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What the Closure of BioShock Developer Irrational Games Means

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No gods or kings.

It's the twist that none of us saw coming. After basking in critical and commercial success for nearly two decades, Irrational Games days are now winding down. Ken Levine, one of the three men who founded the studio, announced that he would be forming a new team with a select number of people from Irrational, and the rights of the BioShock franchise would go to Take-Two Interactive. Not only have many talented creators lost their jobs, but the closure impacts the industry at large, in both good and bad ways.

Bad News: One Less Artistically Minded Developer

Columbia would have been a lousy vacation destination.
Columbia would have been a lousy vacation destination.

Irrational Games was one of the few large development studios whose emphasis was on creating challenging artistic experiences. The conversations about BioShock Infinite were markedly different from how most games are analyzed. We wrestled with the dialogue of Elizabeth, the actions of Booker, and the depiction of this dystopian society as we strove to articulate why we had such a strong emotional reaction to this provocative adventure. That my feelings were more negative than others doesn't change how I felt about Irrational Games. Levine's team incited such passion because it wasn't scared of tackling difficult topics, and such a design philosophy stands out amid a sea of homogenization.

With Irrational Games no longer around, the big-budget space has become a lot less interesting than it was yesterday. There are still studios such as Naughty Dog that make us confront our own beliefs in ways that are often uncomfortable, but such endeavors are few and far between. Thankfully, for those who want emotionally difficult experiences, there are still plenty of independent games that fit that model. But one less AAA team working on subversive games lessens the visibility of this industry's cultural importance to the world at large.

Good News: Vision Without Restraint

You wouldn't want to win a prize at Rapture's carnival.
You wouldn't want to win a prize at Rapture's carnival.

Ken Levine is an auteur whose expertise is examining the fall of dystopian societies. I cherished having someone with such lofty artistic ambitions in the AAA scene, and can only wonder how demanding expectations could curb one's creative output. It's no secret that the most high-profile games often come with inflated budgets, and those who are opening their pocketbooks certainly want ample return on their investments. Even someone who wants nothing more than to push us to think differently about the world we inhabit still has to find a way to make the average person interested in such a game. And that's why I believe Levine's departure could be good for his upcoming projects.

I have no idea how closely the finished versions of BioShock and Infinite mirror Levine's original vision, and trying to guess their potential metamorphosis is futile. But I do believe Levine will have less pressure to appeal to as many people as possible with whatever he's working on next. And if Levine is freer to realize his dreams, that could only be a good thing for those who want to see what ideas he has stirring in his head.

Bad News: Another Strike Against AAA

AAA games were very different when System Shock 2 came out.
AAA games were very different when System Shock 2 came out.

In Ken Levine's official statement, he made no references to financial difficulties facing Irrational Games. And if we look at the sales numbers for Infinite, it would be hard to imagine that he was forced to abandon the studio he founded because it was no longer solvent. By all accounts, Irrational Games was successful, which is one of the reasons the news that hit today was so stunning. After all, no one could have predicted its closure even one week ago. Why would a development studio suddenly close its doors after receiving so much praise and commercial success over the last year?

This is where the bad news comes in. I believe that the AAA space is so stifling, so demanding, and so merciless that even the biggest studios have to reevaluate their immediate plans. Considering how expensive games are to make, and how long development cycles are, one flop could mean the end of a once-proud studio. That's a terrifying business model, and one that I do not think is sustainable for the long-term health of the industry. And that's why you'll see many more studios follow Irrational Games' path as the financial pressures become too great. For those who love big-budget games, this is very sad news indeed, as our options will dwindle with each passing year.

Good News: Publishers Adopt a New Philosophy

Child of Light could set the template that other publishers rush to emulate.
Child of Light could set the template that other publishers rush to emulate.

But there are plenty of games that exist outside of the AAA space, and they are only going to grow stronger and more influential. What's so important about Levine's decision is where his future employment lies. Even though Irrational Games is being dissolved, Levine's new studio will still be owned by Take-Two Interactive. The biggest publishers aren't going to fade into irrelevance even if the biggest games lose their stronghold on the industry, and we're seeing that transition in this situation. Take-Two is still funding Levine's projects, which means both the artistic and business sides are being helped by this relationship.

Having smaller, cheaper games pad out a publisher's catalog is a wise business venture. We're seeing Ubisoft do this with Child of Light and Sony with modest projects such as Rain. Diversifying your interests is the key toward long-term success, and the redistribution of money could be great for every person who loves this industry. As players, we'll get a wider variety of games, creators will have more flexibility, and publishers will lessen their risks. I expect more developers to take this route, and more publishers to sign contracts with them that are beneficial to everyone rather than let them be completely independent.

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Mayleene

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And, so, the dumbing down of gamers begins.

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dlCHIEF58

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<< LINK REMOVED >>

Based on many comments here and other game sites, I don't think the majority of gamers could get any dumber.

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klonoa53

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<< LINK REMOVED >> That started ages ago dude, you're late!

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VirtualSkill

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Greedy bastard....That was a great team you had. Karma will probably get you. Eyeballing the "next big thing" doesn't work. You have to be the first one there (which you're not).

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grbolivar

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Levine just wants the easy way: casual games a-la Flappy Bird (which was making $50K per day). That's all.

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Johny_47

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It means that they're finally gonna stop milking BioShock like some worn out dying cow. Should have just ended with the first game, that's the only good one.

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endorbr

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<< LINK REMOVED >> Milking like a worn out dying cow... How so? 3 games in 6 years is milking now? And Bioshock 2 wasn't developed by Irrational so technically its only 2 games in 6 years.

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blackzio

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<< LINK REMOVED >> argh, i hate nostalgics sometimes.

"system shock was the only good one"

"bio 1 was the only good one"


it might be your favorite but they are all great games, bioshock 2 didn't change much from the first, but you were a big daddy, that was pretty fucking awesome, and infinite introduced one of the best stories in the game, sky-line combats and a whole new city. 3 games in the whole franchise, that's milking something?

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cws3e

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<< LINK REMOVED >> take two has the rights to bioshock, they are just going to have another developer make it.

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jj2112

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<< LINK REMOVED >> Maybe you meant milking System Shock, which wasn't one of their games anyway

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Kayweg

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<< LINK REMOVED >> System Shock 2 was though.

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blackothh

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I hope that in time we can look back and see that this was a worth while decision on their part. But laying off creative talent in my opinion is an incredibly stupid move on their part.

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deactivated-5c60a3d1c2911

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I liked Bioshock Infinite. To me it wasn't the creative artistic expression these guys are trying to make it out to be.


I was sorely disappointed in their choosing to jump on the "religious wackos theme" so prevalent in today's culture. Every time you turn on the TV, play a game or go to a movie, you see twisted versions of Christianity, where the "religious" are portrayed as nut jobs. You never see reality, where the majority of those people that profess faith are good decent people that happen to believe in God and try to follow the golden rule.


It seems that anytime you see a person in the media professing faith, they are psychotic. That's just not reality, and it's been done to death.

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cws3e

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<< LINK REMOVED >> oh you mean reality like all those gun battles or high speed chases you area always seeing?

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javalino

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<< LINK REMOVED >> tell this to snake cult guys !!!!

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deactivated-5c60a3d1c2911

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<< LINK REMOVED >><< LINK REMOVED >>

Exactly my point. The media salivates over that kind of stuff. A good friend of mine leads a ministry that goes all over the world digging wells for villages that have no access to clean water. How much media coverage does this get? Zero... Yet a group that takes one verse from the Bible completely out of context and gets himself killed, has a reality show on TV and gets national coverage when he does something stupid.

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deactivated-5e337239c7e49

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I'll tell you how it ends. Not to be a hater or anything. But Bioshock is my most beloved franchise of them all. Infinite was the cherry on the cake. Hearing now that Irrational that was is no more, broke my heart. There will be other Bioshock games maybe. But to be honest, knowing that they will probably be a shade of what was, I don't even want them. Here's hoping that Ken will build something as amazing as Bioshock was.

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Bellum_Sacrum

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Ken Levine: "I am dissolving the studio so I can start fresh with a new, smaller one, working under the same publisher. This is practically me laying off people so I can have a bigger cut."

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Thanatos2k

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<< LINK REMOVED >> That's....not how it works.

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cws3e

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<< LINK REMOVED >> yeah, wanting to work on projects that get back to your artistic vision is a horrible thing.

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grbolivar

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<< LINK REMOVED >> If that's the case, I think I just lost all respect for Mr. Levine... so sad.

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JimmeyBurrows

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Sooo they closed and threw a load of jobs away, even though there were no problems... 0 respect for that decision.

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slainta

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I don't understand this. Hopefully he won't end up washing salads at McDonalds because he followed his dreams. Of which one would have expected they were quite fulfilled already given his success.

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cws3e

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<< LINK REMOVED >> its not terribly different than what Bungie did, Levine doesn't want to make Bioshock games forever and that is what take two wanted irrational games to do. This way he gets a fresh start but still under a situation where he gets paid.

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electroban

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Didn't @dannyodwyer call Bioshock Infinite the next best thing since Half Life 2?


The amount of positive hyperbole lol

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girlshavefuntoo

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<< LINK REMOVED >> *GASP* That must mean Levine is working On HL3!

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cws3e

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<< LINK REMOVED >> half life 2 really wasn't that good.

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CPTCUDDLES

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<< LINK REMOVED >><< LINK REMOVED >> I beat half life 2 like 20 times...it was the best

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Dante-xero

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I can't say that i'm sad to hear this. I didn't like Bioshock infinite all that much, the gameplay itself was mediocre at best and while the story could have been great, they tried too hard to make this mindblowing plot twist which the first game had but it ain't much of a plot twist if everyone is expecting it... I believe that the Bioshock franchise is in good hands!

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AndehPandy

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<< LINK REMOVED >> So you don't care that hard working people lost their jobs?

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dlCHIEF58

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<< LINK REMOVED >><< LINK REMOVED >>

And did you not read how they (2K) were going to assist the employees by getting them jobs in other Take Two/2K studios as well as hold a job fair for COMPETITORS to hire those affected?

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Morphine_OD

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That was kinda irrational.

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PostNothing

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<< LINK REMOVED >> I can't believe that took 6 hours, to be honest.

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punksterdaddy

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Well it's nice to read that the rights to Ken Levine's studio has gone to Take Two Interactive, rather than the likes of Electronic Arts.

That would be a travesty!

Nice article Tom.

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cws3e

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<< LINK REMOVED >> take two already owned irrational games, so it isn't exactly a shock.

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punksterdaddy

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<< LINK REMOVED >><< LINK REMOVED >>

I know this already!

Perhaps I should've said 'remained' instead of 'gone to,' but does it matter the point remains the same?

So it was no shock to me either... but then I never said that it was.

Oh we are so lucky to have folks like you in the world to both point out slight errors and then make some of their own in the exact same sentence.

I am truly blessed by your reply, thank you for making me see the error of my ways. ;)


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Blankkus

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It's really too bad for Irrational. Previous games like System Shock2, Freedom Force, & SWAT 4 were all classics IMO. As for the next Shock game, maybe Take 2 can hire Warren Spector to lead the next game. :)

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macaque12

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<< LINK REMOVED >> Warren Spector working on Big games again would be a dream come true

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deactivated-597794cd74015

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I like Bioshock Infinite. It seems to be a crime to do that these days.

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19James89

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The Bioshock franchise is one of my favourites and I'm very worried that any future games will not feature Ken Levine's guidance.


I think 2K games would be better off just laying Bioshock to rest before they really do sully the greatness of the thinking man's shooter.

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cws3e

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<< LINK REMOVED >> Levine was not involved in Bioshock 2.

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blackzio

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<< LINK REMOVED >><< LINK REMOVED >> it was the worst in the series, but still very very good, this makes me hopeful.

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