Titanfall Xbox 360 runs "above 30fps," but the "action is all there" dev says

Developer Bluepoint Games confirms frame-rate for Xbox 360 version of multiplayer shooter, says game will deliver a "true" Titanfall experience; includes all the maps and modes found in the Xbox One and PC versions.

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The Xbox 360 version of Titanfall will run at "above 30fps," developer Bluepoint Games announced today in a post on the game's website. By comparison, the Xbox One version targets 60fps, but drops occasionally when many objects and elements appear on-screen simultaneously, according to an independent review at Digital Foundry.

The revelation comes from Bluepoint Games senior producer Daryl Allison, who promised that even with the lower frame-rate, "the action is all there."

"When approached by Respawn to develop the Xbox 360 version, we knew a project like this would be a challenge and we knew the commitment it would take would be worth it. How does one start with a title focused on leveraging the power of the Xbox One and PC and make it look and feel just as good (and fun!) on the Xbox 360? Thankfully, Respawn saw in us what they wanted--the drive and ability to make hardware do the impossible--which put us in this fortunate position of launching Respawn’s new franchise with them," he said.

Allison said Titanfall for the Xbox 360 is the "true experience." It contains all the maps, modes, titans, weapons, and burn cards found in the Xbox One and PC versions. Visually, it's also impressive, he said.

"The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware--for example, the game runs above 30fps--but rest assured, the intense 6v6 wall-running, titan dropping action is all there," Allison said.

Finally, Allison said he hoped to ship the Xbox 360 version of Titanfall alongside the Xbox One and PC versions in March, but "it needed more time." He went on to say Electronic Arts and Respawn Entertainment "made the right call" in delaying the game multiple times.

Titanfall for Xbox 360 launches April 8, but copies of the game are already appearing at retailers and on auction sites like eBay. Buyer beware, however, as the game's servers will not be turned on until launch day, meaning the online-only game is unplayable until then.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Discussion

247 comments
rickphoenixxx
rickphoenixxx

Videos or screenshots released yet? WTF is there an embargo?

Scarshi
Scarshi

The action is where? I blinked. Did I miss it? Sh*t!

rickphoenixxx
rickphoenixxx

If Killzone for PS4 and Titanfall for X1 are the best next gen consoles can muster when it comes to multiplayer shooters, then i'm glad I just bought a new PC with a decent graphics card. But as for this.....what if the Bluepoint version actually runs more stable than the X1 version and looks almost as good? Now that would be a good reason to keep mum on the videos and screenshots until release:) 

Breyant
Breyant

What about all that fancy cloud technology and how the game couldn't run without it??

Opus_Rea-333
Opus_Rea-333

Playstation developers (they make PS games) making sure People get interested on Xbox 360 titanfall instead of the obvious better version PC/Xbox One.


just like their fanboys lol.

gottago42
gottago42

You Sony ponies wish y'all had TitanFall to play on the gameless PS4, TitanFall will be decent on the Xbox 360 but on the Xbox One and PC TitanFall is ground-breaking and it's definitely the best next-gen game of 2014

Keitha313
Keitha313

TitanHYPE lol, piece of crap game boring generic CoD wannabe with mechs as the killstreak haha!

joeyl853
joeyl853

The 360 version will run like shit.

TheKeef
TheKeef

Oooh 30 frames a second, I hope my 2600 baud modem can handle the packets that will be flowing like mad!

Doolz2024
Doolz2024

So it's going to look like shit, and run like it. Though not surprising when you consider the "A" team at Respawn couldn't manage constant 60 in the One version which also looks like crap.



StonerDemon
StonerDemon

Photos? None? 3 days until April 8th and not a single photo? Ok...

DARKSPACE
DARKSPACE

lol.  Today is April 5th, TitanFall goes live April 8th and no Gamespot 50+ articles of TitanFall for X360.  Actually the entire world wide web of gaming  has nothing but a few lines of incomplete text..  Best marketing job ever on a title that claims to be the next level of First Person Shooters.

XNEXUS666X
XNEXUS666X

I"m sure it'll be fine, although it looks nice on the X1 & PC it doesn't seem like a game that's only capable on next gen. Hell, it's MP only and the maps aren't big like buggy BF4. Man I was playing Dead Space (free on Origin) the first level is bugged, can't get through an invisible door, no wonder EA is the worst company in America, they can't even make one good game. You guys really do suck. Actually get fucked EA, you people are pathetic, make a product that's worth something one day huh.

slainta
slainta

Well, considering that the Xbone version can drop down to 25fps and it tears the X360 may have got the best console version of the game indeed! 

Is it even cheaper by any chance? ^_^

calducce
calducce

Could it be that TF 360 was delayed so that it wouldn't make the Xbone version look bad?

theKSMM
theKSMM

Oh look!  Another gamespot article about resolutions and frame rates!

For decades, we played games at 480p and actually talked about the gameplay -- y'know, whether the game is fun or not.  We were blown away when the previous generation gave us widescreen 720p and in some rare cases 1080i.

Now we act as if we can't be bothered with a game that runs at less than 1080p60.  And we make these determinations without ever considering whether the game is fun or not.

Don't be shocked when "Runs at 1080p!" becomes the bullet points for marketing a game at the expense of how much fun it is to play.

redskinStu
redskinStu

are there any stories on this "news" site that don't involve Microsoft's product?

seth_rogaine
seth_rogaine

Titanfall has modest expectations on the PC.  It runs rather well on lower end hardware, so it's not a GPU killer.  Good news for 360 owners, it allows for 60fps on the XB1 and 30fps on 360.  

mkdms14
mkdms14

@rickphoenixxx  Yes and also because Microsoft is still pretending that it is a Xbox One Exclusive and that the PC and 360 version do not exist. 

thenephariouson
thenephariouson

@rickphoenixxx

Given that TF is run on a modified 'Source Engine', the chances are very high that it will look very similar if not identicle to the X1 version, as the Source engine is renown for its efficiency and not its visual grunt (ala Unreal Engine).

fillup0
fillup0

@Breyant All consoles are capable of the cloud, the cloud is literally serverside physics and AI. That's it.

TheKeef
TheKeef

@gottago42

An idiotic thing to say barely over 3 months into a year, but hey, roll how you want.

gottago42
gottago42

@keitha313 TitanFall is gonna be crap on the Xbox 360 but the Xbox One and PC versions are superior to Call of Duty, TitanFall is the shot in the arm that the competitve online multiplayer genre needs Call of Duty is stale

fillup0
fillup0

@slainta  Well no because the next gen version runs at 60fps most of the time, while this one runs at slightly above 30fps most of the time.

rasterror
rasterror

I've never noticed any of these when I play and I played for 4 hours this morning. Must just be me.

strothers101
strothers101

@slainta hmmm, good point. The Xbox one version still runs better than any of the PS versions though...

Ha2e
Ha2e

@theKSMM I own both systems so I don't mind game sites telling which system the game runs better on. It would suck to pay $60 for the inferior version if I can buy the better one.

xantufrog
xantufrog

To be fair, frame rates matter the most in games like this, and they have been a source of discussion since sonic 2 had worse frame rate drops than the original (likely before). People certainly discussed and criticized fr drops last gen and before

rickphoenixxx
rickphoenixxx

@thenephariouson @rickphoenixxxI see.....then that would make sense why there was a big delay in their releases If the X1 is basically a 60fps version with better lighting. I have seen TF on a PC at ultra settings and it looks nice, but you're right about it being more efficiency over visual fidelity.

theKSMM
theKSMM

@xantufrog Frame rate issues used to be discussed at review time, and even then usually only when it was a problem.

What we have now is a tit-for-tat game where game journalists probe developers for frame rates and resolutions before a game has gone gold.  And then GameSpot posts a set of articles that basically say "The PS4 version runs at 1080p and 60 FPS, but the XONE version is 960p upscaled to 1080p at 45 FPS."

Those aren't differences that really affect my ability to enjoy a game one way or the other, and as far as I can tell, GameSpot is only running them as click bait and / or to start a flame war.

fillup0
fillup0

@shinjuki @xantufrog  It depends on the type of game, I couldn't imagine playing cod in sub 60fps for example. The resolution is waay less important I feel, as the frame rate can really determine how the game feels and flows. Until you learn the difference, you won't know. Ever wonder why CoD last gen was a lot smoother than Battlefield? That would be due to it running at twice the frame rate.

xantufrog
xantufrog

@andymacka23 @xantufrogno, I haven't! I already said I haven't had a chance to play it yet above, AND I already made quite clear I'm not criticizing either Titanfall or the X1. Why do people insist on twisting my words into a fanboy battle about Titanfall?

DARREN636
DARREN636

@shinjuki graphics whores predate the xbox.   it was a big thing back in 1991.

xantufrog
xantufrog

You guys are reading way too much into my post. I never said titanfall had unacceptable frame rates.

The OP said "nobody used to care about this stuff" and I was pointing out that is simply not true. People have argued about it for ages. Period. That's all I was going after.

And FYI, the hardware isn't "more than enough". Frame rates result from the balance between eye candy and hardware. You can get a game to run more choppy on an any new system than a ps1 if you blindly set unreasonable graphics detail levels.

Again, NOT saying anything bad about titanfall or the x1 here. So no need to get defensive and read too much into hastily typed internet musings.

And calling me " one of those casuals" is a joke and a half. Games are one of my major passions and I've been gaming longer than most people on here I'm sure. Titanfall isn't a badge of honor that makes someone "not a casual" and having realistic discussions about when frame rates do and do not matter as much is perfectly reasonable for people that play a lot of different types of games often.

Nube36
Nube36

Yet one of the best fps ever created was the original Halo and it ran at a solid 30 fps? Flawed logic is flawed. The gaming industry has taken to much stock in these trivial numbers. The only thing that matters in a game is how fun the game is to play. Whether it be the buttery smoothness controls of Super Meatboy, or the enthralling action of TF. True gamers appreciate a game for the effort the designers put behind game play mechanics, Not some silly frame or resolution target. Get real you casuals.

xantufrog
xantufrog

Ah I see why you are mad. That quote of what I said didn't mean frame rates are the most important part of titanfall. I meant frame rates are especially important in action games relative to other genres. 30fps is fine for civilization where your ability to whip around and snap a shot off at a moving target is unaffected

xantufrog
xantufrog

Frame rates aren't the same as resolution. Frame rates are what makes the game "run smoothly". They certainly do matter in action games. I'm not a resolution OR 60fps junky, but a game can have the coolest weapons ever but still suck if the gameplay itself is miserable. I'm not accusing titanfall of this - haven't played yet. But I'm just pointing out that stuttering frames have been bitched about well before this gen, and sometimes there is good reason to worry about them.