Titanfall on Xbox One is 792p -- Same as the beta

Respawn Entertainment lead engineer confirms sub-1080p resolution featured in the beta also applies to the final version.

The final version of Titanfall for Xbox One will run in 792p, the same sub-1080p resolution that the game's beta featured last month, Respawn Entertainment has confirmed. Lead engineer Richard Baker confirmed the resolution to Eurogamer and said the studio is tinkering with ways to improve the game's visual performance post-launch.

"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA [multisample anti-aliasing] and instead using FXAA [fast approximate anti-aliasing] to make it so we don't have to have this larger render target," Baker said.

"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 percent happy with any of the options, we're still working on it," he added. "For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."

Baker explained that a significant chunk of Titanfall's performance is on the GPU side, and noted that "there's still room for optimization and we're still working on it." A solid 60fps was an ideal scenario, Baker said, but he explained that this was not achievable when there's mass-scale fights going on with lots of particle effects and physics objectives in motion.

"We're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally," he said.

Titanfall launches tomorrow for Xbox One and PC, while the Xbox 360 version will launch on March 25 from external studio Bluepoint Games. Our review goes live at 12 noon PDT and you can check out this chart for when, down to the minute, you can begin playing tonight.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and is a big UCONN athletics fan.

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Discussion

667 comments
ESB
ESB

"this was not achievable when there's mass-scale fights going on with lots of particle effects and physics"


lol 6 on 6 multiplayer without destructible environment, hell, not even that cool Half-Life/Counter-Strike physics simulated objects and bullet penetration are in this game.

I don't know what he's talking about?!

BorgMind00
BorgMind00

1. Titalfall looks great at 792P, resolutions is not the only factor that leads to a great look game, art style and texture matter a lot.


2. Titanfall is all multiplayer and multiplayer games typically run at lower resolutions.


3. Titanfall resolution 1408 x 792 = 1,115,136 pixels; Killzone:Shadow Fall (multiplayer) resolution 960 x 1080 = 1,036,800 pixels. Comparing apples to apples, Titanfall is actually running at a higher native resolution than Killzone under the same conditions. To be fair to Killzone, they do upscale to 1080P after. The lower resolution was a sacrifice made to keep the frame rate high with 60fps being the goal. Consequently, they were unable to lock in at 60fps but the game runs at 50+ most of the time. MS and other developers have however caught a lot of flack for doing the same thing in other games and almost no one mentions it. My point is, both games look great and play smoothly so the resolution isn't a big deal at all.

Balderick1974
Balderick1974

Got Titan Fall on PC as prefer Mouse and Keyboard plus, X-BOX one Died again, So waiting for MS to pick it up repair it give it me back and then i sell the pile of crap of any stupid people left to buy it .As only seems 3 millions idiots have bought X-Box One so far. So will have to sell for a big loss as spent £250 on all exclusive digital games so hopefully I can sell console my account and 360 for cheap just to get rid and become a happy PC User.  And if PS4 has no decent games then that's getting sold next month as well as both have been shit so far and digital game prices are a joke on these beta consoles.  Going to hold out for infamous, looks good but infamous games on PS3 had shit controls, so got to play a demo first before I decide if controls are good.  Why are these new consoles so crap?  ps4 sounds like its taking off when gaming and x-box one keeps breaking, And no backwards compatibility..........PC it is then.

VegasAceVII
VegasAceVII

No one is going to skip buying Titanfall because of the resolution.  We won't be getting 1080p all the time for console titles.  Get over it folks...

chyll
chyll

792p

6v6 multiplayer

power of cloud 

Ra-Maxima
Ra-Maxima

where is the power of the cloud??

RockoW
RockoW

This game should obviously be played on a PC.

ThrashMatt26
ThrashMatt26

"we're still working on it" confirms that the game was released too soon

surferosh
surferosh

if the game is as good to play as many say, then this pixel ratio should not even be an issue.. besides, how many can make out the diff between 900-odd and 1080 with the naked eye on a regular sized tv in a regular sized room ? !!!

zzz802
zzz802

At least it's not 720p

Navardo95
Navardo95

Wow the arguments here are fucking hilarious! I'm a PS gamer but 792p doesn't destroy a game... :/

I'm glad to know this game is living to the hype judging by reviews but I wished it had an SP mod and an offline bot support..

obsequies
obsequies

so is it taking advantage of the hardware? like is that it?

Shadowdanc3r
Shadowdanc3r

"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA."...We're likely to increase resolution after we ship."

No one reads.

DigiOps944
DigiOps944

Maybe we should stop being graphics whores and be happy with solid gameplay.


I know. Crazy notions. What am I thinking?

blue_shift_91
blue_shift_91

WHAT??? THIS IS UNACCEPTABLE.

i'm gonna go play KIllzone SF on multiplayer, instead.

zpluffy
zpluffy

Remember back then when the transition to 720p for next gens wasn't really a problem.  Apparently this transition is pretty hard

Moonco
Moonco

Wait two years and get the superior sequel on the PS4 running in glorious 1080p

The_Micksta
The_Micksta

Might as well by an 720P TV for the Xbox 1,Can't even handle a simple task of playing games at a native 1080P. What a Joke.

tsunami2311
tsunami2311

I rather have 1080p with no AA then 790p with AA or 900p with Fxaa. To me anything 720p on a hdtv is an eye sore I refuse to game at 720p on my pc that is still mort powerfull the current consoles why would i want anythinh less then 1080p

myxbox1gamertag
myxbox1gamertag

Could not agree with you more. Both next gen consoles feel like they would of been top of there class about 4 years ago and should of probably came out then . The Xbox1 is slower then the 360 or possibly the original xbox. Voice commands with the kinect are pretty much useless as the kinect automatically stops listening after 15 or so seconds which isn't enough time for anything to load. Very frustrating. It is impossible to start a party or send a message without your entire system freezing for 3 min. ( not an exaggeration btw). Not being backward compatible or 1080 makes you wonder who even designed this paper weight. The ps4 has better lighting I guess but network issues still plague the online experience and it feels as though what should take 1 or 2 steps instead is drawn out into 5 or 6 . (Sign out and go to user> settings> update> games .... Seriously wtf ) The controller is much more comfortable the the xbox1 but I'm stuck looking at a blue light reflect off my tv every game I play. All in all they just feel like a slightly updated version of the previous consoles... Which begs the question: why did it take 8 years for such minor improvements ? 8 years I waited for the same 720p, and network issues I've had already. Next gen consoles are awful. Learn from this sucker, and save your money.

damo320
damo320

@VegasAceVII  Get over it - sure because we are stupid to expect next gen resolutions from a next gen game on a next gen console. Shut up fanboy.

damo320
damo320

@surferosh  No it is and will remain an issue - because - why should I get a brand spanking new console to play last gen resolutions? 3 million people have been dudded and only a blind fanboy wouldn't see that.

damo320
damo320

@Navardo95  Nobody is saying it destroys the game. Its just pissweak. If this is the best resolution a AAA "exclusive" to Xbox title can manage on the XB1 it says a lot about the poor outlook for MS this console generation.

Shadowdanc3r
Shadowdanc3r

@obsequies I think like the X1 was designed with Tiled Resources in mind but it doesn't look like it's been included in the SDKs yet.  MS should have waited longer before launching.

damo320
damo320

@Shadowdanc3r  No - they read. Maybe you don't. Eurogamer stated that Titanfall at beta was running this exact same resolution of 792p and still couldn't maintain a 60fps cleanly. There are undoubtedly issues with the XB1 hardware and complex games like this one will make it glaringly obvious. 


Btw if you read the full quote you would see they haven't promised anything on upping the resolution. It is 100% dependant on whether the experience will be further degraded (dropping framerate further) if they up the res. Eurogamer said if they hand't fixed this between the beta and now launch they don't hold much hope of a patch being able to improve resolution.

cnx2022
cnx2022

@DigiOps944  No, of course those are not crazy notions. No way. I totally agree with you.


I mean, let's just comopletely ignore we are paying 500 dollars for a next gen console that will play games with the same graphics and frame rate as my "old gen" console.  You're totally right. Let's completely ignore graphics on consoles, and in fact, lets make it clear to DEVS that it does not matter to us one bit whtether it's the PS10 or X Box 8,  they will never have to thrive for graphics so long as the game play is "solid".


Thanks for your brilliant insight, sir.  The whole world should now think like you, and anyone who does not agree can be considered, "crazy" right?



SoylentGreen183
SoylentGreen183

@DigiOps944  It isn't about being obsessed with graphics it's just that 1080p is such a low bar it is hard to believe they failed, or more likely Microsoft failed. Let face it, many of us have been running games at 1080p with all the bells and whistles enabled on our PCs for the last two+ years. I know I get 100 to 200 FPS at 1080p in most games on my 2 year old PC. How is it that the "next generation" hardware cannot keep up with my two year old gear?

blackothh
blackothh

@DigiOps944 Yes, it would be very healthy for the GAME industry if we stopped focusing on graphics and focused on GAMEplay. But hey what do we know?

Shadowdanc3r
Shadowdanc3r

@Moonco Why don't you go play your Shadow Fall multiplayer with its lower pixel count?

Shadowdanc3r
Shadowdanc3r

@The_Micksta Forza is native, full 1080p.  Some 1080p TVs can scale back to a lower res or window it, it's just hard to know which ones.

Shadowdanc3r
Shadowdanc3r

@damo320 @Shadowdanc3r Reading the comments below, trolls are like "lol 792p!", which suggests they didn't read past the headline and scrolled directly down to the comment section.


Guess what?  Shadow Fall's multiplayer has less pixels than Titanfall and still can't maintain 60 fps.  PS 4 BF 4 and Ghosts have more pixels than both and there are framerate hitches there too.

I don't remember Eurogamer chiming in like that about holding out hope, but you're welcomed to post a quote and link.  Here are some of my own:

"... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."


http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-tech-interview


The main problem with the X1 hardware that I'm seeing is that it was designed with Tiled Resources in mind but it wasn't provided to developers in their SDKs, meaning that I speculate that it could be anywhere between a few months to a few years before we see the hardware truly impress.

SoylentGreen183
SoylentGreen183

@masfima1 @Moonco  Yes and no. Respawn already stated that the sequel to Titanfall will not be exclusive to Microsoft. They don't say why, but one can assume that things aren't going well in the finger pointing camp.

roguedev
roguedev

@Shadowdanc3r @The_Mickstaforza 5 can handle it because they made cuts in all sorts of areas sadly... I love the creepy cutout crowd that follows you nomatter where you go like the old ps1 sprites though.

roguedev
roguedev

@Shadowdanc3r They are called sprites actually and yes I am well aware that they have been used since then but that still doesn't change my point.

Also strider isn't a good example either, I am not entering into a pissing match over which console looks better as they both produce ass compared to pc atm and I both consoles (I really should have waited, but I wanted a ps4 for the much delayed infamous and I stupidly held out hope that dead rising 3 would be something other than the tripe it turned out to be... go figure given capcom's recent record)

Really the best way to compare will be in bigger named 3rd party titles of full AAA style or when the in house teams end up working on the systems and can stretch them to their limits.

I would also like to mention that Doublehelix has wayyyyy more experience with the X1 architecture atm given their work on KI

Shadowdanc3r
Shadowdanc3r

@roguedev  I forgot Strider, 1080p and 60 fps on both next-gen consoles but the X1 version looks better.  And those cutouts are called 2D pop-ups and they've been used in systems after PS1 including last-gen systems.

Shadowdanc3r
Shadowdanc3r

@roguedev @Shadowdanc3r  Alright, what about Kinect Sports Rivals and other upcoming games that will run in 1080p?  Meh, it's unfortunate but those crowd graphics aren't much different if any than ones in other next-gen sports games.