Tomb Raider campaign spans 12-15 hours

Developer confirms estimated length of new action game; protagonist Lara Croft has regenerative health; sequel dependent on success of first game.

Tomb Raider's campaign will last between 12 and 15 hours, dependent on gamers' play style. Crystal Dynamics global brand director Karl Stewart shared the news over Twitter recently, and also revealed a range of other details regarding the upcoming action game.

Tomb Raider protagonist Lara Croft will have regenerative health in the game. Additionally, though she is able to swim, the game will not feature any swimming sequences.

Stewart also addressed a question regarding the possibility of a Tomb Raider sequel. He said "of course" Crystal Dynamics will make a second game if the first is successful. This follows comments from Stewart in June, when he said at least one additional game is needed to tell Croft's entire origin story.

Tomb Raider was originally planned to launch during fall 2012, but was delayed in May to March 5, 2013. Set for release on the Xbox 360, PlayStation 3, and PC, Tomb Raider is the first installment in the series since 2010's downloadable multiplayer-focused Lara Croft and the Guardian of Light, and the first standalone game since 2008's Tomb Raider: Underworld.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

0 comments
SeannTHEsheep
SeannTHEsheep

tomb raider is the one of only 3 games in the last 5 years that ive really got sucked into a wanted to keep playing every day till i got to the end.  the other two games are Resistance 3 and Telltales The Walking Dead.  Ive been playing through tomb raider on the Hardest difficulty and the one thing ive noticed is the more you die the more the games enemy ai evolves.  Every single play through they change their tactics adding a different playthrough everytime.  The story and voice acting is great and its been awsome just being able to take in the scenery (graphics are some of the best ever created this gen)  As with the very first tomb raider hours of fun can be had just throwing lara to her death and experimenting with new ways of killing the enemy.  Enemies will even split up and hunt you. Ive clocked about 12 hours so far and have only completed one side quest but have been going for achievements and collecting artifacts along the way.I am currently inside a temple that is overrun with samurai guards one of which looks like a huge 8ft statue.

USAPATRIOT21
USAPATRIOT21

I've always taken about twice the time that most of these playthrough times always predict so this seems perfect to men. Any longer and I'd probably lose interest and never finish it.

Gash_ez
Gash_ez

I think there may be some misinformation due to the editor of this article's paraphrasing and word omissions.

A quick search of "Tomb Raider" and "12-15 hours" and/or "campaign length" on google and you'd find other sites having another angle. What this gamespot one fails to mention is that 12-15 lasts for the MAIN STORY campaign. This may not be inclusive of any possible sidequests, exploration for extras and unlockables deviating away from the main campaign's path if the player chooses to play them. 

But which one is fact? For that we shall have to see. Skyrim had an awfully short campaign compared to everything else that you can do in the game possibly extending your gameplay to 200-300 hours. ME3's optionals added up to be quite substantial to the main story in terms of length, and even witcher 2 with all its sidequests could easily double your playtime. Let's not forget the more recent puzzle/action adventure title Darksiders 2.

Here's to hoping for the best for TR. It would be a shame to have put in all this marketing dollars into the product and to have the actual product itself not live up to the ever growing hype.

jenovaschilld
jenovaschilld

I would like for this game to last longer then a weekend for me and friend to play. I miss long hours of exploration, story, mystery, see how high we could fall to our deaths of the early tomb raiders. Do not get me wrong they have done a great job reviving this franchise, but 12-15hrs seems short. 

 

And NO tacking on some lame multiplayer does not add replayability, just adds another part to a game I and no one else will care to play. 

Raddy8
Raddy8

Might still be perfectly fine.  For one, I'm never a rushing type, so games take a bit longer for me since I explore and take in scenery. 

Also, not every game needs to be hours upon hours for a playthrough.  I enjoy some games that I can beat several times if I feel like it.  There are too many games out there I want to play for them all to be 30+ hours.  As long as it's fun and well done, I'll be happy.

The no swimming thing doesn't seem like it should be a big deal.  Most people seem to complain about those types of segments in a game anyways.

SavoyPrime
SavoyPrime

12 to 15 seems to be the sweet spot for most action games these days. Though depending on alternate things to do, those hours can be expanded upon.

InsanelyCrazy26
InsanelyCrazy26

Ohhh noo. I at least wanted this game to last me a while. Still might get it cause it looks promising. Just gotta wait and see..

No swim though?

Rivboets7
Rivboets7

Looks like a good game for me.  I've never played a Tomb Raider before but I can say this looks pretty promising.

flameon12346
flameon12346

By the looks of it, this is the not the kind of new that people where looking for. Man, it look like this is going to be a average game to me like a 7.0 or 7.5 and not great.

freefadi7
freefadi7

12-15?...soooo there will be no tombs and puzzles and the game will be a straight copy of uncharted?...Why am I not surprised anymore?!

warhawk-geeby
warhawk-geeby

What the hell.

 

As soon as I read that she now has regenerating health I decided I didn't want the game, playing 40 fathoms on TR2 was one of the hardest moments of my gaming life growing up, and health-packs were like gold dust.  Getting rid of that element instantaneously destroys any feeling of TR.  Can't swim either?!  What the hell.  Swan dives are one of her biggest traits??  :|

 

I wish they'd just progressed the story and copied Uncharted to be honest, traveling the world looking for lost treasures.  We don't need a re-write prequel of how she became Lara Croft, instead I want to be raiding tombs as the traditional name actually suggests.

 

Burnout has been ruined this gen and now Tomb Raider..  Thank god GTAV actually looks promising.

PinchySkree
PinchySkree

Typical console game riding hype and faboyism instead of actual quality.

maderrin
maderrin

This game is so hyped up I feel I've already palyed it, at that's hardly enjoyable. Similarly to Far Cry 3, which I feel is omnipresent for months now. Too much hype destroys the game. It's good that Ken Levine learned to keep his mouth shut about Bioshock, although he might have already spilled too much.

emerin76
emerin76

have a zombie mode, that'll ramp up replay value...*chuckle*

 

I'll buy it with a zombie mode.

Chr0noid
Chr0noid

I don't want to come across as presumptuous but I can already see this game flopping harder than Lara screwing up a swan dive off a 50 foot ledge.  Regenerating health?  Only 12 hours?   LARA CAN'T EFFING SWIM?  ARE YOU KIDDING ME DEVS?  

 

On top of that, I can already tell this game is going to have zero cheats like the classic Tomb Raiders of old. AND it will probably have zero replay value, no secrets and no unlockables.....Yeah, this game is going to bomb.  Hard.  I'm almost willing to bet my account on it.  Keyword being almost.  How long ago was this game announced anyway?  And it's only going to end up being this long? 

 

Publishers....Developers....I don't know if any one of any consequence is reading this right now.....but you have GOT TO STEP  UP YOUR GAME.   GameSpot, for the love of God, if you give me a position on your staff I will write editorials up the yin yang.  I will clearly and succinctly spell out what the industry is doing wrong and how we can fix this farce.  Because I gotta be honest here, I am tired of seeing my favorite established franchises being run into the dirt. 

RSG003
RSG003

A 12-15hr game??? Which really means 8-10hrs for $59.99.....

iAmristar
iAmristar

Again, no Vita version. Ho - hum....

Toysoldier34
Toysoldier34

To anyone interested in this game I am pretty sure you can still get it for about $33 on GreenManGaming. I already pre-ordered my copy Friday.

yogibbear
yogibbear

I am so excited for this game. Getting it on PC, but I expect it to be awesome on all platforms :)

sodiumpentathol
sodiumpentathol

sounds like another heavily consolized game. not going to support this.

SuperSaiyanLink
SuperSaiyanLink

regen health in a game that's been heavily branded about survival? disappointing

itchyflop
itchyflop

standard by todays standards but i expected more from a trusted series and it being survival game not a fps.

myungish
myungish

Devs usually tend to inflate game length. So I think that's 12~15 hours for 100% completion and most people will probably finish it in 10. Whilst the single-player length doesn't really bother me as long as it's good and has some replay value, I'm not convinced this title will tick both boxes. I certainly won't be pre-ordering or buying on launch.

wexorian
wexorian

and old tomb raider games were 20-27 hours Such improvement from old day isn't :)))

JimmeyBurrows
JimmeyBurrows

As long as it's gripping from start to finish it'll be okay, but then there's no guarentee of that...

KiPac
KiPac

@Gash_ez

Tweet that the dev wrote said depends on people, but 12-15 hrs.

If that's only for a main campaign, I'm sure they would've said so, because they will try as hard as they could to make the game looks better.

I was hoping this game to come out, but I'm not so sure anymore.

lionhearts007
lionhearts007

 @Fo_Fai Don't come to conclusions just yet. Although the story isn't very long, I still think the game can be awesome. And swimming isn't much of an issue, just one of those little feature that you never really need.

eddyoshi
eddyoshi

 @Fo_Fai

 wow, Im just going to wait and see if you are right

e5115271
e5115271

 @SuperSaiyanLink It is disappointing. I hope there's a difficulty option to turn this off. For me, regen-health always means goodbye tension and immersion, hello run-and-gun.

Toysoldier34
Toysoldier34

 @myungish All depends on who is playing. I know I will take my time and wander around and admire some of the visuals in the game and probably be one of the slower ones to finish. I managed to spend a couple hours on just the first mission of Dishonored. I don't mind length of the game as long as it is good quality.

 

In fact I prefer a game not be too long or I often don't finish it with the number of games I have.

flameon12346
flameon12346

 @wexorian The PS2 and Gamecube era were

 the best for gaming. (Well you can just say they where the original) Now this gaming generation for most of the games for the Xbox 360 and PS3 that are base of the old games are so messy now. 

Chr0noid
Chr0noid

 @eddyoshi I haven't been a fan of Mario for a long time, but I imagine this happening one day when I log onto GameSpot.

 

Report: New Mario game will feature super linear corridor shooting with innumerable QTEs.  Oh and Mario will no longer have his mustache or be able to stomp on enemies.  ......And no Koopas

 

Who keeps making these bonehead decisions?

dAt1gUy415
dAt1gUy415

 @RaveNRolla Yes...Yes I am. Some of the best piece's of television right there. I met her at the last Comic-Con, she was hella nice too. I was fuckn melting over that accent of hers

kennythomas26
kennythomas26

 @Curarai  @Fo_Fai I agree with you and I find alot of people do not like change anymore, and for me I have never played a TR game ever to be honest I think I played one for about 20 minutes and did not quite it to much and I have TR: legend and underworld sitting on my shelf collecting dust and I really hope this prequel reboot might be good and right now only time will tell right.  

Chr0noid
Chr0noid

 @Curarai You raise interesting points but regenerating health isn't the way to go, no matter how updated the gameplay needs to be.  You can still keep the gameplay fresh and exciting without destroying its depth or lasting value.  So far, I haven't seen developers manage to do this.  Ingenuity certainly isn't their strong point

Curarai
Curarai

 @Fo_Fai  To be fair you couldn't release a tomb raider with the first game's mechanics and gameplay. It would be absolutely torrid. I love Goldeneye on the N64 but I'm not going to say it would succeed now. We are older gamers who grew up with certain constraints on what you could and couldn't do in games. That's changed. Try and get a kid of 12 to play Goldeneye or Tomb Raider now. They'd look at you like you brought in a steam powered car. Things have to change. Regenerative health is perfectly acceptable since you can bump up the difficulty. Only 12 hours is hardly fair considering how much effort and detail they are putting into it(that's still longer than most these days). She can swim there just won't be any sequences. Your second paragraph is purely conjecture. There were quite a few turds in the series so I'll take any game as long as it's good. Being too loyal to a franchise is a good way to ensure you're going to get into a twist in the future.

flameon12346
flameon12346

 @Simplythebest12  

But sometime the older ones are the best. And I am not talking about appearance. But you are right that somtime you just have to move forward and don't stay on the past if that what you mean.