TGS '07: Pain Preshow Update

Sony's excruciating and bizarre action-puzzle-something-or-other game was on display at its preview event in Tokyo.

Back at Sony's San Diego Gamers' Day in May, we saw a new game called Pain that really lived up to its name. The game is all about hurling unfortunate individuals into bustling urban environments, with your score coming from the amount of destruction and pain you cause. The same quaint downtown city level that we saw in May was on display at Sony's pre-TGS preview event tonight, with modes like mime toss (throw a loathsome mime into traffic) and spank the monkey (try to hit every monkey in the level in one go) again available for play.

The biggest changes we noted in this build were the addition of a more fleshed-out character roster and an achievement-like trophy system accessible from the main menu. It looks as if there will be eight characters on offer in the final game, and seven of them had been added to this demo. The character design indicates Pain's unapologetically crass, lowbrow attitude. Since the San Diego build, new characters have been added, such as a squat ninja named Hung Lo. Then there's Ed "T-Bone" Haulstein, who wears a full-body cow suit with a giant, floppy udder. Expect a number of scantily clad and absurdly proportioned young ladies as well, such as the blonde cheerleader bimbo Muffy, as well as Ginger, the nurse with the too-tight uniform. We didn't note any major difference in gameplay between the handful of characters we tried, but there will probably be some differentiation before development wraps up.

As for the trophies, you'll be able to see the ones you've earned from a little gallery linked on the main menu. These seem very reminiscent of the sorts of goals tied to achievements on the Xbox 360, given that they task you with things like racking up 100 "head hits"--presumably getting a character to impact a surface directly on his or her poor noggin--as well as getting a character to fly 5,000 feet in one toss. How your acquisition of trophies may affect the core gameplay is unclear, though they may contribute to unlocking subsequent gameplay content. Then again, they may just be there for bragging rights.

Pain doesn't have a concrete release date, and considering that Sony hasn't elected to show any new levels since the San Diego event, it may be a ways off. We'll let you know when we get firmer details on an expected release date.

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12 comments
jakeboudville
jakeboudville

can't get my hands on this game ^_^. Looks painful. My type of game:P

greater_bird
greater_bird

As concepts go, this is one of the weirder ones...

real_nimrod
real_nimrod

Is this a download game off PSN or a 'proper' title? It sounds like an awesome fun whichever way it is (maybe a bit thin for a full release mind)

coolcon2000
coolcon2000

Looks good! Will this be downloadable or in a Disc form?

lukey9493
lukey9493

it looks like a stack of fun

Djungelurban
Djungelurban

It's just Porrasturvat with prettier graphics... Not too interested...

vix
vix

I can't wait for this game. I love stuff like this. The ragdoll games in the FlatOut series were awesome. I hope this has online play.

qaz88aof
qaz88aof

this game has potential... i think it needs to be faster, and the level/s need to increase in size... imagine firing your character at 100kmh (i think about 60mph) across a city scape smashing through the window of a tall building and coming out the other side then falling a hundred meters to the ground

devilscry
devilscry

Yeah, its odd they didn't mention anything about the trophy system and Home being that....thats what the trophies are for. I'm hoping they show a lil more about Home at TGS. and LittleBigPlanet too!

Zero_Beat
Zero_Beat

They already said they were releasing one level to begin with, gauging feedback and then releasing more.

s0njas0n
s0njas0n

no release date. :( but i'm glad to see the trophy system integrated into this game... that probably means we won't get it until home comes out.