TGS 2008: Is Japan's gaming influence waning?

Executives from Square, Capcom, and Namco Bandai open up about how they feel their country is losing gaming clout--and how they think the Japanese game industry can turn itself around.

TOKYO--With the gaming world's focus fixed firmly on Japan today with the beginning of the 2008 Tokyo Game Show, you'd expect Japanese companies would be using the opportunity to puff out their collective chests and proudly show off their best titles to the world. But oddly, the event started this morning on a negative note, with some top executives from Japan's biggest publishers bemoaning their country's waning influence on the global gaming stage.

Square Enix president Yoichi Wada kicked things off with TGS's opening keynote address, which he titled, "What the world is looking for in Japanese companies." Wada was frank in his assessment of the state of the local industry, saying that Japan has lost its position as the leader in the video game world, and had not coped well with the rapid rise of gaming markets in the US and Europe.

Wada said Japan's leadership in the previous decades was based on strong networking between hardware manufacturers and content producers, as most of the home consoles were designed and manufactured within Japan's borders. With more recent console generations, new competitors such as Microsoft entered the field, with even Japanese console makers joining up with foreign partners to create more advanced machines. Wada says Japanese companies were slow to embrace this change, and hence were left behind when information and networking infrastructure shifted more to the West.

The solution? Wada says Japanese game companies need to work together better with one another and with external partners (such as universities and government) in order to better share best practices and knowledge. One particular example he pointed to was the success of developer conferences such as US-based Game Developers Conference, adding that Japanese developers weren't very adept at these type of conferences. Wada was downbeat about the industry's chances should it fail to create new hubs--he says time is running out, but that thanks to still-strong local sales, most local developers were financially well positioned to tackle the challenge.

Following Wada's keynote was a roundtable discussion which included Wada, Capcom president and chief operating officer Haruhiro Tsujimoto, and Namco Bandai COO Shin Unozawa. Both Tsujimoto and Unozawa agreed that Japan's standing in the gaming world had indeed diminished, but Unozawa said it was less a matter of Japan faltering than with Western companies becoming better. Capcom's Tsujimoto said that going global was the key, and reiterated his company's previously stated goal of becoming the number one games company in the world.

To close off the roundtable, Wada offered a bleak analogy. He said that he was a heavy smoker, and that he thought nothing short of a doctor telling him he has cancer and only had years to live would make him stop. Wada said perhaps that's what needed to happen before Japanese game companies admit that they need to work together to solve their collective problems.

Written By

Randolph is the managing editor of GameSpot, and needs more time to play games.

Want the latest news about Final Fantasy Type-0?

Final Fantasy Type-0

Final Fantasy Type-0

Follow

Discussion

216 comments
manga777
manga777

@ TheoleDominion I agree that some of JRPG's have these problems but just wait for Final Fantasy 13

Rizer
Rizer

I agree with a lot of what you said TheoleDominion, except for a few points. Voice acting: This really isn't Japan's fault that American voice actors chosen to dub their material have stunk for the longest time...it actually improved a lot in the past couple of years, but still...the past has made a bit of a stain on the reputation of English dubbers everywhere. Character Models: I haven't been to Japan since I was ten or so, so I don't know if this is what the tastes of Japan's youth are gravitating toward, but...well...it's not the hair that bugs me, it's the cloths. It's just my opinion, but with today's graphics if you still can't tell the difference between a JRPG guy and a flatter chested JRPG girl (reguardless of age) until the voice actor speaks up...something's wrong. Too linear/Too stiff: Meh...you're right I guess. I love stories in general, but I love multiple endings and plot changing flexablity even more. It makes feel more as if you are a actually there and more than just an observer. Custom choices keep you interested longer. Sure it's harder to accomplish for writers and dev alike, but the results are worth it

TheoleDominion
TheoleDominion

I'm a huge fan of JRPG's,but some of the dated concepts has got to go! Maybe that's why they're seeking partnerships with western dev now. I'll list some my problems with recent JRPG's and see if you agree with me. Static Environment- Though I've seen improvements, they really need to make it more immersive and interactive instead of being "locked" into a certain path. Oblivion is what? 4 or 5yrs old and I've yet to see a JRPG that even comes close in that category. Text- I'm for texting especially for the hearing-impaired but there's no excuse for not having voice narratives included. Also the amount used is overwhelming at times (Lost Oddessy for example) I did just as much reading than actually playing,and that's bad. They need to be able to tell the story better in realtime while playing, as oppose to interupting the player in order to read for long periods of time. It really kills the gaming experience. Voice-acting- I really grow tired of the "corny" and "awkward" dialogue. With the amount of voice talent out there's no reason why the bad acting still exists in most JRPG's today. Skills/Technique- I love games with a robust amount of this stuff. The problem is alot of them have very little or no effect on gameplay or becomes obsolete before you're even mid way through the game. If you're gonna have alot of them,make sure it MEANS something. Character Models- a few postings have already touched on this. Does EVERY character have to be a kid with a spikey hair-cut? Or to the other extreme looong flowing white or black hair? How about putting in the character customization featured in most of the better RPG's today. Party/Combat System- I believe Star Ocean is heading in the right direction in making combat realtime even when switching characters. I can't tell how many times in similar games where you eventually end up putting the entire party on "auto" and you do more watching than actually playing. These are just some of the problems I see in a genre I love so much. Hopefully JRPG's devs will "get with the times" and I'll start seeing the improvements and great strides I've seen in other RPG's such as Oblivion,Mass Effect,Fallout 3 etc...

gwx11
gwx11

Even I, a long time defender of J-RPGs being better, must admit Japanese RPGs are not catching my interest as heavily. I recently finished Fallout 3, went back to Tales of Vesperi, and found it bearable at best. I think the J-RPGs having been losing its ability to tell a good story. And in absence of that and good characters, it is mostly an empty shell. On the other hand, even though Fallout 3 didn't have a complex story or characters, the fact that I can approach a quest in 3 to 6 different ways ranging from pure genocide to guardian angel, makes it such an enjoyable experience. So if JRPGs refuse to have mutiple choice based RPGs, fine, but they must get their story telling abilities they've had in Xenogears/saga and other similar games back. So I beleive American-RPGs are far from a joke.

IceDefenseGod
IceDefenseGod

I have yet to play an American game in the same universe in terms of quality as many Japanese games like Final Fantasy and Devil May Cry. The biggest differences obviously being RPGs; American-RPGs are a joke.

Crystall3d
Crystall3d

japs have shot their own foot by: giving out exclusives to MS choosing the "MASS vs quality" way wasting time on localizations , a jap game should sound like a jap. ignoring the "character animation advancements" like branching animations most western games use. as a gamer , i cared about the last one the most

NoLifeGamin
NoLifeGamin

lets see...the ONLY reason i bought a PS3 a few days ago was to play Final Fantasy 13 (and the fact i am a playstation fanboy)BUT i saw this and i was like.... THIS IS TOTAL BS! i mean some of the greatest games in video game HISTORY was developed and produced by Japanese game companies and think about it......if 10 years ago the Japan video game industry died then would you even think about how many AWESOME GAMES we would have missed if it didnt die? (hypothetically speaking) now in the present if it DOES die then i would just quit playing console games (WOW FTW) because even though the West has made many great games the games that has the most biggest impact on us was game FROM JAPAN i mean look at DMC,MGS,RE,Tekkan,Final Fantasy.....and the list goes on...

MrFinalFantasy
MrFinalFantasy

that is a really deep analogy by Wada. as he states. the Country should work closely with other gaming industries in the states and Europe to increase its efficiency. as gaming gets more and more advanced and with the crashes of many game publisher and the sacks of workforce in the US gaming market. the Japanese gaming industry should tap in the other game publisher in the states and Europe to recover their lost sales and go on another round table meeting to make more effective idea on game production and the masses taste. such an example of a great collaboration and success is the Square-Enix and Disney collaboration to Kingdom Hearts. the Japanese gaming market should be more open to Europe and United States to Emulate the success and probably. get more great games out there.

firedrakes
firedrakes

i think japans games are not as fun as the west games.

kkkkknaruto
kkkkknaruto

if japan dies ps3 dies, cuz north america is basically owned by microsoft and without counting the wii is an actual system ms wins, i believe sony is the key to japans domination and if sony is ready to take on the responsibilty they will bring back this dieing country.

Ascendo
Ascendo

vietboi89: "i say if its 2d then make it downloadable and CHEAP!! DONT CHARGE FULL PRICE FOR A 2D GAME!!" I'm not particularly sure the number of dimensions a game has is relevant to its monetary value. Perhaps you're a philistine who is incapable of appreciating the aesthetics of any number of dimensions.

BLuFAlc0n
BLuFAlc0n

@WKK and jdolly u 2 are tottaly right! @ xlukebearx yup, ok.. that was a good comparissonnd explanation. like GT vs NFS, MK vs a badly made racing game. It's the quality that matters, gameplay and innovation. I never said that violence in games make it cool at all (although it did sounded like it), it was just examples of violent games that the Wii has, well I didn't like Manhunt 2, I just can't stand it, but NMH is actually good. About online, yup it might be made for competition, but SSBB also has some features to link with friends, but one of the best online systems for the Wii is gotta be Mario Kart. Well GC has hardly any "mature games", that's why the Wii started of with hardly any of those games. The Wii focuses on breaking the line of non - gamers and hardcore-gamers. Non-gamers became "casual-gamers", but some hardcore gamers just left the Wii out. Probably at next year, Nintendo might have solve these "problems". Releasing Disaster:DoC, CoD:WaW then The Conduit, and a new Mario game and Zelda game, if Nintendo actually made Zelda "more realistic" than TP, it would be cool. But me, I like playing games, and I don't care about graphics, I only care about gameplay, innovation, originality and quality when it comes to games. The Wii has tecnically all of the features above. That's one of the reasons I like the Wii. Well all the 7th gen consoles got their purposes, and some features, and whatever people prefers best, that's what you'll like.

PirateG
PirateG

well the game creating "cultures" have merged lately, in my opinion. But we owe the true extract of RPG to the japanese. As for microsoft:Its potentials are unreachable so you cant say that.The example is the original Fable and Fable 2.Anyway good games come from creative people that can be found in both japan and US(oh and europe too :))

chrono_wind
chrono_wind

" azren89 Posted Oct 12, 2008 7:22 am PT Japanese makes lots of amazing games like Resident Evil,Final Fantasy,MGS,DMC and lots other. I bet that Microsoft not even capable of develop games like that.Im proud to be an asian." You made me NOT proud to be an asian and your post was just plain selfish and idiotic. The US have their share of creative and wonderful games as well and have minds such as Sid Meier and Will Wright on the helm of some of these games. Japan set the standard to add story into their games, however and I still enjoy these games. However, both Western and Japanese development have become stale with the US bringing a little bit way too many FPS games and the Japanese releasing MANY RPGs. We'll see how things go..

Lisandro_v22
Lisandro_v22

yeahm, maybe they should make a bad game now and then

Shadow_Fire41
Shadow_Fire41

heres a easy solution, commercials for game in America at least 1 month before release, send your games here, try to appeal to American's tastes and not just japanese,and a couple other things i can not think of at the moment.

akiwak
akiwak

It also has to do with Japan releasing good games but the US market not buying them. Think Yakuza and Okami both great games but with only ok sales. I'm not saying this is the only reason but it sure is contributing to it. Yakuza 2 is barely making it's way over here and it has been out for a year in japan.

GatsuBlackSword
GatsuBlackSword

I think that japan has great Ideas but how many games do we actually get from there? We loose out on so many good games from that country. Like the Berserk PS2 game (Fanboy) and well even the fist of the north star fighting game by Sammy. We get maybe 40% of the content they produce over there and they have less money or pour into producing crazy unique titles like No More Hero's or Killer 7 and when they do come here they are bombs. Does Okami Ring a bell...? So it's not lack of quality it's we don't buy it their for less content coming over here? and I'm done

jdolly
jdolly

I just don't understand these posts...the WII is Nintendo.... Nintendo are Japanese. Nintendo is outselling everything. 360 is childs play next to the Wii and Microsoft hasn't even entered into the hand held market. It has 1 comptetitor and it lacks anything good. It's a box with bad graphics, an un-responsive controller, and an insanely high failure rate. Japanese gaming has most likely never been better.

YoJim8obaJoe
YoJim8obaJoe

diggyman Posted Oct 12, 2008 11:41 am GMT All industries (movie, automotive, videogaming, music, etc.) are ever-changing. If you try to remain one way in any of these industries, your business will suffer. That's basic business ethics. Now me, I could see myself enjoying a lot of these strange japanese games (because I'm a little different, proudly), but the majority wants the kind of content that the japanese culture doesn't particularly like to elaborate on (guns, excessive violence, etc. of course there are exceptions). What do all cultures have in common? Sex! Everybody loves sex. Maybe they can make sex games, I dunno... I guess you never heard of hentai games?lol

diggyman
diggyman

All industries (movie, automotive, videogaming, music, etc.) are ever-changing. If you try to remain one way in any of these industries, your business will suffer. That's basic business ethics. Now me, I could see myself enjoying a lot of these strange japanese games (because I'm a little different, proudly), but the majority wants the kind of content that the japanese culture doesn't particularly like to elaborate on (guns, excessive violence, etc. of course there are exceptions). What do all cultures have in common? Sex! Everybody loves sex. Maybe they can make sex games, I dunno...

Marzillius
Marzillius

Lol, have they got bad confidence now? Japan is still the leader, and will always be the leader within video games.

xlukebearx
xlukebearx

@azren89 You're making generalizations. I can't quite see what you find "crappy" or bad about a huge open world with beautiful details that you can explore to your liking... Every country has had it's share of bombs nonetheless...

xlukebearx
xlukebearx

@blufalcon If you are connecting "mature" or "competitive" to violence (ala GTA) you've misread me. Violence is definitely something that ends up in most highly competitive games, but I was leaning more towards games with competitive game *mechanics.* For instance, if we take two games in the same genre; let's say Need for Speed and Gran Turismo, and dissect the mechanics of NFS, you will discover NFS's gameplay is quite shallow. You don't have as many game mechanics or variables to worry about because the game has been programmed with more of an arcade-esque style. You can play a game like that, while not investing much time in it, and be competitive online. Conversely, even if you DO spend a large amount of time in the game, it won't necessarily give you much of an edge (besides having upgraded car, etc.) since there isn't any depth. This has been the bane of many a developer: how to make a game easily accessible, while still creating a large ceiling for the veteran gamer to not feel cheated. Gran Turismo is quite the opposite of NFS. I have *never* seen anyone pick up the game for the first time and keep the car on course. The learning curve is so steep, that the casual gamer will just be turned off by it; not willing to invest the time it takes to become proficient. However (you saw this coming) the Veteran gamer sees it as an opportunity; intense labor yields more fruit. If you are skilled at Gran Turismo, everyone knows that you have some serious talent. Never will you hear this about any current NFS game. Notice that during this comparison, neither of the games HAD to involve violence or swearing, etc. That is the difference that I am trying to point out to you. While I am not really dogging on NFS, I still prefer GT just because it is a far deeper game, and I would be rewarded more the more I spend playing it. Notice how neither of those two games had anything to do with violence, swearing, etc. Mechanics are at the heart of the matter. If you are going to have an ONLINE fighting game (SSBB) you have to think about ONLINE social interaction BEFORE you release the game. This is the clear indicator that Nintendo is on a different track from competitive gaming. The purpose of having online play is to -interact- with other competitive players... not fight glorified bots. It's the whole reason you play online to begin with, right? To engage more competition? On a side note: Putting games like Manhunt or even No More Heroes on the Wii just feels to me like Nintendo saying "look, we can be cool and violent too", which is the same mistake you are making: Violence does not always equal "cool"(although No More Heroes is quite slick). Nintendo really has yet to find that medium of maturity in terms of content; falling hard in one spectrum or another. They do have a niche. They fill it very nicely. And their games are definitely a reward to play all by themselves. That's the problem.

azren89
azren89

Japan is always better in term of developing games. Just look at americans,its always about fps,fps,fps and I getting sick of it.Fallout 3 is the worst example of american game,the graphic is crappy even on the 7th generation era console. Japan rocks...

azren89
azren89

Japanese makes lots of amazing games like Resident Evil,Final Fantasy,MGS,DMC and lots other. I bet that Microsoft not even capable of develop games like that.Im proud to be an asian.

azren89
azren89

Japanese makes lots of amazing games like Resident Evil,Final Fantasy,MGS,DMC and lots other. How about western????

vietboi89
vietboi89

i think japanese games fail to make any effort to reach out to a variety of people. yea there are some games that are entertaining to people who dont really play games much but when u think about it most japanese games are usually people who are interested in fantasy type games and dont really have a connection to modern times or those that simply give fan service. and most of them dont really have good production value with 2d games on systems like ps3 and xbox 360 or even the wii. i say if its 2d then make it downloadable and CHEAP!! DONT CHARGE FULL PRICE FOR A 2D GAME!! and some of the most anticipated games arent really revolutionary sometimes its a bad thing, sometimes its good. some japanese game companies fail to see that europeans and americans are hardcore gamers also and they dont really take our opinion on gaming. if u c GTA IV reaching the top sales of games maybe u should learn a thing or two but hey what would i no i dont make the games i just play the good ones

jimmyjazz_518
jimmyjazz_518

@rabbit king, what i wanna see is a western action/sand box game like gta or fable outta an eastern studio... the size, scope, and action of the west meeting the refinement and polish of the east... oh yeah and no amnesia in the story line either...

rabbitking75
rabbitking75

I think that Just lacks the ability to make games that are outright original. Sure some of the games may have some kind of gimmick "cough 90% of wii/ Ds games cough", but they lack anything that make the games all that interesting. I think the key is finding popular genres that thrive in the west( with the exception of fps)like sandbox games, such as GTA or FABLE. There's also the action game field where they were at the top of for a while, but suddenly stopped trying to make them good and started churning them out like crazy. Japan still has a level of game refinement that's just not found here in the west and they need to just use it to make more evolved versions of games they excel at instead of making toys that revolve around shaking a remote or tapping a screen. Don't get me wrong, interactive gaming is fun, but it's not precise enough for action titles, and just comes off as gimmicky and unnecessary. Besides what I'd like to see is a Japanese game written by a western developer.( force unleashed had a decent story, but the gameplay could've used a little of the magic from the east)

jimmyjazz_518
jimmyjazz_518

they don't need to work with each other better, they do that just fine... they gotta open up and work with OUTSIDERS... that's were the the gap is, with OUTSIDERS... increased typical japanese xenophobia isn't the answer gentle men... there's another console out there, plus europe loves its soccer/sports/touring games... another jrpg/shump/2d fighter just isn't gonna fit the bill the way it used to.....

teknicz
teknicz

Should I be looking forward to Japanese FPS and Madden games soon? *shudders*

WKK
WKK

Personally, I like the PS3, more than the 360. Not to be a fanboy or anything, but i was always into the PLAYSTATION since the PSX. The Wii impressed me alot, it is FUN, no question. The Japanese have quality, but not quantity, in the West, its the other way around, and you can see it clearly. There are some games in the West that are good, but they clearly lack some aspects and most of the time, its the storyline, and the Japanese are good with most of the aspects, the problem is, they need to produce more.

BLuFAlc0n
BLuFAlc0n

@xlukebearx yup, ur kinda right.... it's actually because "hardcore gamers" prefers the PS3/360's because of titles involving violence, swearing, guns and etc. that's rated 15 - 18, ur right about some games "being rushed", like red steel, far-cry, and a few more. SMG wasn't rushed, it's awesome, and TP, I know it's also for GC coz it supposed to be for GC! Corruption was awesome apart for ONLINE PLAY!! and Brawl is just legend! The only reason SSBB doesn't have voice chat, because the 'Wii Speak' isn't out yet! I hope it'll support SSBB, and there's only two known games so far that uses it... Animal Crossing and The Conduit! But the Wii holds games like Madworld and Manhunt 2, that's the Wii's "most violent" games. Anyway Nintendo isn't just heading for children, that's the mistake they made for the GC! They also head for "non-gamers" and "casual gamers", and "some hardcore gamers" and most of all..."ALL GAMERS"!!!!! and the Wii, is technically, the best console suited for "ALL GAMERS", unlike the 360/PS3 heads focusly to "hardcore gamers", and that's one of the reasons why I like the Wii.

wayanbros
wayanbros

@apnance And I'm sure theres an equally long list of japanese games. Really this is an article about the japanese games industry and you have to come in here to whinge

Lisandro_v22
Lisandro_v22

@ Dogar230: it's obvious that japanese people wouldn't be identified with some guy killing nazis BECAUSE THEY WERE ALLIES but that doesn't have to do with anything most of their games happen in some kind of fantasy world so how should they better approach the american culture should the witch in the game be called bush or the main character should play football because the last time I saw blitzball wasn't a common sport in japan neither, anyway it's ridiculous to say u can't say it's common sense that american games sell because of their political and philosophical views I mean they just come up with a bad plot and came up with a combination of two existing weapons I don't want to generalize there are great american games that's just the shooter stereotype and it's also ridiculous to name the bible cause it isn't american literature...

kuda001
kuda001

what they say does make sense the majority of games i am going foward have all come from 'western studios', fable 2, gow2, mirror's edge etc. however i think japanese still produce high quality games such as ff, ninja gaiden, tekken and so forth but they are not as numerous.

howardorr
howardorr

@Dogar230: You made some great intelligent points there. Games are indeed cultural. Western devs have realised that people (at least in the West) want variety in games rather than extreme specialisation of one type of play in a game. Japanese devs haven't cottoned on to this, or maye aren't bothered at trying to ape the West in this regard. But the variety of game modes in a single game, the dip-in, "fun" aspect of gaming, has been cultivated best in the States and Europe far better the last 5 or so years.

dragonbattousai
dragonbattousai

It's very simple Japan, just have Square-Enix go back to turn based RPG mechanics and scores that don't sound the same (Looks at his FF12 game on the shelf)

Lisandro_v22
Lisandro_v22

americans have the capacity to make great games they also have lot of potential to f*** up and end up doing trash as they do with hollywood, thankfully though good movies tend to go terrible in u.s box office good rpgs (albeit not all) seem to sell well and we all know how it works

Dogar230
Dogar230

Video games are a cultural artform and it doesn't make much sense for Japanese games to be able to outsell American games within the USA. Heck, within America, different ethnic groups listen to different kinds of music, have different political views and so forth. Furthermore, the vast majority of US movie and book sales go to American-made properties. Video games are becoming just like music, books, and film: they are very much cultural products, and not like some food, car, or electronic product that is nothing more than a commodity. In the 80s, video games were very simplistic, and it made sense that so long as a game was technically impressive, it could sell well without being culturally connected to the territory it was selling in. Furthermore, the audience was very young, and thus had little interest in narrative-heavy game play. A child is much more likely to be interested in cool graphics and simple and fun gameplay. Political and philosphical messages will be ignored, by and large. But today, you have games where narrative and themes are much more important, and narrative/theme is very much garnered to the culture and political views of the audience. For example, Call of Duty 4 was the best selling game of 2007. It's extremely unlikely that such a American "patriotic" and violent game could be made by a non-English speaking game company. How, exactly, could a person living in Tokyo be able to identify with the gung ho "USA! USA!" Michael Bay-style theatrics of such a game? Similarly, the popular sports games of America (and many of these games are the bread and butter products of companies like Electronic Arts) are almost completely ignored in a nation like Japan. We can't honestly expect Japanese companies to make excellent NFL and NHL games when the developers have no interest in such things themselves, can we? I personally have little interest in NASCAR and most American sports and would have an impossible time making a good game out of any of them, even if I was the greatest game programmer in the world. Simply put, my heart would not be in the project and the end result would show that. As video gamers get older, the technical aspects of video games become less important to us, while storytelling becomes more important. Case in point, the Bible is a religious tome that is just words on paper. But the stories within the book is what many Americans find so valuable. I think if Japanese game developers want to make more money in the US, they will probably have to make more games with overtly American main characters (like Solid Snake). There will have to be more storylines that are relevant to the American situation, too. Hideo Kojima's games are big successes in America not just because of the games' technical excellence, but because Kojima is obviously a very big consumer of American media/history/politics etc.

Aentikraist
Aentikraist

well quite frankly i will only say i will ever stick to this JAPAN game companies CAPCOM , KONAMI , NAMCO and TAITO oh SNK too which has one of the best all time favorite games for me and are JAPANEEEEEEEEESE i mean really against Resident evil 5 , silent hill 5 , metal gear , Castlevania , Tekken 5 . mega man and kin gof fighters daaaaamn those games used and will rule the arcades once they come out shame they`ve postponed thos great games for 2009 anyway microsoft face it for now u are in ur golden times but ull never make as good games as Resident evil and silent hill bot are extremely and produly JAPANEEEEEEESE

Aentikraist
Aentikraist

well quite frankly i will only say that i will ever stick to 2 Japanese game companies which many of them have ruled my childhood with fun and entertaining which are KONAMI AND CAPCOM mega man , castlevania , street fighter , Silent Hill and Resident evil ( called biohazard on jpan) and Metal gear are most of my all time favorites not to mention mario 64 which i still play it on my pc on rom so really let silent hill 5 and resident 5 and street fighter 4 come out lets see if the stupid microsoft can do better than that

cspark809
cspark809

I be honest. I'm was huge japanese Rpg fan. Well, still my number one title is Zelda(its action adventure). Anyway,I love the FF series like many other. Even though Zelda was number one game for me, far as company goes, square was number one. But 2years ago things change. I was really narrow minded when it comes to westernize rpg (I didn't like diablo and I still don't like mmorph). Until I had a chance to play elder scroll 4. This change everything. This was true rpg. You do whatever you want interact with many AI, almost indefinite quest, huge map, and so on. Compare to that, I was kinda getting tire of turn base rpg with open ended, you know, like J-rpg. I still like Squaresoft products and I will get my next FF13 soon as it comes out. But if you ask me to choose from Fallout3 and FF13, I will definitely choose Fallout 3. My expectation toward Bethasda software(did I spell right?) is higher than Square.

sanjeev3
sanjeev3

release ANOTHER mario or link game, that'll keep your innovative gaming influence for a long time !!!

xlukebearx
xlukebearx

@bluefalcon I have a wii, and all I can say is the games feel rushed. Once the novelty of the motion controls wear off, there just seems to be a lack of polish to MOST of the games. Go to any game store and check out the game selection... (Petz series? cmon...) Now, I'll admit that there are good games for the Wii, but it's only flagship titles (Mario, Zelda [which also was on gamecube]) the majority of games that an adult, or at least the competitive gamer, would want to play are on 360/PS3. You can't even voice chat on SSBB for crying out loud. The future of gaming does have a place for Nintendo, but it lies with kid's games alone. And that's okay, because Playskool makes a pretty good profit off of children.

xlukebearx
xlukebearx

[This message was deleted at the request of the original poster]

just_nonplussed
just_nonplussed

'maybe if they release stuff that we want?' ----------- why does any company need to pander to us? they should have creative freedom, and let the quality of the work speak for itself. anyway, there is not enough information in this article, as usual - and consequently not enough examples in the comments either; this makes it difficult to comment, as sometimes i wonder if everyone here is re-iterating generalities.

lathan94
lathan94

I hate japanese games I cant stand JRPG's they are so statistical and slow paced and i have never gotten into one of theyre stories. My favorite gaming companies are American. My favorite RPG's are made by Bethesda and Bioware. My favorite shooters are made by Bungie and Epic.

blackdragonfist
blackdragonfist

@lowkey254 you have said the best comment yet for this thread.