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What the Closure of BioShock Developer Irrational Games Means

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No gods or kings.

It's the twist that none of us saw coming. After basking in critical and commercial success for nearly two decades, Irrational Games days are now winding down. Ken Levine, one of the three men who founded the studio, announced that he would be forming a new team with a select number of people from Irrational, and the rights of the BioShock franchise would go to Take-Two Interactive. Not only have many talented creators lost their jobs, but the closure impacts the industry at large, in both good and bad ways.

Bad News: One Less Artistically Minded Developer

Columbia would have been a lousy vacation destination.
Columbia would have been a lousy vacation destination.

Irrational Games was one of the few large development studios whose emphasis was on creating challenging artistic experiences. The conversations about BioShock Infinite were markedly different from how most games are analyzed. We wrestled with the dialogue of Elizabeth, the actions of Booker, and the depiction of this dystopian society as we strove to articulate why we had such a strong emotional reaction to this provocative adventure. That my feelings were more negative than others doesn't change how I felt about Irrational Games. Levine's team incited such passion because it wasn't scared of tackling difficult topics, and such a design philosophy stands out amid a sea of homogenization.

With Irrational Games no longer around, the big-budget space has become a lot less interesting than it was yesterday. There are still studios such as Naughty Dog that make us confront our own beliefs in ways that are often uncomfortable, but such endeavors are few and far between. Thankfully, for those who want emotionally difficult experiences, there are still plenty of independent games that fit that model. But one less AAA team working on subversive games lessens the visibility of this industry's cultural importance to the world at large.

Good News: Vision Without Restraint

You wouldn't want to win a prize at Rapture's carnival.
You wouldn't want to win a prize at Rapture's carnival.

Ken Levine is an auteur whose expertise is examining the fall of dystopian societies. I cherished having someone with such lofty artistic ambitions in the AAA scene, and can only wonder how demanding expectations could curb one's creative output. It's no secret that the most high-profile games often come with inflated budgets, and those who are opening their pocketbooks certainly want ample return on their investments. Even someone who wants nothing more than to push us to think differently about the world we inhabit still has to find a way to make the average person interested in such a game. And that's why I believe Levine's departure could be good for his upcoming projects.

I have no idea how closely the finished versions of BioShock and Infinite mirror Levine's original vision, and trying to guess their potential metamorphosis is futile. But I do believe Levine will have less pressure to appeal to as many people as possible with whatever he's working on next. And if Levine is freer to realize his dreams, that could only be a good thing for those who want to see what ideas he has stirring in his head.

Bad News: Another Strike Against AAA

AAA games were very different when System Shock 2 came out.
AAA games were very different when System Shock 2 came out.

In Ken Levine's official statement, he made no references to financial difficulties facing Irrational Games. And if we look at the sales numbers for Infinite, it would be hard to imagine that he was forced to abandon the studio he founded because it was no longer solvent. By all accounts, Irrational Games was successful, which is one of the reasons the news that hit today was so stunning. After all, no one could have predicted its closure even one week ago. Why would a development studio suddenly close its doors after receiving so much praise and commercial success over the last year?

This is where the bad news comes in. I believe that the AAA space is so stifling, so demanding, and so merciless that even the biggest studios have to reevaluate their immediate plans. Considering how expensive games are to make, and how long development cycles are, one flop could mean the end of a once-proud studio. That's a terrifying business model, and one that I do not think is sustainable for the long-term health of the industry. And that's why you'll see many more studios follow Irrational Games' path as the financial pressures become too great. For those who love big-budget games, this is very sad news indeed, as our options will dwindle with each passing year.

Good News: Publishers Adopt a New Philosophy

Child of Light could set the template that other publishers rush to emulate.
Child of Light could set the template that other publishers rush to emulate.

But there are plenty of games that exist outside of the AAA space, and they are only going to grow stronger and more influential. What's so important about Levine's decision is where his future employment lies. Even though Irrational Games is being dissolved, Levine's new studio will still be owned by Take-Two Interactive. The biggest publishers aren't going to fade into irrelevance even if the biggest games lose their stronghold on the industry, and we're seeing that transition in this situation. Take-Two is still funding Levine's projects, which means both the artistic and business sides are being helped by this relationship.

Having smaller, cheaper games pad out a publisher's catalog is a wise business venture. We're seeing Ubisoft do this with Child of Light and Sony with modest projects such as Rain. Diversifying your interests is the key toward long-term success, and the redistribution of money could be great for every person who loves this industry. As players, we'll get a wider variety of games, creators will have more flexibility, and publishers will lessen their risks. I expect more developers to take this route, and more publishers to sign contracts with them that are beneficial to everyone rather than let them be completely independent.

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senorbusyman

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rip Irrational Games we will miss u & ur great work from genius ken levine

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Evanrocknuma

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I'm calling it now, Take Two is going to create a rather forced and direct sequel to Bioshock Infinite.

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CaveManCobb

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<< LINK REMOVED >> Its possible. Thats how I felt about Bioshock 2.

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bobbetybob

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I think sales definitely had an impact even if they won't admit to it. 4-5 million used to be a great number, but we've seen similar games, with similar sales figures, being regarded as having underachieved.


It's especially tough when you're owned by the same publisher that released GTA5, which had a similar development length but sold 30+ million copies.

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endorbr

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<< LINK REMOVED >> That's a big part of the problem these days; corporate suits that don't understand the business they manage thinking there is no reason why every game shouldn't sell CoD or GTA numbers. It's completely unrealistic thinking. So is the notion that every game should retail for $60.

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hystavito

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<< LINK REMOVED >><< LINK REMOVED >> I think the suits are not as clueless as we like to think, but rather they just don't care :). They do understand that not every game can do CoD or GTA numbers, they're just growing less and less interested in publishing the ones that don't.

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renerak

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Well said.

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dmdavenport

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In other words make your game cheap and dumb and you will be successful.

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endorbr

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<< LINK REMOVED >> Well it is what most people are: Cheap and dumb.

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Karlinel

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<< LINK REMOVED >><< LINK REMOVED >> I think the problem is the opposite, most gamers (not "core" gamers) tend to think of games as one of the lowest, less intellectually demanding hobbies, because of its trajectory. So most of them just look for a decent-looking time wasting.

And the BioShock saga, no matter how artistically valuable or narratively good you might consider it, as a "time killer" royally sucks.

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endorbr

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>That is true. Fingers crossed for that at least.

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Karlinel

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> If it cheers you up, considering how simple to work are the new consoles, probably won't take them (Levine & Co) much to make something decently looking.

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endorbr

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Totally agree. This is nothing but a business decision on Levine's part to give himself the kind of creative freedom he wants without the time constraints and cost analysis riding from corporate suits. Take Two isn't taking as much risk because they aren't doling out as much budget and Levine gets to take the time he wants to work on smaller less constrained projects. I'm just sad that it means we won't likely get anything near to what we did with previous Irrational games. And the Bioshock franchise will probably pass into the hands of someone that will crank out a sequel every 2 years without the same kind of attention to the world and characters.

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Karlinel

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@endorbr @Karlinel @dmdavenport But they won't cost Take-Two 5 years of budget for decent-ish sales, either.

It's just a business decision, Levine doesn't suit an AAA development.

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endorbr

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Oh for sure Bioshock isn't going to appeal as much to someone interested in a time waster game like CoD/Fifa, etc. But that's by design. Pretty sure whatever smaller endeavors Levine and his new team work on won't be very good time wasters either.

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deactivated-58270bc086e0d

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I seriously don't like Indie titles. I have played a few and the ones I have played have never done anything for me give or take a few, Meat Boy, Super Hexagon.

I struggle to see what people see in them, other than passing fancies that don't cost that much.

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endorbr

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<< LINK REMOVED >> It is a very rare instance that an Indie title does anything for me as well.

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bobbetybob

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<< LINK REMOVED >> Indie games is a ridiculously broad term. Levine won't even be making "indie" games really since he's still working for a publisher, just smaller projects with a smaller team.

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fadersdream

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<< LINK REMOVED >> Keep in mind this editorial/blog is from a Die Hard Nintendo fan. If you can dig up an episode of 'Quoted for Truth' he went on a pretty long diatribe against HD graphics and new game development based on his idea that they are "unnecessary".

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deactivated-58270bc086e0d

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<< LINK REMOVED >> I must say I couldn't care less about graphics at all either. Not a fan of the Nintendo alternative with the tiny bodies and massive heads but even so I can still happily sit and play a PS1 game when I have a hankering.

A PS1 game with modern gameplay like 360 movement and good AI, animations, dialogue and I'd be perfectly fine with it.

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Zombrex

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Especially in terms of RPGs. Playstation keeps putting their backlog of PS1/PS2 RPGs on sale on PSN and I'm eating them up.

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deactivated-58270bc086e0d

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<< LINK REMOVED >><< LINK REMOVED >> Funny I managed to complete Resident Evil on a 42 inch HD TV from less than three feet away not too long ago.

That sucks for you since some of the best games ever created were on PS1.

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plasticreality

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<< LINK REMOVED >><< LINK REMOVED >> Apparently you haven't played a PS1 lately. I tried Twisted Metal the other day, and I could barely distinguish the vehicles because of the low resolution.

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fadersdream

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Why didn't you title this article:

"I hate AAA games, and this gives me an excuse to bash them"?

If you at least made the subject Call of Duty, then it wouldn't be subversive of the topic, and somewhat disrespectful to the legacy of a great developer.

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SPUDIRL3

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I love the Bioshock series. I think the only thing difference with Infinite to 1 & 2 was the player getting immersed so easily. It speaks volumes that the DLC was set in Rapture. They took a gamble setting Infinite in a whole new setting and it needs to be applauded because its by no means a bad game, Some people just dont like change.

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blackzio

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<< LINK REMOVED >> yea. i agree that the shooting elements comparing to bio 1 and 2 didn't improve at all, but sky-line was a great addition for example. I think infinite is my favorite one, bio 1 didn't got me hooked for hours, at the first i gave up, only after i loved it.

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PostNothing

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Pretty insightful article, I think.

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Kayweg

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-"Levine's new studio will still be owned by Take-Two Interactive."

- "Take-Two is still funding Levine's projects..."


Someone riddle me, how that is supposed to give Ken Levine and whatever rest of a team he still has more freedom to pursue their own creative ideas.

He's still gonna be in Take-Two's pocket, only now he doesn't own his own studio anymore but is just another Take-Two employee.

They've been sacked and lost their biggest IP, and that's the core of the story, no matter how much sugar coating the article tries to pour on it....at least tell it as it is.


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Karlinel

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<< LINK REMOVED >> As I read it, KL isn't as profitable as desired, considering the very long development cycle of his games, for AAA business.

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endorbr

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<< LINK REMOVED >> Less money means more creative freedom. If the publisher isn't dumping as much money into their projects then they aren't as concerned about receiving big paybacks thus allowing them to operate in a more "creative" space. But it also severely limits the kinds of things they'll be able to work on too.

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JoMr3

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<< LINK REMOVED >> It implies guaranteed funding - getting enough funding is easily the biggest challenge for new ventures. Also, being owned by another company or large private shareholder is not inherently bad. Much depends on the amount of freedom you are given to run your studio. Considering that the relation between Ken Levine / Irrational Games and Take-Two seems to be pretty good, I expect this type of relation will endure.

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Tzardok

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<< LINK REMOVED >> I have the same question. It seems like nothing really changed and it became worse than it was.

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Thanatos2k

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I think Levine saw the writing on the wall, that AAA development with AAA costs are now unsustainable, and he got out before the crash.

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girlshavefuntoo

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"I know you guys made a best-selling game and all, but I gotta let you all go. You're in the way of my artistic visions"

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Sefrix

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He could have just left and started a new company with his 15 or whatever buddies/inner circle. There's really no need to fire everyone else you've worked with and has helped make you a success. There are Infinitely better ways to handle the decision to start a new smaller/leaner company.

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endorbr

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<< LINK REMOVED >> Well I'm thinking that would have been a decision more on Take-Two rather than Ken Levine. If he said he's wanting to scale back and work with a smaller team they could have stepped in and said they'd be willing to keep the rest of them operating.

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dlCHIEF58

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<< LINK REMOVED >>


He was actually going to leave Take Two and start fresh, so those jobs would have been lost regardless. But T2 offered him the freedom to do what he wanted without having to go indy. The Irrational employees are being offered other positions at Take Two, allowed to have access to the property to prepare their resumes, and are even offering a job fair for competitors to hire those affected. Sounds to me like they are doing what they can to take care of those losing their jobs at Irrational.

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Zarkhaine

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<< LINK REMOVED >> He obviously wouldn't have let all those people go if he was able to hire them. He wouldn't just fire 15 people for shits and giggles, he has forced to let these people go, probably due to money or just not having work for them to do.

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Thanatos2k

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@Sefrix Those people have to have something to work on, or you're wasting money. You don't just employ hundreds of people with no project.


Also, what's stopping everyone that got laid off from making their own new company?

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wexorian

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So many hate comments about infinite ....... It's Great game with amazing art and graphics, combat was not hard as Previous games had but it's not Generic trash shooter like some yearly releases

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blackzio

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<< LINK REMOVED >><< LINK REMOVED >> ok, explain how in the world infinite's combat is as generic as a cod?

it's a bit blander than previous bioshocks, but it's still very very good.

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heguain

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<< LINK REMOVED >><< LINK REMOVED >> LOL.

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PlaystationZone

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I like to tell everyone that they try there best to bring great games to there fans so really I thank them for that but sad time there gone but I buy there last game since I want Game of the year since they gone or could 2k games bring collection out who knows.

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limbo12

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Life under capitalism:


Work on successful game that makes tons of money.


Get fired.


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dlCHIEF58

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<< LINK REMOVED >><< LINK REMOVED >>


More like give it to other people who produce less or nothing, bringing the whole society down to poverty level.

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dmdavenport

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<< LINK REMOVED >><< LINK REMOVED >>And then?

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cws3e

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<< LINK REMOVED >> This is not uncoming in games. During development teams swell up to over 200, after the games released abot 150 of those people get their walking papers. You just don't need very large teams for the entire development process.

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