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Feature Video

Thief vs. Dishonored: The Stealth Action Showdown

Victorian Cross.

When Eidos Montreal's Thief reboot was first revealed, it was hard not to notice that it looked a lot like Arkane Studios' steampunk stealth-action game, Dishonored. It's not because Eidos Montreal is a copycat. Thief and Dishonored share a complex, intertwining development history. Key developers involved with the original Thief trilogy were a part of the team that created Dishonored and have stated the games were one of its biggest influences, so it's no coincidence that the games look and feel similar. But the actual Thief brand has remained tucked away under Eidos' coat, so the question remains: Which of these two games better accomplishes the goals of their respective developers? Is it possible that Dishonored is a better stealth action game than Eidos Montreal's Thief reboot? Here are four high-level goals each game happens to pursue; which accomplished them better?

An Authentic World

Both Thief and Dishonored strive to create believable and convincing worlds for you to inhabit. The basis for their respective locales is one and the same: Victorian-era London. Thief takes a literal approach, attempting to re-create the smokey alleyways and grand landmarks of the time. Dishonored pushes its world further into the realm of the fantastical, with its buildings augmented by strange steampunk security devices and other mechanical contraptions. Despite these eccentric additions, Dishonored's world feels more authentic. It may not have the immediate graphical fidelity of Thief, but it makes up for it with an interesting and internally consistent art direction, along with large and atmospheric levels, that lend the game's city of Dunwall a strong sense of place.

Thief is unable to achieve this because of its technical shortcomings. The game's visual fidelity appears to come at the expense of an ability to render large levels. Exploring The City's hub world is less of an atmospheric stroll and more of a constant assault of loading screens. Even in missions, the game cannot render the entire location at once, so Garrett is forced through a linear progression of smaller locations. This destroys any true sense of place that Thief could potentially achieve. You can see the cracks in the world, because it is not stitched together seamlessly.

Advantage: Dishonored

Creative Choices

One of Eidos Montreal's goals with this Thief reboot was to introduce a greater element of player choice to the stealth gameplay. This doesn't mean the developer wanted to turn Garrett into a master swordsman; rather, it wanted to give you tools to push the boundaries of exploration and sneaking, whilst still keeping Garrett vulnerable enough to want to avoid direct combat. But the static nature of Thief's world means the developer hasn't achieved this. Interactive elements and aspects of the environment that provide opportunities, such as flammable puddles of oil and rope arrow anchors, appear in fixed, predetermined locations. Every solution or opportunity has been hand-placed by a designer. Unlike in previous Thief games, where you could throw oil flasks and ignite them anywhere, or shoot rope arrows into any wooden surface, you never feel as though you're designing your own solution in this reboot. Direct combat is more possible in this reboot than in previous Thief games, but it's a messy, cumbersome affair that hinges on the use of Garrett's focus powers rather than your skill alone.

The static and highly telegraphed nature of Thief's routes does not create the same sense of achievement as organically creating a new pathway in Dishonored does.

Dishonored upholds the core tenets of player choice and creativity with far greater success. This is partly because it is not exclusively a stealth game, and it fully supports actions which fall across the entire spectrum of stealth and combat. Additionally, its protagonist is imbued with supernatural power, so Dishonored's abilities do not need to be as reserved as those in Thief. But even when you adopt a stealth-focused playstyle, Dishonored's supernatural powers and first-person movement remain systemic and general purpose enough that they can be employed and combined in clever and creative ways. Though both games offer multiple routes through their levels, the static and highly telegraphed nature of Thief's routes does not create the same sense of achievement as organically creating a new pathway in Dishonored does. On the whole, the player choice available in Dishonored is more inventive and more rewarding than that in Thief.

Advantage: Dishonored

A City in Chaos

The City of Thief and Dishonored's port city of Dunwall are both beset by hardships: plagues, tyranny, and dark, mystical forces working behind the scenes. Over the course of both games, each city changes and evolves as a part of the plot. In Thief, life is always going to go from bad to worse. But in Dishonored, the decline of Dunwall depends upon your playstyle. If you play stealthily, without killing too many people, the city won't appear to get much worse. However, when you adopt a violent, "high chaos" play style, it's possible to witness greater swarms of plague-carrying rats, and the resulting plague victims, appear in later levels. Should you choose to continue this approach, the final mission will exhibit a dark, apocalyptic aesthetic. The more people you kill, the worse off the city will appear, through a subtle, tonal evolution over the game's entire runtime.

Thief's plot implies The City's hardships will manifest in a more immediately perceptible manner. As the story unfolds, the oppressed underclasses turn to protest and, later, violence. Whipped into action by a fanatical leader, the poor take to the streets and ignite a revolution. At least, that's what the plot and concept art in Thief's loading screens suggest. In reality, this uprising is never realised. Eidos Montreal intended to show this revolution taking place over repeated visits to the hub world between missions. But there are so few non-player characters present that it's hard to get a sense of any civil unrest taking place. As far as the depiction of a city descending into chaos goes, Dishonored's violent players are treated to a decline which unfolds with greater tangibility and significance.

Advantage: Dishonored

First-Person Immersion

Thief and Dishonored share a common lineage in the immersive simulation subgenre--a design philosophy that began at the developer of the first Thief game, Looking Glass Studios. These games are usually played in first-person and focus on instilling a strong sense of self in the way you inhabit the body of the protagonist, along with believable interactions with that protagonist's consistent and immersive environment. For Thief, Eidos Montreal has opted to maintain full body awareness, going so far as to animate the hand motions associated with every swiping of loot, opening of a door, or climbing of a wall. At first glance, this is one of the most literal interpretations of body awareness the first-person genre has ever seen. But the developer accomplished this by prescribing points of interaction to very specific objects to ensure everything animates correctly. The result is a stilted and clunky first-person experience, exacerbated by the inability to jump, which leads to inconsistent traversal detection when using the sprint/climb button.

Dishonored allows you to jump and clamber over any surface that is logically within reach.

Dishonored takes a different approach. You won't see your legs if you look down, and your hands don't animate when you pick up items or interact with minor objects in the world. But the first-person experience is so much stronger than in Thief, because you are provided with a broad set of moves which can be employed consistently no matter where you are in the environment. Dishonored allows you to jump and clamber over any surface that is logically within reach, and its environments are designed to fully support that action. Where Thief attempts to create an immersive experience with a more literal interpretation of body awareness, Dishonored finds far greater success with its more abstract approach because your ability to move through and interact with the world is internally consistent.

Advantage: Dishonored

The Decider

Though Thief and Dishonored offer slightly different power fantasies, they still strive to create immersive first-person experiences within authentic worlds, whilst offering you creative choices through the use of their systems and toolsets. But it's Dishonored that accomplishes these goals with far greater confidence in itself and its players, ultimately proving that having the Thief name doesn't necessarily make for a great Thief game.

The Victor: Dishonored

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Discussion

621 comments
GAMBINO85
GAMBINO85

I completly agree. It's very hard to ignore the Thief reboot's shortcomings, if you've been gaming since the original came out. It's not a bad game, but it's not great either. It feels like a watered down Deus Ex to me. Dishonored added  something new to the stealth genre and succeeded. Thief didn't try anything new and it failed to live up to it's predecesors. I played Dishonored the first time in high chaos and i thought it was stupid, i thought it was way too easy. I went in again on Low chaos and loved it. It's definitly a stealth game and the best we've seen since The Metal Age. 

noblesstheif
noblesstheif

Dishonored is better than Theif? that's more of an opinion if you ask me. Why?


Because it depends on what kind of games you like, I like Theif better than Dishonored, because it has an element that almost all of you are too stupid and childish to notice: FUCKING REALISM!!!!


"omgf disnored hes corvo daughter master ass assassin supierpowerts and cool killing stuff plague machines electricstuff awesome storm time slowmotin bulltiem" Not a fucking single drop of realism...


Not mentioning that in Theif, the graphics are much better, the enemies' AI is much much smarter, the fact that you are not a killer and the game wants you to be a ghost, remain unseen and not killing anyone(Optional), that makes Theif harder and more challenging.         Unlike Dishonored when you dream about a flying hippie ghost that gives you superpowers.


In summary, If you look for a CHALLENGING, fair and a REALISTIC game, Its the fucking Theif game which takes the gold medal folks!


P.S


"me is likes honored graphics theif sucks cause its harder and realism, honored haz powers easire and createev laik minecraft or somethin an yo ar the fucing chosen one in disnonred orsomehin"

ehudzilburg
ehudzilburg

Thief and Dishonored trying to accomplish the same things? LOL. Gimme a break.

Dishonored does an awful job at stealth. It's too easy and the overall first person immersion is practically not existing. The stealth is not even remotely tense. Even if you're striving for zero kills. In case you haven't noticed - I believe Dishonored is an overrated game. Sure, it's a good game, but not THAT good. Whatever Dishonored does best, it isn't stealth, that's for sure. That's why you can't compare it to Thief. 

Because the way Thief SHOULD be played is leaving the environment untouched except for the loot. Those Takedowns you're performing are hardly necessary. You're supposed to take the loot and disappear without anyone even suspecting. That's what Thief is. The first person gameplay in Thief is slow and calculated, as a master thief should be. Next thing you would say is "I wish Garret could use blink :(" Dishonored is nothing like Thief, and Thief is nothing like Dishonored.

Even trying to compare these two games is stupid. That's what this article is... just stupid.

arwenstar
arwenstar

I played both Thief and Dishonored and I prefer Thief  Xantufrog  captured the essence.  I pay attention to story and I thought the reveal in Dishonored was lame.  To me, this article sounded like a grudgefest.  Totally unnecessary, as if we all didn't understand that Thief and Dishonored were of the same ilk.  I am getting tired of Gamespot underestimating the intelligence and experience of its community.

How about a comparison between Gamespot and GameInformer?  I think GameInformer might win!

tvkiki
tvkiki

You can't compare these two games. They are totally different. Firstly Thief is a pure stelath game, while Dishonored combines it with action elements. Secondly, the Thief series came out way before Dishonored. If you can't remain objective, then just shut your mouth and don't write stupid things.

xantufrog
xantufrog

The more I play the new Thief, the more in grows on me. I can say with a plain face that it is a far superior stealth game to Dishonored. I say this as someone that played and loved Dishonored and the original Thief games.


Reality: this game is not as polished as Dishonored, and not as deep as the originals. My biggest gripes, as others have noted, is the inability to jump, the lack of a need to worry about the arc of your arrow ("point and shoot, bro"), and the fact that you can't stick a rope arrow in anything you want that is wooden. You also can't "get up on anything" - which is where the immersion really breaks down (this is probably the biggest immersion breaker, IMO)


But the other complaints, while TECHNICALLY real, affect the experience only minimally. 

**The story... I really didn't care much what was going on in the originals either. I'm sorry, but objectively it's all kind of "something something badguys mysticism I want to steal this rare artifact I hope the zombies don't spot me something something", idnit? The plot "made more sense" in the old games but I wouldn't say it was a masterful piece of writing that tore at my heartstrings. It was just a vehicle for the AMAZING stealth problem solving those games offered. 

**The load times are almost nothing at all, and are pretty infrequent. I honestly do not know where this horrible "walls in the experience" exist. Were they trying the game on a 486? 

**The world is about as open as Dishonored's (I'm not talking about the narrowness of the alleyways, I'm talking about the fact that both games set the levels up in "chunks" with a fairly linear progression through them). If you want to go to ANY region of the city, you have to play with "level transfer" (again, this is prominent and disappointing in both games, but again the load times are... almost nil). 

**The AI... it's about par for the course in stealth games, and I fail to see where the Dishonored guards outsmart the Thief ones. Both are dumb "must have been rats" types, but also very alert on "real" difficulty levels.

**Thief has a much more haunting ambiance that helps draw you into the "stealth mood", and the fact that the guards are alert and you aren't an insane superpowered ninja assassin (Dishonored) really motivates stealth. 

**Combat sucks? I have no idea, because I haven't entered combat and you aren't supposed to.


There are real flaws with this game, especially when compared to the originals, but no way is it an inferior "stealth game" to Dishonored. I would give Dishonored a higher score as "a game" - but I would not hesitate to crown Thief over dishonored for the "stealth action" this article claims to target.


Perhaps giving Dishonored an 8 or 8.5 (I had plenty of gripes with that game too), and Thief a 7-7.5 thus far through my playthrough

NightWis
NightWis

Well this is ridiculous. Obviously writer is not objective. GameSpot is not what it used to be. Obviously anyone can be staff nowadays or "Everything has a price".

quickshooterMk2
quickshooterMk2

after 3 hours of playing this wrecthed title i've come to a conclusion 


this game sucks, you can't even jump, there is a ton and i mean a ton of pointless QTE's when nagivating the city (i fucking hate QTE) 


picking a lock is too easy, and overall the combat is just bad, plainly 


i'll be replaying dishonored again until dark souls 2 comes out 


wasted 40$ on this trash title 

ravnblod
ravnblod

This is the worst comparison i've seen between 2 games. It seems it's obvios that theese guys are anti-thief or they just hate eidos. The reboot it's ok, it does not get the feeling of the first 2 games made by looking glass, and neither deadly shadows couldn't achieve that, but that does not make them bad games. Comparing it with dishonored is shit. The games' world and atmosphere are different and dishonored just get's another approach. In thief Garret's actions (jumping, looting, hiding, climbing) are more realistic than what we have in dishonored. The story is crappy and more childish in dishonored and i'd prefer bioshock infinite atmoshpere that what's in dunwall. I won't say it' s a bad game but it surely is over estimated. Thief has more interesting storyline thow it's not that good as was in deadly shadows. The atmosphere is good. The controls and world is indeed reduced, but that can be improved maybe in their sequel. I enjoyed the game and i'm also a big fan o f the first 2 original games, so if you too guys enjoy the game just buy it and let's give eidos another chance for a better sequel. You guys who made this comparison  just have no idea about the older thief games and see the evolution that just can't be compared with dishonored, or you were just paid by arkane studios for this. I'd give the game a 7.5/10 instead of 6 :)

GunEye
GunEye

getting this awfully frame-rate issues in the cut-scenes: like the video where Erin falls from the skylight into the ritual, or when you are in the cart.

The fps drops and stutters all cut-scene long, seems like 10 fps...

It is so laggy and jumpy that the subtitles don't match the visuals and voices at all.....

This is wrong, but I don't know if it is like this for everyone.


I am using Nvidia Asus 670GTX, and the game runs well enough - except in cut-scenes. anyone else getting this on the PC or other versions?

Trev9421
Trev9421

I think Thief is a good game. My only problem with it is that I feel like I don't have many options when it comes to levels, everything feels pre-placed. Overall, it's a good game, but i prefer dishonored. The reason is because it just felt more open, if i wanted to get on the roof, i could find some piece of debris to jump on and get up. Want to run along that pipe? Jump and teleport. Still missed? Upgrade teleport. Didnt? Too bad. Want to go through that hole? Possess a rat.

wm3sv
wm3sv

I'm playing it now on pc and at the moment Thief feels ok for me, to tell the truth i was worried because everybody's saying it's bad, but graphics are awesome, nothing to campare to deshonored, and doesn't made me feel all alone like dishonored did, in fact i enjoyed dishonored but sometimes make you feel that way, 

ndmq
ndmq

If Thief is a true open world kinda game. It would've been epic. I probably would sneak in every building, kill everyone in their sleep and take all their stuff.....

ahpuck
ahpuck

Flawless victory.

Aaronp2k
Aaronp2k

lol I have had more fun in thief the 4 hours I have played it alone than I had in the 8 hours of boring dull dishonoured gameplay. dishonoured sucks, and this article is a load of crap. who cares about loading screens (which last about 5 seconds for the record), its the gameplay what matters. look at skyrim that had loading screens all over the place but it is one of the best titles of last gen.


you are all suckers getting duped by gamespots biases. meanwhile I am enjoying a great reboot.

e5115271
e5115271

I will buy this when it's £2.99 on Steam. Or maybe £3.99 if I'm feeling generous.

Lazarious1988
Lazarious1988

dishonoured was a mass market dry ass game i thought all you need in that game was warp the world was about the only good thing. They tried to give the player to much control and all it did was make the choices you had weak via poor A.I or to many ways to exploit the game although it did controlled nice but it was a action game with what felt like a stealth after thought...... so meh. Only started thief yesterday so far it is good but im not far into it so will see so far it is not as good as the old ones but that could just be the nostalgia effect 

Zer0mod
Zer0mod

Why is this a thing? This is bottom of the barrel writing here kids.

iburnandfume
iburnandfume

Dishonored isn't trying to be Thief. So in a contest to which feels like Thief game please by all means, let Thief win. And dishonored had a somewhat dynamic story, with your actions directly influencing the outcome. It's not much but it is something, compared to a linear plot that isn't even that interesting unless your a hardcore Thief fan, which not all people are. So if you start judging these games objectively rather than relying on your strong feelings for the franchise then you might actually see where this article is coming from. I not only played both Thief and Dishonored, i also platinumed both. I know both games in and out. If I had to judge it with solely just stealth, dishonored wins 9 times out of 10. I have also never played any of the original thief games and I'm not ashamed to say it. I'm judging both games just by their sheer quality, NOT REPUTATION.

iburnandfume
iburnandfume

@tvkiki Fascinating, I take it you don't read what you write before you post? Dishonored and Thief 4 are not 'totally different'. And even if they are, why did you feel the need to mention that Thief came out first?Basically comparing them. They are both essentially spiritual successors of the original Thief. And if you've read the first lines of this article then you'd know that some of the folks who made Dishonored had actually, previously worked on the original Thief. 

iburnandfume
iburnandfume

@xantufrog  with all due respect, I don't completely agree with your choice for superior stealth. I would appreciate it if you took the time to read these points:

* Swoop/Blink - Even on the highest difficulty, Thief's swoop mechanic seems to be a bit overpowered compared to Dishonored's Blink on the highest difficulty. Blink consumes a fair bit of mana. It regenerates after a few seconds but using it more than once in quick succession would drain all your mana. So there is the challenge of timing your Blink wisely. Swoop may not be as vertical as blink, but the game itself isn't really too vertical and not only can you spam it, but you could redirect yourself while swooping. This to me was something I thought only an insane superpowered ninja assassin should have. If you've finished Dishonored on the highest difficulty without killing and alerting anyone with no upgrades and abilities (for the trophies), you'd probably know what I mean.

* Overall Stealth Mechanics - For Thief; there's swoop, darkness and corners. That's it. Well, there's actually the occasional potted plants and vases that you shoot to distract, and random glass bottles to throw. For Dishonored, not only can you climb up to most surfaces, but I like the fact that you can also pretty much literally 'hide'. under tables, low benches coffee tables, tight corners, you name it. I'm having a blast with Thief right now honestly, but It gets really old hiding behind generic crates. He's very agile though despite not being able to jump ( that actually doesn't bother me ) and it's really fun swooping around, but if I had to judge it based on it's overall mechanics, i'd say it isn't that complex.

* Gadgets - This one's easy, Thief only had rock paper scissors arrows basically. Dishonored didn't have much, but one thing's for sure, they're alot more varied than Thief's.


Here's the thing, I really don't hate Thief 4 even though it sounds that way. I just think people should really look beyond the name because at the end of the day, Thief 4 is an average Thief game to say the least. The fact is the developers were bound by the thief series' limitations while Dishonored wasn't. They're freedom to expand beyond it's spiritual predecessor's limitations is the reason alot of people think the game is better. And let's not kid each other, even if Thief came before Dishonored, the latest Thief game was dripping with dishonored inspiration, from the most distinct detail down to the littlest.


Despite all that, I am having lots of fun in Thief 4, not because it's stealth is superior, but because of the stuff it has that dishonored doesn't; an open world and tons of shit to loot. Breaking in on every window, door, vent, etc. parkour and swooping like a badass.

iburnandfume
iburnandfume

@NightWis  I actually agree with this article. This is coming from someone that DID NOT PLAY any of the previous Thief games, but platinumed both Dishonored and Thief 4. This matters because I can not have the tendency to play fanboy towards the original series and have played both Dishonored and Thief 4 more than the average person and know both games in and out.

Look at it this way, who do you think is the jackass; the dude who works for a well-known video game website, who wrote an article comparing two games with facts and reasonable arguments to back it up, or some random netizen who uttered two sentences with nothing but subjectiveness, and judgmentality.

tvkiki
tvkiki

@quickshooterMk2 this is not a combat focused game, in fact it motivates the player to avoid any combat. You have to be patient and use STEALTH. It seems like you don't like stealth games so why did you even buy it?


quickshooterMk2
quickshooterMk2

@GunEye  i get bad FPS's even on medium setting 


this game feels like a cheap console port (considering the controls are much better with an xbox controller) 

iburnandfume
iburnandfume

@ndmq  You know, that game already exists. TES: Oblivion. *drops the mic* 


lol seriously though, I felt more like a thief in Oblivion than any other game.


wm3sv
wm3sv

@Aaronp2k  I agree in the fact that dishonored ir boring, and that Skyrim is maybe tha game that i have played the most in 2-3 years, plus when you use Skyrim HD nebula pack and all kind of stuff there are it looks even better than a lot of new games

cuprashoe
cuprashoe

@Lazarious1988  If you thought Dishonored was meh you are going to hate Thief.  While I don't think it's as bad as most make out It's not a patch on Dishonored..

tvkiki
tvkiki

@iburnandfume @tvkikiI read it and I know there are people who qworked on both. I meant in the gameplay they are different. You can swoosh through Dishonored with killing everyone, making the stealth element useless, while in Thief you can't win the game using only combat, and the accent is on stealth.
Plus in Dishonored there is magic (I know there are Focus Points in Thief as well but that's not magic), so basically it's different in my opinion.

iburnandfume
iburnandfume

@quickshooterMk2 @GunEye  That just might be the case. The PS4 version had frame issues at the first  hour but ran smoothly throughout the game. But based on the thing's I've read about the PC version it really isn't that bad on consoles. Well, PS4 atleast. Still, a big game like this, you'd think they'd not have these kinds of amateur issues.


chiporeo
chiporeo

@wm3sv @Aaronp2kFunny you should mention Skyrim, cause I think I had more fun running around pickpocketing, lockpicking and stealing shit in Skyrim then I did in Thief lol. Had more fun as far as Sneaking around goes in comparison to Thief and Dishonored put together too.


People wanted a good sneaky, stealth, openworld game all this time when it was right under their noses the whole time XD

Aaronp2k
Aaronp2k

@quickshooterMk2 @Aaronp2k  nah dishonoured sucks. it didn't grab me at all and I have played a lot of games (including old school like system shock, older thief games, deus ex 1 and so on) so I am not just a gamer who will think literally any game is good, I have played that many I only play games which are worthy for me to play. dishonoured was not worthy, it was intriguing at the start but as I got through the game it seems like they were trying too hard to do something unique with the game but did not achieve it. It jus became a generic multiple path fps game with blades and powers. Plenty of better games which offer that, deus ex 3 being one of them.


thief on the other hand does not look very unique on first appearance. but the game has a very dark gritty and cool vibe going on. very atmospheric, and the fact the combat is tough and not very fair to the player (which makes sense since you are not a bad ass killing machine, you are just a thief) makes you embrace the stealth and combat evasion much more.

xantufrog
xantufrog

@iburnandfume @xantufrog@NightWisWell, I've said my piece - laid out my opinions and explained where I'm coming from on them, and you've set out yours as well. But I will offer this parting thought: I think a lot of the negativity toward the game is coming from the diehard Thief fans and nostalgics, not the positivity. This game falls short in many ways from the originals, and I think everyone is having trouble getting past that. I'm sure some people are arguing AGAINST the negativity because they are big thief fans and want it to "win", like you suggest, but I think a lot of the negativity itself is also coming from pissed off Thief fans. So maybe the bias comes out in the wash from both sides of the fence. Cheers!

iburnandfume
iburnandfume

@xantufrog @iburnandfume @NightWis Swoop IN AND OF ITSELF is a silent action. THE GAME TELLS YOU THAT. Swoop doesn't make noise, the floor you dash in does, there's a difference. On paper Teleportation is always gonna sound better than "dashing really fast" in any game. But in the case of Dishonored, the trade off is that it's practically a one-off. It really isn't spam-able because mana doesn't regenerate like it does for Thief's Stamina. The issue here isn't the margin for error or difficulty of use ( because that's highly dependent on the player ). I agree that swoop isn't a power, that's the point. Blink IS a power, and much like most powers in video games, they have costs. Swoop is not a power, it's basically a move set. It's practically a safer sprint button. If only swoop depleted focus, i'd agree about Blink being overpowered.

And yes, I am being defensive. Not because I favor the article, but because it pains me to see that most of the commentators here are clearly offended simply because they are Thief fans. I am not ashamed to admit that I haven't played any of the previous games, specially on here because I think that's important. I have no deep feelings for either games, my assessment for both games is objective, not based on reputation, or being bias. I just don't understand why we can't just be objective about this and acknowledge the points that the article had made. The only real mistake here is that the writer suggests stealh comparison when he actually judged both games by it's entirety.

To make things clear, I am not claiming Dishonored to be the overall better game because despite all the similarities, they are still quite different from one another, enough to satisfy different gamer tastes. I just don't fully agree that the 'stealth' aspect in thief is superior to dishonored.


almost forgot. What made you think I'm angry about people favoring thief for thieving  over dishonored? Dishonored isn't even a robbing game and I'm pretty sure I never typed the word 'thieving' over here till now. But now that were talking about it, I honesty, from the bottom of my heart, I felt more of a thief in The Elder Scrolls: Oblivion than I ever did in Thief 4.

xantufrog
xantufrog

@iburnandfume @NightWisSwoop does make noise, in that it isn't so much a "power" as it is it's kind of like "dashing really fast". That's why it uses stamina. You yourself acknowledge that if you are on glass, it makes more noise than if you aren't. And if you pass through the open light area and they are looking your way, they will catch on to you. It's not a "teleport" like blink is. And because you can be seen and heard using swoop, it must be used with much more caution to avoid being noticed. With blink... the caution is primarily about worrying whether where you land is going to leave you visually exposed (which is a legit concern requiring strategy to implement safely).


But why are you so defensive here? You seem very angry that some people favor thief for thieving over dishonored... hell Dishonored is a cleaner "better" game - most of us and the reviews acknowledge that. But that doesn't mean it is better in every conceivable quality than thief. Sonic ran better than Mario, but everyone agrees Super Mario World was a ground-breaking game and did a lot that Sonic did not

iburnandfume
iburnandfume

@NightWis @iburnandfume And Dishonored is? Have we finally come to a time where gamers frown upon diversity? Dishonored is through and through a stealth game. It does not make stealth an excuse to not develop a better combat mechanic. There are tons of other 'true' stealth games that still offer great combat, MGS to name one. And no, swoop DOES NOT MAKE NOISE. If you actually play Thief instead of just whine about it, you'd know that Swoop is a silent action, it only ever makes noise if you use it on surfaces that produces loud noises, like broken glass on the floor etc. Also, garret's stamina regenerates by itself, quite fast too. Dishonored blink consumes mana, cannot be spammed otherwise mana will deplete and must be replenished by a consumable which is scarce. Before you start bitching about this article, try to atleast play these TWO games first, you seem to have no idea what you're talking about. Good day.

NightWis
NightWis

@iburnandfume Well they are different first of all thief is not an action game. And swoop makes noise and you have stamina.

tvkiki
tvkiki

@iburnandfume But still in Dishonored you can choose to fiht your way through and avoid most stealth. In Thief you can't, and that's what I'm talking about. Yes Dishonored has it's own unierse, with many other elements that is not in thief, and that's a main reason why you can't compare them. I don't think Thief even needs those extra elements like magic. This is not a fantasy universe at least not that much, so that's it. Dishonored is a good game as well, but they shouldn't be compared. Good day to you too.

iburnandfume
iburnandfume

Dishonored gives you the choice, but it's very much a stealth game as Thief is ( Good luck swooshing through Dishonored on the hardest difficulty). And his 'Magic', as you call it, along with the game's broad set of moves, makes the game alot more complex, giving you complete control as to how you want to approach each mission. Thief 4 may have the name, and the original Thief may have come first, but games evolve along with the times. Thief 4 had an opportunity to better revitalize the old franchise which the article writer and I think Dishonored had accomplished. In the end it doesn't matter what your or my opinion is; sales and ratings speak for themselves. Then again, Eidos couldn't really do much since their bound by Thief's universe. So when you really think about it,  what made Dishonored the better game... is the fact that it isn't a Thief game. Good day.

iburnandfume
iburnandfume

@NightWis @iburnandfume  and how should we compare these two games? by looking at Dishonored subjectively and say it's not a stealth game but an action game like what you said on your other post? This article may be one sided, but you certainly wouldn't have done a better job. atleast this article actually makes sense compared to your argument. "Thief is better just coz". please.



Aaronp2k
Aaronp2k

@chiporeo  skyrim is to easy to sneak and thieve though. thief is more challenging. it is what it is (a hardcore stealth game). yeah sure you can sneak and so on in skyrim but it isn't as fulfilling because if you get caught you got a load of shout powers to own enemies with. in thief you are vulnerable. basically what it comes down to is skyrim provides variety whereas thief is a more hardcore stealth game and does stealth better than most games within its genre.

wm3sv
wm3sv

@chiporeo  What can i say, let's hope dev finally get to know what playing mechanic really works for us customers. =D 

iburnandfume
iburnandfume

@t1000_v2  Far Cry 3's stealth was fun, and FC3 overall was a fun game. But it's Dishonored VS Thief we're talking bout here. You compared FC3 to Dishonored but not to Thief? Get the crap out of here you biased piece of fudge before a bust a cap in you touche.


t1000_v2
t1000_v2

Agree on all counts. Dishonoured was NOT a spiritual ancestor of thief, it tried to do everything at once and it all felt half-baked. Far cry 3 did stealth better than dishonoured ffs.

1000

Thief More Info

  • Released
    • PC
    • PlayStation 3
    • + 3 more
    • PlayStation 4
    • Xbox 360
    • Xbox One
    Thief is a reinvention of a classic franchise that has players take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever.