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What the Closure of BioShock Developer Irrational Games Means

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No gods or kings.

It's the twist that none of us saw coming. After basking in critical and commercial success for nearly two decades, Irrational Games days are now winding down. Ken Levine, one of the three men who founded the studio, announced that he would be forming a new team with a select number of people from Irrational, and the rights of the BioShock franchise would go to Take-Two Interactive. Not only have many talented creators lost their jobs, but the closure impacts the industry at large, in both good and bad ways.

Bad News: One Less Artistically Minded Developer

Columbia would have been a lousy vacation destination.
Columbia would have been a lousy vacation destination.

Irrational Games was one of the few large development studios whose emphasis was on creating challenging artistic experiences. The conversations about BioShock Infinite were markedly different from how most games are analyzed. We wrestled with the dialogue of Elizabeth, the actions of Booker, and the depiction of this dystopian society as we strove to articulate why we had such a strong emotional reaction to this provocative adventure. That my feelings were more negative than others doesn't change how I felt about Irrational Games. Levine's team incited such passion because it wasn't scared of tackling difficult topics, and such a design philosophy stands out amid a sea of homogenization.

With Irrational Games no longer around, the big-budget space has become a lot less interesting than it was yesterday. There are still studios such as Naughty Dog that make us confront our own beliefs in ways that are often uncomfortable, but such endeavors are few and far between. Thankfully, for those who want emotionally difficult experiences, there are still plenty of independent games that fit that model. But one less AAA team working on subversive games lessens the visibility of this industry's cultural importance to the world at large.

Good News: Vision Without Restraint

You wouldn't want to win a prize at Rapture's carnival.
You wouldn't want to win a prize at Rapture's carnival.

Ken Levine is an auteur whose expertise is examining the fall of dystopian societies. I cherished having someone with such lofty artistic ambitions in the AAA scene, and can only wonder how demanding expectations could curb one's creative output. It's no secret that the most high-profile games often come with inflated budgets, and those who are opening their pocketbooks certainly want ample return on their investments. Even someone who wants nothing more than to push us to think differently about the world we inhabit still has to find a way to make the average person interested in such a game. And that's why I believe Levine's departure could be good for his upcoming projects.

I have no idea how closely the finished versions of BioShock and Infinite mirror Levine's original vision, and trying to guess their potential metamorphosis is futile. But I do believe Levine will have less pressure to appeal to as many people as possible with whatever he's working on next. And if Levine is freer to realize his dreams, that could only be a good thing for those who want to see what ideas he has stirring in his head.

Bad News: Another Strike Against AAA

AAA games were very different when System Shock 2 came out.
AAA games were very different when System Shock 2 came out.

In Ken Levine's official statement, he made no references to financial difficulties facing Irrational Games. And if we look at the sales numbers for Infinite, it would be hard to imagine that he was forced to abandon the studio he founded because it was no longer solvent. By all accounts, Irrational Games was successful, which is one of the reasons the news that hit today was so stunning. After all, no one could have predicted its closure even one week ago. Why would a development studio suddenly close its doors after receiving so much praise and commercial success over the last year?

This is where the bad news comes in. I believe that the AAA space is so stifling, so demanding, and so merciless that even the biggest studios have to reevaluate their immediate plans. Considering how expensive games are to make, and how long development cycles are, one flop could mean the end of a once-proud studio. That's a terrifying business model, and one that I do not think is sustainable for the long-term health of the industry. And that's why you'll see many more studios follow Irrational Games' path as the financial pressures become too great. For those who love big-budget games, this is very sad news indeed, as our options will dwindle with each passing year.

Good News: Publishers Adopt a New Philosophy

Child of Light could set the template that other publishers rush to emulate.
Child of Light could set the template that other publishers rush to emulate.

But there are plenty of games that exist outside of the AAA space, and they are only going to grow stronger and more influential. What's so important about Levine's decision is where his future employment lies. Even though Irrational Games is being dissolved, Levine's new studio will still be owned by Take-Two Interactive. The biggest publishers aren't going to fade into irrelevance even if the biggest games lose their stronghold on the industry, and we're seeing that transition in this situation. Take-Two is still funding Levine's projects, which means both the artistic and business sides are being helped by this relationship.

Having smaller, cheaper games pad out a publisher's catalog is a wise business venture. We're seeing Ubisoft do this with Child of Light and Sony with modest projects such as Rain. Diversifying your interests is the key toward long-term success, and the redistribution of money could be great for every person who loves this industry. As players, we'll get a wider variety of games, creators will have more flexibility, and publishers will lessen their risks. I expect more developers to take this route, and more publishers to sign contracts with them that are beneficial to everyone rather than let them be completely independent.

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Daian

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I like Tom but he's the wrong guy for this article, he hated Infinite.

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Penguinlord1

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<< LINK REMOVED >> He hates everything.

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naryanrobinson

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@Penguinlord1 @Daian Ah OK, that must be why his latest review was a 9... and the one before that was a 9.

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Wej_accept_it

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Bioshock 1 and Infinite were some of the most amazing games of the past generation. In a time when the FPS genre all but imploded upon itself as developers try to emulate the success of Modern Warfare 1 (now 8 years since it's release) the Bio games were great for those of us wanting a dynamic, action packed and thought provoking gameplay experience while we wait for HL3

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NTM23

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<< LINK REMOVED >> Eh... Sure? I kind of dislike how you said 'while we wait for HL3' as if Bioshock while good, is inferior, when, at least the original Bioshock isn't at all.

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BlackBaldwin

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Smh I'm not interested in games that look like something I could've played back in the Nintendo days how sad looks like the game industry is finally starting to decline due to the lack of artistic visionaries. .

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deactivated-64efdf49333c4

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I still think the conversation went something like this:

Levine: "I want to create an artistic, story heavy game."

2K: "Not with a AAA team and a AAA budget to back them. So long as Irrational games exist, we will get more Bioshock games out of you."

Levine: "So what you're saying is, you won't take my idea seriously until I represent a much smaller studio with a smaller budget?"


Lo and behold, he quits.

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NTM23

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This sucks... I am however interested in seeing what Ken's next game will be.

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SmartDono

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Damn...love this series

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deactivated-64efdf49333c4

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<< LINK REMOVED >> Pretty sure there was something there about Bioshock being given to 2K. It's not going anywhere.

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dark411

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<< LINK REMOVED >><< LINK REMOVED >> I don't see any other studio that can make a good bioshock game without Ken Levine, in example Bioshock 2.

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feirlessleider

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I understand what he is trying to accomplish creatively. I really do, but I'm wondering what is going to happen to the people being laid off. Their games have been successes, and now they get let go? I hope there is some sort of severance package, or maybe Take Two will help them find new jobs. It just seems a little harsh to say, "Great work! Good luck finding a new job!"

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deactivated-64efdf49333c4

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<< LINK REMOVED >> They're hosting a job placement fair for potential employers to recruit ex-Irrational emploees.

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apolloooo

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bioshock didn't go with levine? rip bioshock.

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jk12324

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<< LINK REMOVED >> Bioshock 2 wasn't made by Irrational and it turned out pretty good imo. The only "criticism" I read about is that it's too familiar to the first one.

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Big_Pecks

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Irrational did great things with the series, such as inventing it and making it one of my favourites. It sucks to see them move on.

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ShootumUP26

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Oh lord, Take Two has the rights to the Bioshock name? I do not like where that is going.

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TomMcShea

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<< LINK REMOVED >> BioShock 2 was quite good. I welcome seeing what a new team could do with the franchise.

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MHzBurglar

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<< LINK REMOVED >><< LINK REMOVED >>

IMO Bioshock 2 was actually a more enjoyable game than Bioshock Infinite (once the bugs got patched out.) If 2K Marin were to handle the series from here on, it wouldn't be the end of the world.

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Jay2528

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<< LINK REMOVED >> I agree, BioShock 2 was a very good game. I think most people just disliked it because Irrational was not the developer. It may not have been as brilliant as the original, but it was still a good game.

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Pheonix985

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You know......I used to want to be a video game developer, but ever since the news articles continuously talk about gaming companies going under, thousands of layoffs and massive buyouts, I think I'll take my chances elsewhere. LOL

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Horusalis

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Things like this can and do happen everywhere, not just the gaming industry. If this worries you, find a small group of people and make whatever you want. There are plenty of Indie Devs doing well with small numbers.

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erictaylorkid

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If 4 people can develop a game like No Man's Sky, I have faith in whatever Ken's smaller team decides to work on next.

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TomMcShea

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<< LINK REMOVED >> Oh man, No Man's Sky is going to be amazing.

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Arach666

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<< LINK REMOVED >><< LINK REMOVED >> I don´t think we´ve seen enough to make any claim about the quailty of the game to be honest. At this point we´ve seen quite a bit more of stuff on Elite: Dangerous for instance(somewhat similar type of game),though it´s surprising the lack of coverage for that title(especially from such a seminal series) here on gamespot.

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Zloth2

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Good News: Irrational developers spread out into the world, bringing Irrational smarts with them to share with other studios.

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subach94

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Whatever the reason is, we gamers thank you for blowing our minds with the Bioshock series. We'll miss you.

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RobDev

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"Bad News:One Less Artistically Minded Developer" until he starts up his new artistically minded developer.

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Shantmaster_K

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Couldn't he have left Irrational Games with someone else taking his role and then formed his new group without actually closing it? Or did I miss something?

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NimbusStev

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<< LINK REMOVED >> That's what I've been wondering. Normally when a project lead decides to pack up and start a smaller, more focused studio, they put someone else in their former role and move on (Hironobu Sakaguchi with Square, Peter Molyneux with Lionhead, Will Wright with Maxis, John Carmack with ID, etc etc) So why did Irrational Studios decide to let go of 200 employees instead of sending Ken and his small, merry bunch on their way?

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Thanatos2k

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<< LINK REMOVED >><< LINK REMOVED >>Because they have nothing to work on.

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azcaz16

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<< LINK REMOVED >> i'm pretty sure it's due to the fact that 15 (probably important) employees are leaving with him.

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