Watch Dogs goes gold, on track for release later this month

After its delay last year, Ubisoft's open-world game will finally make it out two weeks from now.

After more than five years in development, work on Ubisoft's open-world game Watch Dogs is complete, the publisher announced today.

"Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014," reads a post on Ubisoft's blog by communications manager Gary Steinman. The post goes on to state that the game entered development in 2009, making this a development cycle of roughly five-and-a-half years.

"It's exciting to be gold," said creative director Jonathan Morin. "But it'll be more exciting when people are playing. For the fans it means that it's true. It means there will be no such thing as another delay. But for us, it's not done until they actually have it in their hands."

Watch Dogs had been slated to arrive last November before being delayed until this spring. This decision was later described as a "very intense one" by Ubisoft, which felt the game would be best served by giving developer Ubisoft Montreal the additional development time.

We learned this week that neither the Xbox One nor the PlayStation 4 version of Watch Dogs will run at 1080p or 60 frames per second, despite indications to the contrary. Instead, the PlayStation 4 version runs at 900p and the Xbox One version runs at 792p; both run at 30fps.

"Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games," Morin said of that announcement. "But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution."

When it releases later this month, Watch Dogs will be available on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC, with a Wii U version coming sometime later.

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MrBlondeX

Chris Pereira

Twitter/Xbox Live/PSN/Nintendo Network: TheSmokingManX
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386 comments
DigiRave
DigiRave

Does anyone else think these "digital trips" are out of place in this kind of game? I think they should have learned from Saint's Row V that throwing in everything + the kitchen sink is a bad idea. Don't get me wrong, I like the idea of cyborgs and spider tanks, and would love to see them [in a Ghost in the Shell game], but I don't think they really belong here - if this was why they needed to put in an additional half year of work: then it was a fu$king wasted of time!

blackace
blackace

One of the reasons I didn't bother to pre-order it. Rumors floating around that the XB1 version will be patched to 1080p after the E3. Hehehe.. Gotta love rumors.

pseudopsiakite
pseudopsiakite

@blackace I believe it if it's 1080p@15fps.


15fps is just a number :p

ponyfronie
ponyfronie

Think you guys are getting hyped up for no reason.. On this game, I believe it well be a big let down..not just resalution an fps, game play as well, I've heard to many lies coming from ubisoft..an I don't believe thay have as many year into making the game as they say.. We don't know for shire that they put that much effort into this game..that could be just a build up, for them to sell it on day one, an feel for people that is paying so much for the box sets are up in the 100s crazy.. What am I going to do with his mask, put it on go crazy out town lol

cratecruncher
cratecruncher

@ponyfronie "What am I going to do with his mask, put it on go crazy out town lol"


Wear it into your local bank branch.  It'll be a real hoot.

cvantu
cvantu

Do gamers not have memories anymore? What is with all of the gamers today expecting a brand new console to come out with the best graphics they can possibly do? Throughout the history of console releases, it usually takes a couple of years to see the true capabilities of said system (Wii doesn't count since it was basically a Gamecube).


I think two game systems had a very maxed showing upon release, and that was the N64 and the Dreamcast.


I know many of you still have a PS3 and/or Xbox 360. Go back to first year releases and tell me how they look when compared to releases from last/this year. How does Oblivion look when compared to Skyrim? How does COD 2 or Perfect Dark look compared to Halo 4 and Ghosts? I bet Ghost Recon looks terrific today as well. Go ahead and play Ridge Racer 6 and compare that to Forza 4 or GT6.


We already know that both the PS4 and Xbox One can pump out some awesome graphics. Killzone and Ryse have already displayed that to us. The 1080p argument is moot. We already know that the Xbox One architecture is more complicated than the PS4, but Rise does show that there is power inside that box. An Xbox 360 with its 512 megs of ram and outdated specs should never be able to run  GTA 5, and my PC is fairly matched to the One and plays games quite well at 1080p. Sony fans should feel a bit more empathetic considering they had a more powerful machine (and much more expensive) that had multiplats that were worse than the weaker system for the first 2 to 3 years and some beyond. I know...it was because developers are lazy, but since it isn't the problem with their system, it is obviously because the other system is too weak. That is the logic I see being posted in the comments.


In closing, come next year and beyond, you're going to see the potential between what both systems offer. They both offer the power needed to generate smooth frame rates in 1080p definition. Once we move away from ports and start having these games optimized properly (as proven with 360 and PS3), we'll see the truth of what they both can provide.

theprismhead
theprismhead

@cvantu Wrong. Napoleon was so successful because unlike others he wasn't preparing for past wars but for the future ones. In other words past experience means nothing in this case. This time around the architecture is so similar to regular PCs, you could say developers had ages to learn to work with it.

Ad 1080p - anyone who mentions this  obviously knows nothing. My phone can play 1080p games. What matters are the effects. AA, lightning/shadows,  ambient occlusion, textures...etc. They all add up.

themc_7
themc_7

@cvantu  thank you! I've been saying this since the new generation was first announced. The devs need time with the system. We are very early into the life cycle. Things will get better and better as the months/years pass on. 

Go back and compare SplinterCell Double agent and SplinterCell Blacklist. The visual quality goes from 6 to 10, and they're both running on the same hardware.

cvantu
cvantu

@theprismhead @cvantu you are so right...except you're not. The games obviously have to be optimized. Just because it is designed  on a PC doesn't mean they can so easily be transferred to the consoles with absolute perfection. In fact, as we all know, a good plenty of the PC releases of these games are poorly optimized when compared to the 360/PS3 releases. Considering that these multiplats are still being released for PC, 360, PS3, and now PS4 and Xbox One, the chance to have these optimized properly are even less. Your logic fails to understand that many of these games were most likely being developed for 360/PS3 before they were considered for PC, Xbox One, and PS4 (a probability of reason on why the PC releases aren't optimized so greatly). The stability in performance pretty much confirms this.


They still have to be optimized genius. As a developer myself, I can tell you that you probably don't want to argue my original post. I would avoid that.

cvantu
cvantu

@themc_7 @cvantu on extremely inferior old hardware that still continues to show improvements in performance. I would like one of these guys to try and run Skyrim on a PC with only 512 megs of ram and 360 specs.

theprismhead
theprismhead

@cvantu @theprismhead I was replying to this: "I know many of you still have a PS3 and/or Xbox 360. Go back to first year releases and tell me how they look when compared to releases from last/this year. How does Oblivion look when compared to Skyrim?"

Were there even any cross platform games between PS2 and PS3? Sure, if you make a game for some other platform and just port it afterwards, it isn't going to be perfect. But that wasn't the point of his post. The point was that currently the developers aren't capable of making games that as good as they'll be in the future because of lack of experience. That simply isn't true.

theprismhead
theprismhead

@cvantu @themc_7Not a problem with some mods. There are mods to downgrade the graphical fidelity too while others will make the game more resource effective. I.e. they'll do the same thing the developers did for the console versions to make them run. You can't compare the PC and console versions of Skyrim as they're basically two different games.

cvantu
cvantu

@theprismhead @cvantu Well, it isn't the future yet, so of course it isn't true yet. However, you are arguing history. It's completely obvious that we are having a porting issue of trying to get these games onto the next gen systems. Most of these games began as 360/PS3 development projects. Those same types of releases were poorly optimized when they became PC releases, so why is so absurd that the Xbox One and PS4 releases under the same principle would be the cause of a lack of optimization. I don't see any Xbox One/PS4 games that were originally designed with PC in mind that had mind blowing graphics and ported to those systems. The games we are arguing about are ports that were originally designed for the older consoles and ported elsewhere, including PC. GTA 4, Skyrim, and many others are prime examples of releases that were not optimized well on PC.

cvantu
cvantu

@theprismhead @cvantu Trust me, come 2 years from now, these first year games will look like garbage. I'll see you in a couple of years friend.

theprismhead
theprismhead

@cvantu @theprismhead Maybe, but thanks to improvement in software overall, not just the "age" of consoles. If they released PS4&XB1 two years later, their exclusives would look better than now too, even if the devs had the same time to accumulate experience.

cvantu
cvantu

@theprismhead @cvantu basically the problem here lies in the fact that the games we are getting on PS4 and Xbox One, are games that were designed for PS3 and Xbox 360. Any game that has been designed through the old consoles have came out poorly on the PC (like Skyrim and GTA4). However, games that were built around the PC and then ported to console...came out quite well (Like Witcher 2 and Diablo 3).


Right now, the problem is we are getting expanded old gen ports. That is why they are struggling.

smokeless_0225
smokeless_0225

What does it mean when a game "goes gold" before it's released? I used to think that meant it got "Greatest Hits" or "GOTY" but how could that be determined before it's release? By reading this article it sounds like it just means that it's finished and ready to be shipped. Either way...I've been waiting for this game and I don't mind the delay as long as it will be worth the wait. Hopefully I won't be disappointed.

On a separate note, does anyone remember the days when as soon as a game would sell x million copies then it would get moved to "Greatest Hits" and instantly be marked down to $20? Man those were the days! lol!

cvantu
cvantu

@smokeless_0225 Gold means it is finished and ready to be packaged then shipped. The programming is completely done.

TacoTuesdays
TacoTuesdays

i was going to get this gam untill i found out there is 9 special editions. So there is no way to get all of the content in the game. what a joke

themc_7
themc_7

@TacoTuesdays  yeah, but the other content is like hats and character outfits. You are really going to pass up on a great game because you can't get all the bonus stuff?

Toadamus
Toadamus

They advertised the Sh*7 out of this game so this could be true

zadin23
zadin23

What the heck are you talking about? Gold means it's finished and ready to ship.

strothers101
strothers101

So this is the first game in a long time that has made me wish I could gut my PC and give it an upgrade.

bluebird08
bluebird08

The gamer of 4 years ago: I hope x game is good and has great gameplay.

The gamer of today: if it's not 1440p at 240FPS not buying it.

DigiRave
DigiRave

@bluebird08  the human eye can't perceive that many frames per second, so the 240fps is bullsh#t.

bluebird08
bluebird08

And people wonder why watch dogs isn't 1080p on PS4, this game is just a current gen port to next gen.

turbojugend16
turbojugend16

@bluebird08  Yeah, yeah... keep telling yourself that. This game was made on PCs, then downscaled to consoles.

matea88
matea88

@themc_7 Their created on the PC within a program, but made on the console. My english isn't good enough to explain how tough.

cvantu
cvantu

@matea88 @themc_7 correct. They are optimized specifically for the specs of the consoles through development. That is where the time is spent throughout the design and programming. Console ports to PC usually run poorly, and it is no surprise that they are running poorly on PS4 and Xbox One.

themc_7
themc_7

@matea88 Yes they are built on PC, using programs like Maya, 3ds Max, etc. Then they are brought into a game engine(unreal, frostbite, etc). The computer is running the same engine as the console. From within the engine they can optimize geometry, textures, and other things to make the game run smoothly once actually running on the console. 

Thuaxiz
Thuaxiz

This news made me feel so emotional... Seeing that 2012 e3 demo... the f***ton of trailers/gameplay videos/articles and other hype generators... the delay.... more hype generators... to the point where it felt like I had played and beaten the game.... I thought this day would never come.

bloody-hell
bloody-hell

Strange, it felt like this has been out for at least a year already with all the marketing hype nonsense going on but each little bit of new information that has been revealed makes this look more and more generic and boring.

Add to that the 9 different exclusive editions with varying content - I think sane people will just wait a year and get the GOTY in a sale, then patch uPlay DRM out and enjoy it for what it is, a mix between GTA and Assassins Creed.

mhgamingreviews
mhgamingreviews

What the hell man?

Are you insane? Why do you think controlling a giant spider is Boring?

TheDarkNut
TheDarkNut

Is it true Watch Dogs is in the same universe with Assassin's Creed? Ubiverse anyone?