Tom Clancy's Rainbow Six Vegas 2 Multiplayer Hands On

Rainbow Six Vegas 2 improves on the cooperative modes found in the original and adds a series of new competitive modes to the mix.

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When we reviewed Tom Clancy's Rainbow Six Vegas back in 2006, one of the things that stood out was a rewarding multiplayer experience, something that has been tacked on as an afterthought in some shooters.

Rainbow Six Vegas 2 was under wraps until recently and is now just around the corner. Not long ago we went to Montreal and had a look at the single-player campaign, but we hadn't seen the multiplayer mode until now. We recently caught up with Ubisoft Montreal's game designer Philippe Therien in London, and he took us through some of the new additions to the multiplayer side of the game.

New maps have been included in RSV2 including this frantic one dubbed Villa.

Ubisoft has tweaked the cooperative campaign mode and added a series of multiplayer modes with Vegas 2. We played a near-final build on the Xbox 360. The final version will be out in stores on March 14 in Europe and will support up to 16 players, online and offline, on the PlayStation 3, Xbox 360, and PC. Downloadable content was strongly hinted at, but there is no official word as yet.

Because Vegas 2 uses the same Unreal Engine used in the first game, Ubisoft has been able to spend more development time improving the artificial intelligence, graphics, and multiplayer experience. One important aspect for Ubisoft in developing Vegas 2 was to make sure there was no reduction in graphics quality in multiplayer games. Rest assured that the graphics certainly looked promising.

There are 11 new weapons in Vegas 2, and some of the existing weapons have been tweaked--the shotgun reload speed, for example, has been increased from somewhat sluggish to a speedy half-second between shots. The changes in bullet penetration mean that choosing your weapon has taken on a new level of importance. The physics associated with your chosen cover will determine how much damage you'll sustain when hiding behind it--while solid concrete and metal are pretty hard to penetrate, hiding behind a plywood wall is just asking for trouble.

Ubisoft has added a new sprint function to Vegas 2, which is activated by a quick button press. While it can be used only in short bursts, unlike in Gears of War, it's still good for dashing between cover or trying to cross smaller open areas. However, like in Gears of War, you won't be able to shoot while sprinting.

Cooperative play in Vegas has been revamped, and the whole story campaign can now be played from start to finish with seamless switching between one and two players. If you're playing through the campaign, a friend can jump in and play as one of your team--if your friend quits out, the system will resume control of the character.

In addition to a reworked co-op mode, new competitive multiplayer modes should provide some fresh experiences for seasoned Rainbow Six fans. We played them over an Xbox 360 system link with two five-person teams, and what we saw was plenty of fun.

The first new mode, team leader, involves protecting your leader from elimination. To successfully complete the match, you'll need to get your leader to an extraction zone or eliminate the other team. There is a twist, however--both leaders can see where the opposite team leader is on the map, which appears as a star in your heads-up display. As long as a team's leader is alive, the members of that team can respawn back into the action if killed. However, if the team leader kills an opponent, the victim can no longer respawn. If a team leader is killed, the members of his team can no longer respawn. If both team leaders are eliminated, it becomes a survival mode with no more respawning. We played team leader on an indoor/outdoor construction site with plenty of objects to hide behind--think cars, burning oil drums, half-finished brick walls, and those seemingly paper-thin plywood walls. Team leader will be no surprise for those familiar with Counter-Strike's VIP mode, but it has a distinctive Rainbow Six flavour.

Team demolition has also been borrowed from Counter-Strike: One team is required to plant a bomb, and the other must deactivate it within the given time limit. There are two possible bomb planting locations, though, so the defenders must defend both, and then converge upon the bomb if it is planted. They have 60 seconds to defuse the bomb. Unlike in Counter-Strike, both teams will know exactly when and where the bomb has been planted, as it is illustrated by an icon on your HUD.

RSV2 adds new competitive modes including total conquest.

We played bomb mode on an indoor map modelled after a gaming tournament, which seemed a cleverly ironic touch. Once the bomb was planted, carnage ensued, with both teams swarming to the bomb site to try to seize control. As with many actions in Vegas 2, you'll be rewarded with experience points when you successfully plant a bomb. After playing a few games, our rank was upgraded to private second class, and we unlocked the ballistic goggles, tactical helmet, and balaclava as a bonus.

Total conquest, the third new multiplayer mode, was particularly memorable and could provide hours of frustration, or glee, depending on your skill and teamwork. The match we tried involved holding three choke points in Villa, which is a small map of a single mansion, a courtyard, and a garage. The goal is to activate three satellite dishes and keep them in your team's control during a 30-second countdown while an uplink is established. This sounds a lot easier than it is. All players know where the dishes are--they're visible as points on the screen--and icons at the bottom right corner of your HUD show which team controls them. If you manage to control all of the dishes, you'll then have to protect them for the duration of the countdown. It can be quite frantic when control of the choke points switches back and forth between the teams, but it's also rewarding when your team manages to win the match.

Once we'd successfully endured several skirmishes, and some slightly out-of-place Enya-esque relaxation music, our rank was increased to specialist. We also unlocked three new camouflage patterns: DPM desert (red), Cadpat (green), and Russian (blue).

Like the single-player campaign in Tom Clancy's Rainbow Six Vegas 2, multiplayer looks and sounds quite promising and, while not a huge creative--or geographic--departure from the previous Vegas, should hopefully live up to the standard set by Rainbow Six Vegas. Multiplayer maps will take you to many of the single-player locales not seen in the first game, including the Nevada desert, the Las Vegas monorail, "old Vegas," the industrial refinery, and a strip club.

For more on Tom Clancy's Rainbow Six Vegas 2, see GameSpot's previous coverage.

Discussion

325 comments
BrUnOdeFeNiX
BrUnOdeFeNiX

The IA need to be better... Graphics are good.

Cdon6424
Cdon6424

looks pretty good hope its better than the first although i enjoyed the first one pretty damn good so yeah

ShadowScorp
ShadowScorp

thenephariouson... I somewhat agree and somewhat don't. COD4 I believe is a wonderful game, and here in South Africa it seems that new clan servers get added every 2 weeks or so. The game definately has an addictive rating to it. Though many times i get the feeling that it is, as you say, a standard run and gun, there can be added loads of tactical to it.. which i love. Regarding Vegas / 2... I LOVE Vegas1, as you mention, the different dynamics of cover and actually using your flashs etc is brilliant. I love the feeling of "SWAT" embedded in Vegas, as this bring true tactical. All in all, both are great games. I play COD4 every night, and until Vegas 2 gets released i guess :) Two different games, COD has the hardcore battlefield essence, and Vegas has more a tactical arcade feel to it. All in all, both should be in one's collection :) I just hope we get a Vegas 2 server here in SA...

thenephariouson
thenephariouson

AwesomeAustin03.... LOL, how can you possibly say that COD4 has better gameplay? its yet just another 'run-n-gun' affair of which the market is saturated by the likes of (Halo, Fall of liberty, MOH and countless others alike), The R6 series redefined FPS's by introducing elements like the Cover System, spy cams and a Tactical approach to eliminating your enemies, instead of simply adopting he mind numbing and repetative run around and shoot anything that moves approach. Yes! COD4 does have nicer graphics BUT! this definately DOES NOT make it a better game AT ALL! Dont get me wrong i love COD4, but i still play R6 Vegas 1, untill the 20th that is : )

thenephariouson
thenephariouson

xxslainxx..... I absoloutely agree! R6 Vegas 1 is 2 years old and is still a massive online game. Will the same be said of COD4 i wonder??? i doubt it!

xxslainxx
xxslainxx

Don't get me wrong.... I love CoD4, but great graphics don't make a "great" game. CoD4 can never (for me) have the replay value of any rainbow six game. I don't think any game I will ever play more than Rainbow Six: Black Arrow. The online for CoD4 gets repetitive fast. And requires little skill, and little fear of death (cause of respawn). Rainbow Six might not look as pretty as CoD4, but I can bet I'll put more time into Rainbow, than CoD. Perks Suck!

Bloodhawk_DX
Bloodhawk_DX

Lobby system = FAIL I love Tom Clancy games but damn is the multiplayer more work than it should be sometimes.

AwesomeAustin03
AwesomeAustin03

The graphics don't even look that great. Tom clancy games have always disapointed me, look at the pictures, it's to fuzzy and blocky, they need to losen it up and make it more rough. COD4 is deafnitly a going to end up a better game with better game play and graphics.

HappyBlueOtter
HappyBlueOtter

I DONT KNOW IF ANYONE ELSE AGREES BUT I FOUND RAINBOW SIX VEGAS 1 VERY LAGGY AND THE CONNECTION TO GAMES WAS ALWAYS POOR. I JUST QUICKLY SCANNED THROUGH THIS PAGE AND DIDNT SEE ANYTHING ABOUT THE BAD CONNECTION IN RAINBOW 1 SO DOES THIS MEAN ITS FIXED?

taj7575
taj7575

YESSSSSSSSSSSS thank you! its comin out now! now i dont need to buy COD4 OR halo 3!

drake2metal
drake2metal

[This message was deleted at the request of the original poster]

thenephariouson
thenephariouson

They didnt 'Photoshop' the images you c@ck! Check out the 'Video Diary' on XBL, then youll realise that your comments are really quite stupid!

cctgta
cctgta

It is in game u retard do your research better and you would know.

Zar_InHELL
Zar_InHELL

hmmmm, luv how they photoshoped the images to look awesome... just check any screenshot ingame and see how silly they r.

speed45823
speed45823

does it have split screen multiplayer capability?

cj12344
cj12344

is this game gonna have it so you can have guests playing online off the same system like they have in halo3?

thenephariouson
thenephariouson

abu66535, yeah the live Cam made it quite a humerous experience at times, as ive shot Clowns, dracula even Santa Claus lol

abu66535
abu66535

The new sprint feature should help the game out nicely. I hope more people start using the live vision camera like Vegas 1 did.

NonyoBizness
NonyoBizness

lmfao... you played the entire game not knowing that you can sprint? yeah.. I can see how that would be frustrating but... you could've just pressed all the buttons to see what they did if you didn't figure it out by the time you were done with your first mission... lol Anyway, I can not wait for this game... I have it reserved and can't wait to play it..... the only thing is there are so many great games now that I will divide my gaming time to... currently COD4 is the main one I play but we'll see after this comes out... two great fps games to play =D (well many more than 2, but that I will be playing a lot of)

CrzyOz300
CrzyOz300

I just hope they have a sprint button, since i got tired of my guy jogging from grenades. I don't care how much armor you have on, if you see a grenade you would run your ass off.

thenephariouson
thenephariouson

Angels_Airwaves, i agree, that was really frustrating at times, whereby you wait 5 mins or so to find a suitable game only to join and find that the game in progress has 19 mins left AARRRGGGHHHHH!!!

Angels_Airwaves
Angels_Airwaves

the only thing that killed the first game for me and is the reason i didnt play TD or any other modes is because the damn lobbies. i hated trying to join a game and they were already started or full. i really hope they add something like matchmaking or an automatic refresh system instead of having to manually do it. the bad hosts from the first one sucked too cause you all know how horrible vegas lagged at times.

thenephariouson
thenephariouson

Streifen, "I was SERIOUSLY thinking about getting Viva Pinata " LOL...LOL

Streifen
Streifen

I'm glad this is coming out this month. I sold my Halo 3 and CoD4 on ebay recently and I've been needing a new game to play. I was SERIOUSLY thinking about getting Viva Pinata but then I remembered a new Vegas was in the works. PHEW!!!

thenephariouson
thenephariouson

SDanger4L, Its a fair bet that you can put your own face on your character, as they have said they have provided more customisation options, and as you could do it in the first R6, im assuming its a feature they've kept.

SDanger4L
SDanger4L

Does anyone know if you can put your face on user characters using the eye camera like they did on the xbox 360

tipipipity
tipipipity

loved the multiplayer in the first one so ill definitely buy this one on release.Also, this game will be nothing like COD4

IcedViper
IcedViper

So as i read down this list i see VERY FEW people who dont like this game. I just wanted to point that out. The Rainbow games have always been great games. Personally i think they are the best shooters to date. All you people who dont like this game for some stupid reason.... are 99% likely to be the people who really have no skill in shooters. You need the games like Halo and COD4 to get your fix. Just cuz there is really no skill difference required to play those games. Run and gun. And whoever shoots first wins gameplay. So stop your hatin on games that actually require skill to play and the people who are good enough to play them. And there is no counter arguement to this. This whole speech is a fact. End of story

valttu
valttu

Oh yeah, this game will own!!!

bryanlbs
bryanlbs

I haven't even played the First R6 : Vegas yet. I'm falling behind. Too much Oblivion and NHL '08. I think anyone who owns Oblivion can relate to me on how much it pretty much ties up your gaming experiencing; especially since I work a day job.

thenephariouson
thenephariouson

Fable_fan88, your havin a laugh if you think that R6 Vegas 2 multiplayer is anything like COD4 multiplayer , they are tottally different experiences, the dynamics of R6 seperate it from all other FPS's! If you want just 'Another' run-n-gun experience then get COD4 or HALO. If you want a good challenge then get this!

Fable_fan88
Fable_fan88

I like the first Rainbow 6 vegas.... but is it me or does the multiplayer seem WAY TOO much my Call of Duty 4? i guess i play to many first person shooters and its all getting the same... can't wait for fable2 to come out so i can put down, halo3, COD4, and i guess this now to...

Akatsuki398
Akatsuki398

I'm done with Tom Clancy for a while.

sethroman
sethroman

If you haven't reserved this game yet go to best buy. Your reserve comes with an exclusive assault riffle that you can only get by reserving at best buy!!!

-Origin-
-Origin-

yeah I read that gamepro mag, and the new weapons look really sweet!!

The-Longshot
The-Longshot

has anyone else checked out the gamepro mag with the pics of ll the new weps? they look awesome.

thenephariouson
thenephariouson

i also hope they've ironed out any potential glitches as this eventually ruined thefirst one, although i suppose there will always be annoying, cheating little F$£k@rs!

beer_tree
beer_tree

Looks awesome. I may buy it.

SwitchBlade4474
SwitchBlade4474

Loved the first one, should be the same with the second, although i didn't like the way the multiplayer server lists were set up

Soxguy09
Soxguy09

Wow, this game loooooks promising!!!... I already pre-ordered it!