Warhammer Online: Age of Reckoning Updated Q&A - Unveiling Scenarios, the Knight of the Blazing Sun, and the Witch Hunte

Learn about scenarios and get the first details on two new professions in this highly anticipated massively multiplayer game.

by

Massively multiplayer games have been around for a while, and some skeptics might say that not much about them has changed over the years. You create a single character, use that character to go explore a persistent online world, fight monsters, acquire treasure, and hopefully meet up with other players for some group adventures. EA Mythic's Warhammer Online will attempt to introduce real progress by creating a new game that offers both full-fledged massively multiplayer gameplay--fighting monsters, gaining levels, and performing quests--alongside a full-featured, competitive realm-versus-realm game, in which you can spend your characters' entire careers engaged in battle against other players from enemy factions. The game will take place in Games Workshop's colorful Warhammer Fantasy Role-Play universe, a high-fantasy world with dark overtones that's inhabited by orcs, elves, dwarfs, humans, and demons. At launch, the game will let players create and play as characters from these races, including the already-revealed greenskins (orcs and goblins) and dwarfs. GameSpot is pleased to reveal two of the first professions from the human Empire faction: the witch hunter and the knight of the blazing sun, along with new information on scenario gameplay. EA Mythic's content design lead Doug Woolsey, designer Brian Wheeler, and senior designer Steve Marvin joined us to help unveil this new information.

Seizing ancient temples will be just one part of Warhammer Online. There will also be plenty of battles to fight.

GameSpot: We understand that EA Mythic is ready to reveal more information about the human Empire. Tell us about this faction and how Warhammer lore helped inform the way the studio designed the way the faction looks and feels in the game.

Doug Woolsey: We really wanted the Empire quests and encounters to tell the story of humanity pushed to its absolute limit. It's all about survival in the face of seemingly inevitable destruction. For the people of the Empire, the Age of Reckoning is the "end times." Chaos is encroaching from all sides, the moon itself has turned blood red, and once-great cities are now smoking ruins, laid waste by slavering hordes. The Empire is hanging on by its fingernails, dangling over the abyss. Against this backdrop of certain doom, humanity fights corruption from within. Corruption is the ultimate weakness of humanity. It's the promise of great wealth, the lust for power. This balance of the need to survive against all odds and the ever-present danger of corruption from within makes our Empire content among the most compelling in the game. We were able to focus our quests and encounters in ways that other races don't allow and explore elements of the human spirit that we found evocative or moving.

With regard to the overall design of Empire content, the Empire is well defined in the Warhammer intellectual property. This allows us to develop our content in a way that is utterly faithful to Warhammer. It can be said that the look and feel of the Empire is that of "gritty Renaissance [Europe]," and this is true in the zones we're building and the content that we've developed for them. For the content team, it's about building great Warhammer content that plays well in the architecture of a massively multiplayer game. It helps that each developer is a rabid Warhammer fan and has access to the full Games Workshop library. It also helps that the developers have access to the folks at Games Workshop who, besides reviewing every quest and encounter written, serve as valuable references. In fact, the content team has, on several occasions, hosted meetings with Games Workshop's Erik Mogensen and Alan Merrett, where the sole purpose was to get inside the Warhammer headspace as much as possible.

GS: We're also happy to reveal two new character classes with this story. First, tell us about the knight of the blazing sun character class. What are the profession's abilities and what role will it play on the battlefield?

The knight of the blazing sun protects his comrades in battle and gets to wear really cool helmets, too.

Steve Marvin: To anticipate a later question, let me first point out that the Empire and Chaos careers are currently in development, so they're only partially implemented. Some of the issues that remain up in the air with these careers are technical in nature, so they may require solutions that modify the answers given here. So, I'm going to lean a bit more heavily on the role and "feel" of the careers, rather than on specifics.

Knights of the blazing sun are the "tanks" of the Empire's careers, able to absorb incredible amounts of damage while dealing out lumps of their own. They are driven by glory and honor, and their abilities will reflect that. They are the classic knight, wearing heavy armor and wielding great weapons for the greater glory of the Empire. While theirs is primarily a defensive career, protecting their less durable brethren on the battlefield, they will rise to the occasion at critical moments with powerful attacks that inspire their allies and devastate their foes.

She's a Witch! Burn Her!

GS: Tell us about the new witch hunter character class. What are its specialties and what will the class play like in battle?

SM: Witch hunters are somewhere between Van Helsing and a grand inquisitor. They live to "cleanse the heretics," which usually means those tainted by Chaos, but often enough, that definition conveniently expands to include anyone in their way. Armed with pistols, swords, and flaming brands, they are all-out attackers who disdain defense. Once they have chosen a victim, they subject it to torments and assaults that will extract a "confession," at which point they may dispatch the miscreant summarily.

GS: Tell us about how these and the other Empire professions help shape the way the faction will play. For instance, we understand that the greenskins and dwarfs are both very tough factions that like to get close to their enemies and beat them into submission with powerful melee attacks. How will the Empire fight its battles?

SM: Humans have neither the stalwart strength of the dwarfs, nor the potent magics of the elves. What they do have, in greater measure than any other race, is the binding power of their faith: faith in their god, faith in their emperor, and faith in themselves. Humans of the Empire believe in honor, glory, and righteousness with a strength that rivals the lust for battle of the greenskins, and the fanatical devotion of those dedicated to Chaos. But more than any other race, humans work together for their goals. The Empire survives today because of its ability to combine arms and tactics into a smoothly functioning machine, bringing an unprecedented degree of coordination and augmentation to the battlefield for itself and its allies.

The witch hunters of the Empire don't take 'no' for an answer.

GS: Tell us about the game's player-versus-player scenarios. How are they different from the kind of lawless, free-form player-versus-player battles we've seen in other games, where players with high-level characters often go "ganking" (killing defenseless lower-level players who have little to no chance of surviving)?

Brian Wheeler: Scenarios are our instanced battles and feature a variety of gameplay types, including deathmatch, capture the flag, domination, and a mode called "murder ball." All levels of scenarios will feature a matching system that looks at a player's relative power based on their level, abilities, and items to create as evenly matched battles as possible in these instanced zones. Additionally, there are some level restrictions in the lower areas to keep higher-level characters from joining in. The other advantage that scenarios have over open-ground combat is that we can control the number of players on each side's team, for six-on-six, 12-on-12, or larger group combat. This is in stark comparison to real-world assaults, where numbers often win.

GS: We understand that two new scenarios are being revealed at this time. Tell us about them, where they take place, and how you expect the battles to unfold in each.

BW: The first scenario is Mourkain Temple. Mourkain Temple is a remnant of the defunct Mourkain civilization. All that remains of the once-mighty complex is half-sunken ruins. Pillars, collapsed buildings, and large swamp trees surround it, obscuring it from the rest of the swamp. The temple itself cannot be entered. However, a wide ledge runs around it, with sets of stairs winding down into the brackish swamp water.

A crafty goblin shaman of the Black Skull tribe recently discovered a strange artifact near the temple. He learned that while he carried this glowing artifact, he became more powerful in battle, as long as he did not stray too far from the temple. The dwarfs, who have clashed with the shaman and his band more than once, have pieced together that the artifact is a source of magical power and must be taken from the greenskins.

The two sides will square off in a battle around the ancient temple to fight for control of the artifact. Walking around in this terrain, you'll find that it's definitely a close-quarter combat zone. That's not to say there isn't room for ranged combat, but the metal meets the meat here, more often than not! The backbone of this scenario is team deathmatch with a variable thrown in to give you more points. That variable is the Mourkain Temple artifact. When you have this artifact, your kills will give you more bang for your buck...but if you're killed, the other realm can grab the artifact and get that same bonus for itself!

The second scenario is the gyrocopter rescue. A squadron of gyrocopters from the king's flying corps has been dispatched to Kadrin Valley, where Slayer Keep has come under attack by the greenskins. As the gyrocopters draw near Slayer Keep, a storm forces the gyrocopters to the ground.

Rescuing comrades from crashed gyrocopters will be the goal of this scenario.

The gyrocopters are damaged but not destroyed. Among themselves, the pilots decide one of them will go for help to Slayer Keep. A rescue party is sent to repair the downed gyrocopters so that they might aid in the fight against the greenskins.

While the rescue team makes its way back to the gyrocopters, goblin scouts stumble upon the crash site and eagerly return with the news to their boss. The greenskins assemble a warband to deal with the dwarf pilots and see what can be scavenged from their vehicles.

The two sides will fight for control over the downed gyrocopters amidst tall trees, rocky outcroppings, destroyed ruins, waterfalls, flatlands, and on a dwarven bridge! This zone is in stark contrast to Mourkain Temple in terms of feel and gameplay. At its core, this is a battle to hold more locations than your opponent and kill the enemy in the process. A few locations are close-quarter battles, but the majority of this scenario is an open field and standoff paradise!

The Future of War

GS: Now that we're starting to take the wraps off a new racial pairing, tell us about how the factions are all starting to stack up against each other. We understand that characters from each racial pairing, such as dwarfs and orcs, will begin their lives in areas that are right next to the territory controlled by their immediate rivals, but as the game matures, players will start to travel across the land and take on new enemies. How is the balancing process going so far?

DW: The great part about the Empire and Chaos factions is that they are two edges of the same sword. This lends us the ability to tell intertwined stories of faith and corruption, survival and grim death. We are able to build multidimensional characters that rise to valor or plummet to corruption within a quest series.

The Empire has it all. It has steam tanks, bright wizards, and witch hunters. Each of these inventions was born of desperation, created by sheer force of will, forged by human spirit facing obliteration at the hands of Chaos. It will take these inventions and the indomitable human spirit to defeat Chaos in the Age of Reckoning. But the Empire will not be able to go it alone. They will need the stubborn, iron-clad valor of the dwarfs and the high-brow nobility of the elves to win over destruction. This is why you'll find dwarfs in Ulthuan, the high elf realm, and humans in the deep vaults of Karaz-a-Karak, the dwarf capital city. In the Age of Reckoning, the war is fought not on a single field of battle but across the entire world of Warhammer, and players will be able to quest in their home realm or in far-off allied realms at will. Not only does this help spark the fires of great adventure, but it creates opportunities for a gaming experience that can be played time and time again and stay fresh.

GS: In other news, give us an update on the game's development. What aspects are you all working on? Are the Empire and its rival faction already implemented in testing? If so, how are those battles playing out?

DW: The world is growing larger every day. In fact, there's so much content being implemented each week that it can be a challenge to run through and play-test it all. Despite the challenge, we work long hours ensuring that everything we put into WAR meets a high standard of quality before we ship it off to our quality-assurance team. We are nearly finished writing and implementing Empire and Chaos zones, and the first maps are being tested by our quality-assurance team for inclusion in the next beta experience.

EA Mythic is currently working on the Empire and Chaos, and will have elves to reveal later on next year.

We have a very streamlined workflow on the content and art teams. It's assembly-line-like in its efficiency. The writing team generates chapter texts that the content-design team uses to build quests and encounter designs. These designs are passed to our content-implementation team that then brings the designs to life. Working ahead of the implementation process is the terrain-art team. They use the story and quests to build the terrain so that the world is really very much tailored to the content. They have incredibly high standards and the results of their work are the beautiful zones that you've seen in some of the screenshots. It is because of this assembly-line-like approach that EA Mythic is able to create beautiful zones and compelling content quickly and efficiently.

GS: Finally, is there anything else you'd like to add about WAR at this time?

DW: Now that we're nearly two-thirds complete, it is overwhelmingly obvious that WAR will not only give players epic player-versus-environment content and fast, fun realm-versus-realm play, it will lead players through engaging quests and multilayered encounters that are certain to leave a lasting impression. We've produced our finest content yet with the Empire and Chaos factions. Next, it's onward to the elves!

GS: Thanks, gentlemen. Looking forward to it.

Discussion

88 comments
Eararaldor
Eararaldor

Warhammer Online promises such a great game. If your after a guild look for "Shadowsofsin.com" Were going to be a guild for the Destruction side and include the races of ORKs, Dark Elves and Chaos!

Treifla
Treifla

pay to play, here is why we do it. it's not the server maintenance, or the employee cost (although they must be horribly high considering wow furnishes each server with more GM's then one can shake a stick at). The reason why they are making us pay to play is two fold. A.) they are putting so much energy into WoW that they can't divide their energies into other games. (you will notice that Starcraft two was announced not long after Warhammer, the execs are starting to sweat feeling the threat of competition) because they spend alot of energy into WoW they have become dependant on it, it's their bread and butter, they arn't going to give it up. B.) excuse blizzard for trying to make money. god forbid thatthey look after their own interests and that of the interest of their shareholders. heaven abhor them for even thinking of accomplishing what every business is created to do, which is to turn a profit! how can they even think of being successful! the fact is, it's a little money from you, and a good game, a little work from them, and a lot of money, everybody should be happy. when warhammer comes out, im switching over, i would love to pay $15 a month instead of $50 or $60 because im constantly beating stand alone games without any replay value, and needing to find something else to amuse me. i welcome MMO's and pay to play, because if they don't have PTP, they end up like guild wars (great concepts, not enough money to make it in-depth enough)

DPC666
DPC666

Just to all the people who complain about 15 dollars a month - at minimum wage (in Canada, it probably varies around the world) that's still just two hours of work. Two hours of work for a month of a Warhammer Fantasy game - I think that's great. The only thing I'd like more is a Warhammer 40000 mmorpg.

Masterc2119
Masterc2119

Lets see yes thats it i'm going to slam WoW the second that i see a MMO that might be worth trying. Is that what runs through your head??? because 7 million+ other people seem to disagree with your oppinion about WoW. Why don't you go play everquest and then come back a week later and bash that game. Thank you come again

chaco123
chaco123

Lol WoW is gonna have allot of problems!!!! not so much guildwars... This new online game better offer something amazingly new in the online society. I cant wait

owman
owman

Anyway, WoW will be dominate the world!

crazymoose99
crazymoose99

LOL wow a little late to be commenting, but why spend my day on blogs? Anyway, heres what I have to say about this whole WoW v.s. WAR thing. I play WoW, and I have for a while. Yes I know it's a crappy MMO, but unlike all the other mmo's out right now that I would have the decencie to play (FFXI, Everquest,) its easy to use and can be fun. Only problem is, it sucks. Thats why I am so excited for WAR. It looks like a fantastic game, and seems like the RVR will be new and refreshing (Ya I know WoW has something like RVR... it sucks.) Clearly WAR will focus more on PVP, instead of just killing meaningless "mobs" for many hours. So lets get down to the facts, the only reason people still play WoW is because its the only thing to play, and its more addicting than crack. As soon as WAR comes out, things will all even out. And for those who leave comments like "I like this game, but i hate monthley fees," please shut up, no one cares, its an MMO, get used to it. Finally, WoW doesnt look like WAR. WoW's art direction ment to be the cartooney feel from Warcraft, and clearly WAR's art is ment to be more realistic, like Everquest. The only reason they look somewhat alike is because of their settings, a JRR tolken fantasy world.

Nishua
Nishua

Its nice to see we have educated minds out there like Kingragnork and Vanderspeal who know that WoW is a crappy game. Now to the topic at hand, yes, Warhammer seems promising based on the informations given to us thus far but I really need to see more game play videos and hear more about the games depth. before I say anything about its future accolades. Hopefully, they can do something new in the combat department but visually the game does look like WoW. Hopefully it wont play anything like it.

Alibushell
Alibushell

I wonder if the witchhunters can also cleanse those heretics who will be in game saying "man this suks, wow pwns this sh!t ne day". I'd like to see less of them in the world generally, and if I can get a confession out of them before casting them into the hell of Azeroth where they belong then all the better (I quit wow after eight months of playing exactly the same quests and fights, as it had occured to me that only playing the game for 5-10 hours a week wasn't enough to participate in anything more interesting - apparently Blizz's target audience are children who have nothing else to do with their time but sink their entire life in to their lvl 60 characters). I think this game has massive promise. Both the worlds of Warhammer and W40K are incredibly rich and complex, none of this "you good, me evil - me kill you!" silliness. I'm especially looking forward to the interplay between chaos and the empire; if it's anything like as good as what has been done in W40k it's going to be great.

Crackbreaker
Crackbreaker

I hope this game will beat the wow..im sick of hearing about that game!F**k that game.................................always the same stupid thing....i hope this game beats it..........

Kingragnork
Kingragnork

WoW sucked from the day it was launched, and will continue until it dies. It was actually fun during beta, and mind you, way different. All that "free content" Blizzard has been giving to you WoW'ers, are all gameplay features that were supposed to be in at LAUNCH! only thing that was new was probably the craptastic PVP system provided through the patches. WoW has ruined the future of all MMO's by bringing in nooblets by the masses, I fear for my future gaming experiences in upcoming MMO's, when the WoW kiddies realize that it isn't good anymore. The End.

Vanderspeal
Vanderspeal

Fanboi alert!...Flames GW then defends wow....Dont you know that wow is an aging beast almost ready to put out to pasture.And no matter what you say pay to play is a scam that these people are going to push to the limit.There is market research going on all the time with these games to find out just how much a person is willing to pay.Mostly seperating parents with there hard earned dollar.I would be interested to see how much someone who has played wow from day one has payed to play it in total.I bet its rediculous!!!.As long as the gaming comminity supports it game fees will continue to rise indefanatley.Whats next...Buy game....Pay to have it activated...pay monthley fee...pay for updates...pay for extra features,pay for higher starting characters levels and equipment.ITs the new never ending gold mine and alot of you are going to march boldly forward into this new era of online gaming not thinking twice about how much you are getting robbed blind.A yearly fee that is reasonbable would be MORE than enouph to pay for server maintanence,staff whatever.Its never going to end people.

70x7
70x7

I hate to say it, but I think World of Warcraft has ruined any hopes of me getting excited about this game. While I realize that this game's style art came first, and Warcraft essentially should be asked the question, "Why did you choose the Warhammer-like style, for your games, and in turn, your MMORPG?" But more so, I think its ruined not because of the styling being similar, but from what I know of the game, it will try and do the same thing WoW does. Water their product down enough so that it fits every MMO'er demographic at once, but in turn is not amazing at any part of the genre, instead it settles for mediocre on all fronts. And in turn, in response to the person using WoW when refering to games that keep content coming. I'm sorry but WoW has stayed practically the same since launch. It's been out for a very long time and is just now putting out its first official expansion pack. In fact I think the only thing it really added was regulated PVP, and even that isn't what they said it would be when they were first pushing it. I'm suprised people are ridiculous enough to stick around and keep it as the number 1 most played MMO, to be honest. If there's any game that has kept changing it'd be games like Dungeons and Dragons Online and Everquest II I'd love to say I'm eager for this game, but I'm just not. As for the 15 dollars a month comments. Where the heck have you been? It's about 2-3 dollars more than every other good MMORPG, and will probably go down to stay competitive. Guild Wars is very very argueable to even be a true-blooded MMO to begin with. The server system is ridiculous, and is just a bunch of tiers of the same place with like 10 people on each one. By far one of the worst examples of an MMO there is. May as well have went the route of NWN and geared it towards player-ran servers, because really you're just playing a singleplayer game with a few others. You can't expect to make prophit and not have a regular income coming into pay for keeping a server up, and then in turn having staff on hand to help run the game, eventually you'd go into debt no matter how successful your game was. It's not going to change anytime soon, and if it does it will be very argueable that it was worth it, because it will mean advertisemetns both in and outside of the game everywhere. I don't really want to put that kind of systemn in the hands of greedy execurtives because they don't care about the gameplay, they'd much rather have deodorhant ad's all over Azeroth, then be out a few bucks.

jud666
jud666

what khanhage said

KhanhAgE
KhanhAgE

Vanderspeal I don't know what your problem is? Maybe you're angry b'cuz you spent a large portion of your life play crappy MMO, I dunno. No one is saying that 100% of the bloody monthly fees goes back into the game. These developers like you say do intend to make money from their creation and they have a right to. Maybe the crappy MMOs that you have played (I'm speculating here, SO BACK OFF) have stayed the same since launched day. But there are MMOs like WoW that continue to evolve and provide much more content now, than when they first launched (I know b'cuz I use to play WoW). WoW now is MUCH better than when it first launched and it goes to show that some off (no one is saying ALL off it, geez....) the money is used to create a better playing experience. lordofmaya that sounds like Guild Wars.

mat2_57
mat2_57

man.. witch hunter looks damn cool looks like da guy in darkwatch.. can wait to see on how da chracters looks like in dis game n the gameplay...

cyberkitten01
cyberkitten01

Very good PCnoob02, I'm glad you have a well thought out and well written argument there. I actually really enjoyed how Dawn of War played, particularly Dark Crusade and I sincerely doubt Warhammer Online will play like that kind of RTS game. I expect it to play like every other fantasy/sci fi MMO and be 3rd person. Certainly looking forward to it

lordofmaya
lordofmaya

You guys better make sure this plays better than warhammer dawn of war series and not dull like the mark of chaos thingy. It looks promising, but what counts is the final result. this is too good a franchise to underperform on! ... HOLY SMOKE ! I just noticed ! 15 dollars a month! I pay less than that for my internet connection. I dont think that policy is gonna work with more than 2-4% of their target market. making a one time purchase pricey is one thing and making a monthly 15 bucks fee is plain crazy. it should be more like 15 - 30 bucks a year for updates etc. a good idea would be to regularly release new races / characters / scenarios etc on a new update cd/dvd which can be purchased against the idea of a monthly fee. That solves both the concerns of players thinking these guys wont innovate more ideas into the game AND pays the company to keep innovating!

PCnoob02
PCnoob02

Hmmm, fanboy huh? Actually I'm currently not playing any MMO or single player game for that matter. And by your logic single player games and MMOs should cost the same.....if that is the case why not make every game massively-multiplayer hmm? The fact is, sure they could probaly pay for everything without a monthly fee, and decrease their income drastically. But why would they? People don't mind the 15$ a month to pay for a game that will last them years, and it will be like that forever, accept it. Perhaps you should think on the other side, of the developers and not the consumer. If you could make more money, wouldn't you? If you could do something as simple as requiring a monthly fee, and STILL get millions of customers, you would be stupid not to do it. The fact of life is....the rich keep getting richer, and the poor keep getting poorer. Live in my mom's basement?. Actually I'm 22, i live on my own and i am currently the assistant manager of a conveniant store. Every summer since i was 13 i was working there re-stocking every thursday. Oh, and my parent's house doesn't have a basement, thanks for asking though.

Vanderspeal
Vanderspeal

Actually Noob boy I know first hand what goes into making and maintaing a mmo.And I know alot more than you think so before you open your mouth again and the usual drivel comes oozing out remember this.You are a lemming that believes what you are told.If you are told It cost X amount to "Run servers" you pull your mommy's leg untill the credit card comes out.Its a disquisting marketing trend that is litterally in my opinion the scum of the industry that gets little follower robots like you to pay for a game over and over again.Honestly I hope you keep paying those fees because you are the kind of person who deserves it there fanboi.And by the by I make more money in a month than your welfare checks and food stamp will ever provide you.Hmm..let me guess you live in your moms basement...lol

PCnoob02
PCnoob02

And you think the money to pay for said servers pops out of nowhere? To play an MMO you are paying for the service, which is the company keeping the game up and running and providing you with something to do. It's like going to the movies, or paying to get your car washed. 15$ a month is a measly amount to pay for said service, if you think its too much to ask i suggest you find a better job, or get a job in the first place.

Vanderspeal
Vanderspeal

PCnoo02...Your name says it all your a noob!.Not crap they need to pay for servers Do you know who your talking To???.As for the dumbass comment I will assume it is anger lashing out from years of paying out the nose to play a video game.If I was a stupid as you I would try to justify it as well

PCnoob02
PCnoob02

@Vanderspeal Oh how wrong you are. First of all i want to say, do you actually KNOW how much money it takes to run servers that millions of people play on? It isn't free. They have to pay for servers, employees, electricity bills, their headquarters, etc. And about this is about them making a profit? Of course they made it to make a profit dumbass...No i thought they wasted several years, effort, and money to earn nothing in return.... And by the way, when i was playing MMOs i wasn't interested in buying ANY other games, because the MMO held my attention just fine, and 15$ a month is ALOT cheaper then buying 1 or 2 games every month to keep me satisfied.

wraith808
wraith808

This is really weak. Popping up a video player on *every* page, or popping up a window to say you couldn't pop up a window... I gave up after page 2. WEAK! If I want to see a video, I'll click on it!

Vanderspeal
Vanderspeal

Pay to play is just plain gay.Its built on the lie wich all you kiddies so firmly embrace that this is somehow making your game better.Its making the devs houses bigger and giving them more money than they know what to do with.Your fooling yourself if you think all that money is being pumped back into the game..lol...They make the game to make a prophit and thats whats happening here.I have wasted way to much money on subscription play and the games are NO better than one time purchase games in any way shape or form.So you keep telling yourselves its worth it and every dollar goes into your game and watch you spend thousand on a game over years for nothing....LMFAO

kilcin
kilcin

darkragnar3 - I take it you've never heard of or played Warhammer Quest (dungeon crawling with your friends) and Mordheim (small teams of 8-15 characters fighting each other for wrydstone and other treasures); both of which are table top games in the Warhammer Fantasy setting. So it seems that Warhammer isn't just about WAR, but adventuring as well. Of course we could say that Warcraft is about WAR and not adventuring, but hey, we let them get away with it.

arathorn2nd
arathorn2nd

Oh God, just what we need, another Fantasy setting MMOG. Why not try something different for once, like a Warhammer 40k MMOG?

jud666
jud666

it may be good to remember that the original development for this game EXISTED BEFORE WOW, warhammer EXISTED BEFORE wow, i saw someone say earlier 'companies just see it as a way to make money like wow has done' (paraphrased) that is simply not true, since what i said above :p. Btw wow fainbois who defend the game till its death should just go wikiepedia warhammer or something and get a clue before claiming stupid things about wow+warhammer. 'whats the point in playing it if theres nothing to beat' go play mario or something.

Alcotamaysees
Alcotamaysees

I like the guy in the videos. Man he looked so typsy.

Jabadiah
Jabadiah

Was wondering if this is gonna be a "hardcore" mmo like, say, FFXI .. or if it will be designed more towards casual players, like WoW?

caiyu13
caiyu13

Lol the guy is like a salesman, he got my money though =). Looks like it's going to be a good game,and like stars said I don't care if it tops WoW or not I'm still gona play it because it is made my mythic and it's got my favorite fantasy setting in it.

STARS_Splinter
STARS_Splinter

cheers, TsarVan ^__^

oh, and to everyone who's moaning about fees for MMORPGs: Yes, sometimes it sucks that there are fees. But if the games good enough- and you can actually see where your fees are going- then I don't see the problem. Think about how many hours you might play an MMO for- say you rack up just five or so hours a week. not unreasonable for a casual player. That's like, 20 hours a month. For the subscription fee of £8, or $12, or whatever. How many hours gameplay do you get from most games nowadays? Sure, some RPGs might top 40-60 hours. But a lot of games won't even reach 10 or 15 hours, and they'll cost you a lot more than that £8 or $12 subscription fee.

Of course, thats a simplisctic look at it. For starters, buying a new game is a different experience and so on and so forth. But you know what I mean. The monthly fee is not unreasonable compared to how much entertainment you could be getting from it. Of course, if you don't have the time or the money to spend like that... fair enough. That's why Guild Wars and the like exist, and they're great. But sometimes... its nice to drop into a world that's living, breathing, and constantly updated. [/rant]

TsarVan
TsarVan

/cheers at STARS_Splinter Beautifully put. I totally agree.

STARS_Splinter
STARS_Splinter

to me, Warhammer has always been about the clash of forces and more importantly, the actions of individuals trying to survive in the world. And clashes of forces don't nescessarily mean on the battlefield- the ever-present corruption on hand in the heart of Empire is every bit as interesting, if not more so, than the battlefields of Kislev along the borders of the Chaos Wastes. As a lover of both the fantasy battle game and the roleplaying game, I think Mythic are getting the balance between the two pretty damn perfect with WO:AoR. It sounds like theres going to be enough of the depth of the roleplay game to make your characters individuals with unique abilities, and enough of the battle game to satisfy those who just want a big tactical melee. Will it top WoW? I don't really care, I'll still play it. Unlike most people here, I do actually like WoW, and I don't really care that many of its inspirations and gameplay conventions have come from elsewhere- the point is, it brought them together better than anyone had up to that point. WO:AoR looks like it might do the same. And I for one can't bloody wait.

TsarVan
TsarVan

darkragnar3 - Dude, WFRP's not fluff! It's the badger's nadgers!

darkragnar3
darkragnar3

The Game that the Dev's are describing is WOW not Warhammer, what does going out in 10-15 men party's have to do with Warhammer ? Warhammer is about WAR not Adventuring , The Warhammer Universe has about 80% WAR with Massive Army's clashing together and fighting it out , and only 20% adventuring and thats only in the Fluff . So Lets Hope To God they wakeup and realize what there doing.

jokoo
jokoo

and gamespot, why dont you have darkage in the similar games section?

jokoo
jokoo

everyone stop ranting about WoW and comparing this game to it. Dark Age of Camelot which came out before wow was a better game and wow ripped off so many parts of it. I felt like WoW was darkage 2 with a warcraft theme and a crappier pvp system. Mythic practically made wow and most of you dont even know it. DAoC was mythics take on EQ but alot more fun.

Vanderspeal
Vanderspeal

Ahhh just another cash grab.ITs gonna be a bug infested pile for the first year prob.Looks ok but nothing better than wow,GW,EQ2 ...Just a new game for kids to flame back and forth on the forums about what sucks about eachothers games.This war of the mmorpg is giving me a headache.

Nishua
Nishua

Comparing this game to WoW I would automatically deem it the winner. I think that says how I feel about the WoW franchise. Hopefully, everything he is ranting about isn't being glorified for hype. In other words, actions speak louder then words and let just hope they can back it up.

hepburn22
hepburn22

graphics look cool but man ranting puts me off.

peeweeshift
peeweeshift

graphiics are better than wow and it's big fanbase might not be enough to compete with wow

digitalheadbutt
digitalheadbutt

Ironwulfen said: "this will be a worthy opponent to WoW. Not because of the graphics, but because of the rock-solid franchise it is based on!" yeah escpecially since blizzard has been swiping Gamesworkshop's designs for years. This not to say that Blizzard doesn't make great games but the Warcraft series is pretty clearly based on Warhammer, Starcraft based on Warhammer 40k and Diablo on the Heroquest/Warhammer Quest boardgames. Blizzard just tyook the initiative to make electronic games based on them. Maybe GW and EA will be able to flip it the other way and steal some players from WoW. I have whole pack of friends who are prepping to quit WoW and move on to W:AR as soon as the discs hit the shelves. Inspiration for all these games came from somewhere, Tolkien, Heinlein, Moorcock so no one can really claim creative rights anyway but I always kinda wishe dthat Blizz would would phess up to it.

cinmal
cinmal

Everyone knows that this will have a monthly fee (EA is publishing it because they want an MMO cash cow). That won't stop Witch Hunters from being completely and utterly awe inspiring. If you've played the pen and paper game then you know why I'm so excited that they are bringing this particular class to the game. Now, I really can't wait for this to come out.

Ironwulfen
Ironwulfen

this will be a worthy opponent to WoW. Not because of the graphics, but because of the rock-solid franchise it is based on! The fluff is really great and nothing is changed as they make it a MMORPG. I think it will be bloody great and I really hope that i'll get a beta key, as I've been subscribes since the beginning :P I'm really looking forward to the release of WAR! Will I quit WoW when WAR comes out? No, definately not! I will play both. :D

stefip
stefip

Hm, could be interesting, but I doubt it will be that good. It will appeal a lot of players because of licence, for sure. What would I like is that it doesn't have monthly fees. That doesn't mean I will automaticlly buy it if it doesn't. But since everybody is turning to MMO I would like that they all slowly start to cancel monthly fees, because in about 2-3 years MMO will be dominant and I can't and don't want to pay to play the game. It is completly ridiculus, like paying for breathing air. PC games were crated to offer fun at free time, and paying for fun isn't fun anymore it makes it an obligation, like paying taxes, for example. Someone should make the next step continuing the path of GW.

TehEliteElite
TehEliteElite

Although I doubt they will, I really hope they make it free-to-play like Guildwars. It looks very good, and playing as one of those massive Chaos dudes would be awesome!