The Division Vs. Real Life -- How Accurate Is The Game?

Check out this video that compares virtual versions of The Empire State Building and the Brooklyn Bridge with their real-world counterparts.

Ubisoft's upcoming RPG shooter The Division is set in New York City, but how realistic is the game's depiction of The Big Apple? During a recent trip to NYC, Sony found out. The company today published a video through its PlayStation Access YouTube channel that compares the virtual versions of the Brooklyn Bridge and The Empire State Building to their real-world counterparts.

As you can see, Ubisoft did a pretty good job depicting those locations, as well as others like the James Farley Post Office Building and Madison Square Garden. Of course, The Division's presentation of NYC depicts a future version of the city after the entire United States has collapsed. As such, The Division's NYC is more rundown than what you'd see if you went there today.

The Division launches in 2015 for Xbox One, PlayStation 4, and PC. If you have not been blown away by the game yet, there is a possible explanation for that. "[The Division is] a very ambitious game. We are saving many of the most interesting parts for later," Ubisoft Massive managing director David Polfeldt told GameSpot in June. "We have a lot of interesting things in the game that were not shown [at E3]. So there's a lot to come."

Fore more on The Division, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and is a big UCONN athletics fan.

Want the latest news about Tom Clancy's The Division?

Tom Clancy's The Division

Tom Clancy's The Division

Discussion

173 comments
stretchnyc
stretchnyc

Oh well...we still have The Order 1886! 

AnonymousSquid
AnonymousSquid

So we're still a long way from photo realistic. All a matter of lighting.

misternathan
misternathan

Microtransactions completely turned me off this game.  I can't seem to drum up any sort of excitement since.  Sigh.

Mega_Skrull
Mega_Skrull

Look, a videogame set in New York! -_-

Oh well, can't hate them if that's what they're comfortable with, but I wish we'd see some more places sometimes...

hellzicke
hellzicke

Real life also got microtransactions...

starjay009
starjay009

I will get my brand new GTX 880 when it's out and my dear UBI, I hope you do justice to PC gamers who have paid a lot of money for the hardware to experience these games the way they are meant to be. Make the PS4/X1 versions very beautiful; that's the right thing to do, they are 'next gen systems'. BUT, when it comes to a few extra bits of eye candy and optimization, please don't forget the PC. This is a sincere request. 

edgewalker16
edgewalker16

Of course the vertical slices show the best of the game.  That's how it is with all games.  You have to wait until you can see the entire thing to determine if it's as good as they claim it to be.

jb34304
jb34304

But you can't shut the doors in real life :(

oldtobie
oldtobie

Mmmmm, look at those framerate drops.  Looks like we have another Watch Dogs on our hands...

dannydopamine8
dannydopamine8

Don't really understand the hype behind this game, yeah nyc is pretty cool but.. It just looks like a normal cover based shooter to me. Cover based shooters cut out the freedom of traditional shooters...  I hate that crap where your body just suction-cups to every single object like the entire game is just a quicktime event like gears of war.


All ubisoft knows how to do these days is make a game look cool, they are focused 100% on getting you to buy it. They couldn't care less about combat balance or proper gameplay mechanics.


I can just tell this game is ubisofts marketing glue. Saying stuff like "control your drone on your ipad from home" is a pretty big red flag.. Next it will be plastered on mcdonalds cups.

Sl4cka
Sl4cka

A couple of buildings that look similar. Mkay, for a moment there, I thought this was supposed to get you excited not the either way around.

luis2289
luis2289

The guys who made the last Alone In The dark made a really accurate representation of Central Park.

tchanah
tchanah

WOW that level of realism? now that's what I'm talking about Ubisoft!


PS: Please don't screw this up!!

nikolako1
nikolako1

i dont care much about how accurate game is.I just think it would be good game.

Tranula
Tranula

Oh wow they did a really good job.  Cant wait for this to come out.

je29836
je29836

you should be able to team kill that annoying bitch heh

theKSMM
theKSMM

Real cities don't make good game maps.  Something has to change for the sake of gameplay.

waffleiron88
waffleiron88

Id imagine this game is an extremely accurate representation of Chicago

PS2fweak
PS2fweak

Now that I have zero faith in Ubisoft, their marketing has no affect on me. I'll wait for the reviews. 


If you preorder this game, you're an a.sshole.

Revenant_K
Revenant_K

Okay, good job with the paint work. I hope the gameplay and story will also keep up.

pyosisified
pyosisified

Don't be dumb enough to fall for the bait again, and in any case this is probably going to be as lifeless and dull as every other Ubisoft game

mark_unix
mark_unix

Marketing mumbo jumbo, with downgraded graphics on the PC because of those puny little consoles.: Come 2015...

ritamray32
ritamray32

In a article they actually said that the graphics shown was close to minimum and greater PCs can push the limits. That's a bold statement in between WD controversy.

Considering they are from different developers and teams plus the face that E3 2014 vs 2013 video didn't show any downgrade I'll be hopeful that the game delivers as promised

GameFan1983
GameFan1983

haven't spotted any downgrade just yet, when will it coming?

fbn_games
fbn_games

Ujbisoft is just the publisher. the production of the game is from Massive Entertainment. Let's just hope they do not do the same as they did with Watch Dogs.

poeticas
poeticas

this did not show anything at all ... everything looks different in photos and different angle how is this comparing anything?

Keaze_
Keaze_

They forgot to put rats in the subway.

Pupchu
Pupchu

This accurate. The Division accuratly portrays my real life day-for-day activities as i live it. Here. Right now.

Sw33tEscape
Sw33tEscape

This is nice and all, but they're comparing e3 footage to real NYC. Thing is, after Watch Dogs I don't trust Ubisoft enough to believe the final game will look like the e3 footage they show.

doozie78
doozie78

@misternathan They're really doing microctransactions? Damn, another one bites the dust. I should have known this would be the case with douchers like ubisoft dev'ing the game...


That said I'm going to hold my final judgement until I see more and read more. It won't be a day 1 buy from me now.

GAMEWORLDLV
GAMEWORLDLV

@oldtobie You really wrong man,The Division gonna be most realistic game ever made on most realistic engine SnowDrop engine.So you really wrong.

P.S Also that's just not even alpha version of game.

oflow
oflow

@oldtobie yea thats exactly what I thought.  I have a feeling this game will be bad like WD. 

After making so much money from WD why change the formula?  

ritamray32
ritamray32

Even the most thrashed game made by Ubisoft, Watch Dogs(undeservably so, IMO) had been praised for its combat balance and proper combat mechanics

Your ignorance is disturbing

Dannystaples14
Dannystaples14

@dannydopamine8 So you think standing in the middle of no where like a lamp in traditional FPS, not even being able to hide behind cover (like in real life) and as a result having a much more limited breadth of strategy is a good thing? 

The only thing traditional shooters did was have people running around like overcharged androids, firing from the hip and dying every three seconds. There is a reason shooters have moved on from Half Life 1 and Unreal Tournament.

Traditional doesn't mean better and in the case of shooters there are still plenty of traditional shooters about, the rest of us will live in the present as opposed to twenty years in the past like you and enjoy the modern shooters.

gokartmozart89
gokartmozart89

@tchanah After what they did with Chicago in Watch Dogs? All that they're going to get right are the tourist destinations. 

xantufrog
xantufrog

@theKSMM Why not? I'm not arguing, just wondering more about your logic. Seems like the suitability depends on the type of game. This is about urban combat, and is intended to be realistic, so reality seems like an appropriate choice

Raphy_Turtle
Raphy_Turtle

@PS2fweak Massive Studios are the ones developing the game. And Watchdogs was their last crossgen game. Also, the new AC and this are their first New Gen only games not held back by old hardware. People have yet to see the 'new' era of Ubisoft. They've bet really BIG on next gen which Watchdogs wasn't truly yet. We've also never played a RPG esque game from ubi yet and I don't get how people are so quick to forget huge successes like Far Cry 3. Wait until you've experienced the new Assassin's Creed, Far Cry 4 and hopefully sooner than later, The Division, to judge Ubisoft's ability to deliver.

Anyway I guess I'm an asshole, you asshole.

valdezkimaru
valdezkimaru

@Sw33tEscape

The lead on the project stated that those are actually going to be the final graphics and that the PC versions of the game can possibly push them further based on it's specs.

cbeck002
cbeck002

Bingo. May as well be CG for all the more representative of the finished project that was. Don't get me wrong, Ubisoft makes excellent games but I wish they would stop selling their titles based on dense, atmospheric environments but only delivering slightly above-average, generic sandboxes.

flaw600
flaw600

@doozie78 Yup. Same. Though Ubisoft doesn't really do micro transactions beyond regular old DLC, so this is surprising. And I was so hopeful for this game.

dannydopamine8
dannydopamine8

@Dannystaples14 @dannydopamine8 Realism or not, cover based shooters suck imo. And the most popular shooters today don't have suction cup based cover mechanics

streamline
streamline

Dannystaples14, I remember when hopping around was the best way to not get hit in some FPS games. It looked so idiotic but everyone did it because it worked.

tchanah
tchanah

@gokartmozart89 Yah that's what I doubted. let's hope for the best and also hope we won't be disappointed by that hope!

ritamray32
ritamray32

They need money to maintain their servers

Is that surprising ? Every online game has that

Look at ESO it has monthly subscription

reborn007
reborn007

@Mega_Skrull @dannydopamine8 I understand why they stick to iconic locations like Chicago, new york, California...but I agree with you there are other nice cities in the U.S. and the world for that matter.

reborn007
reborn007

@ritamray32 ^ sheep keep saying that you believe these micro transactions are paying for server. As technology has improved servers are getting cheaper and easier to maintain. You keep believing that. As technology advances things become cheaper...notice laptops are much cheaper, cell phones, tablets have come down in price also same with servers. Don't believe this server maintenance crap. If that's the case Sony would have stopped making consoles a long time ago when they were electing to give people free online access versus charging. It's only required now because they see people are willing to pay and wanted to take advantage of it. Their servers didn't get any better. Last I checked they still are getting hacked...and the network seems to be down multiple times a month for whatever reason. When I had a 360 the network was never down for maintenance every month...multiple times -_-...either way the point is micro transactions are not about maintenance its just about increasing revenue. When server were more expensive companies had no problem keeping servers up. games cost more with less content, then comes dlc , and season passes, then micro transaction.. soon there will be another way to milk the gamer and they'll say creating games are expensive foh