Unlike Halo, you'll need to unlock Destiny's multiplayer mode

Bungie confirms you won't be able to play Destiny's multiplayer mode right out of the box.

In a new interview with Eurogamer, Bungie investment lead Tyson Green revealed that the multiplayer mode for upcoming multiplayer shooter Destiny won't be available right out of the box. Instead, you'll need to unlock it, which could take "a couple of hours," Green says. But once you do unlock Destiny's multiplayer mode, all of your characters can play without restriction, Green says.

This is a departure from Bungie's famous Halo series, where users could--and often did--jump right into multiplayer the day they got their copies. So why require players unlock Destiny's multiplayer? Green says it's because Bungie wants to make sure characters have the necessary equipment so they don't get throttled on the battlefield.

"We found early on that people here in the studio, when they jumped on the game--these were people who were already really familiar with the game mechanics--they would roll a new character, play through the first mission then go right into PvP, and they would just get really beaten up by the other players because they didn't have a super ability yet and they'd only got an auto rifle from the first mission," Green said.

That's another major difference between Halo and Destiny. In the multiplayer modes for past Halo games, all players enter each match on a somewhat level playing field. They can find better weapons on the map, of course, but there wasn't much in the way of progression. This isn't the case for Destiny, as you'll discover unique weapons, equipment, and abilities during campaign that will carry over to multiplayer.

Destiny's three classes (Hunter, Titan, Warlock) each have their own "focus," which carries your abilities--including a super ability--within it. Each class will have two focuses to start with, and new focuses can be unlocked over time through standard gameplay progression.

By the time players finally do unlock Destiny's multiplayer mode, they will have already completed one or two campaign missions and gained a special weapon and a super ability. This should prepare them for multiplayer, Green says.

This approach may be different than the route Bungie took with Halo, but Green says he thinks most players will understand and agree with the decision. "I think most people are going to say, 'I want to have my super ability, I want to have my Golden Gun before I go into a PvP match against other players.'"

Destiny launches September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A beta for the game launches this summer, first on PlayStation platforms.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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218 comments
watchdogsrules
watchdogsrules

destiny is basically halo but its also for PlayStation systems. 

Romayo83
Romayo83

I prefer multiplayer shooters. Unlocking this is a bit of a setback for me anyways. But this quote:

"Green says it's because Bungie wants to make sure characters have the necessary equipment so they don't get throttled on the battlefield."

Are you kidding me? I've been playing shooters since Wolfenstien3d I'm pretty sure I will not get "throttled" on the battlefield LOL!

darkbajo
darkbajo

Ok now Im confused... Destiny is an MMORPG FPS right? Or I miss something here? Wen we are talking about multiplayer we are talking aboout PVP???

omar_q
omar_q

Fine by me, I have a strict 'no multiplayer before finishing campaign' policy anyway.

Oozyrat
Oozyrat

I'm back and forth on this game. It looks cool sometimes, other times it looks like a strange hybrid of Borderlands and Halo that doesn't know where to go. I have faith in Bungie and I'm still a big Halo fan (4 was a little too fast paced for me though, but I still enjoyed it), but I'm not going to pre order this. I'll wait for reviews. However, if the game has a ton of customization options, then I'll probably pick it up. Nothing makes a game last longer than customization (and mods ;D).

ghostlungs420
ghostlungs420

hopefully the single player/coop campaign is 30 hours in length withuot side missions,

EPaul
EPaul

Old school sensibilitties..........i like it 

Gankstar_VX84
Gankstar_VX84

Destiny is gunna suck. Bungie only know how to make casual kiddie friendly shitty games. This just looks like a open world version of halo that I think should be shitbox 1 exsclusive.

major_retard
major_retard

I like this decision. I don't want more purely MP games...especially MMO style, but thats a rant for another day.

Hirezi
Hirezi

good call bungie !


Playing a new, ambitious franchise like Destiny would probably require gradual learning to understand all the mechanics Bungie implemented into this game. That's why I think its smart to make sure that those who play the multiplayer have a basic feel of these mechanics of the game and the proper equipment (and knowledge of how to use the equipment). This ensures that the multiplayer scene starts off competitive and not infested will players trying to learn how this new game works amongst others who have already started to get used to it. For those saying that you should be allowed the freedom to do whatever you want, you have to remember that you are both slowing down your own teammates and dumbing down the competition..


quickshooterMk2
quickshooterMk2

bungie... still, when activision is the publisher i will never succumb 

TrueProphecy22
TrueProphecy22

Didn't think there was going to be a solo campaign. 

VERTIGO47
VERTIGO47

This is a good idea. That means the SP campaign is more focus and centric. 

GOGOHeadray
GOGOHeadray

I like it; its better than going online and getting rolled by more experienced and better equipped players. It also ensures that people won't bring a squad down in a game which relies on squads working together simply because they want to play against others.

orktar_bunbun
orktar_bunbun

Wonderful, I just LOVE being told that I can't play a game mode just because I haven't played the other. Who cares if my weapons and stats will be crap? Let me do what I want to do! Everybody knows the key to a good game is not restricting the player. Remember when cod would restrict capture the flag because you didn't play deathmatch enough? Those days were bullshit.

Whitescarver
Whitescarver

This is how I play all my games anyway, glad I don't have to do anything special. <3 Bungie

neowarrior121
neowarrior121

against popular belie this is a good thing, for starters it means people will actually play the campaign, i tell you know i didn't even bother for gta V and im never going to play it as i don't really see a point too.  also it will stop noobisum, the people will have an actaul grasp of what to do and can't bitch and moan when they die because of lack of skill or equipment.. 

NaturallyEvil
NaturallyEvil

Here's a much less stupid idea:  Why not give players the ability to find loot and level during multiplayer games?  That way, even if they get destroyed at first they will gradually be more prepared for each upcoming battle.

I'm pretty sure that 90% of the audience that they gained from making Halo will be pissed off by this and less likely to buy the game.

rob19ny
rob19ny

Good for the PS gamers, bad for the Xbox gamers.

semi74
semi74

I don´t know if ppl are afraid to point the very obvious thing out to them but a random loot system + a progression system will always skew multiplayer one way or another.  Something that even the floatheads at Activision have learned for COD after 32 versions.


This game is looking worse by the day.

ThePowerOfHAT
ThePowerOfHAT

I think the main thing that Destiny will have to do progression-wise is make sure that players can still continue to gain new armor, weapons, abilities, etc. while still being balanced against one another.  If they can't do that, then... well, what's the point?

TimberWolf_CLT
TimberWolf_CLT

I like the idea of being able to bring your found/special weapons into multiplayer. 

Bloodlustt
Bloodlustt

This has got to be the dumbest idea I've heard in a while.

franky111
franky111

Great idea! Good job Bungie.

Kevy1252
Kevy1252

So is it an MMO or not, seems confusing

ExtremePhobia
ExtremePhobia

What I'd like to see is a PvP mode where players can bet equipment. Bungie would have to come up with a scale to ensure that players are putting up equitable gear but I think it would be a pretty neat gametype. MVP gets to choose first from the pot and so on down the line.

smokeless_0225
smokeless_0225

This is a very good idea! Hopefully they will incorporate a detailed tutorial session within those first couple hours that will:

1) get people used to the game mechanics and controlls

2) force people to play at least some SP so they can get a taste of the actual game

3) cause MP to be more balanced so you're not stuck on a team with a bunch of ppl who don't have a very "winable" setup

prodigy_69
prodigy_69

I think this is a bloody brilliant and clever idea..well played Bungie 

KamuiFei
KamuiFei

I actually like this idea. People usually dive right into competitive online of a game they have no clue about. Making the competitive online part available after doing some "single player" stuff (as in not against other real players) is a good idea imo.

krystyla
krystyla

This is going to make balancing horrible, there will be one or two uber weapons everyone has to get to be competitive.

cboye18
cboye18

3rd person games all the way. Tired of FPS.

kingraven24
kingraven24

@Romayo83 it sounds like you're completely misunderstanding this game and its genre.  Have you ever played an MMO game?  The genre is heavily dominated by gear (weapons, armor and their level/stats ratings) and available abilities.  A starting player cannot content with a superior player with several "levels" up on them and better suited/geared for fights.  FPS games typically don't use this approach, which is why you may think your "skills" will give you the edge.  But that's not the truth.  Skill has zero effect if the opposing player is anything but terrible at the game because you can't inflict nearly as much damage as they can, and they may have abilities like healing that you couldn't get without leveling through the story/questing portions of the game.


Destiny is not Halo, Call of Duty, etc.  You take your main character out of PvP/competitive matches directly into those arenas.  If you aren't outfitted properly, you have little-to-no chance of winning 1v1 confrontations.

bilalmvw
bilalmvw

Yes. It is open world and still has multiplayer like gta. Quite confused by what your confused bout.

Ssouljah
Ssouljah

@Oozyrat I played the alpha the customization in it was already more than any of the major FPS out now. Uncommon armors and weapons have abilties unlocked in trees and it has an rpg style level progression through skill usage. In under 12 hours played per class I had many different options in how to play each class.

snider83
snider83

@Gankstar_VX84  Lmao, the lack of intelligence in your post... entertains me. Halo is recognized by at least 90% of the gaming community to be at the VERY least a good game, most however, define it as a classic series that has influenced the FPS genre and shooters in general. Plus, Halo was mature rated all the way through. And open-world halo? Thats a great idea that probably was a stepping stone for this game. And for the record, the X1 imo has just as many, if not more good games than the PS4 which I do admit is a great console, but not the god everyone makes it out to be.

bilalmvw
bilalmvw

@Gankstar_VX84   You do know halo was a true hit, and the main influence on fps world hell actually the whole dam shooting world. Your overrated Killzone,BattleField and COD will be nothing without Halo. Believe it or not.

H0RSE
H0RSE

@semi74
Well, it seems to working for many MMO's with a pvp component. Bungie also said their will be MP only gear - just like MMO's.

sladakrobot
sladakrobot

@Bloodlustt Not really. This game has loot and you can use great weapons in PvP.
So a newb would have a big disadvantage.

In Halo everyone starts with same weapons in multiplayer.

spartanx169x
spartanx169x

@nl_skipper @spartanx169x Yeah, it will be different in the respect that they will limit interaction of players in many parts of the game to allow for the single player experience. Which is a good thing, that I think people that want to be critical of the game want to ignore.

nl_skipper
nl_skipper

@spartanx169x  Fair point, but I think most people think of an MMO as several hundred or thousand players in one single server, all able to meet face-to-face if desired.  This game sounds nothing like that from what I've heard so far.  It has an overall persistence to the world it seems, but that doesn't really mean "MMO" to me.   It sounds much more instanced, than one giant open world with people everywhere. 


Looking at the Wiki definition, ANY online game could be considered an MMO... just says it has to support a large number of people simultaneously (nothing about being on a single server)... which almost any online games does,

spartanx169x
spartanx169x

@nl_skipper @VegasDawg depends on your definition of an MMO. Based on the definition from Wikki. It could be considered an MMO. But It will be different in the respect that you will only see lots of people in certain places . It will be  very limited in other places.  

nl_skipper
nl_skipper

@VegasDawg  Yea, seriously...  It's not an MMO,  STOP spreading this misinformation people!