Titanfall: Dev explains why you can't shoot through walls

"That would just make life suck for Pilots," Respawn says; dev team will consider environmental destruction for future games.

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Titanfall's massive mechs feature powerful arsenals, but don't expect to be able to use their high-power weaponry to root out campers. Respawn Entertainment has confirmed in the game's forums that you won't be able to shoot through walls using the Titans.

"No shooting through walls for this title," a Respawn developer going by the name "scriptacus" said. "It'd take a fair bit of design work to do otherwise, especially with the power of the Titan weapons. From a realistic standpoint you would expect them to be the most effective at penetrating walls, but that would just make life suck for Pilots."

Interestingly, the Respawn developer said shooting through walls will not be supported in this title, suggesting future installments in the series might offer something like that. Whatever the case, the developer said there will be other ways to seek out and eliminate campers.

In the Battlefield series, players can root out enemy soldiers by laying fire on the structure and exposing them. Developer DICE says this kind of environmental destruction keeps matches interesting and engaging. But for Respawn, the studio doesn't see this kind of environmental destruction as opening up new avenues of gameplay.

"Another title having a feature is not the bar by which we justify features," the Respawn developer said. "While I'm acutely aware of the benefits of bullet penetration in the tactical shooter genre, with the way this game plays I'm not sure what sort of design space it would really open up. It's certainly not a feature I find myself missing and I don't even think it qualifies as 'something we would definitely have done if we had the time.' No doubt we'll evaluate it further depending on our next project, but it's definitely not a no brainer."

Titanfall launches on March 11 for Xbox One and PC, while the Xbox 360 version hits March 25. A beta for the multiplayer shooter is planned for Xbox One and PC, though Respawn has not announced when it will begin.

Titanfall is one of 2014's most-anticipated games and is coming exclusively to Xbox One, Xbox 360, and PC thanks to an exclusive arrangement between Electronic Arts and Microsoft. The game was built by numerous former Call of Duty developers, including Vince Zampella, who cofounded prolific Call of Duty studio Infinity Ward.

Discussion

299 comments
Juuzh
Juuzh

it doesn't have a destructible environment because the XBOne isn't powerful enough.

joal0503
joal0503

it seems as if cover/protection is necessary to balance out the giant robot of doom mechanic... Makes sense to me.

Jet packs. Yep.

groovyguy316
groovyguy316

"that would just make life suck for Pilots."


Yes it would. It would also make the game fun as well and reward skill such as shooting a pilot out of an aircraft on Battlefield. An feature it's had since it's first release over a decade ago....

1blackone
1blackone

Prior to 2 weeks ago I would've said the 12 player count was too small.


Then I bought Loadout. Its like Quake 3 and TF2 had a baby! Its so frenetic and exiciting...with only 4v4


I still got my BF4 on PC for the times I want a big battle experience. But now, after playing ANOTHER game that showed me small can be fun, Titanfall is back on my radar.

sknight175216
sknight175216

I hate EA, but there are two games I might buy from them: KoTOR 3 and Bad Company 3. What is this Titanfall nonsense?

lewser5
lewser5

don't mind that you can't shoot through walls, but i do mind about having bots in the game i hope you can turn them off.

Rave215
Rave215

Watching the trolls try and downplay this game is so hilarious

seancrow22
seancrow22

Halo doesnt have shooting through walls and thats always a solid multyplayer shooter.

Why do they emphasize the things the game lacks and not the features it has dont make no lick o sense.

nparks
nparks

Will this game have floating coin boxes that you can hit with your head to get money?  I'm just asking because that's a really cool feature in some other games, so I think every game should have them.

nousername66
nousername66

No destructible environments? It's COD with robots.

hadlee73
hadlee73

"Corporal! Use your mech to destroy that building!"

"I can't. It appears my ammunition is made from recycled plush toys!"

Seriously though it doesn't really matter if it helps game balance, but I'd prefer to see some more environmental destruction in future Titanfall games.

Klikandclick
Klikandclick

still looks like a lot of fun, and i'd rather have that then military shooter #1829212 and their half-assed attempt at realism. it'll also be nice having a tight group to work with for a change

divinejester
divinejester

They are really setting the bar at a high level for this, the "next evolution of the fps". These clowns first limited how many humans can play, despite this being strictly a multiplayer, and now they can't handle making destructible environments. If I feel compelled to play a multi player I will stick with Halo or Gears for now, have fun with Titanfall.

GreenvaleXYZ
GreenvaleXYZ

I'm sure the game is a lot of fun without destructible environments, but I bet it would be really awesome with them.

beuneus12
beuneus12

it uses the COD engine, ofcourse you cant shoot trough walls..

be trolling them huge mechs by hiding behind a dumpster

nycprocess
nycprocess

I loved the idea of destructible environments for multiplayer FPS since DICE implemented it in Bad Company. I remember some claiming it was just a gimmick, but the way DICE implemented it shut those people up (for the most part). 


It really does add an extra element to gameplay and makes you think a bit more strategically, plus can change the way you play a map - all of these are good things. 


Having said that I'm fine with Respawn not having this element in this go around. They were a relatively small team and I'm sure destructible environments aren't easy to create. I'm still very excited for Titanfall, but I will hope that they'll introduce destruction in the inevitable sequels. Battlefield proved you can keep maps balanced between vehicles and infantry with, or without, destructibility.  

Mr_BillGates
Mr_BillGates

We already know the real reason: Because PC hackers.

Thanatos2k
Thanatos2k

From a user experience perspective, there are few things dumber and more unfair then being shot through a wall.  You have no defense against it.


Bravo for them taking out nonsense like that and prioritizing gameplay over matching featuresets of the garbage AAA shooter of the week..

kidnatural
kidnatural

Sounds good. I already have to deal with deaths from rubber-banding. I don't need to be shot by huge Titans THROUGH the walls too. They're probably carrying automatic weapons firing .50 BMGs.

I don't need the arena leveled when I'm trying to parkour either.


I'll take some destruction in Halo big team battles though.

zoeyleft
zoeyleft

Well, I heard a lot of hype about this game. Never bothered to check it up, cause from what I saw it looks like another shite generic shooter. But after watching the gameplay trailer posted above, I have to admit I probably was wrong! It looks sweet. The graphics aren't anything to talk about, but the gameplay seems to be very tactical but with aim.

However, I have to comment on the animations of the titans: Why do they move like humans?! When the player first sees the first enemy titan shooting on the street, that titan strafes left right left, and the animation was really shitty. Also, WHY would a titan lower his gun when sprinting? This obviously doesn't make any sense in any world. Humans have to because they need to perserve balance to the rapid sprinting motion. But I would imagine if you could make a robot that high-tech, there would be other ways to keep the balance intact without having to have the robot swing his arm like a human does?! Doesn't that bother anyone else how the titans animations basically is just human animations put on a bigger skeleton?! Really detracts from the believeability of the world.

Also, regarding the title: It is obvious they don't have wall penetration and destructable environment simply due to the fact that they didn't have the manpower to implement it. Whatever anyone says, it's true bullshit. We all know that if they would had free destructable envrionment, they would implement it without a blink of an eye. I feel game companies, and especially developers, should just admit these kind of things. Gamers would understand. But lying about blatantly obvious stuff like this is just ridicolous. It doesn't put them in any better light than just admitting they didn't have enough manpower to do it. Or that if they had, they would have done other stuff first anyways.

DARKSPACE
DARKSPACE

Industry FPS marketing. 

- If "Environment Destruction" is there Hype it up 10 fold and use it in every topic

- If "Not" downplay it as much as possible while saying not big deal for our game 

emperiox
emperiox

No destruction. Low player caps. No campaign mode.


Welcome to Titanfail. A true next-gen experience...lmao

dreamreaver721
dreamreaver721

@groovyguy316  My point exactly. What WILL make life suck for pilots then, if not being able to shoot them skillfully out of the cockpit? My guess is they are trying to front-load the Titans and make life suck for the ground troops? To me, this is another developer trick because of poor design. Remember no prone in BC2 some years ago? Not being able to shoot the pilot out with a well-placed sniper shot means you will need to take the entire Titan out. That means something else is horribly out of balance...wonder what that is? Maybe this is the reason that caused the delay...play testing has revealed bad balance? Maybe the over-hyped Titanfall has chinks in its armor after all.

TwinStripeUK
TwinStripeUK

@lewser5 Why? The bots even the experience out and allow ALL players to start racking up the XP (albeit at a lower rate) so that everyone gets to take part. They also act as 'aggro' for the more experienced players, and will automatically fill in to make up the numbers on one-sided matches.


I understand that you might indeed be more into the 'cat-and-mouse' aspect of hunting (and avoiding) a limited number of players on a larger map, but I think you'll miss out on the more frenetic pace of the bigger game,

hxcart
hxcart

@Rave215 Agreed, everyone that has had the chance to play it, loved it. I understand that for some people this won't be for them, but I have been playing games for more than 10 years and it has been awhile since I was this excited about a fps - if it turns out to be average, so be it, at least I will give a potentially amazing game a go. 

Since when has a player cap been an issue, or multi-player only, or not being able to shoot through the walls - These are not why we play games. It's a new ip with new game mechanics that are different to what I have been playing, and it has me interested. Not to mention the dev team is super experienced and know how to make games enjoyable and also know their own game better than we do. 

sunbeam4
sunbeam4

@seancrow22 halo's walls aren't usually made of cardboard.

mglushed
mglushed

@nparks  Not having destructible environment is simply just because of poor developers. But I must like your awesome comment.

RobDev
RobDev

@nparks  a next gen game like this should really have destructible environments. Whats the point of having giant robots if one of them can hide behind a wall?

sunbeam4
sunbeam4

@hadlee73 destructibility is cool when you don't play with kids who'll systematically focus their attention on blowing the hole lvl up.

Klikandclick
Klikandclick

@beuneus12  it runs on the source engine, which powered half-life 2 episode 2, which featured tripods destroying buildings

HyperXT
HyperXT

@Mr_BillGates The real reason is because they are to lazy or not capable to making that.

Link3301
Link3301

This has nothing remotely to do with hackers. How do you even come to that conclusion?

adub424
adub424

@Mr_BillGates PC hackers ruined PC gaming. Counterstrike was my last great PC gaming experience. Counterstrike was ruined by the very thing PC enthusiast say make PC gaming great. It must have been a great challenge to balance Mechs and humans in gameplay. I think it was the right choice.

RobDev
RobDev

@Thanatos2k  yes, that 50 cal sniper rifle bullet should just bounce off that cinder block wall. right!

night_drifter05
night_drifter05

@Thanatos2k  Don't camp in a corner the entire time and problem solved. From a user experience there is nothing dumber then being killed by someone whose sitting in a corner constantly aimed down the sights. They pretty much ruined this game and it will be more of a camp fest then Call Of Duty now.

shinjuki
shinjuki

@DARKSPACE


Or every single game is a completely different experience with it's own twerks. Some choose to have certain things while some choose to have other things, the things in the first game not having a bit to do with latter.

k41m
k41m

@Gamerhomer  I'm just curious, how does it look generic especially compared to the ridiculous amount of copy and paste shooters out there right now?


I ask because you don't give any reasons. To me, this looks unique and a lot less generic then.. well all the shooters I play right now.

Link3301
Link3301

TF2, Counter-Strike, Halo, Quake, Half-Life, and Unreal are beloved shooter franchises that have no destruction. Also, most of these are commonly played with 16 or fewer players. Also, Titanfall does have a campaign, it's just multiplayer.

b00me
b00me

@emperiox And yet the people who have played it can't stop talking about it.

hxcart
hxcart

@jimbonics @divinejester  I Second that, we will. People seem to have forgotten about the fun factor of a game. Look at Killzone - a visually stunning, yet generic and rather boring shooter. 

Thanatos2k
Thanatos2k

@RobDev @Thanatos2kRealism should never be the goal over good gameplay.  What makes a game fun is often completely disconnected from reality.

Thanatos2k
Thanatos2k

@night_drifter05 @Thanatos2k If someone is allowed to do that then that's poor level design.  Shooting through walls is a terrible solution for campers, because it ruins other parts of the gameplay.

Link3301
Link3301

People call everything that involve multiplayer and fps "generic" these days.

RobDev
RobDev

@Link3301  they are all really old games. There is a list at least as long as this that DOES have it. It's a little disappointing to have a next gen game with huge robots that can hide behind a wall and not worry about it.

RobDev
RobDev

@Thanatos2k @RobDev  destructive environments are nothing new. what would affect the fun is if a giant robot with a mounted cannon can be thwarted by a 6 inch wall.

beuneus12
beuneus12

@b00me @wolverinewe lol EA pays people off on youtube and elsewhere not to criticize their games. Don't believe the hype

b00me
b00me

@wolverinewe This hype is different, it didn't start from a CGI trailer with amazing graphics, it didn't start because it's a sequel. It started from people playing the game and raving about it. Why would I listen to an idiot like you spreading negativity about something he's never experienced and not the people who have actually played the game? Do you realize how dumb you sound?


Keep your BS EA hate to yourself. Respawn is independently owned, EA only has control over the publishing rights and the game will be running on MS servers. You know the same servers who didn't have a single problem on launch of the Xbox One or at X-mas, unlike other networks like PSN and Nintendo's service who did have problems.