Electronic Arts' upcoming, free-roaming role-playing game based on the film trilogy version of J.R.R. Tolkien's classic novels will let fans continue their adventures in Middle-earth. While the game will let you play as brand-new characters, you'll travel through familiar locales, and you'll periodically live through some of the trilogy's biggest events, alongside members of the Fellowship of the Ring. The ambitious game is being crafted by EA's Redwood Shores studio, which has proved its knack for this material with last year's multiplatform The Lord of the Rings: The Return of the King. As the game's fall release approaches, we'll continue our looks at different aspects of its development. This month's installment involves a behind-the-scenes video with The Lord of the Rings, The Third Age's audio director Don Veca.
In this video, Veca introduces viewers to audio design in The Third Age. The interactive component of video games makes constructing the audio experience a tricky job, because, unlike movies, the content of a video game has the potential of changing right before a player's eyes. To tackle this daunting task, Veca employs a variety of techniques to create stunning game audio. Here, Veca demonstrates how he creates the individual components of dialogue, music, and sound effects, and he further explains how these components come together to create audio that both complements The Third Age's rich gameplay and enhances its experience.
Stay tuned for more behind-the-scenes video diaries from The Lord of the Rings, The Third Age in the upcoming weeks.