Titanfall update fixes bugs, adjusts balancing, makes the Smart Pistol less lethal
The Smart Pistol was nerfed and you’re now less likely to get stuck in level geometry.
Respawn has updated the Titanfall servers with a number of balancing adjustments and bug fixes.
If you felt like the game’s Smart Pistol (which locks on to enemies automatically over time) was a little overpowered, you’re not alone. Respawn has decreased both the damage the Smart Pistol does when not locked on to a Pilot, and its hip-fire accuracy. Other noticeable changes to balancing include a more noticeable damage indicator from Electric Smoke and an increased score limit in Attrition mode.
As far as bug fixes, Respawn said it addressed several rare server issues restarting the game into the lobby, instances in which players could get stuck in level geometry, certain burn cards not being applied properly, and other issues.
You can find the full list of changes from Respawn’s forums below.
Last week at GDC, Xbox’s Phil Spencer told us that Titanfall's launch for Xbox One this month helped Xbox Live on enjoy its "biggest week in terms of users and usage."
For more on Titanfall, check out GameSpot's review.
Balancing adjustments and general changes
The damage indicator from Electric Smoke is now much more noticeable
Search Drones will now show up in Classic Modes of Angel City
Arc grenade/mine effects no longer draw on friendly Pilots and Titans
Lowered the point value of defensive actions in Hardpoint mode and CTF.
Increased the score limit in Attrition
Flag Return points reduced
Flag Carrier killed points reduced
Explosives detonated by Dead Man's Trigger are now slightly delayed
Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
Certain Burn Cards could be exploited to give multiple uses
Evac Dropships are now more responsive to Pilots entering them
Hacking a Mega Turret will now restore its health to full
Cluster Missiles damage reduced against Evac Dropships
Bug Fixes
Titan could become stuck in the position he lands in
Auto-Titan wouldn't stand up until you embarked into it
Several rare server issues restarting the game in to the lobby
Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
Pilot could warp through certain locations when jumping off a Titan
Rodeoing a Titan that has been doomed by your SMR could kill you
Players being able to enter some geometry in Smuggler's Cove
Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
Minions in Attrition now continue to spawn until the Epilogue begins
Player couldn't hack a Mega Turret console
Server would sometimes error when leeching a Spectre
Hardpoints sometimes awarded defense score to players not near the hardpoint
Rare issue when ejecting from a Titan
Server would sometimes error after a match while returning to the lobby
Double XP burn card sometimes not being applied properly
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