Traxion loses traction

Developer Kuju parts ways with LucasArts as PSP music-minigame title is shelved.

Music-puzzle game Traxion was one of the more anticipated PlayStation Portable titles due for release in 2007. The game claimed to combine gaming and music "like never before," by letting players use their own MP3s, stored on a memory stick, as the basis for more than 20 minigame-style puzzles. Originally due in November 2006, the game was later pushed back to the first quarter of 2007.

However on Monday, in a shock announcement, UK-based developer Kuju stated that it and publisher LucasArts had "mutually agreed" to end their working relationship on the game. It confirmed that the title would no longer be released but declined to give a reason why. Studio head at Kuju Brighton, Ed Daly, said, "For reasons of confidentiality we can make no specific comment about the termination of the relationship. However we can say that Kuju Brighton is committed to continue developing innovative lifestyle and music-based games, and we hope to be able to make a more specific announcement about the future of games based on our award-winning music analysis technology in the near future."

Kuju hired 20 new staff in June 2006, many to work on Traxion at its Brighton studio, as well as two other titles the developer is currently working on. The company has six studios in total, including in London, Sheffield, and Surrey. German investment company Catalis N.V. recently put in a £4.4 million ($8.6 million) offer for Kuju.

Got a news tip or want to contact us directly? Email news@gamespot.com

Did you enjoy this article?

Sign In to Upvote

23 comments
T_K_14
T_K_14

It looks like poor KabutoHunter snapped. It's such a shame that this game was canceled. I was looking forward to it myself.

Alpha2
Alpha2

One game hardly hurts when the system has just now finally started to see love in the form of regular game releases bothin in stores and th PSnetwork store. So you PSP haters can go bite a hard one.

nhlkoho
nhlkoho

who cares. the psp sucks compared to the ds.

InFaMoUsInTeNsE
InFaMoUsInTeNsE

That would have been a great game. Wonder why they ended their relationship with each other. We should have more games with the ability to use our own music. After all, it's our game and our music so why not combine them?

KabutoHunter
KabutoHunter

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *gasp* OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!! CRAP!!! CRAP!! CRAP!! SCREW YOU LUCASARTS!!! Now you can go make "Idiots Recycle Star Wars for the Hundreth Time: Remastered Edition," I guess. Where the hell is Monkey Island 5?!

Doolum
Doolum

Maybe the concept was great but far from realisable at this point in time.

Legacyoftain
Legacyoftain

To have a music game where people use their own music is sacreligious....I mean why should I be aloud to play a game to John Coltrane or Sly and the Family Stone when Blink 182 is OBVIOUSLY what I SHOULD be listening to according to music video game. DDR FTW

GrimBee
GrimBee

The way this woulod be good is that if they could release it on the DS, and combine the usage of its own mp3 player (if possible). Because, personally I think its all to do with development costs/profit. And puzzle games, released on a console who's memory sticks are crazy expensive and used for other things... and to a market who are mostly into "50 cent" style games and gta games (check out the psp charts...). Puzzle games, luminies etc are the dominant ones here. PSP isn't really suited for basic puzzling,imo thats not what people buy the psp for. The psp is struggling to define itself, and a puzzle game will greatly be ignored... Lucasarts historically want to make games which make profit, not take an more blind chances. Methinks that they are all focussing on the next indy movie/game tie-in. And a wii starwars and next gen starwars. If this game was on the DS, my bets it wouldnt be canned as people all over the world buy loads of games as kooky as this for the ds. And besides, for every brain training you get a big brain academy, so it would be interesting to see how this title fares as there will be nothing quite like it. And I am sure Nintendo will support the extra need to buy that mp3 addon of theirs... Who knows..

fuzzybunny566
fuzzybunny566

taking a look at the E3 06 article they linked to... "ImDrFreak This is Lucasarts. This game will be cancelled about a month before it's code complete. because It's not a Star Wars or Indiana Jones game. Posted May 12, 2006 12:43 pm ET" good call!

TryMe01
TryMe01

yes! the publisher knew it was going to be a flop and made a right decision, kudos!

vix
vix

Dang it. Another promising game bites it.

Cloud737
Cloud737

And sadly, another game bites the dust. Why did Kuju want to stop working on it? I hope some other company wants to continue to work on the title with Kuju, or anything to happen that would make the game available.

blackIceJoe
blackIceJoe

Its to bad after seeing the trailer this game looked like it would be great.

Re_ensurer
Re_ensurer

Sounds like it would've been fun.

bryehngeocef
bryehngeocef

Maybe they'll have some extra manpower for BWii. Too bad though, this title looked like it could take advantage of the PSP's capabilities. Sad to see a unique exclusive dropped.

LordAndrew
LordAndrew

I wonder why they decided not to release it.

ssj4_2004
ssj4_2004

Wow, that's awful. But I doubt it would have sold very well anyway.