Feature Article

The Test of Time: Looking Back at The Last of Us

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Maybe not quite the last.

It's been a little over a year now since The Last of Us was released. Part of the last hurrah of AAA releases before the dawn of a new console generation, the game had tremendous expectations to live up to. Now that the dust has had some time to settle, and with the game's PlayStation 4 release just a few weeks off, join us as we take a look back at what The Last of Us represented at the time of its release, and as we look forward to what it might contribute to gaming's future.

Pre-release: Venturing Away from Uncharted

It was December of 2011. Uncharted 3 had come out the previous month, and though the reviews were glowing and the game was a huge hit, the level of excitement around it didn't reach the spectacular heights that accompanied the release of Uncharted 2. As successful as the exploits of Nathan Drake had been for Naughty Dog, there was a risk that the studio would be seen as falling into a rut if the next announcement from them revealed yet another swashbuckling adventure for the treasure hunter and his friends. It was time for something different.

The Last of Us looked different.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Revealed at the 2011 Spike Video Game Awards, the announcement of The Last of Us was accompanied by a trailer that introduced us to Joel and Ellie's struggle for survival in a world where society has collapsed and horrifying infected humans threaten those who survive. Another Uncharted game, this was not.

It would be 18 months before the game was released, but over that time, Naughty Dog kept interest in the game high with an intense E3 stage demo in 2012, and by slowly doling out information in the months that followed about things like the cause of society's collapse and the nature of the relationship between Joel and Ellie, who many initially assumed were father and daughter. Given Naughty Dog's pedigree with the Uncharted games and Sony's smartly understated handling of PR, by the time The Last of Us was finally released in June of 2013, it had become one of the most anticipated console releases of the year.

Release: The Reception

The Last of Us was met with near-universal critical acclaim. It has a 95 rating on Metacritic, and earned the highest possible review score from a huge number of outlets, with critics particularly praising the game's narrative and atmosphere. Some critics felt that the game was so excellent that it breathed new life into the sometimes-predictable action adventure genre. Awarding the game a 10 out of 10, Oli Welsh of Eurogamer wrote, "At a time when blockbuster action games are sinking into a mire of desperate overproduction, shallow gameplay and broken narrative logic, The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre." Edge Magazine similarly felt that the game had more soul than you typically find in a big-budget mainstream release, saying in their review, " At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald."

No Caption Provided

Other critics, however, felt that the game reflected the limits of its genre. In his ongoing video series Errant Signal, critic Chris Franklin said that the game is "very driven by the traditional complete-a-gameplay-section-and-be-rewarded-with-story-chunks mentality that games have been trying to move away from for years" and that it "pushes the... formula to its breaking point, taking it perhaps as far as you possibly can, but in the process showing its fundamental limitations." Polygon's Philip Kollar also felt that the game was compromised by its adherence to genre conventions, saying that it "achieves incredible emotional high points about as often as it bumps up against tired scenario design that doesn't fit its world."

The combat at the heart of The Last of Us owes a debt to the gunplay of the Uncharted games, but while those games went for a freewheeling, summer action movie vibe, the action in The Last of Us was meant to put you on edge, encouraging you to be sneaky and make the most of your limited resources to survive. Many critics felt the combat was intense and harrowing. In his review for IGN, Colin Moriarty wrote, "The beauty of stealth in The Last of Us is the incredible, uncomfortable realism you’re forced to witness each and every time you execute a silent kill. Watching a survivor fruitlessly swat at Joel’s arms as he strangles him to death is disturbing, as is quickly shiving a man in his neck and listening to him gurgle some parting breaths as he collapses to the ground. The Last of Us does a phenomenal job of making each and every enemy feel human. Every life taken has weight and each target feels unique and alive."

In the wake of The Last of Us, the real question seemed to be whether or not the conventions of its genre, which had developed over much of the previous console generation, represented an approach to game design that could stay relevant as we moved into the next generation.

For some, however, the game's attempts to foster a sense of dread were undercut by its unwillingness to make death meaningful. In his review for GameSpot, Tom Mc Shea wrote, "The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness."

In the end, however, while some admired the skill with which The Last of Us employed common elements of its genre and some felt that the game was limited by its adherence to those elements, most agreed that there had rarely been a more well-crafted, more narratively engaging example of the traditional action-adventure game. And the game was adored by players as well. It currently has an average score of 9.1 from Metacritic users, and an average rating of 9 from GameSpot readers. In the wake of The Last of Us, the real question seemed to be whether or not the conventions of its genre, which had developed over much of the previous console generation, represented an approach to game design that could stay relevant as we moved into the next generation.

The Impact of Left Behind

No Caption Provided

If The Last of Us was hemmed in by genre conventions, then its add-on chapter, Left Behind, found a way to push up against those conventions, both narratively and mechanically. While some, like Chris Suellentrop in the New York Times and Keith Stuart in The Guardian, had lamented that The Last of Us, for all of its narrative ambitions, was yet another game that was somewhat predictable in the ways that it was about men and violence, Left Behind focuses on Ellie, and uses its gameplay mechanics and its narrative to foster a real sense of connection between her and her friend Riley.

In his feature Coming of Age in The Last of Us: Left Behind, GameSpot's Tom Mc Shea wrote admiringly about the way that Left Behind lets us feel like a participant in many of the moments that bond Ellie and Riley together. "Though some of her personality building stems from the quiet cinematics where I was just an interested observer," he writes, "Left Behind doesn't end her development there. What really caught my attention was how the core of her change occurs while we're in control of her. It's the combat, exploration, and bonding activities she shares with her friend Riley that establish who she is, and who she'll ultimately become."

And in her piece for Wired entitled The Videogame That Finally Made Me Feel Like a Human Being, Laura Hudson praised Left Behind's characterization of Ellie, writing that she "got to be both vulnerable and dangerous, scared and brave, weak and strong. She got to be human."

Where The Last of Us Belongs

From a gameplay perspective, The Last of Us took a kitchen sink approach, cramming in zombie-like enemies, stealth action, cover shooting, quick-time events, simple environmental puzzles, and numerous other elements that had previously surfaced in any number of similar games. It truly was, as Chris Franklin astutely observed, "a greatest hits tour through the last decade of AAA action adventure game design by major studios." But as familiar as these numerous elements are and as many times as we've experienced them before, the care with which the story and the characters of The Last of Us were crafted elevated the game, making it something that, for many players, transcended the typical action-adventure game experience. The Last of Us took its place as the pinnacle of the genre. For all its excellence, though, it felt like the end of an arc, the crowning achievement in trends that had been building up for a long time, and not something that spoke to where games might go in the future.

With Left Behind, though, the legacy of The Last of Us has shifted somewhat. It is now a game that speaks to how the action adventure genre can evolve, how it can tell different kinds of stories from the kind the genre has typically told, and how, rather than treating story and gameplay as two alternating components, it can effectively fuse narrative and gameplay to strengthen our sense of connection to the characters. Because of this, it's immensely fitting that The Last of Us will be not just a late PlayStation 3 release, but also, come July 29th, an early PlayStation 4 release. It's a game that borrows shamelessly from so many games that came before, but it may also have much to offer the games that are yet to come.

Got a news tip or want to contact us directly? Email news@gamespot.com


Back To Top
810 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for lizardlava
lizardlava

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Still havn't forgiven Carol for her GTA5 review (didn't read article).

Upvote • 
Avatar image for scottpsfan14
scottpsfan14

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

<< LINK REMOVED >> Lol is she the one who gave it a 9 instead of 10? All of you who complained about that actually need a slap to the balls.

2 • 
Avatar image for jecomans
jecomans

817

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

<< LINK REMOVED >> If you read the review there are a bunch of other problems Petit had with GTAV. One other issue is noted in the score section except for the misogyny thing, but throughout the review several character, story, AI and gameplay issues arise.

Upvote • 
Avatar image for mcquack306
mcquack306

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Just brace yourself when he/she reviews Assassin's Creed Unity. It will get a negative for not introducing a playable female character

Upvote • 
Avatar image for alabtrosmyster
alabtrosMyster

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I would say taht if you are to continue that series of articles you should only talk about games on consoles that are no longer on the market, or games that are at the very least 5 to 10 years old.... The Last of Us, especially with the PS4 release still has a lot of steam and promotion going for it.


However, many people are playing and re-playing it, so all signs point to this game being a candidate for an article like this one in 5 years or so.

Upvote • 
Avatar image for spacecadet25
spacecadet25

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

How can a game be standing the test of time when only just recently it dropped to $30? It is so new that it hasn't even gone on a good sale yet. Budget gamers haven't even played it yet. Talking about Titanfall standing test of time isn't even that far off from this premise.

11 • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >>


Exactly, that's what I don't get about this. There is no "test of time" here. It's been a year, that's it. A year moves by incredibly quickly, especially if you're a person with responsibilities. I feel like I played this game just the other day and I got it launch week.

8 • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

@A8ADD0N @spacecadet25 lol, no kidding. my skyrim disc got ruined a half a year or so ago and i just got the legendary version as a gift a few weeks back and it's like the game just came out.


plus, since, i'm on the 360 i play the game with numerous and strict rules/restrictions (and, DiD) and so the content IS new.

5 • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >>


Maybe we're just a couple of old farts haha

Upvote • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

@A8ADD0N @udubdawgz1 lol, but, young at heart. someone brought up wing commander yesterday and it also made me think of my days playing descent, hehe.


and, pong, dukenuke, the doom's, etc, lol.......

Upvote • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >>


Oh wow, Descent. That was a good game. Personally, I was more of a Quake II / Tribes type of guy. Wolfenstein 3D was my first PC game ever, and it blew my mind. I had only played console games like Mario and Sonic up to that point, but when I got into Wolfenstein I just knew I had to get a PC of my own, and then Doom and Doom II came out and it was totally worth it! Duke Nukem was pretty awesome too :)

Upvote • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> a few weeks ago i asked my dad:) if he still had the descent and wing commander games AND his big ole joystiq, lol.


we couldn't find any of them, lol

Upvote • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >>


I was really into PC gaming for quite a while, but the past generation I've been more into consoles. I just got a little tired of upgrading my rig all the time, you know? And now that I'm a bit older I honestly just don't have nearly as much time for games as I used to, so consoles are a good choice for me.


I will say that GOG is friggin awesome though, and I've bought a fair deal of games off the service, strictly because of nostalgia. I haven't even gone back and played Thief or Deus Ex or Fallout, but I own them, because they were super cheap and maybe one day I will actually have the time to play them again. I think a few of the Descent games are on there as well if I'm not mistaken.

Upvote • 
Avatar image for deftones2366
deftones2366

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

I must be a different kind of gamer, but I have two ways games make my all time list: if they're fun, or if the story grabbed me. Very few games land both (FF6, Chrono Trigger, and TLoU are the only ones for me), so I tend to remember the games that make me replay them for fun (L4D, SSX 3) or for the story (Walking Dead). Maybe I'm the only one who thinks like this, but games don't always have to do everything right to stay with me.

3 • 
Avatar image for alabtrosmyster
alabtrosMyster

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

<< LINK REMOVED >> Yes you are right, I have a few more action oriented games (Super Metroid, Shinobi III, Castle Vania SOTN, then Chrono Trigger, PHantasy Star IV...)

As you noted, none of the game that stood the test of time was the first of its kind, they all refined game-play elements available before them, none of them is "perfect" and The Last of Us is one of the few games released recently that could very well be re-visited and re-played many times over, in many years, especially when the remake hit.

Upvote • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

<< LINK REMOVED >> i absolutely know you are in a different category than me as a gamer. i am in the "gameplay first" category and it's why i can play games like doom3 over and over and love it. it's why bad voice-acting and mass effects dialogue wheel don't mean a thing to me. sure, they're neat and i like them in games, but, if the gameplay isn't good, then, i could care less.


it's why the very average gameplay of tlou puts that game way down on my list and i'm glad i didn't buy it.


however, in today's gaming landscape i will say that i am to the point where "poor" story, unless, the genre of game dictates it, is UNACCEPTABLE. and, it is clear that there is a category of gamers who, imo, foolishly put cinematics, story, characters and graphics (along, with this art and movies dribble) over gameplay.


having said that, i think it's pretty clear that story is NEVER put above gameplay, for me.


Upvote • 
Avatar image for deactivated-60b838d2a137f
deactivated-60b838d2a137f

2184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

<< LINK REMOVED >> Wait.. you're criticizing TLOU for poor gameplay... but praising Doom 3...? Yikes, my head hurts... Doom 3 has the most basic/routine gameplay around, no different from TLOU in that regard, if anything it offers much less...

Upvote • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> lol, you still don't get the point do you? nobody ever labeled doom3 as one of the best games ever or a masterpiece. that's not the case with tlou and THAT is the argument.


the gameplay elements that doom3 has are done exceptionally well, despite, its age, and, i used it as an example for a variety of reasons.


take away the cliched and forced story of tlou and all you have is a game full of average systems. oh, with a pretty bow and packaging, though, lol.



Upvote • 
Avatar image for deactivated-60b838d2a137f
deactivated-60b838d2a137f

2184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

<< LINK REMOVED >> Fair enough point, but there are cases of games that are greater than the sum of their parts. TLOU may not push any boundaries in any one department, but it executes everything quite well and as a complete package it's not hard to see why so many enjoy it. I really don't think it's one of the greatest games of all time of anything like that though, just a very competent action title with a lot of value (good lengthy campaign and a multiplayer that I just can't quit).

Upvote • 
Avatar image for NbAlIvEr10000
NbAlIvEr10000

654

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

<< LINK REMOVED >> Totally agree! TLoU pulled me in like no other game before it. Whereas it might have some pretty simplistic gameplay, it was all about how you handled things strategically. However, nothing was quite as perfect as the story and the acting in this game; the way the characters emotionally drew you in was something that has never been done in a game of this magnitude before-- the way the characters converse dynamically with everything in the game is amazing and makes you actually feel the progression of the story.

Upvote • 
Avatar image for deftones2366
deftones2366

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

I think the part that made it easier for me to grab onto the story was that I have a kid, so understanding how Joel was thinking was much easier since I imagine I would feel the same.

Upvote • 
Avatar image for santinegrete
santinegrete

6764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

I know what to expect of this game, since it comes from Naughty Dog. But can someone tell me if the story is actually good?

Upvote • 
Avatar image for deftones2366
deftones2366

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Yes. Yes it is.

Upvote • 
Avatar image for frozengrudge
frozengrudge

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

<< LINK REMOVED >> It has a highly addictive multiplayer campaign too.

Upvote • 
Avatar image for rexpowercolt
RexPowerColt

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Having not had a PS3 as a 360 owner the last several years, im glad I can get to play this game as being a new Playstation 4 owner

Upvote • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This is such a stupid article. You can't really measure how a game has stood up to the "test of time" when it came out just a year ago. These sorts of articles should be introspective looks into older games that actually deserve it, not newer titles that are still being hyped up like none other.


At this point it just feels like Gamespot is perpetually trying to apologize for the "8.0" score they slapped on the game when everyone else was haphazardly handing out 10s like candy. I personally think 8 is exactly what it deserves, because while TLOU is a very good game in terms of aesthetics and story, it's not a particularly fun game to play, and the gameplay that's there is really nothing all that special. That's just my 2 cents.

2 • 
Avatar image for delta5931
Delta5931

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 5

<< LINK REMOVED >> It wasn't fun to play, and in my personal opinion, the story felt too similar to a sci-fi movie. I'm willing to forgive it for that, but the gameplay was neither innovative or new. It was average, to say the least.

Upvote • 
Avatar image for repetitiousv2
RepetitiousV2

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Great game, It just puts all the elements together well, nothing, inovative like everyone wants to pretend it is.

As far a all the awards. Not hard to achieve when it's the only highly anticipated new ip for that year.

Upvote • 
Avatar image for amdreallyfast
amdreallyfast

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Maybe I would have agreed if I played this game when it came out and didn't read any reviews first. As Danny described so well (for me, at least) in The Point, all the rave reviews and lots of coverage and comparisons of TLOU to other games spoil the best it has to offer. I'm sure it's still a great game, but I know what to expect now, so I'm probably not going to check it out.

Upvote • 
Avatar image for d12dotcom
d12dotcom

211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

<< LINK REMOVED >> You owe it to yourself to at least try it

2 • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> i actually completely agree with you and i give it a 7/10 on my best story-driven gamedays, lol.


the game does a good job of helping one understand what type of gamer they are and/or if they are able to correctly judge the different game components.

Upvote • 
Avatar image for cooolio
cooolio

586

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I do not know about that last sentence, then again, I did do a lot of reflecting on what I liked about the game.

Upvote • 
Avatar image for eternal_napalm
eternal_napalm

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Thanks for giving me the opportunity to play this, Naughty Dog!

Having owned a 360 last gen, I'm so used to being stuck with Halo, Gears and Forza trash. This is gonna be sweet :)

Upvote • 
Avatar image for repetitiousv2
RepetitiousV2

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I'm still confused how a 28 yr old was stuck on a console he didn't like......

Upvote • 
Avatar image for deftones2366
deftones2366

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Just because he's older he magically has access to all systems? I'm 33 but can't afford a new system. Circumstances are different for everyone man. We're not all spoiled rich kids.

Upvote • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >>


That may be true, but there's something to be said about a guy who buys a brand new console when he is hurting that much for the cash. I mean what are you really thinking? Are you? Have you not considered system launches of the past? Faulty hardware is common, and looking at trends of the past, it's a safe bet the consoles are going to drop in price over time. Why not just wait until then if you're so strapped for cash?


Gaming is a privilege, not a right. There's also something to be said about people like eternal_napalm, who consistently trash a console they don't have, seemingly only because they are too poor to be able to afford both. It's frankly pathetic.

Upvote • 
Avatar image for repetitiousv2
RepetitiousV2

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

If you can afford one, you could afford the other.

Upvote • 
Avatar image for NbAlIvEr10000
NbAlIvEr10000

654

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

<< LINK REMOVED >> Says who? You?

Upvote • 
Avatar image for repetitiousv2
RepetitiousV2

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Says any working person that bought a new system, if you found a way to buy one, especially over a ten year period and you don't like that system, you can find a way to afford the other.

Upvote • 
Avatar image for A8ADD0N
A8ADD0N

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >>


If this guy is 28 I honestly feel sorry for him.

Upvote • 
Avatar image for frozengrudge
frozengrudge

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

<< LINK REMOVED >> That's not really nice of you to post that link.

Upvote • 
Avatar image for repetitiousv2
RepetitiousV2

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I couldn't care less for a guy who does nothing but bash ppl and calls them pathetic for not buying the system he likes

Upvote • 
Avatar image for Sevenizz
Sevenizz

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Right, you bought 'trash'. You're probably one of those JRPG lovers that just comes to threads to trash Xbox.

Upvote • 
Avatar image for Sevenizz
Sevenizz

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Can we calm down with this so-called 'game'? It was cool to watch the cutscenes on YouTube, but as a 'game' it wasn't great. It's Splinter Cell with crafting.

Upvote • 
Avatar image for NbAlIvEr10000
NbAlIvEr10000

654

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

<< LINK REMOVED >> Well thats your opinion. Sounds like you never played the game. Watch the cut scenes all you want its not the same as playing the game. The game is amazing and has very strategic gameplay. Not sure how much more gameplay people were expecting. This game was all about story and set pieces.

2 • 
Avatar image for delta5931
Delta5931

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> Gameplay felt exactly like Splinter Cell, or other single player stealth games. Heck, even feels like Assassins Creed, but with less freedom.

Said strategic gameplay can be found in other games, albeit significantly better, with more freedom and general fun.

I mean, this game punishes you for moving faster than a snail.

Upvote • 
Avatar image for Sevenizz
Sevenizz

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I wouldn't comment if I haven't played it. When you look forward to be through the waves of enemies (sometimes just a few, but a long walk) to get to the cutscene, something's out of balance.

Upvote • 
Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

<< LINK REMOVED >> hey, don't even put tlou stealth and a.i. up there with splinter cell, lol.


Upvote •