Too Human Updated Hands-On - Two-Player Cooperative Mayhem

We recently got our hands on this upcoming co-op action extravaganza and didn't want to let go.

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At a recent Microsoft press event, we were able to get our hands on Silicon Knights' Too Human. It was quickly explained to us that Too Human is a one- or two-player-cooperative hack-and-slash experience that will be hitting store shelves like a hammer this August 19th. We were also briefly introduced to two of the five character types: the bioengineer and the champion. We also got to see a unique cooperative mechanic: One is good at knocking enemies into the air, and the other is good at stabbing them while they're up there.

Then we actually got to play the game cooperatively, and discovered that it's incredibly easy to pick up and play. You really only need to manipulate the two analog sticks to start beating down bad guys by the bushel, as the left stick moves your character, and the right stick makes him attack. When you're near an enemy, you can simply flick the right stick in that general direction to charge like a rhino, swinging your weapon. If you're playing the bioengineer, you'll unleash the business end of a huge sledgehammer upon your foe, knocking him a dozen or more feet into the air.

From there, the champion can simply jump and flick the right stick to launch into a devastating midair combo on the helplessly floating bad guy, courtesy of a wicked blade. As fun as it is to work together like a volleyball team, setting up enemies before a violent and final spike, you have many more options. Both classes wield guns, and can use them to blast enemies that have either been knocked down, or up. The guns are also useful against large, heavily armored foes. One in particular was a giant robot with a terrifying hammer fist who was way too big and powerful to take on toe-to-toe. So we backed off and targeted its chest armor with our rifles, quickly depleting its defenses. Next, one of us distracted the monstrosity with more laser fire while the other circled around from behind, and jumped on the behemoth's back with a simple button press. The robot tried to shake us off, but with some deft left-stick balancing we managed to stay on, and deliver a mighty smack to its chrome dome, blowing its artificial mind. Who knew bioengineering was such a hands-on field?

When we weren't pulverizing huge androids, we were whacking waves and waves of their smaller kin; this called for less strategy, and way more violence. We simply charged around the field with our hammer in a deadly dance of robot whack-a-mole, while our partner sliced and diced from above. Through it all, we were traversing alien landscapes and ruins with lots of jagged stones and glowing crystals. The scenery changed, however, when we entered cyberspace, which we accessed by leaping into a shimmering well. Where reality was a gritty alien ruin, cyberspace was a lush and vibrant place seemingly suspended in midair. We roamed around, got some money, unlocked a couple new powers (like one that let us push open large stone doors, or the alien Internet's equivalent of a firewall). Then we popped back out for more two-against-all.

Though our time with the game was way too brief, it should take you anywhere from 15 to 20 hours to make your way through the single-player campaign, and about 10 to 15 to make your way through the cooperative content. You won't be able to tackle this game's action with a friend on the couch next to you; however, Too Human will feature drop-in/drop-out cooperative play over Xbox Live. Our brief time with Too Human created as many questions as answers, but one thing is certain--Too Human can't arrive too soon.

Discussion

82 comments
wogglies5
wogglies5

WTF HAPPENED!?!? Haven't played the demo but I sign out for awhile and sign in and see it gets a 5.5 and a C- etc. etc. I thought it was shaping up to be great! I checked gamespot out to see if theirs anything new and i see a big 5.5 MEDIOCRE slapped on the side!! And the site is different too, or my computer is messed up. What happened??

luiscaps2
luiscaps2

@ Vasot: Too Human=God Of War III Killer?? WOW, just WOOOOW 5.5???? 1Up gave a C- and IGN a 7.8

Xerrith
Xerrith

Tommorow YAY ! Tons of replay value foor me :)

Xerrith
Xerrith

Tommorow YAY ! Tons of replay value foor me :)

sonycben
sonycben

If you can restart the game with your previous stats and/or equipment, I am in heaven.

Matt9966
Matt9966

same here 3rma. when i would see this game on the internet i thought it would be a dumb strategy game. then my friend showed me a magazine article in EGM and i was hooked we couldnt wait for the demo download to finish and we watched all the videos.

3rma
3rma

this looks so tight i played the demo and it rocks

rev3rb
rev3rb

I can't wait for this game. :-) The demo grew on me and got me hooked.

leafdj
leafdj

zeecorner: Tight..? Crazy cool? Word, homes. Represent.

joeblofromidaho
joeblofromidaho

I was going to look past this game until I downloaded the demo. After beating it I want more. Now I can't wait to play co-op.

Vasot
Vasot

TooHuman = AntiGod of War title This will probably kick the butt of God of War 3 and it will rise the sells of the XBOX360 I am sure the PS3 boys won't like that this game is a XBOX360 exclusive hehehe :D Note: I do not care about multiplayer

Mister_Critic
Mister_Critic

Im dissapointed you wont be able to play co op on the same Xbox. Its just more fun to be sitting down next to a mate and having a chat whiles your kicking @r$e. Im not 100% sure of this one, Ill keep an eye on it

svaargod
svaargod

I passed the demo and discovered all the easter eggs in it.Its just so amazing that I started to cry XD

daboytroy1000
daboytroy1000

It's more like God of War if it had a RPG element it would be like Mass Effect

gene14
gene14

I'm only disappointed that I won't be hearing the tanks yell "HEAL FFS," or the healers or DPS yell "GET THIS MOB OFF ME!" Well, I might, but it's just to one person. \=| But the gameplay style of this game doesn't truly call for it, I think 2 player co-op would suffice in this type of game... Maybe even 3 or 4 player co-op. =D I'm pickin' it up for sure.

AceOSpadez2010
AceOSpadez2010

there is an rpg element to it much like mass effect. like adding runes to weapons and armor to give them special abilities. also the leveling system is quite simple to understand. i only know this because i have the demo on my 360. btw its about 1 hour of play if u explore everything like i did. but all gloating aside this game is gonna be one bad mother f%er. cant wait for it in august.

drugsrgood06
drugsrgood06

i was hoping for a more RPG element too. KUF totally killed hack n slash for me. i was hoping for a more complex custom character development. but we will see what happens when it comes out.

420club
420club

WELL I WAS GOING TO BUY THIS GAME UNTILL I HEARD NO LOCAL MULTIPLAYER TOO BAD....LOOKS LIKE A GF RENTAL

Kaleb_B
Kaleb_B

I was hoping they put more on the RPG element (maybe closer to mass effect), not just hack, slash, n looting.

Stevie_Q
Stevie_Q

No local multiplayer? That sucks. My friend and I were really hyping this, but he doesn't have a 360.

vivendidoom
vivendidoom

i like the conscept and story choices, but what realy is making me debate about the games playability is the actual combat. It seems whay to choppy, like frames are missing, and its layout of the hud, is very....weird like mass effect weird. i would never even think of giving mass effect a ten, but a 9.5 instead. this game will be great because of its story, but its hud and combat look to deranged for my tastes

Pipchase
Pipchase

I'm a bit confused I guess. Lots of diablo like mechanics but will there be the diablo replayability??? Meaning random dungeon layouts and random loot monsters etc?????

Evanrocknuma
Evanrocknuma

This looks crazy. I'm debating reserving this or Silent Hill homecoming as I can only afford one but they both look amazing. The only setback is for Too Human I'm going to have to open up my controller and fix the right thumbstick lol. Can't wait to see how this ill'' turn out!

-White_Knight-
-White_Knight-

This is ridiculous!!! No split screen co-op?! (Not like I would even buy a game that turns good ol' Norse Mythology into cybernetic star wars crap!) It just looks like a run-of-the-mill dungeon crawler anyway! Do these guys even know who Baldur, Odin, and Freya are?!?!

EchoEcho
EchoEcho

People seem to be getting the wrong impression from the "10 year development time" statements. The game has been completely torn down and rebuilt from scrap at least a couple of times -- they haven't been working on literally "the same game" for those ten years. The name has stayed the same, as well as the main theme behind the name (choosing between your humanity and cybernetic enhancements), but the story and gameplay beyond that have changed dramatically. The current incarnation of the game has probably only been in development a few years, about the same amount of time as most other big-name titles on the 360.

zeecorner
zeecorner

This is actually one of my most anticipated games this year! The guys at 1up say that this game reminded them a lot of diablo! Sounds tight, plus the graphics are crazy cool

LoganZRun
LoganZRun

11yrs in the making and its still looking crap !! cant blame epic for that one boys loololol

thenephariouson
thenephariouson

staring_death "as i always said : more latency, more crap! a game like this should be finished in like 2 years not this much," So i guess you wernt aware that it took 'Valve' 6 Years to develop 'Half Life 2', was that cr@p? I think not!!

thenephariouson
thenephariouson

Ministry4390, i agree, i know quite a few people with 2x 360's in the same house, and just play each other via 'Live'.

Ministry4390
Ministry4390

I can't believe that so many people want split screen. I find split screen to be pretty much unplayable after playing co op games online.

ZhugeMarc
ZhugeMarc

Looks interesting. I may buy it.

Gameboy2k
Gameboy2k

I like the futuristic feel. When I look at the photos, it reminds me of old sketches of Sci-FI landscapes. Hopefully the gameplay produces the same type of enjoyment.

Ravi_1900
Ravi_1900

Graphics count if they have to cut coop for good graphics I will be more than happy.

staring_death
staring_death

as i always said : more latency, more crap! a game like this should be finished in like 2 years not this much, it's a confusing job. they could make 1 character and so much better environment, although i don't like to say this but this is just a cheap spin off of devil may cry + god of war + crap! this would rather turn into a blast or just a medicore, but the second is more possible, just think as of something like the last "gauntlet" game for last gen, of course with an online co-op instead of normal split-screen.

nero374
nero374

So you can't do combos or anything? just flick the stick?

funnysplay
funnysplay

The best part about co-op is sitting next to a frined. Not some weirdo online! With that and roughly an 18 hour campaign im probably not wasting my time this August.

dlind70
dlind70

Don't be bemoned on that 15 first run people; there's a lot of 'Too Human' content to take in. I heard you would need at least three playthroughs (40+ hours) in order for your Baldur to max at lv-50 in the first game (able to carry him over to Part 2, 3) Plus the 5 classes (more are planned as DLC) each offer a different playstyle against the hording machines. This will be enough gameplay for the average RPG player. PS: The design director Henry Sterchi said some time ago that each new playthrough will have better AI machines to tackle and may have some different layouts of the four worlds for increased variety.

DullBozer
DullBozer

I am now officially interested, but i suffer from ADD so it may not last... i need more info... See now that shinny thing on the floor got my attention...

kkre0287
kkre0287

WTF - ten years in development and only 15-20 hours of gameplay! I really want this game to deliver but I have a bad feeling its going to be distinctly average

MrR0BAT0
MrR0BAT0

Developers just seem to be forgetting good old split screen. I think that having split screen capabilities online and off is as important as things like matchmaking (obviously no matchmaking on this game)

MrR0BAT0
MrR0BAT0

Developers just seem to be forgetting good old split screen. I think that having split screen capabilities online and off is as important as things like matchmaking (obviously no matchmaking on this game)

shin_kick_you
shin_kick_you

Kudos to the Gamespot team for their enthusiasm and generous comments, but by now I think its time to just sit back and see what Silicon Knights actually deliver.

CharlieFubar
CharlieFubar

i didnt see anything in the trailers that made this stand out... looks like your normal hack and slash dungeon game imo... I hope im wrong though.

jcloverboy
jcloverboy

This game is starting to sound a lot better...would have loved split-screen.

SavoyPrime
SavoyPrime

No split-screen kinda sucks. Not everyone wants to bother with co-op online when you have friends that can sit on the chair beside you for multiplayer madness. :(

Ztoky
Ztoky

This game looks so awesome!! BUT NOOOOOOOOO. No split-screen?? That was what I wanted, my friend don't got a Xbox 360.. Baaah...