Valve adds $100 Steam Greenlight fee

Company introduces submission fee to "cut down the noise" following popular launch; all proceeds go to Child's Play charity.

Those who wish to submit a project to Valve's community-based Steam Greenlight initiative will now need to pay $100 to do so. Writing on the official Steam community website, a Valve representative said while there have been numerous legitimate submissions, there is also a "significant amount of noise and clutter" being submitted. Thus, the decision was made to introduce a fee to cut down on these projects.

Still want to post a Half-Life 3 submission? That'll be $100.

All proceeds from submission fees will be donated to Child's Play, a charity founded in 2003 by Penny Arcade's Mike Krahulik and Jerry Holkins. It works to improve the lives of sick children through offering toys and games at a network of over 70 hospitals worldwide.

Those who already posted a submission to Steam Greenlight will not need to retroactively pay the $100 fee, but will need to for future submissions.

Valve also has announced that it is has updated the Steam Greenlight user interface to better help players find what they are looking for. To this end, users will be shown smaller, more manageable lists of that games that they have not rated.

Steam Greenlight launched on August 30. Since then, over 700 projects have been submitted to the service, which allows developers to put up Kickstarter-like pitches for favorable ratings from users.

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Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
0 comments
aussiemuscle
aussiemuscle

i think it's a fair cop to weed out some of the wannabes. If it's worth publishing, they'll soon enough earn their 100 simoleons back.

eiji1
eiji1

Somehow, just taking $100 from a burgeoning developer that obviously hasn't been able to snag a publisher - and thus is ALREADY strapped for cash - is going to deter people from using Greenlight.

 

The money cannot be immediately sent to Child's Play. Only upon acceptance of the game into the Steam catalogue via Greenlight or upon the discovery of the post being a sham post or against the TOS, should the money be sent to CP.

 

If the project isn't wanted by the people choosing games in Greenlight, that shouldn't harm the developers even a penny, because they're gonna need all the money they can get to purchase and maintain the requisite infrastructure to self-publish it.

jayjay444
jayjay444

if this was EA they would keep the money to them selfs, good on u valve this is why i buy your games your completely selfless and we love u for it.  

Jinzo_111887
Jinzo_111887

Maybe valve should split it up into two categories. Devs corner and the community desires. Community desires could be where community members can submit their suggestions on what want valve to try to get (no fee to suggest games in this section, but it is recommended they offer info on the game just to show they're taking it seriously), while Devs Corner is where devs can submit stuff and work out a deal with valve.

theKSMM
theKSMM

It's mildly surprising to me that they didn't do this out of the gate.  It's predictable that a free submission process would lead to some dreck, and Valve had to set the bar somehow.  I might have wished that they had tried a $25 or $50 submission fee first, but what do I know?

SciFiCat
SciFiCat

Good for Valve, if this fee helps to deter the avalanche of crap that gets submitted to Green Light, the better.

supness420
supness420

I don't understand why everyone is so upset. 100$ to keep the project free of 2000 "Tetris" clone submissions a day sounds reasonable. Again, it isn't like the money is going to Valve. The 100$ goes to charity. How much is it to get a game posted on PSN, XBL, or Origin? I would bet much more than 100$, and I would also guess that none of that goes to charity. Does that make it alright? No, but as of right now it is the best option for a widespread release without a ton of money. People complaining can always create a free website through Google, and host your software there.

 

On the other hand, I think Valve could use two options. One for a top tier that consists of people who donated, and a second tier of people who didn't. This makes both sides happy. Maybe even have an option to sort content by "donation amount." The more give, then the more you get... noticed.

cheamo
cheamo

I really didn't like the idea from the get-go, but this does seem like a pretty reasonable decision.

macca366
macca366

If you're really seriously invested in your project, $100 is nothing. Keeps legitimate submissions up. I think its a very reasonable decision, and they're donating all the money.. Good people

Crush_Project
Crush_Project

its so nice to see the big boys dieing, and small up and coming folks getting their shot.  

tightwad34
tightwad34

So apparently these guys aren't greedy. Kudos to them if they really are donating the fees. I won't be involved in this, but I wouldn't mind giving a little to a company like them. That is if they are all they are cracked up to be. 

bloody-hell
bloody-hell

100 USD to be allowed to enter the product in development on Steam for a chance for it to be selected to be allowed to be published on steam, a platform used by millions and millions of potential customers ?

 

That's very reasonable and keeps the site free from spam - Now trolls can't just throw all the crap they consider worthy (and fake titles) onto the platform, plus all the money goes directly to charity, so win / win.

 

If a developer thinks that his game won't even break even with the 100 USD submission, why would he bother in the first place anyways and bear in mind, this is a one time payment for an unlimited amount of submissions.

 

A reasonable approach for very small but passionate development studios with financial issues could for example be to run a kickstarter with a let's say 1000 USD goal and use that money to pay for the Steam Greenlight entry fee (and could also cover some of the software license costs).

 

Very good decision by Valve in my opinion.

hobotech64
hobotech64

Sometimes you've got to spend money to make money.  If you've got a problem with it, you still have the option of publishing yourself (and good luck with that!)

mechmaster525
mechmaster525

I wish Apple would follow Steams example. I hate how on the Apple App Store you get all those stupid Chinese and Russian ripoff games. I have seen ripoffs of Minecraft, Pokemon and many other games. If Apple did this I don't think we would see those to often anymore. I say it's a good idea from Valve and GO STEAM!

ferval100
ferval100

I don't know why everyone is complaining. I checked out the games on there and they are mostly garbage. It reminds me of the XBLA Indie games. All mostly garbage with very few decent games.

suplax
suplax

"All proceeds from submission fees will be donated to Child's Play..."

Riiiight.....

Steam sucks , period.

squall_83
squall_83

Damn. That is awfully steep. I would think they could have settled for a MUCH lower number and still weeded out the garbage.

DarthLod
DarthLod

More fee's. That's why humanity is imploding on itself. We are all chocked to death by fee's and bills.

chibi-acer
chibi-acer

I understand why they're doing it, but it will be tough on some indie devs, regardless of how "serious" they are.  They already have other development costs involved, and now it's $100 just to submit in the hopes that the Greenlight community will promote you?  Potentially painful to some folks who might be living week to week on mac & cheese or ramen noodles.

thedemon44
thedemon44

I only wanted legitimate submissions any ways, this does the job perfectly. And getting deserving kids good entertainment is a saucy little bonus.

jrabbit99
jrabbit99

I'm glad Valve decided to give the money to Child's Play instead of pocketing it. I don't mind them charging the steep price if it's going to a good cause. Way to go Valve!

The__Kraken
The__Kraken

The fee may be a little bit steep, but that money is going to a cause (a good one, at that).

The clutter will be cut, and any developer who is even remotely serious about their project would not mind the fee. Never mind that Greenlight is a service that brings attention to the games, and allows them to potentially be released on STEAM (arguably the best digital distribution platform, with millions of users...). Why should such a service be free?

oldschoolvandal
oldschoolvandal

As a back yard developer myself I have absolutely nothing against this fee.

Best way it to try your game on other platforms (they will filter your work using other methods that not money) and after you are confident about it you go to Steam or any other platform of your preference.

 

Mortos13
Mortos13

Im pretty sure that making the fee 10 bux would cut down the clutter...

Zhalor
Zhalor

I think that's a bit much. I love the idea of filtering out the garbage, but $50 is far more reasonable.

Cenerune
Cenerune

If it can keep the trolls and the shovelware away, it's great. Greenlight had a horrible start and if nobody looks at it or even use it because it's bloated with too much crap, nobody win.

Any semi-serious dev won't hesitate to put $100 on this. You have to look at it as a marketing tool rather than using this to get on steam. That $100 is a pretty damn good marketing investment.

XeonForce
XeonForce

After seeing so many game submissions that were obvious trolls, it just makes sense. Donating to charity is just another reason why Valve is Valve and why they continue to receive my money.

PetJel
PetJel

This is good news in many ways.

Wizallah
Wizallah

A lot of people submit games that they are working on but aren't serious about finishing. This fee will put an end to most of that "noise".

Landsharkk
Landsharkk

All those of you who complained about Xbox and Playstation requiring developers to pay to have their games go through a certification process....well maybe this will help you understand the need for that process and why Steam is introducing the $100 fee.  

MW2ismygame
MW2ismygame

Valve you are one of the few things that give me hope in the industry. Carry on.

pcty
pcty

I think U$50 would work just as fine

MrHatnClogs
MrHatnClogs

Will the sick children need keys to unlock their prizes?

Duke_51
Duke_51

It's not a bad idea really. People who want to sell their music on certain websites have to pay a fee - makes sense that they'd do the same thing for game makers.

StryderAR
StryderAR

$100 is too much. Tell to the third world countries developers where 1 dollar is six times their currency, and 100 dollar's are 1/4 of their month's salary, that they need to pay $100 to have THE CHANCE to have their game on steam.

$25 would be good, or $20.

careyletendre
careyletendre

With all the grammar errors in this article, where are the copy editors? Spell checking will only get you so far kids.

Kungfu_Kenobi
Kungfu_Kenobi

I said from the beginning of Greenlight that a $100 fee would improve things. I'm glad to see Valve gets it.

xXl_z3r0_lXx
xXl_z3r0_lXx

Valve is such an awesome company! I hope that someone finds some nanotechnology or something to keep these guys alive and well so that the people running it now wont get replaced by corrupt jerks. BTW, I'm okay with this fee and my career goal is to be a game programmer.

GhoX
GhoX

$100 isn't a lot. You know what is a lot? The amount of crap games people have to wade through in order to vote up the good ones on Greenlight at the moment.

yang4200
yang4200

what does it mean to post submission??  Dont use steam so I have no clue.  Is it pay to submit idea or something like that? cause if it is then WOW never thought Ill see the day you have to pay to give out ideas... but if its now then someone please explain to me what it mean.. Thanks

SolidTy
SolidTy

That's nice of Valve to give the money to charity. Sure, they can quietly change policy in a few years, but it certainly is a neat move. M$ would have never authorized this p;articular move in such a fashion. Activision? No way. Apple? Nah. Great job Valve.

DemonChorro
DemonChorro

I saw the 100$ charge and was like; They are gonna take money for submitting a game? Then saw the charity and was like.... ya.... thats valve alright... being bad ass

Pyrosa
Pyrosa

Excellent work, Valve.

Reuwsaat
Reuwsaat

Should charge a little more, 100 is nothing to most, meaning it would diminish the number but not efficiently, and if it's going to charity, why not?

theshonen8899
theshonen8899

Any other corporation would use this as an excuse to take that 100 bucks and tuck it into their wallets (in Microsoft's case, tens of thousands of dollars). Valve donates it to charity.

msfan1289
msfan1289

you know if this keeps up Valve is just going to dump the whole Greenlight Idea and just go back to what they do, You have to contact Valve fill out a form, send it to them along with a copy of at least a demo of your game, wait for how long it takes them to play each and every game submission they get, and hope your game gets the "Greenlight" from Valve and your game will get in there Steam store front.

DarkSaber2k
DarkSaber2k

Make it $500 to submit "Totally original and non-derivative Tower Defense game #798573" and we're talking!

gamingfrendly
gamingfrendly

that should keep mental idiots away from posting stupid fake crap

ZabuzaR
ZabuzaR

This is good news. I was getting sick of people posting inappropriate garbage on there.