EA described The Sims 4 as a game that celebrates the "heart and soul of the Sims themselves" through a single-player offline experience.
"The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans," EA said in a statement.
Maxis' last project--SimCity--drew significant controversy for its always-online requirement. EA claimed the game's broadband mandate was necessary for gameplay purposes and was not in any way a form of DRM.
The Sims 4 will launch in 2014 for PC and Mac. It is the first core entry in the series since 2009's The The Sims 3.