Warhammer Online: Age of Reckoning E3 2007 Preshow Impressions - Public Quests

EA and EA Mythic show off the latest progress in this fantasy massively multiplayer online role-playing game.

Warhammer Online: Age of Reckoning is the massively multiplayer online role-playing game that EA and developer EA Mythic will use to battle Blizzard's mighty World of Warcraft. The similarities between the two games are startling but expected because Warcraft itself is loosely inspired by the Warhammer Fantasy universe on which Age of Reckoning is based. Both are set in a fantasy realm that is populated by various races, such as humans, orcs, dwarves, and more. You can create a character based on any of these races and explore a virtual world full of hundreds, if not thousands, of other players.

With Age of Reckoning due to launch early next year, EA Mythic is using E3 to show off the many features in the game, including more of the public quest system. Public quests are large-scale quests that appear in the game and that you can pursue with a bunch of other players. There's no need to group up beforehand; just stand at the right time and right place (there's usually a crowd to indicate a public quest is about to happen) then wait for the quest to begin.

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During this demonstration, we played as a goblin shaman. Goblins are members of the greenskin faction, which is named as such because it comprises various green-skinned races, such as the goblins and orcs. While a diminutive goblin shaman doesn't seem as intimidating as an orc warrior, it's still a potent and interesting character class, thanks to the various spells and abilities at its command.

The public quest that we saw involved things that greenskins love, such as beer and killing those pesky dwarves. There are actually several parts to this public quest, but the goal is to eventually get a friendly giant to smash open the gate to a dwarven stronghold so that you can deal with its defenders. However, the giant has problems of his own because he's being attacked by waves of creatures. So the first part of the public quest is to kill about 40 or 50 of the things before time runs out. That sounds like a daunting number, but because it's a public quest, you'll have help in the form of other players.

Successfully completing the first stage of this quest leads to the next problem. The giant is thirsty and wants a drink. Thankfully, there are kegs of beer littered around the place. Again, you need to pick up and deliver a certain number of the kegs to the giant in a limited amount of time. But this isn't an easy beer run because the kegs are defended by various creatures, which you'll have to battle. Again, because there can be many of you in this public quest, the task is doable.

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If you manage to get the giant his beer, he'll get back up and destroy the gate to the dwarven fortress. That brings about the third and final stage of the public quest: killing the defenders. They make things easier for you by sallying out of the fortress in formation, and lines of defenders will rush over the fortress drawbridge to attack you. Each line is tougher than the one before it, so this results in a prolonged melee. To win, you have to wipe out all the dwarves, including the mighty dwarven hero. It's easiest to gang up against him because he can inflict some serious hurt on you if you go against him on your own.

The public quest system allows large-scale interaction without the need of actually organizing a large group beforehand. It's a neat system that allows you to quickly get into a big quest without a lot of initial hassle. If EA Mythic can populate the game with much more examples of these quests, along with all the other content expected of an MMORPG, then it will have a much more interesting game on its hands.

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29 comments
uwontevenfeelit
uwontevenfeelit

EA has kind of redeemed itself in my eyes after Tiberium Wars. I'm hoping they can make a game that's actually challenging, at least for those who want a challenge, and stay true to the lore. Blizzard was managing to do a fine job with WoW prior to BC: make the noobs happy by letting them get to 60 and do simple and mildly challenging ego-stroking quests, and leaving the truly cool stuff to the more dedicated and skilled players, while implementing story elements that were innovative yet orthodox enough to fit into the universe. Then BC came out and all of a sudden you have a game based on rep grinds so that even the lowliest idiot can hope to get those phat epix. But they still had higher-end content, so that's not really what got me increasingly irritated, it was the blatant punching of what smelled strongly of patchwork content into the game, ruining the setting. Blizzard deserves the death penalty for murdering Warcraft. Go go EA! (sweet mother of Jesus, I can't believe I'm saying that)

jakob_187
jakob_187

Quote: "DaoC was great back in the day, but if they try to resurrect some of those old cliches like exp loss for deaths" XP loss for deaths is a problem? I'm kind of pissed that WoW DOESN'T have it. That's why WoW = "MMO Light". It's a fun game for me to play, but when you look at how incredible games like Vanguard and EQ and DAoC have been, and all of them had XP loss...hell, even FFXI has XP loss... It should be a STANDARD in MMO games. It helps promote the idea of being a true hero, because heroes....they don't die. They just kick ass and take names, sir. Therefore, ewe phail. Next, someone said that Warhammer and Warcraft are too similar. Congrats to Blizz as always for stealing an idea that's been around longer than they've been eating food. Third, of course the idea if to beat WoW! I mean, it's EA's first foray into the MMO scene, and EA gave them more money and an extra 3 months for a reason. I'm still happy that they are using a "no clipping" character wireframe basis, which means you'll actually have to *GASP* use strategy when fighting the big bosses and such. The PvP oriented gameplay is what has me psyched personally, as it's really the only true great opponent...fighting another worthy character. They'll not only make this game right...they'll make this game hard to beat as well.

Agermemnon
Agermemnon

I cant wait as warhammer fantasy roleplay was one of my most favourite pen paper rpg as a kid , this better be good please please please had enough of wow now , warhammer has a lot of history behind it probably about 20 to 23 years worth so heres hoping that the look and feel of the old world is pulled off, wow can grind the fook off

SmArTaLeC1321
SmArTaLeC1321

There are atleast 5 mmos coming out that look better than any mmo out now so im happy.

hendricks55
hendricks55

where's teh micro? i can only play wow for about 2 weeks before im bored to death with it. hopefully this one will be more fun

Zenfoldor
Zenfoldor

FotM MMOs ftl? DaoC was great back in the day, but if they try to resurrect some of those old cliches like exp loss for deaths, or gear sharing, this game will get terrible ratings and go the way of its predecessor.

mayqueen666
mayqueen666

This game and AoC will own the next gen mmo market,I'll be glad when WoW dies the slow death it deserves.

zunit88
zunit88

This game will destroy WOW ...cant wait for it

slamthebowler
slamthebowler

When I saw the cinematic trailer I literally couldn't move it made me numb with excitement. So now I wait, I wait for more details in the website, you know I'm going to the website right now

acej2000
acej2000

crappy preview, great game

Argonaut125
Argonaut125

scot, You do know the reason they are "similar" is because Warcraft as suppose to be a warhammer game but when rejected they just changed the name and some concept art around right?

ScotMTrager0183
ScotMTrager0183

Kenar, I disagree - Warhammers #1 goal is to "beat" WoW. Just like WoW beat DaoC- they just want their crown back. The two games are also very similar (Dwarves with guns, orcs, etc.) wheras many other fantasy MMOs are set in vastly diffrent worlds. There also is two factions (a "good" and an "evil" faction, although at least in WAR there is a much better defined distinction) whereas DaoC had 3, and many have none at all. I do agree that there are many diffrences between them, although mostly are developer-choice issues (PvP vs PvE) and not fundamental to the IPs on which they are based. EA Mythic is an amazing company and may be the only ones who can knock WoW off its throne. A large majority of WoW players play for the PvP not the PvE and all of those are looking for something to take their time away from WoW. - again if ANYONE can do it, its Mythic.

Kenar
Kenar

Ya I dont exactly come to gamespot for MMO information, on other types of games maybe but not MMOs. First off EA did not acquire the Warhammer license Mythic did. Mythic is not some noob MMO developer, they created Dark Age of Camelot, another RvR oriented game. Mythic is not trying to kill WoW or beat WoW, doing that is impossible. There are many people playing WoW who will never play a different MMO. Also there are many people who never played a MMO but Warhammer TT game and will play Warhammer. WAR is not Warhammer TT game in MMO form, WAR is an MMO based on the Warhammer license, the entire license. Also Mythic was not in any kind of trouble financially before EA acquired them, and since then EA Mythic has become the MMO development house for EA. WAR is an RvR game heavily focused on factional PvP, whereas WoW is a PvE game with PvP thrown in to amuse people. 2 different games, that graphically do not look similar, as one person pointed out WAR looks more like DAoC than WoW. This is due to WAR using a beefed up DAoC engine.

raltoren
raltoren

This game does look awesome and I'll definitely be getting it when it comes out. However gamespot shows again how little they know. This game does NOT look very similar to WoW if anything it looks more like DAoC. Also when they say the races and background are similar that only because WoW got there races from Warhammer in the first place which gamespot should have been more specific about.

GaussGoat
GaussGoat

Games Workshop is awesome; Go Warhammer!!! I can't wait to get my hands on this game, especially after they described these quests and how the game world will be setup. I love it!

charles_kerby
charles_kerby

I Can't wait, Mythic had a Golden game on its hands with DOAC.. too bad they complicated things in the end.. but al things have to come to an end. I think they will be able to topple the 800lbs Gorilla that is WOW with thier 900lb Orc Warriors! Bring on the pain.. and bring on the WAAAAAGH!

FlaminDeath
FlaminDeath

i can see 1 small problem with this game this happened with WOW, at least on my server, everyone chose the human side and massively outnumbered us nice orcs i hope that doesnt happen in this

DouglasBuffone
DouglasBuffone

Only a company like EA would spend this much money to compete with World of Warcraft

s0njas0n
s0njas0n

yeah the screenshots are nice, but i'm pretty sure i don't want the game.

megadisc
megadisc

we dont know what to expect from all of this man ! it can be good or bad eiehter way ! nonethesless ...the graphics are awesome !

KyanMehwulfe
KyanMehwulfe

Nothing much new but a presence at the expo is better than nothing.

YourOldFriend
YourOldFriend

I want this so badly! To me, this is what WoW should have been. This is also the first game that actually looks like the fun can justify the monthly fee. I played many MMOs, but have never payed monthly, preferring private servers or friend's accounts, but nothing really holds up. Guild Wars has held me pretty satisfied for awhile, but these huge scale battles, visually expanding Player Characters and so many classes are shaping this up to very high expectations. Let's just pray it delivers.

Booner17
Booner17

They also didnt say that Blizzard MOST DEFINITELY took many of its designs for interface and w/e from DAOC. As did DAOC from everquest...but they all do...I am also thinking this will kill WoW..

comthitnuong
comthitnuong

The environments seem to look good graphically, especially for an MMO.

Argonaut125
Argonaut125

Seems like really old news, Those "things" I'm guessing are Squigs.