The PlayStation 4 affords developers almost an unlimited memory budget, allowing them to create richly detailed and immersive worlds, according to Watch Dogs animation director Colin Graham.
In an interview on the PlayStation Blog, the Ubisoft developer said it's always a pain point for his animation team to run out of memory, but this issue doesn't come up on PS4, he explained.
"PS4 has really given us the platform to build a new type of game," Graham said. "It gave us a chance to dream. From an animation point of view, we're always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians."
"From my point of view, it's a bit like working with an unlimited budget because we can't fill the memory budget on PS4," he added. "It's a really nice piece of hardware."
Watch Dogs lead gameplay designer Danny Belanger also offered a round of praise for the technical prowess of the PS4.
"The powerful technology helped us create a better simulation," Belanger said. "The water effects, the amount of people in the city, the quality of the lighting… it all brings us a step forward."
Watch Dogs launches May 27 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. The Wii U version is coming sometime later. For more on Watch Dogs, check out GameSpot's previous coverage.