TGS 06: Monster Kingdom: Unknown Realms Hands-On

We get our hands on "the next generation of monster fantasy" at Sony's Tokyo Game Show booth.

TOKYO--Earlier today, during a visit to Sony's large Tokyo Game Show booth, we had an opportunity to play through a 15-minute demo of Monster Kingdom: Unknown Realms for the PlayStation 3. The third-person action role-playing game sees you playing as either a girl named Elene or a guy named Keats and tasks you with battling against all manner of monsters as you explore what appears to be a quite beautiful fantasy world.

At first glance, Monster Kingdom looks a lot like any other action RPG--you play from a standard third-person perspective, there are health and magic bars in the top-left corner of the screen, and although you have some limited offensive and magical abilities available to you from the outset, you'll learn new ones that can be mapped to the PS3 controller's face buttons as you progress.

As we played through the demo, though, we realized that Monster Kingdom boasts at least one really interesting gameplay mechanic: As you defeat many of the monsters that you encounter, you'll learn the ability to summon them. One of the first abilities that we learned, for example, let us call forth a small monster that fired bubbles up into the air--the move didn't look particularly devastating, but at that point in the game, it was the only one that let us target flying enemies.

The first flying enemies that we used the bubble move on also added an interesting move to our repertoire when we defeated them, since their method of attack was to temporarily incapacitate enemies by pouring honey down onto them. This move proved to be very useful in some of our subsequent battles, though a complete waste of time in others. It's clear, then, that figuring out which abilities to use against which enemies will play a big part in Monster Kingdom. One of the most useful, though not particularly interesting, monster summons that we learned toward the end of the demo let us call forth a creature resembling a large cat. This particular monster appeared only for a few seconds each time we summoned it, which made it feel more like some kind of melee attack than a summon. The beast was very powerful, though, and made short work of the majority of the monsters that we pitted it against. The only other monster summon that we learned during our time with the demo was for a creature resembling a blue flying fish that could shoot fire out of its tail.

Perhaps the most interesting monster that we encountered in the demo (with the exception of a large plantlike boss at the end) was a black, furry yeti-type creature that reacted much like a puffer fish whenever it was threatened. Its floppy fur would suddenly stand on end to form giant spikes, making the monster appear to almost triple in size. We didn't learn any abilities from that particular monster when we defeated it, unfortunately, but we'd like to think that you'll be able to in the finished game.

The most surprising aspect of Monster Kingdom, at least from our perspective as someone picking up the game for the first time, was the game's use of the PS3 controller's tilt functionality. After knocking monsters down to the ground or incapacitating them with repeated attacks, the easiest way to finish them off appeared to be ensnaring them in some kind of magical lasso (for want of a much better word) and then struggling with them by tilting the controller in accordance with onscreen instructions. Capturing creatures invariably involved tilting the controller from left to right and back again a number of times before tilting it up to finish the move. The tilt functionality of the controller worked very well, though the moves were obviously very simple and required very little in the way of sensitivity.

We thoroughly enjoyed our time with Monster Kingdom: Unknown Realms on this occasion, though we were a little disappointed that the expansive-looking environments couldn't really be explored--rather, you were confined to pathways that, at least in the demo, made for a completely linear experience. We look forward to bringing you more information on the game as soon as it becomes available.

Written By

Want the latest news about Folklore?

Folklore

Folklore

Discussion

23 comments
Rizer
Rizer

Well, it looks interesting. Summoning monsters is fairly common nowadays in RPGs, but an entire game centered around learning your enemies skills in order to fight is different. I'll have to keep an eye out for this one.

mark_unix
mark_unix

once the PS3 comes closer to launch all the xbox360 trolls are becoming more and more scared that their box will be outdated. and it will not that strange since there is almost 1 full extra development time behind the PS3 software/hardware. it was the same way with the dreamcast all i heard was dreamcast users saying that the dreamcast had a full year head start, and that all the PS2 games looked lame... be happy with you dreamcast360 stop saying thing look unimpressive because in the end it will bite you in the behind.

shasam712
shasam712

Sounds cool, but Monster Rancher tops it. :P

hellinho
hellinho

preety interesting game.

-Twilight-
-Twilight-

Interesting concept. This game is worth a look.

treks099
treks099

I must agree with miketuck3r, I as well think they add that sort of system just to take use of controller. It will probably score this game some points, but I think I'd rather see this game without it. Anyhow, as I haven't played this game I can't say that it will suck or anything, just that I so far find it to sound rather dull. The tilting thingy that is, the game in it self looks awesome.

noxian
noxian

miketuck3r "his move invariably involved tilting the controller from left to right and back again a number of times, before tilting it up to finish the move. The tilt functionality of the controller worked very well," I dont get it why is this such a good thing why is this better than pressing a button..? Devs seem to be adding thing in just to use it, use it properly or not at all.. ----------------------- have you tried it??

genoj00
genoj00

screens look really cool. sounds like a lot of fun. possible to update the game with new monsters after its released to keep it fresh? could be cool

ziscariote
ziscariote

very very very nice game !!! i love the ability stuff

Gamepro2421
Gamepro2421

sounds like a pretty interesting game. I really like the whole system of killing monsters to gain more abilites. Adds that sort of addictive "gotta catch em all" mentality that can really suck you into a game. Something to keep an eye on at least. Release date n e one?

miketuck3r
miketuck3r

"his move invariably involved tilting the controller from left to right and back again a number of times, before tilting it up to finish the move. The tilt functionality of the controller worked very well," I dont get it why is this such a good thing why is this better than pressing a button..? Devs seem to be adding thing in just to use it, use it properly or not at all..

eiru
eiru

nice.....sounds quite unique,... need more report on this

Orasion_Seiz
Orasion_Seiz

okay sounds basically like any other rpg.looking forward on more info on this game.

blackIceJoe
blackIceJoe

Well from the sound of things this game should be a good RPG. Its nice to see the tilt functionality being used.