felt that the loneliness of Fallout 2 had been lost in translation when the series made the jump to first-person. Fallout 3's ambient soundtrack was all right, but it didn't fit the game's annihilated Americana atmosphere, and there were too few period musical tracks to help set the mood. Whatever the setting (possibly Boston, given lingering rumors, though I'd love to see San Francisco or New Orleans as backdrops as well), this is Bethesda's chance to remind us that this is a world lost to time. Fallout: New Vegas did a fine job of incorporating regional themes and 1950s pop culture, and Fallout 3 deftly lampooned American nationalism with Liberty Prime, but Fallout 4 should go for broke. A New Orleans setting, for example, would allow Bethesda to fill the soundtrack with jazz and rhythm & blues while incorporating lingering racial conflicts and exploring French Quarter organized crime. Perhaps, too, we can see a world that's less brown and gray, and contrasts the color of the old world--turquoise refrigerators, bright red automobiles, ranch-style homes in pale yellow--with the burnt hues that signal nuclear decimation.

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Whatever the setting, I'd also love to explore a city built to scale. In Fallout 3, I could walk from the White House to Chevy Chase in a matter of minutes; imagine investigating the entirety of a Philadelphia chock full of mutants, monuments, and pre-nuclear secrets. Of course, bigger doesn't mean better, so I wouldn't want the vastness to come at the expense of mission density and exploration value.

Becoming a People Person

In a desolate world, your interactions with others can make or break your chances for success. Faction alignment is important, of course, and Fallout 3 provided some complexity in this regard, but in aligning with particular factions, I felt more like I was flipping switches than making friends and enemies. My emotional distance was primarily due to stoic characters and laborious dialogue, and while New Vegas improved in this regard, I rarely felt connections to these games' awkward approximations of sentient beings. In Fallout 4, I want to know people as people, and not just as gateways to missions. I want my companion to speak to me at length without having to engage him or her directly, and to comment on the various sights of the wastelands.

Alaska was a lovely diversion. Where else can Fallout go?
Alaska was a lovely diversion. Where else can Fallout go?

Emotional expression is key here. The writing should concern itself not with dumping backstory into my brain, but with characters' hopes, dreams, and aspirations. In a world where so many are just scraping by, I don't think the citizens would be much interested in divulging every little detail about their village. I want to see them speak naturally, as real people would, rather than in words more suited to a written form than a spoken one. I want actors to voice a single role so that they might fully inhabit their characters, and for those characters to display a full range of emotions--emotions we can hear in the line delivery and see on the characters' faces.

Gameplay can help reinforce these kinds of interpersonal connections. I would love to be able to stop during my travels and make camp with my companion, pitching a tent and cooking up some grub before catching a few hours of rest. I would love to see possible romance subplots in the style of Mass Effect or Dragon Age, and have that romance affect the interactions I have with others. And should the combat take a more tactical approach, I would want to command my companion (or companions) during each turn, using skills that complement each other. For instance, my companion could ice up a mutant's arm with a freeze gun (a weapon that was scheduled to be included in Black Isle's unreleased Fallout 3, codenamed Van Buren) and I could swing my super sledge and smash it to smithereens.

Of course, my ideal Fallout 4 wishlist continues on for a hundred more pages, but my hopes hinge on the series' very identity. Scrap that Elder Scrolls presentation, bring the game to life with a completely new look and feel, and give the combat and characterizations an overhaul. The Fallout I want is one that asserts its uniqueness, not one that uses a completely different series as a template.


Kevin-V

Kevin VanOrd

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.

Fallout: New Vegas

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riddlebox13

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I can't wait for Caroyln Petit to take your job Kevin. She is so much better than you and while I agree with maybe one thing on this list, I am tired of people like you assuming what you want is something everyone wants. Not only that, but your points are just moronic. I REALLY can't wait for your shock and awe shit to be gone and to finally have someone with some talent is in your position AKA Caroyln.

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HipHopBeats

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<< LINK REMOVED >> Dude has a right to his opinion and you have a right to disagree with it. Calling his ideas moronic is quite childish. What makes Carolyn so better and more talented than Kevin?

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riddlebox13

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<< LINK REMOVED >><< LINK REMOVED >>What makes her more talented is that she isn't all shock and awe. Kevin is and he literally does this to stir the pot.

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riddlebox13

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<< LINK REMOVED >><< LINK REMOVED >>While I did not like that review I have liked some of her previous ones which is a lot more than I could say for Kevin.

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HipHopBeats

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<< LINK REMOVED >><< LINK REMOVED >> I thought the same thing about Carolyn with her GTA V review. She has a right to opinion but it did seem like she pushing a feminist agenda instead of taking the game for what it is, a satire on American culture.

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SNESNOSTALGIA2

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Damn really? I think Carolyn is the worst editor in the history of this site. And I'm not alone in that sentiment at all. In fact, this is the first time I've ever seen someone compliment her at all.

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Ark1of712

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<< LINK REMOVED >> What about Tom McShea? JKLOL

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sinfest

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<< LINK REMOVED >> Im tired of you, riddlebox, assuming that what you want is something everyone (or anyone else) wants.

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BrahManDude

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<< LINK REMOVED >> yeah she's much better than him and i hate how an editor can sway alot of the drones opinions by an article & that Shock & Awe is on point

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Dissentioncc

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Both of them suck imo.

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Dissentioncc

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You do realize that the first one of these "what we want go see" articles was written by Carolyn right? So combining both this and your comment below, you make no sense and you are an asshole.

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riddlebox13

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<< LINK REMOVED >> You said I'm an asshole, but my name is not Kevin VanOrd.

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Xmus942

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<< LINK REMOVED >><< LINK REMOVED >>

You are shockingly stupid. I'm not even sure what the point of this post was.

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riddlebox13

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It wasn't that though. You seriously.... do not put "What WE" because only a moron would want what you want. Its like ES because you have to explore? are you fucking kidding me... kill yourself Kevin. For the love of God... kill yourself.

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bdiddytampa

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<< LINK REMOVED >> You disagree with someone and tell them to kill themselves... wow... you must have many friends...

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Flonne_N_Etna

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<< LINK REMOVED >> I hope you never have kids. For the sake of humanity.

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riddlebox13

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<< LINK REMOVED >><< LINK REMOVED >> I have 3 children and they are honor students. #KillYourself

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riddlebox13

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<< LINK REMOVED >> "opinionated" Again, my name is not Kevin VanOrd. I never had the glal in my comment to say "Everyone wants this!" as Kevin did. I take it that your opinion of me is a prick as that is my opinion of Kevin, except I know more about Kevin than you know about me. So, wouldn't you be the over opinionated prick here?

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canuckbiker

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So I guess this makes up for their father being an over opinionated prick.

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Xx_DemonSoul_xX

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You know what I would like to see? A release date instead of a bunch of BS from Pete Hines.

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llsinister84ll

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<< LINK REMOVED >> hahahahahahaha thats hilarous

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PJthePlayer2

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<< LINK REMOVED >> Hopefully it comes out before 2077...

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ESPM400

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<< LINK REMOVED >><< LINK REMOVED >> Naw, that's the Collector's Edition prequel. I hear the exclusive pre-order bonus is tumors...

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Xx_DemonSoul_xX

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LMAO

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Geogyf

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Gamestop stop with your fail suggestions.

I can vividly remember how you buried Fallout:New Vegas.

Let Bethesda do their stuff. They deliver.

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reter121

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<< LINK REMOVED >> Amen to that, this article just pissed me off.

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PJthePlayer2

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This game is so depressingly far off that I don't even want to think about it... :( Bethesda was recently quoted as saying "We don't [have a timeframe] but I think it's gonna be awhile" which is basically an eternity in game-release date speak. I can't wait for this and Mass Effect 4 (or whatever it's going to be officially called).

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bdiddytampa

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<< LINK REMOVED >> yeah I wouldn't expect it this year, or next year even...

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I'd like to see it take itself more seriously. Scrap the cheesy stuff, like the cartoonish PIP boy on everything. Or the silly robots that try to be comedians. Treat the post-apocalpyse for what it is, not like a cartoon. And give us an ending that doesn't suck for once, Bethesda.

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BrahManDude

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<< LINK REMOVED >> the cheezy stuff is what gives the game its own style...otherwise it would have less personality than COD

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PJthePlayer2

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<< LINK REMOVED >> You obviously are not the target audience for these games. I and millions of others love Fallout games. You'd probably like Stalker better.

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Qixote

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<< LINK REMOVED >><< LINK REMOVED >> That's strange. I don't recall saying anywhere that I did not like any of the Fallout games. You must be hallucinating. Just certain aspects about it that I think can be changed. Dark humor is fine, but time for it to grow up some. It's called constructive criticism. Look it up.

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Qixote

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<< LINK REMOVED >><< LINK REMOVED >>Likewise. And likewise.

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PJthePlayer2

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<< LINK REMOVED >><< LINK REMOVED >> Learn to English better. Learn to bitch less.

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Qixote

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<< LINK REMOVED >><< LINK REMOVED >>Absolutely. There was much more to the games than just those few things you pointed out. For the record I dd not say the game was cheesy, just certain things about it. Learn to read an comprehend better.

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PJthePlayer2

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<< LINK REMOVED >><< LINK REMOVED >> So let me get this straight... you think it's cheesy, you think the robots are silly, you think the PIP-boy is cartoonish, you think the game is "like a cartoon" which you don't like and you think the ending sucked. But... you liked it.

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Baldeagle91

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<< LINK REMOVED >> pipboy has "always" been part of fallout.... don't think you really appreciate fallout's dark humor.

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Qixote

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<< LINK REMOVED >><< LINK REMOVED >> You call pip boy dark humor? You must have been raised on Sesame Street.

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Baldeagle91

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@Qixote @baldeagle91 Well if you knew it was dark humor then why claim it's not?

Seriously if you want a post apocalyptic game that does not like a joke once in a while you will be hard pressed. Even games like Dayz, dead space, doom 3 and others have jokes and easter egg's ingrained into them.

Fine I get you may not like their humor or art style, but deal with it! It's been there from the beginning, it survived the fallout series reboot and is one of peoples favourite aspects.

And the whole "treat the post-apocalypse as it is, not a cartoon" thing.... what does that even mean? The vast majority of fallout actually stays to the serious context.

Don't expect them to change simply because you don't appreciate their sense of humor. As someone else stated, by the sounds of it your not their target audience.

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Qixote

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<< LINK REMOVED >> I get it. It's not rocket science. Don't give yourself that much credit. I just was not amused from it as much as others. It's ok. Get over it.

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Baldeagle91

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@Qixote @baldeagle91
FYI yest pipboy 'is' dark humor.

It's taking the mick out of the fact during the 1940's-50's we had safety manuals aimed at kids (and adults thinking about it) concerning nuclear attacks with similar characters (duck and cover turtle being one).

As such yes it is dark humor, seeing they showing how at the time the western world liked to use cartoons to hide the finality of a nuclear apocalyptic scenario.

As I said you probably don't get it. Pipboy is one of the most beloved fallout icons by fans of the original interplay games and the newer two.

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Baldeagle91

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<< LINK REMOVED >><< LINK REMOVED >> Was two seperate points.

Having crazy robots with mental issues, a ghoul who speaks to a tree on it's head like it's mate, individuals saying inappropriate and funny things were in fallout 1 and 2....

If anything fallout 3 and NV continued that trend. The whole series is famous for it's dark humor and not being afraid to have lighter moments while keeping it in context.

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PJthePlayer2

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<< LINK REMOVED >><< LINK REMOVED >> Fallout is loaded with dark humor. Skeletons left in personal nuclear fallout shelters that ran out of food... advertisements for fallout shelters for the whole family, etc. It's hilarious but anyone who doesn't think the nuclear apocalypse is a dark subject needs to have their head examined.

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godfather830

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<< LINK REMOVED >> A New Vegas-like Fallout 4 with better graphics, and what he said. That's all my wishlist.

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Definitely add a LOT more tactics to battles. Squish every bug you can find. Support multi-threaded systems appropriately, add an FOV slider (3rd person was meh at best), most definitely build it on an alternate engine, bring back some of the silliness that was in the first 2 Fallout games, and either vastly improve comrades or get rid of them altogether. Also, bring back a more defined skill tree and upgrades.

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waffleiron88

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fallout definatly needs the gun from the movie The Mask. Old people like me will know what im talking about


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meatz666

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I hate speculation

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waffleiron88

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<< LINK REMOVED >> i hate specs too, nasty folk

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