We Just Played Red Orchestra 2 (in beta)

We learn that Rambo tactics just don't cut it in Red Orchestra 2: Heroes of Stalingrad.

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It's been far too long since we last fought on the battlefields of Red Orchestra, the hyperrealistic World War II mod for Unreal Tournament 2004. Therefore, when we loaded up the Red Orchestra 2: Heroes of Stalingrad beta, we had a lot to unlearn. Years of regenerating health and energy shields taught us to jump into the middle of a firefight and watch the kill streak rise. In RO2, pulling a stunt like that got us shot in the face. Here, we needed to slow down and respect the fact that our character was a mere mortal--not a walking tank.

World War II didn't have any recharging energy shields, and neither does Red Orchestra 2.

Utilizing cover was a must if we hoped to survive in the deadly world of RO2. We could snap to most walls, doorways, fallen columns, or other flat surfaces. Using the alt-fire to level our iron sights automatically drew us out of cover to take a shot. Using cover also steadied our aim, which was especially useful when using an unwieldy machine gun. However, in some cases, it was difficult to tell when we were actually stuck to a piece of cover, which led to some firing-straight-into-a-wall moments.

When it comes time to shoot another person, in the ideal scenario, you're nestled behind a piece of cover and the victim is off in the distance oblivious to your presence (while also jumping up and down and trying to find the grenade button). In practice, this was a rarity. Most firefights took place in close quarters inside bombed-out buildings or cramped hallways. These encounters were tense, terrifying, and over in just a few seconds.

There we were, jogging toward our allies at the front line. Suddenly, a man rounded the corner in front of us. There was a brief pause as we made sure we weren't about to shoot an ally. Then the bullets started flying. Two seconds later, one of us was dead. In those two seconds, our mind spun as we frantically processed gun recoil, character movement, and a half-dozen other factors in making the killing shot. The only problem was our opponent was usually a half-second faster.

Make sure you don't get caught in an enemy artillery strike--or a friendly one.

Red Orchestra 2 was not the place to be a hero. We were a cog working alongside our 31 teammates in the game's massive 32-on-32 multiplayer capture-and-hold matches. Its highly lethal play style might not appeal to everyone, but it does make the payoff for good coordination and teamwork all the sweeter. After the match, the game tracked our progress with different weapons in its character progression system. It will also include a single-player mode, though it was still unavailable during our play session. Red Orchestra 2 will be released on the PC next week.

Discussion

13 comments
ferntfactor
ferntfactor

hey BRiDeath. shoot with the details!

BRiDeath
BRiDeath

@ferntfactor. Message me and I'll show you how to buy a cheap gaming rig for under 800 bucks.

adrianpoffley
adrianpoffley

LoL, this has to be the worst game I've played in long time. It's nowhere near complete, and the support is about as useless as the AI. By the time this game is actually done, there will be a whole host of fantastic games on the market. Don't bother with it, it's a waste of money!!!!!

ferntfactor
ferntfactor

makes we wish i was a pc gamer. pretty sweet.

BenFireFox
BenFireFox

wow im really impressed :o a serious shooter not one of those lame arcade ones i will get it for sure

dajunka
dajunka

Been playing the beta, and think this is the best fps I have ever played. But be aware it is hardcore and kills don't come easy.

ChaosUndivided
ChaosUndivided

Games like this are a good change from the old run and gun shooters.

KimGagePT
KimGagePT

This game is something EPIC !!!

moyako
moyako

Been playind DDE beta since it began. RO2 is a worthy successor of RO:OST, keeping what made ostfront an awesome game, and at the same time adding some neat features. The beta is buggy (as any other beta), but I'm confident they will fix most of the bugs before release. (1 day and 22hrs to go!!)

OB-47
OB-47

Gah my friend was playing the beta at the icafe (he had the digital deluxe edition) it looked awesome! Can't wait !!!

SAGE_OF_FIRE
SAGE_OF_FIRE

It's really good but they need to fix some of the bugs.