Titanfall PC to get 4K, SLI, and TXAA support

High-resolution mechs and all the frames-per-second coming to Respawn's acclaimed shooter.

Respawn's mech-based shooter Titanfall will soon be playable in 4K on PC according to a recent blog post from GPU-maker Nvidia. The game currently crashes to the desktop with a "Resolution Unsupported?" message when attempting to run it at 4K's 3840x2160 pixel resolution.

Helping to push those extra pixels is upcoming SLI support. As GameSpot found out in its review of the GTX 780 Ti, a SLI setup is all but mandatory for 60fps gameplay at 4K.

In addition to 4K and SLI, Titanfall is also set to support a pair of Nvidia's GameWorks technologies. The first is temporal anti-aliasing (TXAA), which combines multi-sample anti-aliasing, post processing, and NVIDIA-designed filters for a smoother image. The second is Horizon Based Ambient Occlusion+ (HBAO+), which creates more lifelike shadows.

No date was given for when the updates will arrive. For more on Titanfall, check out GameSpot's review.

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Discussion

96 comments
Slvrshot
Slvrshot

Hmmm...an open platform can run better than a closed one. Who would have thought it?

AshTrai
AshTrai

I managed to get SLI mostly working with the Beta (the Beta ran like a sack of shit on my PC, juddering all over the place, so i started experimenting..cos...well... why the hell not -- it wasn't going to make it worse) and although i'd get some weird artefacts occasionally on UI elements, it ran the game so much better for me. The full release of the game worked fine in comparison to the Beta (Except the Lagoon map) so i never tried mucking about with SLI this time around ... but i would like SLI support so i could get my lazy 2nd 460GTX to do some work!

edubb85
edubb85

They need to fix the damn problem preventing me of playing this game at a higher graphics setting. My computer can handle the graphics fine but for whatever reason I get disconnected from the server every time. That and then the ridiculous graphical glitches and artifacts.

Kryptonbornson
Kryptonbornson

Thank goodness no PhysX or any other proprietary crap for Titanfall. Anything that AMD can't optimize, is bad for PC gaming regardless of whether the slight majority have Nvidia vs those who have AMD or just use Intel Graphics.

g0ldenpr0pet
g0ldenpr0pet

Good stuff....might start playing it again...

parabolee77
parabolee77

About time! They really should have SLI ready for launch!

Other upgrades sound nice too!

zerofrust
zerofrust

Gee what about the Xbun 4K HDMI cable included in the Bux?!

naryanrobinson
naryanrobinson

I'm only interested in this article to see what becomes of TXAA.

vader501st
vader501st

Should have had all that from the get-go.

SurlyPotato
SurlyPotato

This is why I switched to PC, you see Sony fan boys bragging about 1080 30 FPS as if this is some sort of standard, well we have moved into the 4k realm. 

STrugglingFool
STrugglingFool

Great happy to hear that since I have SLI, but why wasn't it included to begin with?

DamnILoveGames
DamnILoveGames

Christ, I play on PC but we have so many 'AA' variants I don't know what each one does anymore.

hystavito
hystavito

@Kryptonbornson  What about the TXAA and HBAO+?  I couldn't find a specific statement for HBAO+, but for TXAA Nvidia specifically states that it is "GeForce GPU-exclusive".

blackace
blackace

@galafasanta Human race >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC Master Race. PC isn't even a race.

dazevanz
dazevanz

@naryanrobinson  Txaa is a nice edition but to be honest it's the HBAO that you should be really excited about. Sure less jaggies are important but you cant deny better shadows. If you compare bf3/4 between ssao and hbao you will see a huge difference

dazevanz
dazevanz

@SurlyPotato  You are right but why bring consoles into it?especially ps4 when xbone is the only console that has titanfall. ps4 standard is 1080p, xbox one standard is 720p and pc standard is around 1440p at the minute. Of course 4k will be the pc standard in the next couple of years but until then, give it a rest

blackace
blackace

@SurlyPotato Only hardcore PC junkies care about resolution. Everyone else cares about games, gameplay and fun. Developers care more about $$$$$ and they know games sell millions more on game consoles then on PC's, which is why they release most PC games on game consoles now. Nornally, game consoles would never get games like Witcher 3, Crysis or even Diablo 3. That's a fact. Yet all this games are on game consoles now. 

berzerk0912
berzerk0912

@SurlyPotato I switched too. I'm tired of buying consoles at every gen with minimum improvements plus I still have a 360/PS3 with a huge back log games that I didn't had the chance to finish.

Pyrosa
Pyrosa

@SurlyPotato TXAA gives me virtual wood.   I don't care much about shadow or water quality, but clean freakin' edges are CRUCIAL.



Jebril
Jebril

@jimmy_russell  Pretending like that's yours:


http://1pcent.com/?p=93


Like that site says that stuff is for the top 1% of PC Gamers, most of us can never afford that, also it's pretty impractical and mostly useless.

dazevanz
dazevanz

@DamnILoveGames  lol there is a few. They all have their perks but there isnt really one which is the best. They all have different effects. 

McGregor
McGregor

@DamnILoveGames  I stopped trying to figure it all out. I just keep selecting a different one until it looks good, and doesn't bog down the framerate.

rarson
rarson

@blackace


"Only hardcore PC junkies care about resolution."
 

You only say that because you obviously haven't tried it. I bought a 27" 2560x1440 monitor and didn't really expect much, but the difference over a 1080p monitor is night and day. The desktop size alone is freaking huge. After using this monitor, I don't like going back to 1080p. Especially on something as huge as a big-screen TV.

You say they release "most" PC games on consoles now. Yes, the titles that span both PC and consoles are more numerous than ever, but there are still a TON of PC titles that never get ported, mostly because they're games that console gamers don't buy. Simulations, for example.

I'd wager that most console gamers would want 4k if they actually experienced it.

Pyrosa
Pyrosa

@raydawg2000 @STrugglingFoolNvidia has a STELLAR track record for continuing to support leading-edge developers long after a title is released.


Ex: The things they did with Gearbox and BL2 between release-day and late last year are simply stunning. Now it's basically like taking the PS3 or 360 version and sitting it next to the current-patch level on PC w/a new Nvidia board -- the original PC version looks ancient.  (just one example, of course)

rarson
rarson

@Jebril

And it's not worth the cost, especially since after two cards the benefit of each addition card gets less and less. Not to mention microstuttering.

It also makes no sense to spend $2400 on GPUs when they'll be worth half that in a year or two and worthless after three.

DamnILoveGames
DamnILoveGames

@McGregor Same, I usually keep it pretty low. To my understanding it smooths out some of the jagged edges but that doesn't bother me too much. I'd rather have good textures over curvy tables.

DamnILoveGames
DamnILoveGames

@Lykanthropie How interesting. Oh well, I usually bump most stuff up and then jump into the game. If it lags I'll turn AA and Shadows down and that fixes it most of the time.

DamnILoveGames
DamnILoveGames

@McGregor You can see them but only if you stop and stare and in most games stopping and staring isn't what you're meant to be doing.