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Watch Dogs 2 Game Director Confirms Non-Lethal Playthroughs

All of the open world, none of the murder.

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In a recent interview with GameSpot, Watch Dogs 2 game director Danny Belanger confirmed that players will be able to complete the game’s story campaign without killing anyone.

When asked if Watch Dogs 2 supports fully non-lethal playthroughs, Belanger responded: "Absolutely. One of our goals is to support non-lethal. We’re trying to do more than that, but right now what I can say is, definitely non-lethal is possible. And it’s actually one of the values we want to push in this game."

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Belanger later elaborated on his statement that the team is "trying to do more," affirming the team’s commitment to accommodating non-lethal approaches: "It might be difficult depending on some set piece missions or things like that, but being non-lethal for sure. We will support that. That’s the mandate we were giving to the team."

Though Watch Dogs 2 is an open-world game that allows players to equip a variety of firearms, it also includes a taser pistol, hacking abilities that stun enemies, and other tools that should support non-lethal play. During his recent hands-on time with the game, GameSpot editor Scott Butterworth never fired a single bullet.

More and more action games have supported non-lethal playstyles in recent years, including Metal Gear Solid V, Dishonored, and Deus Ex: Human Revolution. Human Revolution was widely maligned for its boss battle--which forced players into combat scenarios regardless of how they chose to play the rest of the game--so hopefully Watch Dogs 2 can avoid similar pitfalls when it launches later this year.

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