Volition: Latest Red Faction games fell short

Volition producer says Guerrilla and Armageddon "lost quite a bit" of money for publisher THQ.

The latest Red Faction games were financial failures for publisher THQ. That's according to Volition senior producer Jim Boone, who told Polygon that Red Faction: Guerrilla and Red Faction: Armageddon "lost quite a bit" of money.

Deep Silver parent company Koch Media purchased Volition and the Saints Row franchise for $22.3 million during the THQ bankruptcy auction in January, but the Red Faction franchise was not part of the deal. Boone said this was hardly surprising, given the shortcomings of Guerrilla and Armageddon.

"And when we lost as much money as we did with [Red Faction: Guerrilla] and when we lost as much money as we did with [Red Faction: Armageddon] I think you know, in our hearts we certainly love Red Faction, but at the same time it's kind of hard to look at that business and think, you know gosh, how come we didn't get that too."

Following Armageddon's disappointing launch in 2011, then-THQ CEO Brian Farrell said the series would be put to rest.

"Given that the title now in two successive versions has just found a niche, we do not intend to carry forward with that franchise in any meaningful way," Farrell said at the time.

Though the Red Faction series received no bidders during the THQ auction this year, the company is still trying to offload the franchise. The publisher said in February that it has received 100 expressions of interest in its remaining unsold franchises. THQ expects the bidding and sale process for Red Faction, along with Darksiders, Homeworld, and Destroy All Humans, to be finalized by mid-May.

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Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
Red Faction: Guerrilla

Red Faction: Guerrilla

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177 comments
silentshade0
silentshade0

I will never understand how Red Faction: Guerrilla failed, you'd think a game that allows you to destroy everything would be the game everyone wants.

How on Earth does that sort of game fail? Its a real shame that we may never see a game of Guerrillas scope ever again, makes me really sad to be honest. 

smtgfx
smtgfx

Lol. Not surprised. I found it for 2.99 in the begin bin. Its quite simple. Make a game that people will remember. They had a good formula going with Guerilla but they messed it up really good. they should get real games like me to create good games.

CaptWaffle
CaptWaffle

Guerrilla was pretty sweet: an open-world game with COMPLETELY destructible environments: Yay!!  I recently picked up Armageddon for like $5 and was VERY pleasantly surprised.  Though I'd prefer the same game in a more open setting, I thought the environments and REALLY cool toys you were given (along with a character-upgrade system) made Armageddon a pretty sweet game.

I'm kinda bummed about this.....THQ had a lot of neat franchises at the time of their demise... I'll be CRUSHED if there is no Darksiders 3 (I really thought someone would jump at the chance to pick up that IP..... I find it odd and sad that it wasn't one of the ones picked up immediately) and I'll be sad, albeit less-so, if Red Faction doesn't continue.  If Red Faction Guerrilla and Red Faction Armageddon had a hippy-love-child, that would be a BAD-ASS game.  I still throw in both games from time to time..... still love picking up a Mother of All Bombs, parking it on the middle of that really big bridge..... forget the name of what district... and KABOOOOM!!!!  KERBLAMMMM!!!!  WHOOOOSH!!!

*sigh*  I love completely-destructible environments with neat physics.  Long live the RF:A Gravity Gun!

dustinw
dustinw

Maybe I'm just easy to please, but I really enjoyed Red Faction: Armageddon. I didn't like Guerilla as much, but Armageddon was a very enjoyable experience for me. If there was to be a sequel to it, I'd gladly pick it up.

ybene
ybene

leave guerrilla alone!

guitarpete462
guitarpete462

Red Faction worked best as a FPS. Going 3rd person sandbox style for Guerrilla just threw things a little too far off the rails, even though it was actually fairly good.

I think the FPS style was where RF shined the most, and I don't think they should have abandoned it. 

Now can someone PLEASE resurrect Colony Wars for the next gen? I will throw money at your feet. Thank you.

bkohary
bkohary

Forget Red Faction -  Freespace 3 please. Or another new space combat game.

NTM23
NTM23

Many people say that there are too many FPS games now, but honestly, I think that's where Red Faction shined; at least the first did very much so. It was similar to the original Half Life; they should go back to that. Make a sequel to the first, but make it a reboot as well in a sense so whatever came after isn't canon.

popeyfolger
popeyfolger

It's kind of disappointing i enjoyed both armageddon and  guerilla. Especially guerilla the in my  opinion people lost interest in this series after red faction 2 they just never seemed to recover after that steamer was released and it's understandable what a disappointment that game was. 

Adavanter
Adavanter

Guerrilla was awesome. One of my favorite free roaming sandboxes. Nothing to date has had cooler destruction... It's just one of those games I'll never understand why it did so poorly when other garbage games manage to succeed.

Kickable
Kickable

I never even played any of the ones before Guerilla, thought it was badass.  Clearly some issues like variety of activities and I kind of just hated being on Mars lol.  But fighting and especially demolition felt so awesome.  Heard Armageddon was quite a departure, might play sometime though

slimskelter
slimskelter

I picked both up for $5 each on PS+ recently. I'm liking Guerrilla so far.

vshingles
vshingles

being def jame figth make away better what kill with dont suck

robertcain
robertcain

Well I thought Guerilla was good too; so why did THQ decide to confine you to a predetermined path and remove the multiplayer whilst hoping that awesome weapons would be enough to carry the day?

I hope someone does pick up the franchise to improve on the brilliant GeoMod destructible physics engine which (in my opinion) was right up there with Frostbite back when Guerilla came out

LtReviews
LtReviews

Guerilla was great. Not sure why they felt they had to return to a corridor mine shooter in Armageddon.


Here's a formula for success:

Weapons in Armageddon + open world gameplay in Guerilla = greatest Red Faction game ever made.

PodXCOM
PodXCOM

I just hope Next-Gen games can do more Red Faction-like gameplay for the PS4. In fact, Nvidia showed a tech demo with  destruction in real-time, so there's still hope for a game to play like  Red Faction.

---Cipher---
---Cipher---

Best show yet, just because of the Legacy of Kain reference!

happynoodleboy7
happynoodleboy7

Too bad.  Mr. Toots in Armageddon was one of the best joke weapons of all time.

dragonkantus
dragonkantus

i just hope this series fall in good hands...not the likes of EA

boarwar
boarwar

go back to RF1 and see what you did right....mining, mars, destruction, blowing up terrain. Guerilla was nice but....i feel like a kid stepping on lego houses that crumble too easy. Then they thought....oooo wouldnt it be nice to have magic put things back together? dumb idea.


your own fault for failing. I liked RF1 because it was a long-ish game with a story and blowing up walls and the terrain, i dont care that i can drive my jeep into the wall of a mars condo that has nothing to do with the game. GTA style gameplay doesnt fit this universe

coruscant
coruscant

I actually really liked Guerrilla!

GOGOGOGURT
GOGOGOGURT

It's because Armageddon had little to do with the original games.  Even though Guerrilla was open world and third-person, you still were on mars, the story was easy to pick up on after Parkers adventure against ultor, an stuff blew up real nice.  Actually I've never seen better destruction physics in a game.  Ever.  It's their own damn fault for Armageddon sucking. 

kik4444
kik4444

Leave Guerilla out of this, THQ

advancedcaveman
advancedcaveman

The whole series "fell short." I'll always remember Red Faction 1 as being a disappointing cop out of a game that marked the beginning of a long era of boring, generic, weak sauce shooters. Shooters like Red Faction 2 and Red Faction Armageddon. 


quantumtheo
quantumtheo

All I wanted was a direct sequal to the original Red Faction.... familiar characters, familiar gameplay... they could've made the sequal I wanted one or two years after the first games release.... Way to muck up a good thing THQ....

chemergency7712
chemergency7712

Guerilla was a great game, and the open world was very well-suited to it's gameplay mechanics. Armageddon was a real letdown though, despite it's obvious attempts to return to Red Faction's roots, aliens and dark, generic caves were a real step back from Guerilla's open world.

starfox15
starfox15

Still analyzing thq's failure... Can't we let this go?

Tripwolf
Tripwolf

Shame. I enjoyed both games quite a bit.

Fabregasgunner
Fabregasgunner

I liked Armageddon I have to say and it's a shame more people didn't buy it i thought the game was a really enjoyable shooter. Was a first time player to the series so can't say much for the games previous

cheamo
cheamo

Guerrilla was awesome, I think I own a copy for PC and PS3. Armageddon was not. I bought it just because I was a big red fraction fan, but it was short and the game play was boring. I really think they did themselves in on the franchise by changing it too much. 

gilalizard
gilalizard

Guerrilla remains one of my favorite games of all time.

The sheer chaos possible, of destruction and physics, remains unparalleled.  The subversive theme and storyline were great.  The open-world was an enormous strength, allowing players to approach how they wanted to destroy something as they wished.  You could get creative with your destruction.

The difficulty was old-school.  EVen on the easier settings it could spike.  Which was GREAT.  I loved that you couldn't sleepwalk through the game.  Try to do a perma-death playthrough on the hardest setting, and you'll be forced to really play as a guerilla.  Using hit-and-run tactics to whittle down the enemy bases and installations.

 I didn't mind that the mission-types repeated, because I enjoyed all of them.  And they were set in different locations with different layouts, so even though the mission-type repeated, how you approached it differed.

The driving around could be a little boring, and hunting the crystals definitely got repetitive.

Some said the look was "bland".  But it's a being-terraformed Mars, so they didn't have a whole lot to work with as far as variety goes.  A sequel could of easily countered this with a more-terraformed Mars, providing more variety of landscapes.



Armageddon on the other hand, was terrible.  Abandoning the open-world removed one of Guerilla's strongest aspects, the open-world chaos you could create.  Aliens?  Red Faction was never about fighting aliens.  It's about fighting back against corporate totalitarianism.

 Even that tool that rebuilt things made the game feel empty at its core.  What you destroyed didn't stay destroyed.  It didn't seem to matter when it could be reconstructed in a moment.  It was a mechanic they probably developed because the game was basically a corridor shooter where you could destroy elements you needed to advance.  Which just shows how the abandoning of the open-world hurt the game even more.

Armageddon felt like something where the elements that were most fun were calculated into mediocrity in an attempt to put out a blockbuster.

CUDGEdave
CUDGEdave

No wonder..Armageddon was awful.

Dragon_Nexus
Dragon_Nexus

Guerilla was alright, but it needed a few things fixing, like maybe a more interesting driving mechanic and a world that didn't look so bland. 'twas fun though.


Why they turned the sequel into a completely bland, grey blob of harmoginised mediocrity I don't know. I mean, bringing in aliens? Why? Red Faction isn't about alien invasions, we have plenty of other games for that. It's meant to be about the downtrodden rebelling against the oppressors, surely that's enough?

They should have done what any good sequel should do. Ditch the bad ideas that didn't work, improve the good ideas that did and add new stuff. Don't completely change everything, that's the Etch-a-Sketch method of development.

StaticPenguin
StaticPenguin

@guitarpete462 I disagree. Guerilla was a step in the right direction. Being able to see the full scale destruction was great.

Kryptonbornson
Kryptonbornson

@NTM23 Third person to me is inherently better unless it's VR (which is coming). I never could get used to the lack of peripheral vision. It was just mathematically easier at the advent of the genre.

Kryptonbornson
Kryptonbornson

@popeyfolger They never marketed it right I suppose. I own both of the games mentioned and like the gameplay, but for some reason I always put off playing them for other games.

smtgfx
smtgfx

@Adavanter - I agree with you. The game was fantastic and it had so much potential but it fell short of laving an impression on people. Everyone played it and they forgot it. 

Carpetfluff
Carpetfluff

@slimskelter I'd avoided Armageddon for ages on the basis of the demo; despite my Xbox constantly throwing it at me as a suggestion (that's mainly 'cos I'd played everything else so it just rotated that, Duke Nukem and Morph X). I finally picked it up for £8 a week or so after THQ went under, and for that price is was a surprisingly good time, even if it was a bit limited in scope. There aren't many games that let you shoot sparkly death rays out of a unicorn's rear end either.

PiotrekDG
PiotrekDG

@PodXCOM This looks poor compared to RFG.

---Cipher---
---Cipher---

Wtf? Why is this here? Gg gamespot! Posted that on another article ~10 hours ago!

GOGOGOGURT
GOGOGOGURT

@gilalizard It's funny how you are better than THQ's professional idea makers...tells alot about unimaginative devs.

rolla020980
rolla020980

@StaticPenguin @guitarpete462 

I agree that Guerilla was in the right direction and Armageddon would have been a top 10 for me if they improved what they made in Guerilla instead of trying to reinvent it as a linear game. I loved Guerilla, but Armageddon was only average.

dragonkantus
dragonkantus

@GOGOGOGURT @dragonkantus lol are you mad? i wanted to say open world not RPG  but the site dint let me edit..besides it as just a opinion mr hotheated dont go nerd rage on me

deathblow3
deathblow3

@GreggD @PiotrekDG this is a real live demo for the new video card that just came out the 680 which playstation 4 will have nothing close to because it is a $1500 card.