The Order: 1886 Designed to Showcase Power of the PS4

Ready at Dawn co-founder Ru Weerasuriya says the onus at the onset of development was to show off what the PS4 could do visually, graphically, and technologically.

If you've seen footage for Ready at Dawn's upcoming PlayStation 4 game The Order: 1886, you're already aware of how impressive it looks. In an interview with GameSpot, studio co-founder Ru Weerasuriya explained that the company built the game with the intention of showcasing the power of the PS4.

"This was the onus at the very beginning, was to showcase what the PlayStation 4 could do through this game; visually, graphically, technologically," Weerasuriya told GameSpot. "This was really the drive behind creating this."

Ready at Dawn has not revealed a resolution for The Order: 1886, but the studio has previously spoken about frame rate, which is 30fps. The developer says if the game ran at 60fps, it might end up looking like "something on the Discovery Channel," and this runs contrary to the "filmic" look that Ready at Dawn is aiming for.

We also spoke with Weerasuriya about why The Order: 1886 does not have a multiplayer mode. He said introducing a new IP like The Order: 1886 is "always tricky." You can decided to make a multiplayer game, a co-op game, a single-player game, or something that blends all of those elements together, he said. But for The Order: 1886, single-player made the most sense.

"It's a single-player game," Weerasuriya said. "I'll tell you the truth, when we started working on this IP, we explored every single avenue [and thought] what do we want to do for this game to come out for the first time? As much as we had that conversation, very early on we decided to make this a single-player game."

"Let's see what happens in the future, but this game is going to be a linear, story-driven game," he added.

Finally, Ready at Dawn co-founders Weerasuriya and Andrea Pessino spoke about the recent decision to delay the game--already in development for more than 3.5 years--from 2014 to 2015. First, Weerasuriya pointed out that the delay was not all that significant, as the game's new release date in late February is just a few months into 2015.

"It was really for us to get a chance to deliver on our promise of making the game that we wanted to and deliver on the promise that we made," Weerasuriya said.

Pessino borrowed a famous line from Nintendo designer Shigeru Miyamoto, saying: "A very wise friend of ours once said, once the game is on the shelf--or in this case ready to download--all you can make is excuses for the things you didn't get to do. We had a certain vision in mind and we wanted to make sure we had enough time to deliver on the vision that the gamers were expecting."

The Order: 1886 launches exclusively on PS4 on February 20, 2015. For more, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

237 comments
Warlord_Irochi
Warlord_Irochi

Hey Eddie, look at all this fps obsessed "gamers". you like it? just wanted you to have a look to what you and the rest of the specialized press has caused by over-using this topic.

Warlord_Irochi
Warlord_Irochi

I rather have it designed to be a great gaming experience, but ok...

downloadthefile
downloadthefile

Enough with linear stories in games already.  I'm tired of it.  Let me choose something, especially in games with a single player focus.  Unless your story is absolutely amazing and beyond reproach, there NEEDS to be multiple paths.  It makes bad writing far more interesting.

AyatollaofRnR
AyatollaofRnR

Show casing the power of the PS4 by having cutscenes every 30 seconds.

Darkhol0w
Darkhol0w

'dat 30fps  "cinematic" experience doe! 0.O


The ignorance of this article's content and comments are out of this world.

Proftally
Proftally

I don't know, sony and microsoft are always comparing their new games and how it can only be played on their current gen (xbone, ps4) and such things were never possible before. 


but aside from graphics there is nothing really innovative. take this as an example what is so special about Forza 5 that it could only run on Xbone and not xbox 360, while Forza Horizon 2 will be on both. what justifies true current gen technology. I don't know I would have loved to


1- see a smart AI comparison of the same game on current and last gen to see the difference if indeed there is. 

2- Great facial animation and emotions of the Last of Us should be standard in all games.

3- see the improvements in shorter development cycles of games yet we get more delays.

4- By now backward compatibility should be standard, however sony is developing VR but cannot standardise backward compatibility, MS manages to have backward compatibility on pc with 32 and 64 bit, and office suites but not with xbox concoles.

4- etc

PS2fweak
PS2fweak

I definitely understand their reasoning behind the frame rate issue, but I wish developers would stop trying so hard to be film makers. The Discovery Channel reference is annoying, because the reason they shoot stuff at higher frame rates is so you feel like you're actually there. Why would a game developer be against that?


QTEs and a strong desire to look "filmic" says enough about these people. I'll wait for the verdict when it releases, but this is a pretty big let down at this time. How amazing would it have been if their main concern was gameplay? Why can't they showcase the power of the PS4 with AI, mechanics, level design, etc.?

TheExxorcist
TheExxorcist

Resolution and FPS are not all that make a game... Most people ranting about just those 2 subjects, clearly don't understand how many aspects make a game...

Resolution

FPS

Shadows

Reflections

Bloom

Textures

AA

Depth of Field

Tessellation

Physics

Controls

Weather effects

Draw distances

Lighting

If a game had 120fps and was 4k resolution...

But had bad shadows, controls and physics, it's broken to me...

Just cause PC are more powerful, doesn't mean every game that's not 60fps and 1080p is terrible...

The Last of US : is 720p and 30fps... In my opinion it's a better game than anything on PC...

alex2751
alex2751

Lol no one knew about FPS just few years ago and now everyone is expert in designing games.

gunnmetal
gunnmetal

nothing glorious about ps4. 

alpha_681
alpha_681

Its a slow-paced singleplayer visual showcase -- 30fps is fine.

It's on a console, not like PC where you can build a rig that can run games at 120fps.

It works like this:

A. Decide on 60FPS, then go make your game, you get different visuals.

B. Decide on 30FPS, go make a game == you a bit better visuals.

Hardware is fixed, there is no way around that. 

3dmatrixgamer
3dmatrixgamer

30fps and 1080p is that the real power of PS4??

spacecadet25
spacecadet25

Wow, I can't wait to WATCH this game, just like Heavy Rain or Beyond Two Souls.  Barf.

Arsonaire
Arsonaire

While I passionately adore 60 fps games, that isn't the only yardstick of power showcase. The texture detailing, lighting, amount of animations running simultaneously & so on also matters. Order still seems eye popping in other such departments. But we all have to leave it to Naughty dog to guide us to glory of PS4.

Hector_01
Hector_01

so now the new excuse for 30 fps is to give it a more 'movie' like look eh????  yeahhhhhh.................righhhhht

Aaronp2k
Aaronp2k

im not surprised. the attention to detail in the gameplay trailer was magnificient. one of the best looking games iv seen so far on a console.

hi-buzz
hi-buzz

This game could end up being G.O.T.Y 2015 ...Ready at dawn is really pushing the powerful ps4 to its limit on this game....the most anticipated ps4 game worth waiting for.

sampson3121
sampson3121

it must be nerve wracking to work three yrs on a game and then release it to be scrutinized by people who will never understand or appreciate what it takes to make a game like this. i myself will be picking it up day one, buying a case of Beer and turning off the lights for an all night session.

RSM-HQ
RSM-HQ

@PS2fweak I agree to a sense, I always felt God of War suited its quicktime events. Then you have Azuras Wraith &Heavy Rain, and think 'what the. .Cheese!'


Games should alway be about gameplay first so I feel your pain, I'm one who prefers Vanquish over Uncharted 3. But with games being mainstream now, this is the flow.


All I can say is, if you like gameplay over flashy mumbo jumbo? Continue to support the developers that make games for gamers like us :)

Stebsis
Stebsis

@TheExxorcist You're kind of missing the point of why people are complaining. Of course game is more than reso and fps, but giving some bullshit reason like "it looks something like on discovery channel" as to why it's not in 60fps is just bullshit, it makes it sound like they can make it to 60 but choose not to which makes them a failure, 60fps is always better for a game. And It's supposed to show power of PS4. At least they should be honest and not lie straight to our face with this kind of bullshit.

RSM-HQ
RSM-HQ

@alex2751 Erm Devil May Cry 3 on PS2 back cover mentions 60 frames per second. This isn't that new fella. 


But will admit for third person shooters like this? It's fine.

frozenuxx
frozenuxx

@Hector_01

But Sir, movies run at 24fps. Why they didn't lock it at that framerate for AN EXACT MOVIE EXPERIENCE?!!!

Zxar07
Zxar07

@Aaronp2k Thought I was the only one to notice that, the level of detail that came after an explosion is bound to drop the frame-rate. All of the effects make this game beyond gorgeous.


Though I wonder why they decided against local co-op, that's a rare gem that needs to be found again.

PS2fweak
PS2fweak

@RSM-HQ @PS2fweak Yeah, I love God of War and Vanquish and their use of quicktime events. It just depends on the game and the moments when you use them. It seems like the developers who know how to create great gameplay, do the best with quicktime events. 

RSM-HQ
RSM-HQ

@Stebsis Not all games require 60 frames per second. How many games really effected your experience for being 30?


Only games I found being a must for this requirement are slashers & fighting games.


So in all the focus in presentation is more worthwhile, namely in a third person shooter.

Hector_01
Hector_01

You mean have I seen that Cinematic tech demo which isn't running any gameplay and was basically the absolute best case scenario to show off what the ps4 could do and so isn't really indicative of what the game will look like while actually playing?????

Yeah sure did

RSM-HQ
RSM-HQ

@Stebsis Now if Devil's Third, Guilty Gear Next-gen, or Bayonetta 2 only made 30fps? Then we'd 'have' an argument on our hands xD

RSM-HQ
RSM-HQ

@Stebsis If it doesn't change the experience, it's not better. That time spent making it 60FPS for a genre that doesn't need it is wasted. Best put into other aspects of a game.


Last of Us, Uncharted series, Resident Evil 4, & Gears. None of these ran at 60FPS & are considered the best in the genre.

Hector_01
Hector_01

Um yeah I never said it wasn't. Just don't expect that kind of quality when playing the game. A lot of 'engines' can produce that quality but only when the situation is right as in a cutscene which doesn't require near as much because of the billion other parameters when actually playing the game.

Stebsis
Stebsis

@RSM-HQ But it does change the experience, 60fps feels more responsive for one and affects gameplay. Even if those games are considered best in their genre, and I do agree, they are amazing games, it still doesn't change the fact that 60fps is always better to have than 30. I bought the new edition of RE4 on PC that runs on 60, and it does make a huge difference, the game feels much better now.

TheExxorcist
TheExxorcist

Well, the E3 Demo was in game (obviously the cross hairs were on and it was showing HUD... and it looked damn good to me

RSM-HQ
RSM-HQ

@Stebsis I got the console HD version on PS3 (60 FPS) GameCube version is still my prefered version. It was built for GC, and it shows in configuration. 

Hector_01
Hector_01

Lol I think we are both referring to different games. I was talking about the Uncharted 4 teaser trailer not order 1886. Order 1886 was indeed gameplay footage and graphically it looks impressive no doubt about that.