After bringing you a series of brief previews on Capcom's Ultimate Ghosts 'n Goblins, we've had a chance to sit down with the first three worlds of this updated version of the company's classic platformer. If you didn't get to play the classic Ghosts 'n Goblins back in the day, the series stars the valiant knight Arthur as he fights through one grueling level full of monsters and obstacles after another in an attempt to save his lady love. In Ultimate, it seems the demons who have snatched Arthur's royal significant other are actually interested in procreating with her, which honestly doesn't sit too well with us. All the more reason to hunt down the baddies and retrieve the fair damsel, we suppose.
At any rate, as we've reported previously, Ultimate plays an awful lot like the older games in the series, in that the controls for Arthur are just about identical. Ghosts 'n Goblins has never had the most precise control--you don't have control in midair, you can't reverse direction on a dime, and so on--and that old-school feel is preserved here, for good or ill. Actually, it's not so bad once you get back into the groove of the game, but that means you have to be mindful of where you're going to land before you jump, and you'll probably begin to start leading enemies with your attacks after playing for a little while. There's a learning curve to the controls and gameplay compared to some other modern platformers, and this seems like the sort of game that hardcore gamers will really get into mastering, since there's so much skill involved in doing well.

The weapons have always played a big part in Ghosts 'n Goblins' action, and you'll find a mix of the old standbys and some new toys in Ultimate. Of course, you start off with the standard javelin sort of weapon that Arthur has always favored, and you can advance to throwing knives, a Molotov cocktail of sorts that sends a wave of flames across the ground, and a scythe that comes back to you like a boomerang. Then there's a spread crossbow that fires bolts in multiple directions, plus an enemy-seeking blade of sorts. And Arthur has even decided to get all Belmont in this installment by occasionally arming himself with a powerful whip. The weapons can all be upgraded to a more-powerful form with the appropriate power-up, too. Some weapons are more suited to certain situations than others, so we had to learn not to blindly grab every power-up we came across, since we might inadvertently replace the nice weapon we had with something less desirable.
In addition to all these weapons, Ultimate will contain a whole bunch of other goodies for Arthur to pick up that will let you customize your attack strategy. You'll pick up different sets of armor as you go that confer different bonus effects. For instance, one lets you run faster and jump farther, while another raises your attack power but stops you from using magic. Speaking of which, there are a lot of different spells you can pick up, such as directed flame attacks or a temporary invincibility shield. And then there are physical shields that you can use to block attacks while ducking. Weaker shields will break after a few hits, but the more-powerful shields can do things like refill your magic meter when you block with them.
You'll also pick up some story-related items that stick with you for the rest of the game, like a pair of boots that enables the double-jump move in the first world. Finally, you can collect a teleport staff in each level that will let you then warp back to that level later on. It looks like some items and areas of each level are only accessible after you gain certain items or techniques, so hopefully this will add some replay value to the game after you've gone through particular levels the first time.

There are three difficulty settings in the game--novice, standard, and ultimate--but you might as well call them hard, harder, and hardest, since none of them are anything approaching easy. Interestingly, we're not just talking stronger enemies on the harder difficulty levels--you'll actually see elements of each level change slightly depending on what mode you're playing. Some areas might be populated by more monsters, for instance, while another section featured driving rain that blew Arthur backward and boulders that rolled toward him on standard (both of these extra obstacles were absent on novice). At any rate, don't feel bad about playing the game on the easiest difficulty (we'd recommend starting with it, in fact), since that mode is still harder than most games we can remember playing recently. It's also worth pointing out that the ultimate difficulty level is said to resemble that seen in the classic games of the series, though frankly we weren't even brave enough to attempt it when the other two modes were so punishing already.
We've been very pleased with Ultimate Ghosts 'n Goblins so far--and you can check out some of what we've seen in our new gameplay movies from the early part of the game. Ultimate's adherence to the characteristic visual style of the old 2D games--and indeed its deft application of that style to the new game's 3D graphics--has been eye-catching indeed, and we're looking forward to seeing what the later levels have in store, though our thumbs may never forgive us.
I have the full japanese game !!! , its great, the first level in the demo was good but in the full game is twice as big, there's new surprises , I love it , the animation at the start of the game is great ( I just wish I knew japanese to understand the story of the game), Nevertheless this game is gonna make history. ps. Very, Very addictive !!!
OmegaOrtega-- Next time before you start rambling on to 1 guy about not talking about the current subject, read the past 3 pages of comments and tell me they were all on subject.
looks pretty sweet...i must say. Might have to pick it up. But until then, back to syphon filter and socom. -cheers-
I played a jap 3 in one demo with this included ( it also had 1943 of capcom's new classic compilation and powerstone) and this game is pretty challenging. Fun but challenging. Looks and plays very well too.
The first psp game that seems like a must have to me. will be the first game ive bought since launch
Wankese I find it kinda funny how some of the best games for my PSP are all either ports or sequals to games I have on the PS2... Why doesn't Square Enix take the hint and maybe port, oh I don't know, Final Fantasy VII or VIII? I mean, UMD can easily match the space of three or four PSX discs.... Why not please the fans? (select an action below) ______________ Report Abuse To Moderator Posted Jul 24, 2006 3:13 pm CT ------------------------------------------------------------------------------------------------------- This has nothing to do with Ghost n' Goblins. You want to make a comment like this? Go somewhere else because there ISN'T a single Ghost and Goblins game on PS2 nub.
I find it kinda funny how some of the best games for my PSP are all either ports or sequals to games I have on the PS2... Why doesn't Square Enix take the hint and maybe port, oh I don't know, Final Fantasy VII or VIII? I mean, UMD can easily match the space of three or four PSX discs.... Why not please the fans?
Im liking the psp more and more(even though im a ninty fanboy)
i love that game!!., but the problem is i don't have psp...
Finally, the PSP is getting some good gamin lovin.
.......Can someone loan me money to a PSP? :P
Niceness. I wish I had a PSP now.
The PSP is staring to get good games.....
It's difficulty mite be a lil offputting but in the end...graphical and gameplay wise it's looks a real winner. And finally you can take a lil more than two hits and according to the video, you just respawn back on the same spot with the previously discovered items. Should hopefully implement a save feature or some checkpoint system.
there is a 3 game demo in japan for psp, 1943,GHOST & GOBLINS and power stone, I already played the demo of G&G AND IS GREEEEEAAT ,BUT ITS DIFFICULTY IS WAY TOO HIGH CAN'T LET ARTHUR STAND STILL FOR A SECOND,BUT AT LEAST THE GAME PUT YOU BACK WHERE YOU PREVIOUSLY DIED, COMPARED TO THAT OF THE SNES VERSION, I LIKE THAT YOU CAN CHANGE YOUR ARMOR AND HAVE DIFFERENT SPECIAL POWERS, AND THE BOSS IS SO COOL, THE GRAPHICS ARE GREAT, CAN'T WAIT FOR THE FULL GAME !!! ,IT IS HILARIOUS WHEN YOU FALL INTO A CAULDRON AND TRANSFORM YOU INTO AN OLD MAID OR IT SHRINK YOU DOWN AND YOU HAVE TO RUN LIKE HELL BECAUSE YOU CAN'T GRAB A LEDGE AND EVERYONE IS CHASING AFTER YOU.
"More games like this would've kept the PSP from being a paperweight that playes Lumines for a year and half." My thought exactly, Polotek99
I'm glad they starting releasing games for the PSP... if they had started churning out winners like this a few months ago, I wouldn't have returned mine.
More games like this would've kept the PSP from being a paperweight that playes Lumines for a year and half.
Damn, as if Super Ghots N'Goblins wasn't enough they had to go and make it Ultimate. I don't have a PSP and dont care to have one so will be passing on this like a light breeze through the air
I hope it is insanely hard as the original :D
Pretty Original but very impressive with the new level designs!!!
Can't wait!
I never thouht theyd make a sequel took them long enough
I am a hardcore DS user and would never think of getting a psp, but now I see this awesome game that I know I must have. Time to start saving. This game will own.
Sounds crazy
Nice looking game. I loved the old Ghost and Goblins in the SNES. I'm SO GLAD that they kept it 2D instead of trying to change it into some sort of 3D open-ended somethingerother.
Very impressive, too bad I don't have a PSP...
The way it looks this game has almost nothing wrong with it. I'm thinking a high rating.