Try Driveclub Before You Criticize Its 30fps Cap, Says Developer

Driveclub's director says, "[T]he game never drops a frame and your inputs have no noticeable input latency, which even some of the games running at 60fps can't guarantee."

Evolution Studios has responded to criticism of Driveclub's 30 frames-per-second limit, encouraging skeptics to try the PS4-exclusive title. Speaking to Red Bull, game director Paul Rustchynsky said, "I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail."

However, he believes developer Evolution struck the right balance between technical performance and frame rate, insisting the racer doesn't drop frames or feature any noticeable input lag. Those are features that "[many] of the games running at 60fps can't guarantee," he said. "With high frame rates, you've got to sacrifice a lot of detail, and ultimately we're really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully."

Some PlayStation 4 owners expressed their disappointment when Evolution confirmed the 30fps cap, cutting it from a previously promised 60fps. Rustchynsky told Edge in April how the frame rate cap wouldn't compromise the gameplay for Driveclub, saying 1080p/30fps was "absolutely the best thing" for the racer. He mentioned to Red Bull how players at E3 were pleased with the "fluid" racer.

The game director didn't rule out the possibility of 1080p/60fps in future games on PlayStation 4, believing developers at this stage have barely grasped the full power of the system. "Looking back at what we've been able to do in the past two years, and how we're continually finding new ways of getting even more performance out of the hardware, I don't think we're anywhere close to reaching the limit of what the PS4 can do yet," said Rustchynsky.

Driveclub launches exclusively for PlayStation 4 on October 7.

Does the 30fps cap your interest in Driveclub? Let us know in the comments below.

Robbie Palmer is an intern at GameSpot, and you can follow him on Twitter @Robbie_Palmer
Got a news tip or want to contact us directly? Email news@gamespot.com
Got a news tip or want to contact us directly? Email news@gamespot.com

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379 comments
arsnakeheart
arsnakeheart

Blah blah blah devs trying to justify lazy programming blah blah blah

porterhoarder
porterhoarder

And for that matter why aren't we playing games at 120fps 4k? Next gen sucks. Duct tape your ps2 and bluray player together. Voila! next gen.

darg98
darg98

@porterhoarder It cost thousands and thousands of dollars to make a pc to do that, they're working with what they've got

porterhoarder
porterhoarder

1080p30fps <720p60fps

It harder to tell the difference between 1080p and 720p than it is between 30fps and 60fps.

porterhoarder
porterhoarder

I used to give two hoots about framerate. After playing the last of us remastered that's changed. When you toggle between 30fps lock and 60fps there is a significant difference. Just in the way the camera moves alone. A racing game in this time has to run at 60fps. All the screen blurring in the world won't help a thing. The choppiness of a stuttering 30fps makes 1080p look like 720p anyways. 720p and 60fps make much more sense. Honestly they probably spent too much time on the car models expecting 1080p/60fps and now don't want to sacrifice how good the cars look for superior playbility. I was pumped for this game and now I couldn't care less.

TERMINATOR-SSD
TERMINATOR-SSD

i have no problem with 30fps or 60 etc, My only problem is stable framerate. And if this game really has no frame drops then i cant wait to play it.

ArchoNils2
ArchoNils2

Style over substance... I rather take 60Hz with less detail

SIDEFX1
SIDEFX1

Still at 30fps this day and age. No excuse under the sun really. If they wanted to make it 60fps they could of but chose not too. Lack of damage model is pathetic.

thetravman
thetravman

2 genres that that benefit most from 60FPS: fighting and racing games. This is a driving game...fail. Drop it 720p (it is 1080 right?) or something Sony. Stop worrying about your ego. 

johnny_pay
johnny_pay

does this mean there will be a demo?

ArchoNils2
ArchoNils2

It will have a free version for ps plus user

daikkenaurora12
daikkenaurora12

Driveclub launches exclusively for PlayStation 4 on October 7.... maybe.

wookiegr
wookiegr

My issue with race games is always the lack of a population. You can make the world the most pretty you possibly can but with no people in it, it still feels off. Next Gen racers should be fully populated worlds in addition to the racing otherwise it's always going to feel hollow.

DeadlySinz86
DeadlySinz86

If there's 2 genres that really need 60 FPS, it's Racers and FPS. Especially when playing online. Also they couldn't have chosen a more inappropriate time to launch a new IP Racer. You've got Forza Horizon 2 (which is argueably the best Racer of the last generation) and Project Cars (which is already well know and well recieved by the PC community). I think DriveClub and The Crew are going to struggle this Christmas.

MegyeriJ
MegyeriJ

@DeadlySinz86 You realize that Forza is an Xbox exclusive and DriveClub is a Playstation exclusive right? They are not directly competing against each other for sales. Sure their are people who have both consoles but they are two completely different games. One is open world the other is more traditional.

copumpkin
copumpkin

Marketing idea: Make "BOUNCING BALL ON WHITE SPACE SIMULATOR" dev it 1080P 60FPS so every anoying fan kid feel pleased

OogieBoogie3
OogieBoogie3

They aren't willing to sacrifice visuals, which is okay as long as you don't have any latency issues or screen tearing.

blackothh
blackothh

30fps is still 30fps. Stop trying to shovel that crap at us and stop being LAZY!

59Hertz
59Hertz

@blackothh Actually it's not crap. If you where to have exactly 30 FPS with absolutely no dropping next to a 60fps version of the same game you probably wouldn't notice any real difference. It's when games run at 30 and still have dropping etc that make 30 fps look bad.
 It's not being lazy either it's a decision based on a lot more than just "should we or shouldn't we"..

blackothh
blackothh

@59Hertz @blackothh I wish I was oblivious to the difference of 30fps and 60fps, but the difference is so obvious when your used to 60fps

59Hertz
59Hertz

@blackothh You say that, but it's not as obvious as you'd think. Games that run at 30 fps aren't usually 30 fps consistently at all times. 60 fps is noticeable in the fact that there aren't usually any dips below 30 so of course it seems smoother because well, a lot of the time it is.
 But if you have a game with no tears, no instability and 30 FPS period with no fluctuation I doubt you would be able to say with a straight face which was which.
  I'll give you the benefit of the doubt here though and say maybe you got some super eyeballs.

blackothh
blackothh

@59Hertz @blackothh if its a game with fast movement like a shooter or a racer or even an RTS, then its easy to tell the difference, if its a puzzle game then there is no need for high fps.

vackillers
vackillers

Some games you don't need 60FPS of course that goes without saying but in a racing game, its almost a necessity for obvious reasons why you need a high frame rate when any game deals with speed and twitch controls and any developer that tries to tell you otherwise is talking a load of S$$$. Doesn't need to be a full 60fps sure, but certainly higher then 30, you will absolutely see the difference and feel it.

jenovaschilld
jenovaschilld

Resolution and FPS really do not mean much with some games, for instance a Tim Shaffer adventure game does not need to run at 60fps, on the other hand FPS like cod - i would prefer 60fps. Jrpg and golf simulators the fps and resolution do not matter if the content is built towards it. A racing game does not matter if it plays smoothly which does not have to be 60fps and 1080p. 

But of course - I will take the challenge of Driveclub and try the demo, or rent the game before buying, because we are not made of money and I never blind purchase anything ... anymore.

warhawk-geeby
warhawk-geeby

What on earth has happened to Gamespot lately..  It's just a cesspit of hatred and arrogance.


DriveClub looks brilliant, the only reason you'd choose to hate on it is because it isn't on your preferred platform of choice.  30fps is still fine for a racing game, or any game for that matter.  It's not as if you're watching a flick-book cartoon, it'll be smooth enough to play and I doubt you'd even care if the game was fun.


I understand you need to be responsiveness in racing games, but if you're still seeing a stream of 30 images in one second I severely doubt it'll make that much difference - unless you have god like reflexes.


Haters gona hate, gamers gona game.  I'll be picking it up and having fun regardless.

bunchanumbers
bunchanumbers

Nintendo has been doing 60 fps games since 2001. Its amazing that 13 years later Sony is still struggling to do this. 

jenovaschilld
jenovaschilld

@bunchanumbers Really, that comparison is reaching as the graphical and physics content is worlds apart from nintendo games and next gen console games. It is easy to show a art cell with little amounts of polygons interacting with a static background. 

bunchanumbers
bunchanumbers

@jenovaschilld @bunchanumbers Mario 3D World is a locked 60 fps and 720p. Even with everything going on in the game its still locked. Sony struggles with this. Even with Wii U's 'inferior' hardware they are still doing 60 fps games and in HD. 

blackothh
blackothh

@Shilleto @blackothh @bunchanumbers yes the nes was native 60fps, and crt tvs in america were a standard refresh rate of 60hz, because the vacuum tube had to operate in tandem with the 60hz frequency of our electricity grid for 120volts.


You are refering to how our standard tv broadcast system decided on 24fps as the standard for television shows so everything on tv looked terrible

Watch some really REALLY old black and white tv shows and you will see a select few of them were using around 60 fps before the 24fps standard was introduced.


blackothh
blackothh

@Shilleto @blackothh @bunchanumbers yea america and japan decided to be different and use 60hz power vs most of the rest of the world used the european standard so then I think your tv broadcast decided on 25hz instead of 24 for a standard


Im not sure if this is correct but I think if you had an NES it would have still tried to do 60fps but since it was a 50hz tv then it would have taken longer to do 60 frames so the game would effectively play a little slower so it would have taken 1.2 seconds to do 60 frames instead of 1 second.

DawnBlue
DawnBlue

@bunchanumbers @nardin7 Sadly, that has nothing to do with graphical fidelity. The fact that you are even arguing that Nintendo is doing it right means you agree graphics don't make a good game.

Shilleto
Shilleto

@blackothh don't work that way like on pc if you have 60hz screen game is saying its running over 60 fps it will not show over 60 on screen

blackothh
blackothh

@Shilleto @blackothh Yes that is true, but the early consoles were different, I just did some internet browsing, and it looks like that the PAL version of the NES and SNES ran about 17% slower then a NTSC version.

Shilleto
Shilleto

@blackothh @Shilleto well fps thing is kind of pointless 30fps 60fps 120fps who cares

my pc screen is a 120hz and my pc can run it but i cant tell 30fps from 120fps

blackothh
blackothh

@Shilleto if you cant tell the difference and you like to play games, then I consider you blessed, because I can tell the difference and it is very very annoying to play a low fps game.

XNEXUS666X
XNEXUS666X

Playing The Crew beta on PC atm, very arcade like but actually really fun, definitely have no interest in a 30fps racing game haha.

mr_nee
mr_nee

@XNEXUS666X Or any other PS4 game that beats anything that bone has for that matter, because you generally hate PS4... WE GET IT

XNEXUS666X
XNEXUS666X

@mr_nee @XNEXUS666X I don't hate the PS4 at all, just the fans, and I'm here to remind you there's always a bigger fish if you wanna play the resolution/frame rate war. But in all honesty I find it hard going back to 30fps games of any type after playing PC.

But remember, I love games whatever the platform, I just hate people.

darg98
darg98

@XNEXUS666X @mr_nee Ditto, I used to be diehard console then I finally got into pc and the players aren't as "cocky".