The Spirit of Mega Man is Alive in Mighty No. 9

In the year 20XX...

It was one year ago at PAX Prime 2013 that Mega Man creator Keiji Inafune announced a Kickstarter campaign for Mighty No. 9--a project that marks the famed developer's return to developing side-scrolling action games. Mighty No. 9 is undoubtedly the spiritual successor to Mega Man, and given that Capcom was either unwilling or incapable of delivering the Mega Man experience that its customers were asking for, people were thrilled when Inafune stepped up to the plate. Famously, the Kickstarter was a runaway success, pulling in $3,845,170--an amount well above the initial $900,000 goal.

Now, a year has passed, and Inafune has returned to PAX Prime with the first playable demo of Mighty No. 9, and short of calling it Mega Man by name, it’s as close to the real thing as it gets. The recently released Azure Striker: Gunvolt for 3DS, developed by Mighty No. 9 contributor Inti Creates, shares many elements with Mega Man as well, but Mighty No. 9 is the true homage. Charming robots and spike-lined rooms stand between you and a robot boss waiting at the end of each level. Beck, the game’s hero, is a close analog to the original Blue Bomber; he's blue, he's cute, and he packs an energy blaster on his arm. But, there's more to Beck than meets the eye. Apart from blasting enemies, he can dash into weakened foes and absorb their powers to increase his own capabilities. This mechanic is the defining element of Mighty No. 9's gameplay, and understanding how to use it well is critical to your survival. Thankfully, Beck can dash infinitely, even in mid-air, and whether you're making calculated or desperate dashes towards safety, you'll be thankful for the opportunity.

Enemies in Mighty No. 9 emit an aura after taking a few hits, and the color of said aura determines what power Beck will acquire by dashing nearby. Red energy grants him stronger firepower that can penetrate and fly through enemies; green energy gives him a boost of speed; blue energy restores some of his health; yellow energy give him a shield. Dashing is a fun way to move quickly through a level, but it's also the fastest way to defeat enemies since you don't have to completely drain their health in order to defeat them. The boosts you receives are temporary, and the duration is determined by how fast you absorb enemies after they become vulnerable.

This applies to boss battles as well, but in a slightly different way. The one boss I fought behaved very similar to a typical Robot Master from Mega Man, in that he cycled through a few fixed attack patterns, making survival a test of memorization, patience and skill. But, actually draining his health is a more complicated affair that requires you to balance risk and reward. For every twenty shots or so that you land on a boss, they become vulnerable to Beck's dash. If you don't dash into them quick enough, only a percentage of the damage that you've done will be permanently removed. Act quickly enough, and the amount that you whittled away before dashing will be totally removed. You have to recognize what a boss is going to do, attack while protecting Beck, and then get up close and personal in when it matters.

If one thing can be said about Mighty No. 9, it's that it's a difficult game that not only rewards skill, but it demands it. I consider myself a well weathered Mega Man veteran, but I faced many deaths and challenging sections that made me stop and seriously consider how to proceed. This is a good thing. Not only do I get, effectively, a new Mega Man game, but I get one that manages to challenge me in new and thought-provoking ways. Might No. 9 is due sometime in 2015, and I'm definitely looking forward to the rest of the game, if only so I can see how good of a Mega Man player I actually am.

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Discussion

102 comments
np3trop
np3trop

Looks rubbish but people will still buy it.

rickvianaldi
rickvianaldi

im used to be a megaman fan (played a lot like megaman series, megaman x, megaman zero & zx, battle network, starforce...) spend childhood a lot with this blue robot
but i will skip this one, idk why, i just don't like it

megaman game without interesting story, is just a casual game
like flappy bird

TheFuzzyMilitia
TheFuzzyMilitia

Sweet! 


I grew up with the Blue Bomber, and loved the heck out of X and the Zero series as well. Looking forward to getting this!

Juan1988
Juan1988

I don't know why some people are so harsh on this game... I loved Megaman X on SNES and Zero on GBA, this game has good aesthetics and decent looking gameplay, in my opinion Inafune's still got it and I'm really glad to get a new Megaman-like Game.


A lot of people are bashing it for being a clone, come on it's Megaman creator making a new Megaman game without the official license, calling it a clone is stupid IMO. I like how instead of buster charging now your buster primes your targets and you get to detonate them by dashing trough, the only thing it seems I will miss is collecting the armor upgrades... but hey, if this sells good maybe we will have MN9X someday!

Sepewrath
Sepewrath

Games looks amazing, its the Mega Man game Capcom refuses to make.

willjohnboy
willjohnboy

it's a shame that capcom has mistreated mega man so much at least he's getting some love from nintendo in the new smash bros game i saw this mighty no.9 on screwattacks screwin around stream on youtube and it looks and plays like mega man x with a few tweeks i can't wait to play it

mellomr
mellomr

The game looks fun. Pretty much looks like the same formula from the early NES days of Mega Man. That combo system seems fun.  That move at the end of the boss fight totally made me think of .hack

franzito
franzito

Rebirth of Megaman?!? Why did they screw up the old one then??

Litchie
Litchie

I'm not sure about the game. Looks somewhat fun, and "somewhat fun" isn't what I was expecting. Not a big fan of the graphics either. Looks a bit boring. I would definitely have preffered 8-bit or 16-bit for this.. I hope it'll be good, and if it will be, I will play the game. But right now it doesn't look that interesting to me. And I freaking love Megaman..

ArchoNils2
ArchoNils2

weird, I thought I gave them enough money to be in the beta. Did I miss something? Was the Beta access in one of the Kickstarter mails or something? :S

KBABZ
KBABZ

I am loving MN9's development, but as someone who does not take losing well at all, I'm hoping there's a most casual difficulty option available as an alternative to the NES Grinder difficulty.

psxp-one
psxp-one

I could never get into megaman back in the NES era....The game looks cool but still....I guess some games aren't meant for me.

ahpuck
ahpuck

I just recently finished Guacamelee and Shadow of the Ninja, I can't wait for the next good platformer. Hopefully this one will deliver.

Def-Trex
Def-Trex

I have been enjoying the beta, can't wait for the full version.And for people saying it looks easy, it isn't.

DrKill09
DrKill09

Looks fun, but I REALLY hope a cel shading mod comes out for it.  It looks a little bland, graphically.

ferna1234
ferna1234

i'd like to see a full hd 2d sprite megaman X style reboot of this series. im not too interested on this one. i love megaman though.

M3o5nster
M3o5nster

There's a better Mighty No. 9 trailer out that a lot of people in this comment section should check out.. It shows some of the Boss gear that Beck gets and the skills. Try not to judge so quickly off a glimpse of *beta* footage.

mrsutnak
mrsutnak

looks good...for kids...

Vexov
Vexov

Looks too easy.

rushiosan
rushiosan

I had mixed feelings about this. I loved the soundtrack, art design and (on top of everything) the "return" of classic Megaman, but the gameplay mechanics didn't tease me at all. I found everything a bit repetitive and cheap, specially about the new dashing/absorbing mechanic. Anyway, I'll wait until I put my hands in this game to make solid complaints. I still have high hopes with this franchise.

TheLeftHandDoom
TheLeftHandDoom

"Enemies in Mighty No. 9 emit an aura after taking a few hits, and the color of said aura [. . .]"  You are not a lawyer.  You are not writing a contract.  There is no reason why you ever need to use the word "said" as an adjective.  The article "the" suffices in every situation that you could ever use the word "said" as an adjective.

ReadingRainbow4
ReadingRainbow4

those bosses just don't look anywhere as cool as the ones from megaman.

steaminpotatoes
steaminpotatoes

Mega man the type of platformer you won't blast through in a few afternoons.

eternaldragoonx
eternaldragoonx

I'm not hearing any voice overs and the kickstarter said it would have them...The heck man?

dbfresh429
dbfresh429

This is probably why we haven't got a Megaman game, because ya'll bitch too much about nothing. It's clearly states "work in progress" and you're complaining about a game that's probably no where near finished. Give it time, play it or watch reviews, then make a judgement.  I like what i see so far, and i have faith that the game will deliver.  You asked for the spirit of Megaman, here it is. Stop bitching and get it how you live. 

xonar2k3
xonar2k3

It's a work-in-progress people. The reason it looks bland and dry is because there is zero edge-softening, zero lighting fx (projectiles, explosions etc., all cut-dry at the moment) and no texture blending.


If the above doesn't get implemented in the final product, then you can be disappointed. For now just bare with it until it's done.


And lol to the comment below this one. "This isn't Megaman at all". You don't say. Maybe it's because it's Mighty #9.

ZERO_X02
ZERO_X02

This isn't Megaman at all...and that makes me so sad.

mikemaj82
mikemaj82

Wow. So this is what $4M gets you in 2014. A 2D side scrolling shooter that a group of probably about 5 people could make in a basement over a period of about a month.

Lucent85g
Lucent85g

@rickvianaldi Cool that you can tell if it has a story or not based on a slice of beta from a game still very much in development. =p

RedWave247
RedWave247

@ferna1234 I don't understand why you wouldn't be interested in this. The whole point of its creation is because Capcom wouldn't let Inafune make a new Mega Man game, so he left and made this. Which is basically a spiritual successor in every definition. He made it FOR Mega Man fans like yourself.

ferna1234
ferna1234

oh, and the "score" part of the hud up there seems to be taken from an arcade gallery trucking and shooting game from 1992. the era of scoring on games and entering your initials after game over is long dead.

prats93
prats93

@Vexov "looks". You haven't even played the game fuckhead. It is hard.

MigGui
MigGui

we should simplify everything we write until it's dumb enough for anyone to read, since it's videogames, right? it should be "enemies in the game glow after you hit them, and the color of the glow...". aura a fancy way to describe the glow. and why bother writing this wordy name, everyone knows what is the game we're talking about. and passive voice is lawyer thing.

plaintomato
plaintomato

Thank gawd! Sometimes I worry that the Internet Grammar Police are giving up, but your comment has renewed my faith in said police.

By the way, that there's an instance where "the" would not be a good substitute for "said". So "no reason" and "every situation" might have been overreaching a bit. When you get back to the academy maybe ask for some learnin' about absolute phrases ;P

BrunoBRS
BrunoBRS

@TheLeftHandDoom umm... writing clearly and correctly doesn't make him a lawyer, it makes him someone that's getting paid to write. there's nothing weird with using "said" to reference something you just mentioned.

ZERO_X02
ZERO_X02

@xonar2k3

The article title says "The Spirit of Mega Man is Alive in Mighty No. 9". That's a stretch. Senseless enemy placement (barely any of the enemies were actual threats), odd level design (Why ledge climbing? Why not just make the platform the right height? Or implement MMX style wall jumping?), and the "touch enemies to kill" mechanic are all at odds with what made Mega Man great. This reminds me more of X6 than any of the Mega Man games that people remember the series for.

abcdefgabcdefgz
abcdefgabcdefgz

@mikemaj82 ha good luck making this in your basement with 4 other people. Have you see most indie games? They arent quite at this level

elheber
elheber

It's one letter extra.

prats93
prats93

@Weaponn_X @abcdefgabcdefgz @mikemaj82 No Mans Sky isn't even finished and hasn't been playable since it's announcements. For all we know, the trailers were tech demos and the developers are pulling a Molyneux. 

Weaponn_X
Weaponn_X

@prats93 There are plenty of games on steam that was made by a small team, some of those games are larger and more complex than mighty no. 9 too.