TGS 2008: Edge of Twilight Impressions

We see the combat in both light and dark worlds of Fuzzyeyes' upcoming steampunk action game.

TOKYO--Edge of Twilight is presented as a game of contrasts, and from what we've seen so far it looks set to live up to that. In it you play as Lex, a half-breed being who is the one person in his world who can move between its coexisting day and night states. These two states exist in the same space, it seems, but are wildly different--even Lex's form changes massively as you move from one world to the other.

Popping down to Fuzzyeyes' booth at TGS to take a look at the game, we were presented with a demo of the combat in both worlds. Starting off in the light world, which is dominated by mostly decaying steampunk technology, Lex is armed with a significantly sized gunblade that looks to be part shotgun and part cleaver. Clambering up an abandoned industrial installation that's being reclaimed by the jungle, he was rapidly assaulted by a bunch of strange creatures appearing through voids, apparently from the night realm. These fast-paced creatures were humanoid but very feral. They attacked with fervor and gusto but were easy enough to defeat with a few slices of the gunblade. Certain combinations of movement and light and heavy attacks enabled some impressive attacks, which looked even more impressive as the combat came to an end. Whenever there is only one enemy onscreen, the camera moves in close into a cinematic mode, with blood spattering the camera as the blade swishes past.

The demo showed off a couple of other nice touches in the combat. Once an enemy falls below a certain critical level of health, you can perform a one-hit kill through a finishing move that is unique to that creature. In our demo, the only one we saw pulled off was against a fearsome troll-like creature called a bruiser. This involved charging at it, then decapitating it with one blow of the gunblade as Lex lept when it stumbled forward. One-hit kills are also possible if you entice enemies to lunge in and attack you recklessly by repeatedly blocking their attacks without attacking yourself--but if you time it wrong, you'll find yourself rapidly dead.

The encounter with the bruiser also demonstrated one mechanic that you don't see often enough: damaging friendly fire among enemies. The bruisers are single-minded beasts wielding massive clubs and with a tendency to charge at you. If they miss you with a swing of the club, they're quite capable of taking out other, smaller enemies that happen to get in the way. This should open up some interesting gameplay possibilities as the game moves on, and many more such instances are promised.

We also got to see an application of the day-night switch-over during our demo, which does a whole lot more than just change the lighting. Lex's form changes completely when he finds and activates a shrine to switch realms, and he goes from being a large-but-agile brawler, bedecked with overcoat and gunblade, to being a creature that is barely humanoid. His combat abilities change dramatically too; he can no longer block, and rather than fighting with a gunblade, his primary weapon becomes the bone spikes that emerge from his arms in an almost Wolverine-like manner. His leaping and grabbing abilities are vastly improved too, and it was this feature that proved useful straight away because it allowed Lex to leap across a chasm and scramble down a wall to traverse a previously impassable obstacle.

The final element to the combat is ether. It acts as life force in the night realm but acts rather differently in the day realm. In the light it can be used to power machines or to activate a mode that's like bullet time, which lets you spin around enemies, landing multiple blows for a short period of time while time for them slows down.

Edge of Twilight looks to have some serious potential and a number of interesting mechanics, so rest assured that we will keep you posted as it nears release and we get to see more of it.

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Discussion

29 comments
Gliave
Gliave

When the hell is this one supposed to be coming out....? Or is it even at all?

Bengameaholic
Bengameaholic

Looks like a game that's going to really suck you into it's world :)

supermike6
supermike6

@kvan33 This preview was written long before Damnation came out...

kvan33
kvan33

ugh, more steampunk. I would have thought Damnation would have killed that genre.

Djdiddles77
Djdiddles77

Sounds like a game to watch!! Pretty interesting with the light and dark!! Kind of like Zelda but with a lot more action!

maverick_76
maverick_76

Hope this game is good, I like the premise.

Aka_Oni
Aka_Oni

I like the way that this game sounds even though it has it's soul reaver qualities. Hopefully it'll do a better job of keeping the gamers entertained.

RealMadrid7
RealMadrid7

Sorry to be an echp but I'm with Prime X and Elliotballistic. Hope the game turns out to be good. Gamespot has a tendency to be nice in previews and brutal in reviews

elliotballistic
elliotballistic

yep. certainly influenced by the Soul Reaver chapters of Legacy of Kain.

Prime_X
Prime_X

This kind of reminds me of Legacy of Kain Series.

SaintAjora
SaintAjora

Defenetly a game to keep your eyes on. I'm intrigued to se how will it turn out. So far so good.

Shadow_Fire41
Shadow_Fire41

had me at gunblade that is a shotgun with a cleaver

Un4givingAsault
Un4givingAsault

Concept art looks cool, but from the screens the game doesnt look very polished

dkjjabs
dkjjabs

but that wont stop me from hopeing

dkjjabs
dkjjabs

i dont know i find these sort of games go bad pretty quick

abhi_gen_male
abhi_gen_male

Sounds like The Night Watch and The Day Watch.. light and Dark, Twilight. I think this game has been influenced from these books.

Petruvai
Petruvai

This seems to have a lot of promise. It is a definite in my "keep an eye out" category.

FabioPizzini
FabioPizzini

Look like a multiplatform game, not needed by my ps3

tuznecote
tuznecote

Im interested in playing this but I hope the character gets abit of an upgrade. He just looks abit plain and basic.

42316
42316

sounds really cool....i've been keeping an eye on this 1 and it hasn't disappointed yet, im keen to see how it turns out

Shockwave619
Shockwave619

lol Southpeak, aren't they same publishers of Two Worlds and Monster Madness? If so I wouldn't purchase a game from them ever!

EPaul
EPaul

looks pretty good

devilboy0318
devilboy0318

ok this is a mix between God of war, Prince of persia 3 and DMC so how can u go wrong with those games mechanics???????

Danteh
Danteh

Devil May Cry clone. Which isn't a bad thing if they make me feel like the first time I played DMC 1. that feeling... never got it again when playing DMC3 & 4, even tho those were also good games.

Zee666
Zee666

Cool... good... Yeah.

Sagacious_Tien
Sagacious_Tien

I met with some of the team when they came to SupaNova. I did an interview with them and posted it up on a website I once worked for. I honestly thought it would become vaporware, they had some excellent art, but they needed a lot more developers and (from what I could see), talent. Looks like they're doing ok now - I wish them well. Nice to have a homegrown studio working on something looking so grand.